Sweden-Number/dlls/d2d1/d2d1_private.h

770 lines
21 KiB
C

/*
* Copyright 2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D2D1_PRIVATE_H
#define __WINE_D2D1_PRIVATE_H
#include "wine/debug.h"
#include "wine/heap.h"
#include <assert.h>
#include <limits.h>
#include <stdint.h>
#include <stdbool.h>
#include <math.h>
#define COBJMACROS
#include "d2d1_3.h"
#include "d2d1effectauthor.h"
#include "d3d11_1.h"
#ifdef D2D1_INIT_GUID
#include "initguid.h"
#endif
#include "dwrite_2.h"
enum d2d_brush_type
{
D2D_BRUSH_TYPE_SOLID,
D2D_BRUSH_TYPE_LINEAR,
D2D_BRUSH_TYPE_RADIAL,
D2D_BRUSH_TYPE_BITMAP,
D2D_BRUSH_TYPE_IMAGE,
D2D_BRUSH_TYPE_COUNT,
};
enum d2d_shape_type
{
D2D_SHAPE_TYPE_OUTLINE,
D2D_SHAPE_TYPE_BEZIER_OUTLINE,
D2D_SHAPE_TYPE_ARC_OUTLINE,
D2D_SHAPE_TYPE_TRIANGLE,
D2D_SHAPE_TYPE_CURVE,
D2D_SHAPE_TYPE_COUNT,
};
struct d2d_settings
{
unsigned int max_version_factory;
};
extern struct d2d_settings d2d_settings DECLSPEC_HIDDEN;
struct d2d_clip_stack
{
D2D1_RECT_F *stack;
size_t size;
size_t count;
};
struct d2d_error_state
{
HRESULT code;
D2D1_TAG tag1, tag2;
};
struct d2d_shape_resources
{
ID3D11InputLayout *il;
ID3D11VertexShader *vs;
};
struct d2d_brush_cb
{
enum d2d_brush_type type;
float opacity;
unsigned int pad[2];
union
{
struct
{
D2D1_COLOR_F colour;
} solid;
struct
{
D2D1_POINT_2F start;
D2D1_POINT_2F end;
unsigned int stop_count;
} linear;
struct
{
D2D1_POINT_2F centre;
D2D1_POINT_2F offset;
D2D1_POINT_2F ra;
D2D1_POINT_2F rb;
unsigned int stop_count;
float pad[3];
} radial;
struct
{
float _11, _21, _31, pad;
float _12, _22, _32;
BOOL ignore_alpha;
} bitmap;
} u;
};
struct d2d_ps_cb
{
BOOL outline;
BOOL is_arc;
BOOL pad[2];
struct d2d_brush_cb colour_brush;
struct d2d_brush_cb opacity_brush;
};
struct d2d_vec4
{
float x, y, z, w;
};
struct d2d_vs_cb
{
struct
{
float _11, _21, _31, pad0;
float _12, _22, _32, stroke_width;
} transform_geometry;
struct d2d_vec4 transform_rtx;
struct d2d_vec4 transform_rty;
};
struct d2d_device_context_ops
{
HRESULT (*device_context_present)(IUnknown *outer_unknown);
};
enum d2d_device_context_sampler_limits
{
D2D_SAMPLER_INTERPOLATION_MODE_COUNT = 2,
D2D_SAMPLER_EXTEND_MODE_COUNT = 3,
};
struct d2d_device_context
{
ID2D1DeviceContext ID2D1DeviceContext_iface;
ID2D1GdiInteropRenderTarget ID2D1GdiInteropRenderTarget_iface;
IDWriteTextRenderer IDWriteTextRenderer_iface;
IUnknown IUnknown_iface;
LONG refcount;
IUnknown *outer_unknown;
const struct d2d_device_context_ops *ops;
ID2D1Factory *factory;
ID2D1Device *device;
ID3D11Device1 *d3d_device;
ID3DDeviceContextState *d3d_state;
struct d2d_bitmap *target;
struct d2d_shape_resources shape_resources[D2D_SHAPE_TYPE_COUNT];
ID3D11Buffer *vs_cb;
ID3D11PixelShader *ps;
ID3D11Buffer *ps_cb;
ID3D11Buffer *ib;
unsigned int vb_stride;
ID3D11Buffer *vb;
ID3D11RasterizerState *rs;
ID3D11BlendState *bs;
ID3D11SamplerState *sampler_states
[D2D_SAMPLER_INTERPOLATION_MODE_COUNT]
[D2D_SAMPLER_EXTEND_MODE_COUNT]
[D2D_SAMPLER_EXTEND_MODE_COUNT];
struct d2d_error_state error;
D2D1_DRAWING_STATE_DESCRIPTION1 drawing_state;
IDWriteRenderingParams *text_rendering_params;
IDWriteRenderingParams *default_text_rendering_params;
D2D1_RENDER_TARGET_PROPERTIES desc;
D2D1_SIZE_U pixel_size;
struct d2d_clip_stack clip_stack;
};
HRESULT d2d_d3d_create_render_target(ID2D1Device *device, IDXGISurface *surface, IUnknown *outer_unknown,
const struct d2d_device_context_ops *ops, const D2D1_RENDER_TARGET_PROPERTIES *desc,
void **render_target) DECLSPEC_HIDDEN;
static inline BOOL d2d_device_context_is_dxgi_target(const struct d2d_device_context *context)
{
return !context->ops;
}
struct d2d_wic_render_target
{
IUnknown IUnknown_iface;
LONG refcount;
IDXGISurface *dxgi_surface;
ID2D1RenderTarget *dxgi_target;
IUnknown *dxgi_inner;
ID3D10Texture2D *readback_texture;
IWICBitmap *bitmap;
unsigned int width;
unsigned int height;
unsigned int bpp;
};
HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory1 *factory,
ID3D10Device1 *d3d_device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
struct d2d_dc_render_target
{
ID2D1DCRenderTarget ID2D1DCRenderTarget_iface;
LONG refcount;
IDXGISurface1 *dxgi_surface;
D2D1_PIXEL_FORMAT pixel_format;
ID3D10Device1 *d3d_device;
ID2D1RenderTarget *dxgi_target;
IUnknown *dxgi_inner;
RECT dst_rect;
HDC hdc;
};
HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID2D1Factory1 *factory,
ID3D10Device1 *d3d_device, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
struct d2d_hwnd_render_target
{
ID2D1HwndRenderTarget ID2D1HwndRenderTarget_iface;
LONG refcount;
ID2D1RenderTarget *dxgi_target;
IUnknown *dxgi_inner;
IDXGISwapChain *swapchain;
UINT sync_interval;
HWND hwnd;
};
HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target, ID2D1Factory1 *factory,
ID3D10Device1 *d3d_device, const D2D1_RENDER_TARGET_PROPERTIES *desc,
const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_desc) DECLSPEC_HIDDEN;
struct d2d_bitmap_render_target
{
ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget_iface;
LONG refcount;
ID2D1RenderTarget *dxgi_target;
IUnknown *dxgi_inner;
ID2D1Bitmap *bitmap;
};
HRESULT d2d_bitmap_render_target_init(struct d2d_bitmap_render_target *render_target,
const struct d2d_device_context *parent_target, const D2D1_SIZE_F *size,
const D2D1_SIZE_U *pixel_size, const D2D1_PIXEL_FORMAT *format,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options) DECLSPEC_HIDDEN;
struct d2d_gradient
{
ID2D1GradientStopCollection ID2D1GradientStopCollection_iface;
LONG refcount;
ID2D1Factory *factory;
ID3D11ShaderResourceView *view;
D2D1_GRADIENT_STOP *stops;
UINT32 stop_count;
};
HRESULT d2d_gradient_create(ID2D1Factory *factory, ID3D11Device1 *device, const D2D1_GRADIENT_STOP *stops,
UINT32 stop_count, D2D1_GAMMA gamma, D2D1_EXTEND_MODE extend_mode,
struct d2d_gradient **gradient) DECLSPEC_HIDDEN;
struct d2d_brush
{
ID2D1Brush ID2D1Brush_iface;
LONG refcount;
ID2D1Factory *factory;
float opacity;
D2D1_MATRIX_3X2_F transform;
enum d2d_brush_type type;
union
{
struct
{
D2D1_COLOR_F color;
} solid;
struct
{
struct d2d_gradient *gradient;
D2D1_POINT_2F start;
D2D1_POINT_2F end;
} linear;
struct
{
struct d2d_gradient *gradient;
D2D1_POINT_2F centre;
D2D1_POINT_2F offset;
D2D1_POINT_2F radius;
} radial;
struct
{
struct d2d_bitmap *bitmap;
D2D1_EXTEND_MODE extend_mode_x;
D2D1_EXTEND_MODE extend_mode_y;
D2D1_INTERPOLATION_MODE interpolation_mode;
} bitmap;
struct
{
ID2D1Image *image;
D2D1_EXTEND_MODE extend_mode_x;
D2D1_EXTEND_MODE extend_mode_y;
D2D1_INTERPOLATION_MODE interpolation_mode;
D2D1_RECT_F source_rect;
} image;
} u;
};
HRESULT d2d_solid_color_brush_create(ID2D1Factory *factory, const D2D1_COLOR_F *color,
const D2D1_BRUSH_PROPERTIES *desc, struct d2d_brush **brush) DECLSPEC_HIDDEN;
HRESULT d2d_linear_gradient_brush_create(ID2D1Factory *factory,
const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
ID2D1GradientStopCollection *gradient, struct d2d_brush **brush) DECLSPEC_HIDDEN;
HRESULT d2d_radial_gradient_brush_create(ID2D1Factory *factory,
const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *gradient_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
ID2D1GradientStopCollection *gradient, struct d2d_brush **brush) DECLSPEC_HIDDEN;
HRESULT d2d_bitmap_brush_create(ID2D1Factory *factory, ID2D1Bitmap *bitmap,
const D2D1_BITMAP_BRUSH_PROPERTIES1 *bitmap_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
struct d2d_brush **brush) DECLSPEC_HIDDEN;
HRESULT d2d_image_brush_create(ID2D1Factory *factory, ID2D1Image *image,
const D2D1_IMAGE_BRUSH_PROPERTIES *image_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
struct d2d_brush **brush) DECLSPEC_HIDDEN;
void d2d_brush_bind_resources(struct d2d_brush *brush, struct d2d_device_context *context,
unsigned int brush_idx) DECLSPEC_HIDDEN;
BOOL d2d_brush_fill_cb(const struct d2d_brush *brush, struct d2d_brush_cb *cb) DECLSPEC_HIDDEN;
struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface) DECLSPEC_HIDDEN;
struct d2d_stroke_style
{
ID2D1StrokeStyle1 ID2D1StrokeStyle1_iface;
LONG refcount;
ID2D1Factory *factory;
D2D1_STROKE_STYLE_PROPERTIES1 desc;
float *dashes;
UINT32 dash_count;
};
HRESULT d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
const D2D1_STROKE_STYLE_PROPERTIES1 *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
struct d2d_layer
{
ID2D1Layer ID2D1Layer_iface;
LONG refcount;
ID2D1Factory *factory;
D2D1_SIZE_F size;
};
HRESULT d2d_layer_create(ID2D1Factory *factory, const D2D1_SIZE_F *size, struct d2d_layer **layer) DECLSPEC_HIDDEN;
struct d2d_mesh
{
ID2D1Mesh ID2D1Mesh_iface;
LONG refcount;
ID2D1Factory *factory;
};
HRESULT d2d_mesh_create(ID2D1Factory *factory, struct d2d_mesh **mesh) DECLSPEC_HIDDEN;
struct d2d_bitmap
{
ID2D1Bitmap1 ID2D1Bitmap1_iface;
LONG refcount;
ID2D1Factory *factory;
ID3D11ShaderResourceView *srv;
ID3D11RenderTargetView *rtv;
IDXGISurface *surface;
ID3D11Resource *resource;
D2D1_SIZE_U pixel_size;
D2D1_PIXEL_FORMAT format;
float dpi_x;
float dpi_y;
D2D1_BITMAP_OPTIONS options;
};
HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size, const void *src_data,
UINT32 pitch, const D2D1_BITMAP_PROPERTIES1 *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid, void *data,
const D2D1_BITMAP_PROPERTIES1 *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
HRESULT d2d_bitmap_create_from_wic_bitmap(struct d2d_device_context *context, IWICBitmapSource *bitmap_source,
const D2D1_BITMAP_PROPERTIES1 *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN;
struct d2d_state_block
{
ID2D1DrawingStateBlock1 ID2D1DrawingStateBlock1_iface;
LONG refcount;
ID2D1Factory *factory;
D2D1_DRAWING_STATE_DESCRIPTION1 drawing_state;
IDWriteRenderingParams *text_rendering_params;
};
void d2d_state_block_init(struct d2d_state_block *state_block, ID2D1Factory *factory,
const D2D1_DRAWING_STATE_DESCRIPTION1 *desc, IDWriteRenderingParams *text_rendering_params) DECLSPEC_HIDDEN;
struct d2d_state_block *unsafe_impl_from_ID2D1DrawingStateBlock(ID2D1DrawingStateBlock *iface) DECLSPEC_HIDDEN;
enum d2d_geometry_state
{
D2D_GEOMETRY_STATE_INITIAL = 0,
D2D_GEOMETRY_STATE_ERROR,
D2D_GEOMETRY_STATE_OPEN,
D2D_GEOMETRY_STATE_CLOSED,
D2D_GEOMETRY_STATE_FIGURE,
};
struct d2d_curve_vertex
{
D2D1_POINT_2F position;
struct
{
float u, v, sign;
} texcoord;
};
struct d2d_face
{
UINT16 v[3];
};
struct d2d_outline_vertex
{
D2D1_POINT_2F position;
D2D1_POINT_2F prev;
D2D1_POINT_2F next;
};
struct d2d_curve_outline_vertex
{
D2D1_POINT_2F position;
D2D1_POINT_2F p0, p1, p2;
D2D1_POINT_2F prev, next;
};
struct d2d_geometry
{
ID2D1Geometry ID2D1Geometry_iface;
LONG refcount;
ID2D1Factory *factory;
D2D_MATRIX_3X2_F transform;
struct
{
D2D1_POINT_2F *vertices;
size_t vertex_count;
struct d2d_face *faces;
size_t faces_size;
size_t face_count;
struct d2d_curve_vertex *bezier_vertices;
size_t bezier_vertices_size;
size_t bezier_vertex_count;
struct d2d_curve_vertex *arc_vertices;
size_t arc_vertices_size;
size_t arc_vertex_count;
} fill;
struct
{
struct d2d_outline_vertex *vertices;
size_t vertices_size;
size_t vertex_count;
struct d2d_face *faces;
size_t faces_size;
size_t face_count;
struct d2d_curve_outline_vertex *beziers;
size_t beziers_size;
size_t bezier_count;
struct d2d_face *bezier_faces;
size_t bezier_faces_size;
size_t bezier_face_count;
struct d2d_curve_outline_vertex *arcs;
size_t arcs_size;
size_t arc_count;
struct d2d_face *arc_faces;
size_t arc_faces_size;
size_t arc_face_count;
} outline;
union
{
struct
{
D2D1_ELLIPSE ellipse;
} ellipse;
struct
{
ID2D1GeometrySink ID2D1GeometrySink_iface;
struct d2d_figure *figures;
size_t figures_size;
size_t figure_count;
enum d2d_geometry_state state;
D2D1_FILL_MODE fill_mode;
UINT32 segment_count;
D2D1_RECT_F bounds;
} path;
struct
{
D2D1_RECT_F rect;
} rectangle;
struct
{
D2D1_ROUNDED_RECT rounded_rect;
} rounded_rectangle;
struct
{
ID2D1Geometry *src_geometry;
D2D_MATRIX_3X2_F transform;
} transformed;
struct
{
ID2D1Geometry **src_geometries;
UINT32 geometry_count;
D2D1_FILL_MODE fill_mode;
} group;
} u;
};
HRESULT d2d_ellipse_geometry_init(struct d2d_geometry *geometry,
ID2D1Factory *factory, const D2D1_ELLIPSE *ellipse) DECLSPEC_HIDDEN;
void d2d_path_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory) DECLSPEC_HIDDEN;
HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry,
ID2D1Factory *factory, const D2D1_RECT_F *rect) DECLSPEC_HIDDEN;
HRESULT d2d_rounded_rectangle_geometry_init(struct d2d_geometry *geometry,
ID2D1Factory *factory, const D2D1_ROUNDED_RECT *rounded_rect) DECLSPEC_HIDDEN;
void d2d_transformed_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory,
ID2D1Geometry *src_geometry, const D2D_MATRIX_3X2_F *transform) DECLSPEC_HIDDEN;
HRESULT d2d_geometry_group_init(struct d2d_geometry *geometry, ID2D1Factory *factory,
D2D1_FILL_MODE fill_mode, ID2D1Geometry **src_geometries, unsigned int geometry_count) DECLSPEC_HIDDEN;
struct d2d_geometry *unsafe_impl_from_ID2D1Geometry(ID2D1Geometry *iface) DECLSPEC_HIDDEN;
struct d2d_device
{
ID2D1Device ID2D1Device_iface;
LONG refcount;
ID2D1Factory1 *factory;
IDXGIDevice *dxgi_device;
};
void d2d_device_init(struct d2d_device *device, ID2D1Factory1 *factory, IDXGIDevice *dxgi_device) DECLSPEC_HIDDEN;
struct d2d_shader
{
const GUID *id;
IUnknown *shader;
};
struct d2d_effect_context
{
ID2D1EffectContext ID2D1EffectContext_iface;
LONG refcount;
struct d2d_device_context *device_context;
struct d2d_shader *shaders;
size_t shaders_size;
size_t shader_count;
};
void d2d_effect_context_init(struct d2d_effect_context *effect_context,
struct d2d_device_context *device_context) DECLSPEC_HIDDEN;
struct d2d_effect_info
{
const CLSID *clsid;
UINT32 default_input_count;
UINT32 min_inputs;
UINT32 max_inputs;
};
struct d2d_effect
{
ID2D1Effect ID2D1Effect_iface;
ID2D1Image ID2D1Image_iface;
LONG refcount;
const struct d2d_effect_info *info;
struct d2d_effect_context *effect_context;
ID2D1Image **inputs;
size_t inputs_size;
size_t input_count;
};
HRESULT d2d_effect_init(struct d2d_effect *effect,
struct d2d_effect_context *effect_context, const CLSID *effect_id) DECLSPEC_HIDDEN;
static inline BOOL d2d_array_reserve(void **elements, size_t *capacity, size_t count, size_t size)
{
size_t new_capacity, max_capacity;
void *new_elements;
if (count <= *capacity)
return TRUE;
max_capacity = ~(SIZE_T)0 / size;
if (count > max_capacity)
return FALSE;
new_capacity = max(4, *capacity);
while (new_capacity < count && new_capacity <= max_capacity / 2)
new_capacity *= 2;
if (new_capacity < count)
new_capacity = max_capacity;
if (!(new_elements = heap_realloc(*elements, new_capacity * size)))
return FALSE;
*elements = new_elements;
*capacity = new_capacity;
return TRUE;
}
static inline void d2d_matrix_multiply(D2D_MATRIX_3X2_F *a, const D2D_MATRIX_3X2_F *b)
{
D2D_MATRIX_3X2_F tmp = *a;
a->_11 = tmp._11 * b->_11 + tmp._12 * b->_21;
a->_12 = tmp._11 * b->_12 + tmp._12 * b->_22;
a->_21 = tmp._21 * b->_11 + tmp._22 * b->_21;
a->_22 = tmp._21 * b->_12 + tmp._22 * b->_22;
a->_31 = tmp._31 * b->_11 + tmp._32 * b->_21 + b->_31;
a->_32 = tmp._31 * b->_12 + tmp._32 * b->_22 + b->_32;
}
/* Dst must be different from src. */
static inline BOOL d2d_matrix_invert(D2D_MATRIX_3X2_F *dst, const D2D_MATRIX_3X2_F *src)
{
float d = src->_11 * src->_22 - src->_21 * src->_12;
if (d == 0.0f)
return FALSE;
dst->_11 = src->_22 / d;
dst->_21 = -src->_21 / d;
dst->_31 = (src->_21 * src->_32 - src->_31 * src->_22) / d;
dst->_12 = -src->_12 / d;
dst->_22 = src->_11 / d;
dst->_32 = -(src->_11 * src->_32 - src->_31 * src->_12) / d;
return TRUE;
}
static inline void d2d_point_set(D2D1_POINT_2F *dst, float x, float y)
{
dst->x = x;
dst->y = y;
}
static inline float d2d_point_dot(const D2D1_POINT_2F *p0, const D2D1_POINT_2F *p1)
{
return p0->x * p1->x + p0->y * p1->y;
}
static inline void d2d_point_transform(D2D1_POINT_2F *dst, const D2D1_MATRIX_3X2_F *matrix, float x, float y)
{
dst->x = x * matrix->_11 + y * matrix->_21 + matrix->_31;
dst->y = x * matrix->_12 + y * matrix->_22 + matrix->_32;
}
static inline void d2d_rect_expand(D2D1_RECT_F *dst, const D2D1_POINT_2F *point)
{
if (point->x < dst->left)
dst->left = point->x;
if (point->x > dst->right)
dst->right = point->x;
if (point->y < dst->top)
dst->top = point->y;
if (point->y > dst->bottom)
dst->bottom = point->y;
}
static inline D2D1_INTERPOLATION_MODE d2d1_1_interp_mode_from_d2d1(D2D1_BITMAP_INTERPOLATION_MODE mode)
{
return (D2D1_INTERPOLATION_MODE)mode;
}
static inline const char *debug_d2d_color_f(const D2D1_COLOR_F *colour)
{
if (!colour)
return "(null)";
return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}", colour->r, colour->g, colour->b, colour->a);
}
static inline const char *debug_d2d_point_2f(const D2D1_POINT_2F *point)
{
if (!point)
return "(null)";
return wine_dbg_sprintf("{%.8e, %.8e}", point->x, point->y);
}
static inline const char *debug_d2d_point_2l(const D2D1_POINT_2L *point)
{
if (!point)
return "(null)";
return wine_dbg_sprintf("{%ld, %ld}", point->x, point->y);
}
static inline const char *debug_d2d_rect_f(const D2D1_RECT_F *rect)
{
if (!rect)
return "(null)";
return wine_dbg_sprintf("(%.8e, %.8e)-(%.8e, %.8e)", rect->left, rect->top, rect->right, rect->bottom);
}
static inline const char *debug_d2d_rect_l(const D2D1_RECT_L *rect)
{
if (!rect)
return "(null)";
return wine_dbg_sprintf("(%ld, %ld)-(%ld, %ld)", rect->left, rect->top, rect->right, rect->bottom);
}
static inline const char *debug_d2d_rounded_rect(const D2D1_ROUNDED_RECT *rounded_rect)
{
if (!rounded_rect)
return "(null)";
return wine_dbg_sprintf("(%.8e, %.8e)-(%.8e, %.8e)[%.8e, %.8e]", rounded_rect->rect.left, rounded_rect->rect.top,
rounded_rect->rect.right, rounded_rect->rect.bottom, rounded_rect->radiusX, rounded_rect->radiusY);
}
static inline const char *debug_d2d_ellipse(const D2D1_ELLIPSE *ellipse)
{
if (!ellipse)
return "(null)";
return wine_dbg_sprintf("(%.8e, %.8e)[%.8e, %.8e]",
ellipse->point.x, ellipse->point.y, ellipse->radiusX, ellipse->radiusY);
}
#endif /* __WINE_D2D1_PRIVATE_H */