Sweden-Number/include/d3dcompiler.h

55 lines
2.4 KiB
C

/*
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DCOMPILER_H__
#define __D3DCOMPILER_H__
#include "d3d11shader.h"
#define D3DCOMPILE_DEBUG 0x0001
#define D3DCOMPILE_SKIP_VALIDATION 0x0002
#define D3DCOMPILE_SKIP_OPTIMIZATION 0x0004
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x0008
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x0010
#define D3DCOMPILE_PARTIAL_PRECISION 0x0020
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x0040
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x0080
#define D3DCOMPILE_NO_PRESHADER 0x0100
#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x0200
#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x0400
#define D3DCOMPILE_ENABLE_STRICTNESS 0x0800
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
#define D3DCOMPILE_IEEE_STRICTNESS 0x2000
#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x4000
#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x0000
#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0xC000
#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x8000
#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x40000
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
ID3DBlob **shader, ID3DBlob **error_messages);
#endif