55 lines
2.4 KiB
C
55 lines
2.4 KiB
C
/*
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* Copyright 2010 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DCOMPILER_H__
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#define __D3DCOMPILER_H__
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#include "d3d11shader.h"
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#define D3DCOMPILE_DEBUG 0x0001
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#define D3DCOMPILE_SKIP_VALIDATION 0x0002
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#define D3DCOMPILE_SKIP_OPTIMIZATION 0x0004
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#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x0008
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#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x0010
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#define D3DCOMPILE_PARTIAL_PRECISION 0x0020
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#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x0040
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#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x0080
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#define D3DCOMPILE_NO_PRESHADER 0x0100
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#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x0200
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#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x0400
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#define D3DCOMPILE_ENABLE_STRICTNESS 0x0800
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#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
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#define D3DCOMPILE_IEEE_STRICTNESS 0x2000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x4000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x0000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0xC000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x8000
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#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x40000
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
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HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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ID3DBlob **shader, ID3DBlob **error_messages);
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#endif
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