393 lines
18 KiB
C
393 lines
18 KiB
C
/*
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* IGameStatisticsMgr tests
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*
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* Copyright (C) 2010 Mariusz Pluciński
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "shlwapi.h"
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#include "oleauto.h"
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#include "shlobj.h"
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#include "gameux.h"
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#include "wine/test.h"
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/*******************************************************************************
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* utilities
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*/
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static WCHAR sExeName[MAX_PATH] = {0};
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static GUID gameInstanceId;
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/*******************************************************************************
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* Registers test suite executable as game in Games Explorer. Required to test
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* game statistics.
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*/
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static void test_register_game(IGameExplorer **explorer)
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{
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HRESULT hr;
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WCHAR pathW[MAX_PATH];
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BSTR bstrExeName, bstrExePath;
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/* prepare path to binary */
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GetModuleFileNameW(NULL, sExeName, ARRAY_SIZE(sExeName));
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lstrcpyW(pathW, sExeName);
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PathRemoveFileSpecW(pathW);
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hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer, (void**)explorer);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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gameInstanceId = GUID_NULL;
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bstrExeName = SysAllocString(sExeName);
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bstrExePath = SysAllocString(pathW);
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hr = IGameExplorer_AddGame(*explorer, bstrExeName, bstrExePath, GIS_CURRENT_USER, &gameInstanceId);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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SysFreeString(bstrExeName);
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SysFreeString(bstrExePath);
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}
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/*******************************************************************************
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* Unregisters test suite from Games Explorer.
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*/
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static void test_unregister_game(IGameExplorer *ge)
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{
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HRESULT hr;
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if (!ge) return;
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hr = IGameExplorer_RemoveGame(ge, gameInstanceId);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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IGameExplorer_Release(ge);
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}
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/*******************************************************************************
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* _buildStatisticsFilePath
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* Creates path to file containing statistics of game with given id.
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*
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* Parameters:
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* guidApplicationId [I] application id of game
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* lpStatisticsFile [O] pointer where address of
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* string with path will be
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* stored. Path must be deallocated
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* using CoTaskMemFree(...)
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*/
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static HRESULT _buildStatisticsFilePath(LPCGUID guidApplicationId, LPWSTR *lpStatisticsFile)
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{
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HRESULT hr;
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WCHAR sGuid[49], sPath[MAX_PATH];
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hr = SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, sPath);
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if(SUCCEEDED(hr))
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hr = (StringFromGUID2(guidApplicationId, sGuid, ARRAY_SIZE(sGuid)) != 0 ? S_OK : E_FAIL);
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if(SUCCEEDED(hr))
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{
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lstrcatW(sPath, L"\\Microsoft\\Windows\\GameExplorer\\GameStatistics\\");
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lstrcatW(sPath, sGuid);
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lstrcatW(sPath, L"\\");
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lstrcatW(sPath, sGuid);
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lstrcatW(sPath, L".gamestats");
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*lpStatisticsFile = CoTaskMemAlloc((lstrlenW(sPath)+1)*sizeof(WCHAR));
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if(!*lpStatisticsFile) hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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lstrcpyW(*lpStatisticsFile, sPath);
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return hr;
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}
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/*******************************************************************************
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* _isFileExist
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* Checks if given file exists
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*
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* Parameters:
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* lpFile [I] path to file
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*
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* Result:
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* TRUE file exists
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* FALSE file does not exist
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*/
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static BOOL _isFileExists(LPCWSTR lpFile)
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{
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HANDLE hFile = CreateFileW(lpFile, GENERIC_READ, 0, NULL,
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OPEN_EXISTING, 0, NULL);
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if(hFile == INVALID_HANDLE_VALUE) return FALSE;
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CloseHandle(hFile);
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return TRUE;
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}
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/*******************************************************************************
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* test routines
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*/
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static void test_gamestatisticsmgr( void )
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{
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static const GUID guidApplicationId = { 0x17A6558E, 0x60BE, 0x4078, { 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 } };
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HRESULT hr;
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DWORD dwOpenResult;
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LPWSTR lpStatisticsFile = NULL;
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LPWSTR lpName = NULL, lpValue = NULL, sTooLongString = NULL;
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UINT uMaxCategoryLength = 0, uMaxNameLength = 0, uMaxValueLength = 0;
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WORD wMaxStatsPerCategory = 0, wMaxCategories = 0;
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IGameStatisticsMgr* gsm = NULL;
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IGameStatistics* gs;
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hr = CoCreateInstance( &CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (LPVOID*)&gsm);
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ok(hr == S_OK, "IGameStatisticsMgr creating failed (result false)\n");
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/* test trying to create interface IGameStatistics using GetGameStatistics method */
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/* this should fail, because statistics don't exist yet */
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gs = (void *)0xdeadbeef;
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hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENONLY, &dwOpenResult, &gs);
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if (hr != HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND))
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{
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/* With win10 1803 game explorer functionality was removed and gameux became a stub */
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win_skip("gameux is partially stubbed, skipping tests\n");
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return;
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}
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ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND), "GetGameStatistics returned unexpected value: 0x%08x\n", hr);
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ok(gs == NULL, "Expected output pointer to be NULL, got %s\n",
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(gs == (void *)0xdeadbeef ? "deadbeef" : "neither NULL nor deadbeef"));
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/* now, allow them to be created */
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hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs);
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ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%x\n", hr);
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ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n");
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if(gs)
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{
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/* test of limit values returned from interface */
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hr = IGameStatistics_GetMaxCategoryLength(gs, &uMaxCategoryLength);
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ok(hr==S_OK, "getting maximum length of category failed\n");
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ok(uMaxCategoryLength==60, "getting maximum length of category returned invalid value: %d\n", uMaxCategoryLength);
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hr = IGameStatistics_GetMaxNameLength(gs, &uMaxNameLength);
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ok(hr==S_OK, "getting maximum name length failed\n");
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ok(uMaxNameLength==30, "getting maximum name length returned invalid value: %d\n", uMaxNameLength);
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hr = IGameStatistics_GetMaxValueLength(gs, &uMaxValueLength);
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ok(hr==S_OK, "getting maximum value length failed\n");
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ok(uMaxValueLength==30, "getting maximum value length returned invalid value: %d\n", uMaxValueLength);
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hr = IGameStatistics_GetMaxCategories(gs, &wMaxCategories);
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ok(hr==S_OK, "getting maximum number of categories failed\n");
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ok(wMaxCategories==10, "getting maximum number of categories returned invalid value: %d\n", wMaxCategories);
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hr = IGameStatistics_GetMaxStatsPerCategory(gs, &wMaxStatsPerCategory);
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ok(hr==S_OK, "getting maximum number of statistics per category failed\n");
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ok(wMaxStatsPerCategory==10, "getting maximum number of statistics per category returned invalid value: %d\n", wMaxStatsPerCategory);
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/* create name of statistics file */
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hr = _buildStatisticsFilePath(&guidApplicationId, &lpStatisticsFile);
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ok(SUCCEEDED(hr), "cannot build path to game statistics (error 0x%x)\n", hr);
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trace("statistics file path: %s\n", wine_dbgstr_w(lpStatisticsFile));
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ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile));
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/* write sample statistics */
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hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, NULL);
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ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
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hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, L"Category0");
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ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
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/* check what happen if string is too long */
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sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxCategoryLength+2));
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memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxCategoryLength+1));
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sTooLongString[uMaxCategoryLength+1]=0;
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/* when string is too long, Windows returns S_FALSE, but saves string (stripped to expected number of characters) */
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hr = IGameStatistics_SetCategoryTitle(gs, 0, sTooLongString);
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ok(hr==S_FALSE, "setting category title invalid result: 0x%x\n", hr);
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CoTaskMemFree(sTooLongString);
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ok(IGameStatistics_SetCategoryTitle(gs, 0, L"Category0")==S_OK, "setting category title failed: Category0\n");
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ok(IGameStatistics_SetCategoryTitle(gs, 1, L"Category1")==S_OK, "setting category title failed: Category1\n");
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ok(IGameStatistics_SetCategoryTitle(gs, 2, L"Category2")==S_OK, "setting category title failed: Category2\n");
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/* check what happen if any string is NULL */
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hr = IGameStatistics_SetStatistic(gs, 0, 0, NULL, L"Value00");
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ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
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hr = IGameStatistics_SetStatistic(gs, 0, 0, L"Statistic00", NULL);
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ok(hr == S_OK, "setting statistic returned unexpected value: 0x%x)\n", hr);
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/* check what happen if any string is too long */
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sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxNameLength+2));
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memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxNameLength+1));
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sTooLongString[uMaxNameLength+1]=0;
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hr = IGameStatistics_SetStatistic(gs, 0, 0, sTooLongString, L"Value00");
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ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
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CoTaskMemFree(sTooLongString);
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sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxValueLength+2));
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memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxValueLength+1));
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sTooLongString[uMaxValueLength+1]=0;
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hr = IGameStatistics_SetStatistic(gs, 0, 0, L"Statistic00", sTooLongString);
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ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
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CoTaskMemFree(sTooLongString);
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/* check what happen on too big index of category or statistic */
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hr = IGameStatistics_SetStatistic(gs, wMaxCategories, 0, L"Statistic00", L"Value00");
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ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr);
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hr = IGameStatistics_SetStatistic(gs, 0, wMaxStatsPerCategory, L"Statistic00", L"Value00");
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ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr);
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ok(IGameStatistics_SetStatistic(gs, 0, 0, L"Statistic00", L"Value00")==S_OK,
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"setting statistic failed: name=Statistic00, value=Value00\n");
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ok(IGameStatistics_SetStatistic(gs, 0, 1, L"Statistic01", L"Value01")==S_OK,
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"setting statistic failed: name=Statistic01, value=Value01\n");
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ok(IGameStatistics_SetStatistic(gs, 1, 0, L"Statistic10", L"Value10")==S_OK,
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"setting statistic failed: name=Statistic10, value=Value10\n");
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ok(IGameStatistics_SetStatistic(gs, 1, 1, L"Statistic11", L"Value11")==S_OK,
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"setting statistic failed: name=Statistic11, value=Value11\n");
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ok(IGameStatistics_SetStatistic(gs, 2, 0, L"Statistic20", L"Value20")==S_OK,
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"setting statistic failed: name=Statistic20, value=Value20\n");
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ok(IGameStatistics_SetStatistic(gs, 2, 1, L"Statistic21", L"Value21")==S_OK,
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"setting statistic failed: name=Statistic21, value=Value21\n");
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ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile));
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ok(IGameStatistics_Save(gs, FALSE)==S_OK, "statistic saving failed\n");
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ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile));
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/* this value should not be stored in storage, we need it only to test is it not saved */
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ok(IGameStatistics_SetCategoryTitle(gs, 0, L"Category0a")==S_OK, "setting category title failed: Category0a\n");
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hr = IGameStatistics_Release(gs);
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ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%08x\n", hr);
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/* try to read written statistics */
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hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs);
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ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%08x\n", hr);
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ok(dwOpenResult == GAMESTATS_OPEN_OPENED, "GetGameStatistics returned invalid open result: 0x%x\n", dwOpenResult);
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ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n");
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/* verify values with these which we stored before*/
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hr = IGameStatistics_GetCategoryTitle(gs, 0, &lpName);
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ok(hr == S_OK, "getting category title failed\n");
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ok(lstrcmpW(lpName, L"Category0")==0, "getting category title returned invalid string %s\n",
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wine_dbgstr_w(lpName));
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CoTaskMemFree(lpName);
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hr = IGameStatistics_GetCategoryTitle(gs, 1, &lpName);
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ok(hr == S_OK, "getting category title failed\n");
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ok(lstrcmpW(lpName, L"Category1")==0, "getting category title returned invalid string %s\n",
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wine_dbgstr_w(lpName));
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CoTaskMemFree(lpName);
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hr = IGameStatistics_GetCategoryTitle(gs, 2, &lpName);
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ok(hr == S_OK, "getting category title failed\n");
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ok(lstrcmpW(lpName, L"Category2")==0, "getting category title returned invalid string %s\n",
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wine_dbgstr_w(lpName));
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CoTaskMemFree(lpName);
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/* check result if category doesn't exists */
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hr = IGameStatistics_GetCategoryTitle(gs, 3, &lpName);
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ok(hr == S_OK, "getting category title failed\n");
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ok(lpName == NULL, "getting category title failed\n");
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CoTaskMemFree(lpName);
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hr = IGameStatistics_GetStatistic(gs, 0, 0, &lpName, &lpValue);
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ok(hr == S_OK, "getting statistic failed\n");
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ok(lstrcmpW(lpName, L"Statistic00")==0, "getting statistic returned invalid name\n");
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ok(lstrcmpW(lpValue, L"Value00")==0, "getting statistic returned invalid value\n");
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CoTaskMemFree(lpName);
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CoTaskMemFree(lpValue);
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hr = IGameStatistics_GetStatistic(gs, 0, 1, &lpName, &lpValue);
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ok(hr == S_OK, "getting statistic failed\n");
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ok(lstrcmpW(lpName, L"Statistic01")==0, "getting statistic returned invalid name\n");
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ok(lstrcmpW(lpValue, L"Value01")==0, "getting statistic returned invalid value\n");
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CoTaskMemFree(lpName);
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CoTaskMemFree(lpValue);
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hr = IGameStatistics_GetStatistic(gs, 1, 0, &lpName, &lpValue);
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ok(hr == S_OK, "getting statistic failed\n");
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ok(lstrcmpW(lpName, L"Statistic10")==0, "getting statistic returned invalid name\n");
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ok(lstrcmpW(lpValue, L"Value10")==0, "getting statistic returned invalid value\n");
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CoTaskMemFree(lpName);
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CoTaskMemFree(lpValue);
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hr = IGameStatistics_GetStatistic(gs, 1, 1, &lpName, &lpValue);
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ok(hr == S_OK, "getting statistic failed\n");
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ok(lstrcmpW(lpName, L"Statistic11")==0, "getting statistic returned invalid name\n");
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ok(lstrcmpW(lpValue, L"Value11")==0, "getting statistic returned invalid value\n");
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CoTaskMemFree(lpName);
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CoTaskMemFree(lpValue);
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hr = IGameStatistics_GetStatistic(gs, 2, 0, &lpName, &lpValue);
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ok(hr == S_OK, "getting statistic failed\n");
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ok(lstrcmpW(lpName, L"Statistic20")==0, "getting statistic returned invalid name\n");
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ok(lstrcmpW(lpValue, L"Value20")==0, "getting statistic returned invalid value\n");
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CoTaskMemFree(lpName);
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CoTaskMemFree(lpValue);
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hr = IGameStatistics_GetStatistic(gs, 2, 1, &lpName, &lpValue);
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ok(hr == S_OK, "getting statistic failed\n");
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ok(lstrcmpW(lpName, L"Statistic21")==0, "getting statistic returned invalid name\n");
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ok(lstrcmpW(lpValue, L"Value21")==0, "getting statistic returned invalid value\n");
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CoTaskMemFree(lpName);
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CoTaskMemFree(lpValue);
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hr = IGameStatistics_Release(gs);
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ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%x\n", hr);
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/* test of removing game statistics from underlying storage */
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ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile));
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hr = IGameStatisticsMgr_RemoveGameStatistics(gsm, sExeName);
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ok(SUCCEEDED(hr), "cannot remove game statistics, error: 0x%x\n", hr);
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ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s still exists\n", wine_dbgstr_w(lpStatisticsFile));
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}
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hr = IGameStatisticsMgr_Release(gsm);
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ok(SUCCEEDED(hr), "releasing IGameStatisticsMgr returned error: 0x%x\n", hr);
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CoTaskMemFree(lpStatisticsFile);
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}
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START_TEST(gamestatistics)
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{
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HRESULT hr;
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IGameStatisticsMgr* gsm;
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IGameExplorer *ge;
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hr = CoInitialize( NULL );
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ok(hr == S_OK, "failed to init COM\n");
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/* interface available up from Win7 */
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hr = CoCreateInstance(&CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (void**)&gsm);
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if (FAILED(hr))
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{
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win_skip("IGameStatisticsMgr is not supported.\n");
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CoUninitialize();
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return;
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}
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IGameStatisticsMgr_Release(gsm);
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test_register_game(&ge);
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test_gamestatisticsmgr();
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test_unregister_game(ge);
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CoUninitialize();
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}
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