Sweden-Number/dlls/d2d1/effect.c

717 lines
24 KiB
C

/*
* Copyright 2018 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d2d1_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d2d);
static const struct d2d_effect_info builtin_effects[] =
{
{&CLSID_D2D12DAffineTransform, 1, 1, 1},
{&CLSID_D2D13DPerspectiveTransform, 1, 1, 1},
{&CLSID_D2D1Composite, 2, 1, 0xffffffff},
{&CLSID_D2D1Crop, 1, 1, 1},
{&CLSID_D2D1Shadow, 1, 1, 1},
{&CLSID_D2D1Grayscale, 1, 1, 1},
};
static inline struct d2d_effect_context *impl_from_ID2D1EffectContext(ID2D1EffectContext *iface)
{
return CONTAINING_RECORD(iface, struct d2d_effect_context, ID2D1EffectContext_iface);
}
static void d2d_effect_context_cleanup(struct d2d_effect_context *effect_context)
{
unsigned int i;
for (i = 0; i < effect_context->shader_count; ++i)
{
if (effect_context->shaders[i].shader)
IUnknown_Release(effect_context->shaders[i].shader);
}
heap_free(effect_context->shaders);
ID2D1DeviceContext_Release(&effect_context->device_context->ID2D1DeviceContext_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_QueryInterface(ID2D1EffectContext *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_ID2D1EffectContext)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID2D1EffectContext_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d2d_effect_context_AddRef(ID2D1EffectContext *iface)
{
struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
ULONG refcount = InterlockedIncrement(&effect_context->refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d2d_effect_context_Release(ID2D1EffectContext *iface)
{
struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
ULONG refcount = InterlockedDecrement(&effect_context->refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
d2d_effect_context_cleanup(effect_context);
heap_free(effect_context);
}
return refcount;
}
static void STDMETHODCALLTYPE d2d_effect_context_GetDpi(ID2D1EffectContext *iface, float *dpi_x, float *dpi_y)
{
struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);
ID2D1DeviceContext_GetDpi(&effect_context->device_context->ID2D1DeviceContext_iface, dpi_x, dpi_y);
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateEffect(ID2D1EffectContext *iface,
REFCLSID clsid, ID2D1Effect **effect)
{
struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
struct d2d_effect *object;
HRESULT hr;
TRACE("iface %p, clsid %s, effect %p.\n", iface, debugstr_guid(clsid), effect);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_effect_init(object, effect_context, clsid)))
{
WARN("Failed to initialise effect, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created effect %p.\n", object);
*effect = &object->ID2D1Effect_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_GetMaximumSupportedFeatureLevel(ID2D1EffectContext *iface,
const D3D_FEATURE_LEVEL *levels, UINT32 level_count, D3D_FEATURE_LEVEL *max_level)
{
FIXME("iface %p, levels %p, level_count %u, max_level %p stub!\n", iface, levels, level_count, max_level);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateTransformNodeFromEffect(ID2D1EffectContext *iface,
ID2D1Effect *effect, ID2D1TransformNode **node)
{
FIXME("iface %p, effect %p, node %p stub!\n", iface, effect, node);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBlendTransform(ID2D1EffectContext *iface,
UINT32 num_inputs, const D2D1_BLEND_DESCRIPTION *description, ID2D1BlendTransform **transform)
{
FIXME("iface %p, num_inputs %u, description %p, transform %p stub!\n", iface, num_inputs, description, transform);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBorderTransform(ID2D1EffectContext *iface,
D2D1_EXTEND_MODE mode_x, D2D1_EXTEND_MODE mode_y, ID2D1BorderTransform **transform)
{
FIXME("iface %p, mode_x %#x, mode_y %#x, transform %p stub!\n", iface, mode_x, mode_y, transform);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateOffsetTransform(ID2D1EffectContext *iface,
D2D1_POINT_2L offset, ID2D1OffsetTransform **transform)
{
FIXME("iface %p, offset %s, transform %p stub!\n", iface, debug_d2d_point_2l(&offset), transform);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBoundsAdjustmentTransform(ID2D1EffectContext *iface,
const D2D1_RECT_L *output_rect, ID2D1BoundsAdjustmentTransform **transform)
{
FIXME("iface %p, output_rect %s, transform %p stub!\n", iface, debug_d2d_rect_l(output_rect), transform);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectContext *iface,
REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
{
FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
iface, debugstr_guid(shader_id), buffer, buffer_size);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1EffectContext *iface,
REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
{
struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
ID3D11VertexShader *vertex_shader;
struct d2d_shader *shader;
HRESULT hr;
TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n",
iface, debugstr_guid(shader_id), buffer, buffer_size);
if (FAILED(hr = ID3D11Device1_CreateVertexShader(effect_context->device_context->d3d_device,
buffer, buffer_size, NULL, &vertex_shader)))
{
WARN("Failed to create vertex shader, hr %#lx.\n", hr);
return hr;
}
if (!d2d_array_reserve((void **)&effect_context->shaders, &effect_context->shaders_size,
effect_context->shader_count + 1, sizeof(*effect_context->shaders)))
{
ERR("Failed to resize shaders array.\n");
ID3D11VertexShader_Release(vertex_shader);
return E_OUTOFMEMORY;
}
memset(effect_context->shaders + effect_context->shader_count, 0,
sizeof(*effect_context->shaders) * (effect_context->shaders_size - effect_context->shader_count));
effect_context->shader_count++;
shader = &effect_context->shaders[effect_context->shader_count - 1];
shader->id = shader_id;
shader->shader = (IUnknown *)vertex_shader;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1EffectContext *iface,
REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
{
FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
iface, debugstr_guid(shader_id), buffer, buffer_size);
return E_NOTIMPL;
}
static BOOL STDMETHODCALLTYPE d2d_effect_context_IsShaderLoaded(ID2D1EffectContext *iface, REFGUID shader_id)
{
FIXME("iface %p, shader_id %s stub!\n", iface, debugstr_guid(shader_id));
return FALSE;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateResourceTexture(ID2D1EffectContext *iface,
const GUID *id, const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties,
const BYTE *data, const UINT32 *strides, UINT32 data_size, ID2D1ResourceTexture **texture)
{
FIXME("iface %p, id %s, texture_properties %p, data %p, strides %p, data_size %u, texture %p stub!\n",
iface, debugstr_guid(id), texture_properties, data, strides, data_size, texture);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindResourceTexture(ID2D1EffectContext *iface,
const GUID *id, ID2D1ResourceTexture **texture)
{
FIXME("iface %p, id %s, texture %p stub!\n", iface, debugstr_guid(id), texture);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateVertexBuffer(ID2D1EffectContext *iface,
const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties, const GUID *id,
const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties, ID2D1VertexBuffer **buffer)
{
FIXME("iface %p, buffer_properties %p, id %s, custom_buffer_properties %p, buffer %p stub!\n",
iface, buffer_properties, debugstr_guid(id), custom_buffer_properties, buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindVertexBuffer(ID2D1EffectContext *iface,
const GUID *id, ID2D1VertexBuffer **buffer)
{
FIXME("iface %p, id %s, buffer %p stub!\n", iface, debugstr_guid(id), buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContext(ID2D1EffectContext *iface,
D2D1_COLOR_SPACE space, const BYTE *profile, UINT32 profile_size, ID2D1ColorContext **color_context)
{
FIXME("iface %p, space %#x, profile %p, profile_size %u, color_context %p stub!\n",
iface, space, profile, profile_size, color_context);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromFilename(ID2D1EffectContext *iface,
const WCHAR *filename, ID2D1ColorContext **color_context)
{
FIXME("iface %p, filename %s, color_context %p stub!\n", iface, debugstr_w(filename), color_context);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromWicColorContext(ID2D1EffectContext *iface,
IWICColorContext *wic_color_context, ID2D1ColorContext **color_context)
{
FIXME("iface %p, wic_color_context %p, color_context %p stub!\n", iface, wic_color_context, color_context);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CheckFeatureSupport(ID2D1EffectContext *iface,
D2D1_FEATURE feature, void *data, UINT32 data_size)
{
FIXME("iface %p, feature %#x, data %p, data_size %u stub!\n", iface, feature, data, data_size);
return E_NOTIMPL;
}
static BOOL STDMETHODCALLTYPE d2d_effect_context_IsBufferPrecisionSupported(ID2D1EffectContext *iface,
D2D1_BUFFER_PRECISION precision)
{
FIXME("iface %p, precision %#x stub!\n", iface, precision);
return FALSE;
}
static const ID2D1EffectContextVtbl d2d_effect_context_vtbl =
{
d2d_effect_context_QueryInterface,
d2d_effect_context_AddRef,
d2d_effect_context_Release,
d2d_effect_context_GetDpi,
d2d_effect_context_CreateEffect,
d2d_effect_context_GetMaximumSupportedFeatureLevel,
d2d_effect_context_CreateTransformNodeFromEffect,
d2d_effect_context_CreateBlendTransform,
d2d_effect_context_CreateBorderTransform,
d2d_effect_context_CreateOffsetTransform,
d2d_effect_context_CreateBoundsAdjustmentTransform,
d2d_effect_context_LoadPixelShader,
d2d_effect_context_LoadVertexShader,
d2d_effect_context_LoadComputeShader,
d2d_effect_context_IsShaderLoaded,
d2d_effect_context_CreateResourceTexture,
d2d_effect_context_FindResourceTexture,
d2d_effect_context_CreateVertexBuffer,
d2d_effect_context_FindVertexBuffer,
d2d_effect_context_CreateColorContext,
d2d_effect_context_CreateColorContextFromFilename,
d2d_effect_context_CreateColorContextFromWicColorContext,
d2d_effect_context_CheckFeatureSupport,
d2d_effect_context_IsBufferPrecisionSupported,
};
void d2d_effect_context_init(struct d2d_effect_context *effect_context, struct d2d_device_context *device_context)
{
effect_context->ID2D1EffectContext_iface.lpVtbl = &d2d_effect_context_vtbl;
effect_context->refcount = 1;
effect_context->device_context = device_context;
ID2D1DeviceContext_AddRef(&device_context->ID2D1DeviceContext_iface);
}
static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface)
{
return CONTAINING_RECORD(iface, struct d2d_effect, ID2D1Effect_iface);
}
static void d2d_effect_cleanup(struct d2d_effect *effect)
{
unsigned int i;
for (i = 0; i < effect->input_count; ++i)
{
if (effect->inputs[i])
ID2D1Image_Release(effect->inputs[i]);
}
heap_free(effect->inputs);
ID2D1EffectContext_Release(&effect->effect_context->ID2D1EffectContext_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_effect_QueryInterface(ID2D1Effect *iface, REFIID iid, void **out)
{
struct d2d_effect *effect = impl_from_ID2D1Effect(iface);
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_ID2D1Effect)
|| IsEqualGUID(iid, &IID_ID2D1Properties)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID2D1Effect_AddRef(iface);
*out = iface;
return S_OK;
}
if (IsEqualGUID(iid, &IID_ID2D1Image)
|| IsEqualGUID(iid, &IID_ID2D1Resource))
{
ID2D1Image_AddRef(&effect->ID2D1Image_iface);
*out = &effect->ID2D1Image_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d2d_effect_AddRef(ID2D1Effect *iface)
{
struct d2d_effect *effect = impl_from_ID2D1Effect(iface);
ULONG refcount = InterlockedIncrement(&effect->refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d2d_effect_Release(ID2D1Effect *iface)
{
struct d2d_effect *effect = impl_from_ID2D1Effect(iface);
ULONG refcount = InterlockedDecrement(&effect->refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
d2d_effect_cleanup(effect);
heap_free(effect);
}
return refcount;
}
static UINT32 STDMETHODCALLTYPE d2d_effect_GetPropertyCount(ID2D1Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_GetPropertyName(ID2D1Effect *iface, UINT32 index,
WCHAR *name, UINT32 name_count)
{
FIXME("iface %p, index %u, name %p, name_count %u stub!\n", iface, index, name, name_count);
return E_NOTIMPL;
}
static UINT32 STDMETHODCALLTYPE d2d_effect_GetPropertyNameLength(ID2D1Effect *iface, UINT32 index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return 0;
}
static D2D1_PROPERTY_TYPE STDMETHODCALLTYPE d2d_effect_GetType(ID2D1Effect *iface, UINT32 index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return 0;
}
static UINT32 STDMETHODCALLTYPE d2d_effect_GetPropertyIndex(ID2D1Effect *iface, const WCHAR *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
return 0;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_SetValueByName(ID2D1Effect *iface, const WCHAR *name,
D2D1_PROPERTY_TYPE type, const BYTE *value, UINT32 value_size)
{
FIXME("iface %p, name %s, type %#x, value %p, value_size %u stub!\n", iface, debugstr_w(name),
type, value, value_size);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_SetValue(ID2D1Effect *iface, UINT32 index, D2D1_PROPERTY_TYPE type,
const BYTE *value, UINT32 value_size)
{
FIXME("iface %p, index %u, type %#x, value %p, value_size %u stub!\n", iface, index, type, value, value_size);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_GetValueByName(ID2D1Effect *iface, const WCHAR *name,
D2D1_PROPERTY_TYPE type, BYTE *value, UINT32 value_size)
{
FIXME("iface %p, name %s, type %#x, value %p, value_size %u stub!\n", iface, debugstr_w(name), type,
value, value_size);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_GetValue(ID2D1Effect *iface, UINT32 index, D2D1_PROPERTY_TYPE type,
BYTE *value, UINT32 value_size)
{
struct d2d_effect *effect = impl_from_ID2D1Effect(iface);
const void *src;
TRACE("iface %p, index %u, type %#x, value %p, value_size %u.\n", iface, index, type, value, value_size);
switch (index)
{
case D2D1_PROPERTY_CLSID:
if ((type != D2D1_PROPERTY_TYPE_UNKNOWN && type != D2D1_PROPERTY_TYPE_CLSID)
|| value_size != sizeof(*effect->info->clsid))
return E_INVALIDARG;
src = effect->info->clsid;
break;
case D2D1_PROPERTY_MIN_INPUTS:
if ((type != D2D1_PROPERTY_TYPE_UNKNOWN && type != D2D1_PROPERTY_TYPE_UINT32)
|| value_size != sizeof(effect->info->min_inputs))
return E_INVALIDARG;
src = &effect->info->min_inputs;
break;
case D2D1_PROPERTY_MAX_INPUTS:
if ((type != D2D1_PROPERTY_TYPE_UNKNOWN && type != D2D1_PROPERTY_TYPE_UINT32)
|| value_size != sizeof(effect->info->max_inputs))
return E_INVALIDARG;
src = &effect->info->max_inputs;
break;
default:
if (index < D2D1_PROPERTY_CLSID)
FIXME("Custom properties are not supported.\n");
else if (index <= D2D1_PROPERTY_MAX_INPUTS)
FIXME("Standard property %#x is not supported.\n", index);
return D2DERR_INVALID_PROPERTY;
}
memcpy(value, src, value_size);
return S_OK;
}
static UINT32 STDMETHODCALLTYPE d2d_effect_GetValueSize(ID2D1Effect *iface, UINT32 index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return 0;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_GetSubProperties(ID2D1Effect *iface, UINT32 index, ID2D1Properties **props)
{
FIXME("iface %p, index %u, props %p stub!\n", iface, index, props);
return E_NOTIMPL;
}
static void STDMETHODCALLTYPE d2d_effect_SetInput(ID2D1Effect *iface, UINT32 index, ID2D1Image *input, BOOL invalidate)
{
struct d2d_effect *effect = impl_from_ID2D1Effect(iface);
TRACE("iface %p, index %u, input %p, invalidate %#x.\n", iface, index, input, invalidate);
if (index >= effect->input_count)
return;
ID2D1Image_AddRef(input);
if (effect->inputs[index])
ID2D1Image_Release(effect->inputs[index]);
effect->inputs[index] = input;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_SetInputCount(ID2D1Effect *iface, UINT32 count)
{
struct d2d_effect *effect = impl_from_ID2D1Effect(iface);
unsigned int i;
TRACE("iface %p, count %u.\n", iface, count);
if (count < effect->info->min_inputs || count > effect->info->max_inputs)
return E_INVALIDARG;
if (count == effect->input_count)
return S_OK;
if (count < effect->input_count)
{
for (i = count; i < effect->input_count; ++i)
{
if (effect->inputs[i])
ID2D1Image_Release(effect->inputs[i]);
}
effect->input_count = count;
return S_OK;
}
if (!d2d_array_reserve((void **)&effect->inputs, &effect->inputs_size,
count, sizeof(*effect->inputs)))
{
ERR("Failed to resize inputs array.\n");
return E_OUTOFMEMORY;
}
memset(&effect->inputs[effect->input_count], 0, sizeof(*effect->inputs) * (count - effect->input_count));
effect->input_count = count;
return S_OK;
}
static void STDMETHODCALLTYPE d2d_effect_GetInput(ID2D1Effect *iface, UINT32 index, ID2D1Image **input)
{
struct d2d_effect *effect = impl_from_ID2D1Effect(iface);
TRACE("iface %p, index %u, input %p.\n", iface, index, input);
if (index < effect->input_count && effect->inputs[index])
ID2D1Image_AddRef(*input = effect->inputs[index]);
else
*input = NULL;
}
static UINT32 STDMETHODCALLTYPE d2d_effect_GetInputCount(ID2D1Effect *iface)
{
struct d2d_effect *effect = impl_from_ID2D1Effect(iface);
TRACE("iface %p.\n", iface);
return effect->input_count;
}
static void STDMETHODCALLTYPE d2d_effect_GetOutput(ID2D1Effect *iface, ID2D1Image **output)
{
struct d2d_effect *effect = impl_from_ID2D1Effect(iface);
TRACE("iface %p, output %p.\n", iface, output);
ID2D1Image_AddRef(*output = &effect->ID2D1Image_iface);
}
static const ID2D1EffectVtbl d2d_effect_vtbl =
{
d2d_effect_QueryInterface,
d2d_effect_AddRef,
d2d_effect_Release,
d2d_effect_GetPropertyCount,
d2d_effect_GetPropertyName,
d2d_effect_GetPropertyNameLength,
d2d_effect_GetType,
d2d_effect_GetPropertyIndex,
d2d_effect_SetValueByName,
d2d_effect_SetValue,
d2d_effect_GetValueByName,
d2d_effect_GetValue,
d2d_effect_GetValueSize,
d2d_effect_GetSubProperties,
d2d_effect_SetInput,
d2d_effect_SetInputCount,
d2d_effect_GetInput,
d2d_effect_GetInputCount,
d2d_effect_GetOutput,
};
static inline struct d2d_effect *impl_from_ID2D1Image(ID2D1Image *iface)
{
return CONTAINING_RECORD(iface, struct d2d_effect, ID2D1Image_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_effect_image_QueryInterface(ID2D1Image *iface, REFIID iid, void **out)
{
struct d2d_effect *effect = impl_from_ID2D1Image(iface);
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
return d2d_effect_QueryInterface(&effect->ID2D1Effect_iface, iid, out);
}
static ULONG STDMETHODCALLTYPE d2d_effect_image_AddRef(ID2D1Image *iface)
{
struct d2d_effect *effect = impl_from_ID2D1Image(iface);
TRACE("iface %p.\n", iface);
return d2d_effect_AddRef(&effect->ID2D1Effect_iface);
}
static ULONG STDMETHODCALLTYPE d2d_effect_image_Release(ID2D1Image *iface)
{
struct d2d_effect *effect = impl_from_ID2D1Image(iface);
TRACE("iface %p.\n", iface);
return d2d_effect_Release(&effect->ID2D1Effect_iface);
}
static void STDMETHODCALLTYPE d2d_effect_image_GetFactory(ID2D1Image *iface, ID2D1Factory **factory)
{
struct d2d_effect *effect = impl_from_ID2D1Image(iface);
TRACE("iface %p, factory %p.\n", iface, factory);
ID2D1Factory_AddRef(*factory = effect->effect_context->device_context->factory);
}
static const ID2D1ImageVtbl d2d_effect_image_vtbl =
{
d2d_effect_image_QueryInterface,
d2d_effect_image_AddRef,
d2d_effect_image_Release,
d2d_effect_image_GetFactory,
};
HRESULT d2d_effect_init(struct d2d_effect *effect, struct d2d_effect_context *effect_context, const CLSID *effect_id)
{
unsigned int i;
effect->ID2D1Effect_iface.lpVtbl = &d2d_effect_vtbl;
effect->ID2D1Image_iface.lpVtbl = &d2d_effect_image_vtbl;
effect->refcount = 1;
for (i = 0; i < ARRAY_SIZE(builtin_effects); ++i)
{
if (IsEqualGUID(effect_id, builtin_effects[i].clsid))
{
effect->info = &builtin_effects[i];
d2d_effect_SetInputCount(&effect->ID2D1Effect_iface, effect->info->default_input_count);
effect->effect_context = effect_context;
ID2D1EffectContext_AddRef(&effect_context->ID2D1EffectContext_iface);
return S_OK;
}
}
WARN("Unsupported effect clsid %s.\n", debugstr_guid(effect_id));
return E_FAIL;
}