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Makefile.in
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arb_program_shader.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
ati_fragment_shader.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
basetexture.c
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buffer.c
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wined3d: Release the context on an error path in buffer_PreLoad().
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2010-06-07 12:22:44 +02:00 |
clipper.c
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context.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
cubetexture.c
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…
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device.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
directx.c
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wined3d: Clarify some comments about Intel cards.
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2010-06-01 13:37:18 +02:00 |
drawprim.c
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wined3d: Get rid of some dead code.
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2010-06-01 11:03:56 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Handle a zero source value for WINED3DSIH_POW.
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2010-05-27 14:46:43 +02:00 |
nvidia_texture_shader.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
palette.c
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query.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
resource.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
stateblock.c
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wined3d: Sampler states are 1-based.
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2010-06-02 11:53:39 +02:00 |
surface.c
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wined3d: Get rid of some dead code.
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2010-06-01 11:03:56 +02:00 |
surface_base.c
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wined3d: Get rid of some dead code.
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2010-06-01 11:03:56 +02:00 |
surface_gdi.c
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wined3d: Get rid of some dead code.
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2010-06-01 11:03:56 +02:00 |
swapchain.c
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wined3d: Get rid of some dead code.
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2010-06-01 11:03:56 +02:00 |
swapchain_base.c
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…
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swapchain_gdi.c
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…
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texture.c
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utils.c
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version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Clarify some comments about Intel cards.
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2010-06-01 13:37:18 +02:00 |