Sweden-Number/dlls/gameux/tests/gamestatistics.c

393 lines
18 KiB
C

/*
* IGameStatisticsMgr tests
*
* Copyright (C) 2010 Mariusz Pluciński
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "shlwapi.h"
#include "oleauto.h"
#include "shlobj.h"
#include "gameux.h"
#include "wine/test.h"
/*******************************************************************************
* utilities
*/
static WCHAR sExeName[MAX_PATH] = {0};
static GUID gameInstanceId;
/*******************************************************************************
* Registers test suite executable as game in Games Explorer. Required to test
* game statistics.
*/
static void test_register_game(IGameExplorer **explorer)
{
HRESULT hr;
WCHAR pathW[MAX_PATH];
BSTR bstrExeName, bstrExePath;
/* prepare path to binary */
GetModuleFileNameW(NULL, sExeName, ARRAY_SIZE(sExeName));
lstrcpyW(pathW, sExeName);
PathRemoveFileSpecW(pathW);
hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer, (void**)explorer);
ok(hr == S_OK, "got 0x%08x\n", hr);
gameInstanceId = GUID_NULL;
bstrExeName = SysAllocString(sExeName);
bstrExePath = SysAllocString(pathW);
hr = IGameExplorer_AddGame(*explorer, bstrExeName, bstrExePath, GIS_CURRENT_USER, &gameInstanceId);
ok(hr == S_OK, "got 0x%08x\n", hr);
SysFreeString(bstrExeName);
SysFreeString(bstrExePath);
}
/*******************************************************************************
* Unregisters test suite from Games Explorer.
*/
static void test_unregister_game(IGameExplorer *ge)
{
HRESULT hr;
if (!ge) return;
hr = IGameExplorer_RemoveGame(ge, gameInstanceId);
ok(hr == S_OK, "got 0x%08x\n", hr);
IGameExplorer_Release(ge);
}
/*******************************************************************************
* _buildStatisticsFilePath
* Creates path to file containing statistics of game with given id.
*
* Parameters:
* guidApplicationId [I] application id of game
* lpStatisticsFile [O] pointer where address of
* string with path will be
* stored. Path must be deallocated
* using CoTaskMemFree(...)
*/
static HRESULT _buildStatisticsFilePath(LPCGUID guidApplicationId, LPWSTR *lpStatisticsFile)
{
HRESULT hr;
WCHAR sGuid[49], sPath[MAX_PATH];
hr = SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, sPath);
if(SUCCEEDED(hr))
hr = (StringFromGUID2(guidApplicationId, sGuid, ARRAY_SIZE(sGuid)) != 0 ? S_OK : E_FAIL);
if(SUCCEEDED(hr))
{
lstrcatW(sPath, L"\\Microsoft\\Windows\\GameExplorer\\GameStatistics\\");
lstrcatW(sPath, sGuid);
lstrcatW(sPath, L"\\");
lstrcatW(sPath, sGuid);
lstrcatW(sPath, L".gamestats");
*lpStatisticsFile = CoTaskMemAlloc((lstrlenW(sPath)+1)*sizeof(WCHAR));
if(!*lpStatisticsFile) hr = E_OUTOFMEMORY;
}
if(SUCCEEDED(hr))
lstrcpyW(*lpStatisticsFile, sPath);
return hr;
}
/*******************************************************************************
* _isFileExist
* Checks if given file exists
*
* Parameters:
* lpFile [I] path to file
*
* Result:
* TRUE file exists
* FALSE file does not exist
*/
static BOOL _isFileExists(LPCWSTR lpFile)
{
HANDLE hFile = CreateFileW(lpFile, GENERIC_READ, 0, NULL,
OPEN_EXISTING, 0, NULL);
if(hFile == INVALID_HANDLE_VALUE) return FALSE;
CloseHandle(hFile);
return TRUE;
}
/*******************************************************************************
* test routines
*/
static void test_gamestatisticsmgr( void )
{
static const GUID guidApplicationId = { 0x17A6558E, 0x60BE, 0x4078, { 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 } };
HRESULT hr;
DWORD dwOpenResult;
LPWSTR lpStatisticsFile = NULL;
LPWSTR lpName = NULL, lpValue = NULL, sTooLongString = NULL;
UINT uMaxCategoryLength = 0, uMaxNameLength = 0, uMaxValueLength = 0;
WORD wMaxStatsPerCategory = 0, wMaxCategories = 0;
IGameStatisticsMgr* gsm = NULL;
IGameStatistics* gs;
hr = CoCreateInstance( &CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (LPVOID*)&gsm);
ok(hr == S_OK, "IGameStatisticsMgr creating failed (result false)\n");
/* test trying to create interface IGameStatistics using GetGameStatistics method */
/* this should fail, because statistics don't exist yet */
gs = (void *)0xdeadbeef;
hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENONLY, &dwOpenResult, &gs);
if (hr != HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND))
{
/* With win10 1803 game explorer functionality was removed and gameux became a stub */
win_skip("gameux is partially stubbed, skipping tests\n");
return;
}
ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND), "GetGameStatistics returned unexpected value: 0x%08x\n", hr);
ok(gs == NULL, "Expected output pointer to be NULL, got %s\n",
(gs == (void *)0xdeadbeef ? "deadbeef" : "neither NULL nor deadbeef"));
/* now, allow them to be created */
hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs);
ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%x\n", hr);
ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n");
if(gs)
{
/* test of limit values returned from interface */
hr = IGameStatistics_GetMaxCategoryLength(gs, &uMaxCategoryLength);
ok(hr==S_OK, "getting maximum length of category failed\n");
ok(uMaxCategoryLength==60, "getting maximum length of category returned invalid value: %d\n", uMaxCategoryLength);
hr = IGameStatistics_GetMaxNameLength(gs, &uMaxNameLength);
ok(hr==S_OK, "getting maximum name length failed\n");
ok(uMaxNameLength==30, "getting maximum name length returned invalid value: %d\n", uMaxNameLength);
hr = IGameStatistics_GetMaxValueLength(gs, &uMaxValueLength);
ok(hr==S_OK, "getting maximum value length failed\n");
ok(uMaxValueLength==30, "getting maximum value length returned invalid value: %d\n", uMaxValueLength);
hr = IGameStatistics_GetMaxCategories(gs, &wMaxCategories);
ok(hr==S_OK, "getting maximum number of categories failed\n");
ok(wMaxCategories==10, "getting maximum number of categories returned invalid value: %d\n", wMaxCategories);
hr = IGameStatistics_GetMaxStatsPerCategory(gs, &wMaxStatsPerCategory);
ok(hr==S_OK, "getting maximum number of statistics per category failed\n");
ok(wMaxStatsPerCategory==10, "getting maximum number of statistics per category returned invalid value: %d\n", wMaxStatsPerCategory);
/* create name of statistics file */
hr = _buildStatisticsFilePath(&guidApplicationId, &lpStatisticsFile);
ok(SUCCEEDED(hr), "cannot build path to game statistics (error 0x%x)\n", hr);
trace("statistics file path: %s\n", wine_dbgstr_w(lpStatisticsFile));
ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile));
/* write sample statistics */
hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, NULL);
ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, L"Category0");
ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
/* check what happen if string is too long */
sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxCategoryLength+2));
memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxCategoryLength+1));
sTooLongString[uMaxCategoryLength+1]=0;
/* when string is too long, Windows returns S_FALSE, but saves string (stripped to expected number of characters) */
hr = IGameStatistics_SetCategoryTitle(gs, 0, sTooLongString);
ok(hr==S_FALSE, "setting category title invalid result: 0x%x\n", hr);
CoTaskMemFree(sTooLongString);
ok(IGameStatistics_SetCategoryTitle(gs, 0, L"Category0")==S_OK, "setting category title failed: Category0\n");
ok(IGameStatistics_SetCategoryTitle(gs, 1, L"Category1")==S_OK, "setting category title failed: Category1\n");
ok(IGameStatistics_SetCategoryTitle(gs, 2, L"Category2")==S_OK, "setting category title failed: Category2\n");
/* check what happen if any string is NULL */
hr = IGameStatistics_SetStatistic(gs, 0, 0, NULL, L"Value00");
ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
hr = IGameStatistics_SetStatistic(gs, 0, 0, L"Statistic00", NULL);
ok(hr == S_OK, "setting statistic returned unexpected value: 0x%x)\n", hr);
/* check what happen if any string is too long */
sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxNameLength+2));
memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxNameLength+1));
sTooLongString[uMaxNameLength+1]=0;
hr = IGameStatistics_SetStatistic(gs, 0, 0, sTooLongString, L"Value00");
ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
CoTaskMemFree(sTooLongString);
sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxValueLength+2));
memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxValueLength+1));
sTooLongString[uMaxValueLength+1]=0;
hr = IGameStatistics_SetStatistic(gs, 0, 0, L"Statistic00", sTooLongString);
ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
CoTaskMemFree(sTooLongString);
/* check what happen on too big index of category or statistic */
hr = IGameStatistics_SetStatistic(gs, wMaxCategories, 0, L"Statistic00", L"Value00");
ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr);
hr = IGameStatistics_SetStatistic(gs, 0, wMaxStatsPerCategory, L"Statistic00", L"Value00");
ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr);
ok(IGameStatistics_SetStatistic(gs, 0, 0, L"Statistic00", L"Value00")==S_OK,
"setting statistic failed: name=Statistic00, value=Value00\n");
ok(IGameStatistics_SetStatistic(gs, 0, 1, L"Statistic01", L"Value01")==S_OK,
"setting statistic failed: name=Statistic01, value=Value01\n");
ok(IGameStatistics_SetStatistic(gs, 1, 0, L"Statistic10", L"Value10")==S_OK,
"setting statistic failed: name=Statistic10, value=Value10\n");
ok(IGameStatistics_SetStatistic(gs, 1, 1, L"Statistic11", L"Value11")==S_OK,
"setting statistic failed: name=Statistic11, value=Value11\n");
ok(IGameStatistics_SetStatistic(gs, 2, 0, L"Statistic20", L"Value20")==S_OK,
"setting statistic failed: name=Statistic20, value=Value20\n");
ok(IGameStatistics_SetStatistic(gs, 2, 1, L"Statistic21", L"Value21")==S_OK,
"setting statistic failed: name=Statistic21, value=Value21\n");
ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile));
ok(IGameStatistics_Save(gs, FALSE)==S_OK, "statistic saving failed\n");
ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile));
/* this value should not be stored in storage, we need it only to test is it not saved */
ok(IGameStatistics_SetCategoryTitle(gs, 0, L"Category0a")==S_OK, "setting category title failed: Category0a\n");
hr = IGameStatistics_Release(gs);
ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%08x\n", hr);
/* try to read written statistics */
hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs);
ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%08x\n", hr);
ok(dwOpenResult == GAMESTATS_OPEN_OPENED, "GetGameStatistics returned invalid open result: 0x%x\n", dwOpenResult);
ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n");
/* verify values with these which we stored before*/
hr = IGameStatistics_GetCategoryTitle(gs, 0, &lpName);
ok(hr == S_OK, "getting category title failed\n");
ok(lstrcmpW(lpName, L"Category0")==0, "getting category title returned invalid string %s\n",
wine_dbgstr_w(lpName));
CoTaskMemFree(lpName);
hr = IGameStatistics_GetCategoryTitle(gs, 1, &lpName);
ok(hr == S_OK, "getting category title failed\n");
ok(lstrcmpW(lpName, L"Category1")==0, "getting category title returned invalid string %s\n",
wine_dbgstr_w(lpName));
CoTaskMemFree(lpName);
hr = IGameStatistics_GetCategoryTitle(gs, 2, &lpName);
ok(hr == S_OK, "getting category title failed\n");
ok(lstrcmpW(lpName, L"Category2")==0, "getting category title returned invalid string %s\n",
wine_dbgstr_w(lpName));
CoTaskMemFree(lpName);
/* check result if category doesn't exists */
hr = IGameStatistics_GetCategoryTitle(gs, 3, &lpName);
ok(hr == S_OK, "getting category title failed\n");
ok(lpName == NULL, "getting category title failed\n");
CoTaskMemFree(lpName);
hr = IGameStatistics_GetStatistic(gs, 0, 0, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, L"Statistic00")==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, L"Value00")==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_GetStatistic(gs, 0, 1, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, L"Statistic01")==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, L"Value01")==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_GetStatistic(gs, 1, 0, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, L"Statistic10")==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, L"Value10")==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_GetStatistic(gs, 1, 1, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, L"Statistic11")==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, L"Value11")==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_GetStatistic(gs, 2, 0, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, L"Statistic20")==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, L"Value20")==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_GetStatistic(gs, 2, 1, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, L"Statistic21")==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, L"Value21")==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_Release(gs);
ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%x\n", hr);
/* test of removing game statistics from underlying storage */
ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile));
hr = IGameStatisticsMgr_RemoveGameStatistics(gsm, sExeName);
ok(SUCCEEDED(hr), "cannot remove game statistics, error: 0x%x\n", hr);
ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s still exists\n", wine_dbgstr_w(lpStatisticsFile));
}
hr = IGameStatisticsMgr_Release(gsm);
ok(SUCCEEDED(hr), "releasing IGameStatisticsMgr returned error: 0x%x\n", hr);
CoTaskMemFree(lpStatisticsFile);
}
START_TEST(gamestatistics)
{
HRESULT hr;
IGameStatisticsMgr* gsm;
IGameExplorer *ge;
hr = CoInitialize( NULL );
ok(hr == S_OK, "failed to init COM\n");
/* interface available up from Win7 */
hr = CoCreateInstance(&CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (void**)&gsm);
if (FAILED(hr))
{
win_skip("IGameStatisticsMgr is not supported.\n");
CoUninitialize();
return;
}
IGameStatisticsMgr_Release(gsm);
test_register_game(&ge);
test_gamestatisticsmgr();
test_unregister_game(ge);
CoUninitialize();
}