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.cvsignore
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Added version info.
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2003-04-03 23:55:27 +00:00 |
Makefile.in
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Added version info.
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2003-04-03 23:55:27 +00:00 |
basetexture.c
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- Disable some 'classic' debug traces (avoid useless flood of traces
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2003-05-08 17:36:00 +00:00 |
cubetexture.c
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- cubetexture loading/preloading
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2003-05-13 23:52:23 +00:00 |
d3d8.spec
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Take advantage of new winebuild syntax to remove redundant function
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2003-03-20 03:53:12 +00:00 |
d3d8_main.c
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Header files must not include config.h.
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2003-04-12 00:06:42 +00:00 |
d3d8_private.h
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- surface pool init fixes
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2003-05-12 03:10:27 +00:00 |
device.c
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Make sure the viewport is from the GL (bottom left) not the DirectX
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2003-05-14 00:00:12 +00:00 |
directx.c
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Make sure we advertize our capabilites correctly.
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2003-05-13 23:50:05 +00:00 |
indexbuffer.c
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- minor COM fixes (fixes some crashes on stupid games)
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2003-05-11 03:35:27 +00:00 |
resource.c
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- minor COM fixes (fixes some crashes on stupid games)
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2003-05-11 03:35:27 +00:00 |
shader.c
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- Move texture loading into PreLoad for 2D textures (needs doing for
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2003-05-08 03:49:04 +00:00 |
stateblock.c
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Initialize the tex coord index correctly.
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2003-05-13 23:40:20 +00:00 |
surface.c
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- surface pool init fixes
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2003-05-12 03:10:27 +00:00 |
swapchain.c
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- minor COM fixes (fixes some crashes on stupid games)
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2003-05-11 03:35:27 +00:00 |
texture.c
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- surface pool init fixes
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2003-05-12 03:10:27 +00:00 |
version.rc
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Added version info.
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2003-04-03 23:55:27 +00:00 |
vertexbuffer.c
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- minor COM fixes (fixes some crashes on stupid games)
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2003-05-11 03:35:27 +00:00 |
volume.c
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- surface pool init fixes
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2003-05-12 03:10:27 +00:00 |
volumetexture.c
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- moved loading code of volume texture to VolumeTexture::Preload as
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2003-05-13 23:52:50 +00:00 |
vshaderdeclaration.c
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Header files must not include config.h.
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2003-04-12 00:06:42 +00:00 |