Sweden-Number/dlls/d3d9
Józef Kucia ffcea8af77 wined3d: Implement primitive restart.
Based on a patch by Andrew Wesie.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:06 +01:00
..
tests d3d9/tests: Add test showing that primitive restart must be disabled. 2016-12-08 13:54:06 +01:00
Makefile.in
buffer.c d3d9: Use wined3d_resource_unmap() in d3d9_indexbuffer_Unlock(). 2016-08-30 19:09:21 +09:00
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Add texture flag to indicate GetDC() capability. 2016-09-02 23:34:25 +09:00
device.c wined3d: Get rid of WINED3DFMT_VERTEXDATA. 2016-11-03 17:14:01 +01:00
directx.c wined3d: Implement primitive restart. 2016-12-08 13:54:06 +01:00
query.c wined3d: Increase data size for occlusion queries to 8 bytes. 2016-11-22 16:34:36 +01:00
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
stateblock.c
surface.c wined3d: Add texture flag to indicate GetDC() capability. 2016-09-02 23:34:25 +09:00
swapchain.c
texture.c wined3d: Add texture flag to indicate GetDC() capability. 2016-09-02 23:34:25 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c