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Makefile.in
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
arb_program_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
ati_fragment_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
buffer.c
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wined3d: Shadow buffers in sysmem when software vertexprocessing is used.
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2013-01-15 16:24:50 +01:00 |
context.c
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wined3d: Get rid of the user_stream field from wined3d_state.
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2013-01-07 11:12:23 +01:00 |
device.c
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wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device.
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2013-01-18 13:29:04 +01:00 |
directx.c
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wined3d: Get rid of the select_shader_mode() call in wined3d_get_device_caps().
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2013-01-21 12:51:20 +01:00 |
drawprim.c
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wined3d: Get rid of the user_stream field from wined3d_state.
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2013-01-07 11:12:23 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
nvidia_texture_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
palette.c
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…
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query.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
resource.c
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…
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sampler.c
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
shader_sm1.c
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…
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shader_sm4.c
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…
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state.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
stateblock.c
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d3d10core: Implement d3d10_device_PSSetSamplers().
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2012-12-10 11:25:46 +01:00 |
surface.c
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wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
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2013-01-17 12:21:55 +01:00 |
swapchain.c
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wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
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2013-01-16 12:22:57 +01:00 |
texture.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
utils.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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…
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volume.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
wined3d.spec
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wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
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2013-01-17 12:22:01 +01:00 |
wined3d_gl.h
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wined3d: Add support for ARB_instanced_arrays.
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2012-12-03 12:37:49 +01:00 |
wined3d_main.c
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…
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wined3d_private.h
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |