Sweden-Number/dlls/ddraw
Paul Gofman 83ca9a95de ddraw: Increase maximum active light count.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:24:51 +02:00
..
tests ddraw/tests: Test adding a number of lights to viewport in ddraw4. 2019-06-11 23:24:49 +02:00
Makefile.in
clipper.c
ddraw.c ddraw: Properly set DDCAPS.ddsOldCaps in ddraw7_GetCaps(). 2019-06-11 09:46:13 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Increase maximum active light count. 2019-06-11 23:24:51 +02:00
device.c ddraw: Fix setting current viewport for ddraw1. 2019-05-16 20:54:23 +02:00
executebuffer.c ddraw: Enable lighting only if material is set in d3d_execute_buffer_execute(). 2019-05-16 20:54:23 +02:00
light.c ddraw: Always activate the light when requested replacing some previous light. 2019-06-11 23:24:47 +02:00
main.c ddraw: Avoid passing invalid device type to wined3d. 2019-04-05 22:16:31 +02:00
material.c
palette.c
surface.c
utils.c
version.rc
vertexbuffer.c ddraw: Support D3DVOP_LIGHT in d3d_vertex_buffer7_ProcessVertices(). 2019-06-04 19:23:12 +02:00
viewport.c ddraw: Always activate the light when requested replacing some previous light. 2019-06-11 23:24:47 +02:00