Sweden-Number/dlls/d3d9
Henri Verbeet 1c116c3527 d3d10core/tests: Port alpha_test() to d3d10core. 2014-11-17 19:30:40 +09:00
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tests d3d10core/tests: Port alpha_test() to d3d10core. 2014-11-17 19:30:40 +09:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
device.c wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc(). 2014-09-29 10:37:35 +02:00
directx.c
query.c d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
shader.c wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
stateblock.c
surface.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
swapchain.c
texture.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
version.rc
vertexdeclaration.c
volume.c d3d9: Volumes are always part of a texture. 2014-08-15 17:04:10 +02:00