Sweden-Number/dlls/wined3d
Paul Gofman e2dfb91093 wined3d: Fixup alpha component in wined3d_texture_gl_upload_data().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=35194
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=25486
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 19:53:37 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add Navi 10 PCI id and device description. 2019-11-11 20:01:40 +01:00
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c
directx.c wined3d: Add Navi 10 PCI id and device description. 2019-11-11 20:01:40 +01:00
gl_compat.c
glsl_shader.c wined3d: Check if destination texture has GPU access in glsl_blitter_supported(). 2019-11-11 20:01:40 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Introduce wined3d_stateblock_set_stream_source_freq(). 2019-11-13 16:38:22 +01:00
surface.c wined3d: Use software decompression for converting from compressed format. 2019-11-11 20:01:40 +01:00
swapchain.c
texture.c wined3d: Fixup alpha component in wined3d_texture_gl_upload_data(). 2019-11-13 19:53:37 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Introduce wined3d_stateblock_set_stream_source_freq(). 2019-11-13 16:38:22 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add Navi 10 PCI id and device description. 2019-11-11 20:01:40 +01:00
wined3d_vk.h