389 lines
13 KiB
C
389 lines
13 KiB
C
/*
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* Direct3D 11
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*
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* Copyright 2008 Henri Verbeet for CodeWeavers
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* Copyright 2013 Austin English
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#define D3D11_INIT_GUID
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#include "d3d11_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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static const char *debug_d3d_driver_type(D3D_DRIVER_TYPE driver_type)
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{
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switch (driver_type)
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{
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#define D3D11_TO_STR(x) case x: return #x
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D3D11_TO_STR(D3D_DRIVER_TYPE_UNKNOWN);
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D3D11_TO_STR(D3D_DRIVER_TYPE_HARDWARE);
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D3D11_TO_STR(D3D_DRIVER_TYPE_REFERENCE);
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D3D11_TO_STR(D3D_DRIVER_TYPE_NULL);
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D3D11_TO_STR(D3D_DRIVER_TYPE_SOFTWARE);
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D3D11_TO_STR(D3D_DRIVER_TYPE_WARP);
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#undef D3D11_TO_STR
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default:
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return wine_dbg_sprintf("Unrecognized D3D_DRIVER_TYPE %#x\n", driver_type);
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}
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}
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static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values)
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{
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TRACE("id %#x, count %p, values %p\n", id, count, values);
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if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
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{
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WARN("Unknown layer id %#x\n", id);
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return E_NOTIMPL;
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}
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return S_OK;
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}
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static UINT WINAPI layer_get_size(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0)
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{
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TRACE("id %#x, args %p, unknown0 %#x\n", id, args, unknown0);
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if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
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{
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WARN("Unknown layer id %#x\n", id);
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return 0;
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}
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return sizeof(struct d3d_device);
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}
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static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
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void *device_object, REFIID riid, void **device_layer)
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{
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struct d3d_device *object;
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TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n",
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id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer);
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if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
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{
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WARN("Unknown layer id %#x\n", id);
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*device_layer = NULL;
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return E_NOTIMPL;
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}
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object = *layer_base;
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d3d_device_init(object, device_object);
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*device_layer = &object->IUnknown_inner;
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TRACE("Created d3d10 device at %p\n", object);
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return S_OK;
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}
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HRESULT WINAPI D3D11CoreRegisterLayers(void)
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{
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static const struct dxgi_device_layer layers[] =
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{
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{DXGI_DEVICE_LAYER_D3D10_DEVICE, layer_init, layer_get_size, layer_create},
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};
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DXGID3D10RegisterLayers(layers, ARRAY_SIZE(layers));
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return S_OK;
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}
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HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, UINT flags,
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const D3D_FEATURE_LEVEL *feature_levels, UINT levels, ID3D11Device **device)
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{
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IUnknown *dxgi_device;
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HMODULE d3d11;
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HRESULT hr;
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TRACE("factory %p, adapter %p, flags %#x, feature_levels %p, levels %u, device %p.\n",
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factory, adapter, flags, feature_levels, levels, device);
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d3d11 = GetModuleHandleA("d3d11.dll");
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hr = DXGID3D10CreateDevice(d3d11, factory, adapter, flags, feature_levels, levels, (void **)&dxgi_device);
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if (FAILED(hr))
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{
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WARN("Failed to create device, returning %#x.\n", hr);
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return hr;
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}
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hr = IUnknown_QueryInterface(dxgi_device, &IID_ID3D11Device, (void **)device);
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IUnknown_Release(dxgi_device);
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if (FAILED(hr))
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{
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ERR("Failed to query ID3D11Device interface, returning E_FAIL.\n");
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return E_FAIL;
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}
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return S_OK;
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}
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static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
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const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out,
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D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
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{
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static const D3D_FEATURE_LEVEL default_feature_levels[] =
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{
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1,
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};
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IDXGIFactory *factory;
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ID3D11Device *device;
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HRESULT hr;
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TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, "
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"device %p, obtained_feature_level %p, immediate_context %p.\n",
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adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version,
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device_out, obtained_feature_level, immediate_context);
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if (device_out)
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*device_out = NULL;
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if (obtained_feature_level)
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*obtained_feature_level = 0;
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if (immediate_context)
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*immediate_context = NULL;
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if (adapter)
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{
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IDXGIAdapter_AddRef(adapter);
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hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
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if (FAILED(hr))
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{
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WARN("Failed to get dxgi factory, returning %#x.\n", hr);
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return hr;
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}
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}
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else
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{
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hr = CreateDXGIFactory1(&IID_IDXGIFactory, (void **)&factory);
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if (FAILED(hr))
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{
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WARN("Failed to create dxgi factory, returning %#x.\n", hr);
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return hr;
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}
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switch(driver_type)
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{
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case D3D_DRIVER_TYPE_WARP:
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FIXME("WARP driver not implemented, falling back to hardware.\n");
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case D3D_DRIVER_TYPE_HARDWARE:
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{
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hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
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if (FAILED(hr))
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{
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WARN("No adapters found, returning %#x.\n", hr);
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IDXGIFactory_Release(factory);
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return hr;
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}
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break;
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}
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case D3D_DRIVER_TYPE_NULL:
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FIXME("NULL device not implemented, falling back to refrast.\n");
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/* fall through, for now */
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case D3D_DRIVER_TYPE_REFERENCE:
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{
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HMODULE refrast = LoadLibraryA("d3d11ref.dll");
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if (!refrast)
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{
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WARN("Failed to load refrast, returning E_FAIL.\n");
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IDXGIFactory_Release(factory);
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return E_FAIL;
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}
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hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
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FreeLibrary(refrast);
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if (FAILED(hr))
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{
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WARN("Failed to create a software adapter, returning %#x.\n", hr);
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IDXGIFactory_Release(factory);
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return hr;
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}
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break;
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}
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case D3D_DRIVER_TYPE_SOFTWARE:
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{
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if (!swrast)
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{
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WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
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IDXGIFactory_Release(factory);
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return E_FAIL;
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}
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hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
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if (FAILED(hr))
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{
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WARN("Failed to create a software adapter, returning %#x.\n", hr);
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IDXGIFactory_Release(factory);
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return hr;
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}
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break;
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}
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default:
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FIXME("Unhandled driver type %#x.\n", driver_type);
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IDXGIFactory_Release(factory);
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return E_FAIL;
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}
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}
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if (!feature_levels)
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{
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feature_levels = default_feature_levels;
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levels = ARRAY_SIZE(default_feature_levels);
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}
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hr = D3D11CoreCreateDevice(factory, adapter, flags, feature_levels, levels, &device);
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IDXGIAdapter_Release(adapter);
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IDXGIFactory_Release(factory);
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if (FAILED(hr))
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{
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WARN("Failed to create a device, returning %#x.\n", hr);
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return hr;
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}
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TRACE("Created ID3D11Device %p.\n", device);
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if (obtained_feature_level)
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*obtained_feature_level = ID3D11Device_GetFeatureLevel(device);
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if (immediate_context)
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ID3D11Device_GetImmediateContext(device, immediate_context);
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if (device_out)
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*device_out = device;
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else
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ID3D11Device_Release(device);
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return (device_out || immediate_context) ? S_OK : S_FALSE;
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}
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HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
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const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out,
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D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
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{
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return d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels,
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levels, sdk_version, device_out, obtained_feature_level, immediate_context);
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}
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HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
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HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels,
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UINT sdk_version, const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain,
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ID3D11Device **device_out, D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
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{
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DXGI_SWAP_CHAIN_DESC desc;
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IDXGIDevice *dxgi_device;
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IDXGIFactory *factory;
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ID3D11Device *device;
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HRESULT hr;
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TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, "
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"swapchain_desc %p, swapchain %p, device %p, obtained_feature_level %p, immediate_context %p.\n",
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adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version,
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swapchain_desc, swapchain, device_out, obtained_feature_level, immediate_context);
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if (swapchain)
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*swapchain = NULL;
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if (device_out)
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*device_out = NULL;
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/* Avoid forwarding to D3D11CreateDevice(), since it breaks applications
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* hooking these entry-points. */
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if (FAILED(hr = d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels,
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levels, sdk_version, &device, obtained_feature_level, immediate_context)))
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{
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WARN("Failed to create a device, returning %#x.\n", hr);
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return hr;
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}
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if (swapchain)
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{
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if (FAILED(hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device)))
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{
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ERR("Failed to get a dxgi device from the d3d11 device, returning %#x.\n", hr);
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goto cleanup;
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}
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hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
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IDXGIDevice_Release(dxgi_device);
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if (FAILED(hr))
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{
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ERR("Failed to get the device adapter, returning %#x.\n", hr);
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goto cleanup;
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}
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hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
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IDXGIAdapter_Release(adapter);
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if (FAILED(hr))
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{
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ERR("Failed to get the adapter factory, returning %#x.\n", hr);
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goto cleanup;
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}
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desc = *swapchain_desc;
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hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, swapchain);
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IDXGIFactory_Release(factory);
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if (FAILED(hr))
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{
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WARN("Failed to create a swapchain, returning %#x.\n", hr);
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goto cleanup;
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}
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TRACE("Created IDXGISwapChain %p.\n", *swapchain);
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}
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if (device_out)
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*device_out = device;
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else
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ID3D11Device_Release(device);
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return (swapchain || device_out || immediate_context) ? S_OK : S_FALSE;
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cleanup:
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ID3D11Device_Release(device);
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if (obtained_feature_level)
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*obtained_feature_level = 0;
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if (immediate_context)
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{
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ID3D11DeviceContext_Release(*immediate_context);
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*immediate_context = NULL;
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}
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return hr;
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}
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HRESULT WINAPI D3D11On12CreateDevice(IUnknown *device, UINT flags,
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const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
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IUnknown * const *queues, UINT queue_count, UINT node_mask,
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ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
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D3D_FEATURE_LEVEL *obtained_feature_level)
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{
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FIXME("device %p, flags %#x, feature_levels %p, feature_level_count %u, "
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"queues %p, queue_count %u, node_mask 0x%08x, "
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"d3d11_device %p, d3d11_immediate_context %p, obtained_feature_level %p stub!\n",
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device, flags, feature_levels, feature_level_count, queues, queue_count,
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node_mask, d3d11_device, d3d11_immediate_context, obtained_feature_level);
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return E_NOTIMPL;
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}
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