Sweden-Number/dlls/wined3d
Stefan Dösinger 5b9daccc66 wined3d: Call context_apply_draw_buffers under the GL lock. 2011-05-27 17:53:37 +02:00
..
Makefile.in wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
arb_program_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
ati_fragment_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
buffer.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
clipper.c wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
context.c wined3d: Call context_apply_draw_buffers under the GL lock. 2011-05-27 17:53:37 +02:00
device.c wined3d: Mask out writes to unused render targets. 2011-05-25 11:49:23 +02:00
directx.c wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
drawprim.c wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
gl_compat.c wined3d: Fix a few MSVC data loss warnings. 2011-05-13 17:05:27 +02:00
glsl_shader.c wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
nvidia_texture_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
palette.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
query.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
resource.c wined3d: Check for unhandled resource usage flags. 2011-05-25 11:48:42 +02:00
shader.c wined3d: Mask out writes to unused render targets. 2011-05-25 11:49:23 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
state.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
stateblock.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
surface.c wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
swapchain.c wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
texture.c wined3d: Use the requested sRGB mode in texture3d_preload(). 2011-05-19 10:08:05 +02:00
utils.c wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
wined3d.spec wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
wined3d_gl.h wined3d: Get rid of the ARB_imaging extension. 2011-03-31 23:47:00 +02:00
wined3d_main.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
wined3d_private.h wined3d: Get rid of an unintentional variable. 2011-05-25 11:49:33 +02:00