620 lines
22 KiB
C
620 lines
22 KiB
C
/*
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* IDirect3D9 implementation
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*
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* Copyright 2002 Jason Edmeades
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
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}
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static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3D9)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
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*out = &d3d9->IDirect3D9Ex_iface;
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return S_OK;
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}
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if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
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{
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if (!d3d9->extended)
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{
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WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
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*out = NULL;
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return E_NOINTERFACE;
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}
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IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
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*out = &d3d9->IDirect3D9Ex_iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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ULONG refcount = InterlockedIncrement(&d3d9->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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ULONG refcount = InterlockedDecrement(&d3d9->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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wined3d_mutex_lock();
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wined3d_decref(d3d9->wined3d);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, d3d9);
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}
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return refcount;
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}
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static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, init_function %p.\n", iface, init_function);
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wined3d_mutex_lock();
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hr = wined3d_register_software_device(d3d9->wined3d, init_function);
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wined3d_mutex_unlock();
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return hr;
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}
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static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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UINT ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_get_adapter_count(d3d9->wined3d);
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
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DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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struct wined3d_adapter_identifier adapter_id;
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HRESULT hr;
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TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
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iface, adapter, flags, identifier);
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adapter_id.driver = identifier->Driver;
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adapter_id.driver_size = sizeof(identifier->Driver);
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adapter_id.description = identifier->Description;
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adapter_id.description_size = sizeof(identifier->Description);
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adapter_id.device_name = identifier->DeviceName;
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adapter_id.device_name_size = sizeof(identifier->DeviceName);
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wined3d_mutex_lock();
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hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
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wined3d_mutex_unlock();
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identifier->DriverVersion = adapter_id.driver_version;
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identifier->VendorId = adapter_id.vendor_id;
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identifier->DeviceId = adapter_id.device_id;
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identifier->SubSysId = adapter_id.subsystem_id;
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identifier->Revision = adapter_id.revision;
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memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
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identifier->WHQLLevel = adapter_id.whql_level;
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return hr;
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}
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static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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UINT ret;
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TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
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/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
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if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
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return 0;
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wined3d_mutex_lock();
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ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format));
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
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D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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struct wined3d_display_mode wined3d_mode;
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HRESULT hr;
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TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
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iface, adapter, format, mode_idx, mode);
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if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
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mode_idx, &wined3d_mode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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mode->Width = wined3d_mode.width;
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mode->Height = wined3d_mode.height;
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mode->RefreshRate = wined3d_mode.refresh_rate;
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mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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}
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return hr;
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}
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static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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struct wined3d_display_mode wined3d_mode;
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
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wined3d_mutex_lock();
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hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, NULL);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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mode->Width = wined3d_mode.width;
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mode->Height = wined3d_mode.height;
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mode->RefreshRate = wined3d_mode.refresh_rate;
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mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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}
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return hr;
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}
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static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
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iface, adapter, device_type, display_format, backbuffer_format, windowed);
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wined3d_mutex_lock();
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hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
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wined3dformat_from_d3dformat(backbuffer_format), windowed);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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enum wined3d_resource_type wined3d_rtype;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
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iface, adapter, device_type, adapter_format, usage, resource_type, format);
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switch (resource_type)
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{
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case D3DRTYPE_VERTEXBUFFER:
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case D3DRTYPE_INDEXBUFFER:
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wined3d_rtype = WINED3D_RTYPE_BUFFER;
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break;
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default:
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wined3d_rtype = resource_type;
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break;
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}
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wined3d_mutex_lock();
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hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
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usage, wined3d_rtype, wined3dformat_from_d3dformat(format), WINED3D_SURFACE_TYPE_OPENGL);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
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iface, adapter, device_type, format, windowed, multisample_type, levels);
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wined3d_mutex_lock();
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hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
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wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
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iface, adapter, device_type, adapter_format, rt_format, ds_format);
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wined3d_mutex_lock();
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hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
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wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
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wined3dformat_from_d3dformat(ds_format));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
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D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
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{
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struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
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iface, adapter, device_type, src_format, dst_format);
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wined3d_mutex_lock();
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hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
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wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
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wined3d_mutex_unlock();
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return hr;
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}
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void filter_caps(D3DCAPS9* pCaps)
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{
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DWORD ps_minor_version[] = {0, 4, 0, 0};
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DWORD vs_minor_version[] = {0, 1, 0, 0};
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DWORD textureFilterCaps =
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D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
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D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
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D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
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D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
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D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
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pCaps->TextureFilterCaps &= textureFilterCaps;
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pCaps->CubeTextureFilterCaps &= textureFilterCaps;
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pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
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pCaps->DevCaps &=
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D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
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D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
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D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
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D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
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D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
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D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
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D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
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pCaps->ShadeCaps &=
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D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
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D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
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pCaps->RasterCaps &=
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D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
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D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
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D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
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D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
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D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
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D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
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pCaps->DevCaps2 &=
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D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
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D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
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D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
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pCaps->Caps2 &=
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D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
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D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
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pCaps->VertexProcessingCaps &=
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D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
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D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
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D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
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pCaps->TextureCaps &=
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D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
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D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
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D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
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D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
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D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
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D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
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pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
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pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
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if (pCaps->PixelShaderVersion > 3)
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pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
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else
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{
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DWORD major = pCaps->PixelShaderVersion;
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pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]);
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}
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if (pCaps->VertexShaderVersion > 3)
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pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
|
|
else
|
|
{
|
|
DWORD major = pCaps->VertexShaderVersion;
|
|
pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]);
|
|
}
|
|
}
|
|
|
|
static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
|
|
{
|
|
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
|
|
WINED3DCAPS *wined3d_caps;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
|
|
|
|
if (!caps)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS))))
|
|
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
|
|
memset(caps, 0, sizeof(*caps));
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps);
|
|
wined3d_mutex_unlock();
|
|
|
|
WINECAPSTOD3D9CAPS(caps, wined3d_caps)
|
|
HeapFree(GetProcessHeap(), 0, wined3d_caps);
|
|
|
|
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
|
|
caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
|
|
|
|
filter_caps(caps);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
|
|
{
|
|
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
|
|
HMONITOR ret;
|
|
|
|
TRACE("iface %p, adapter %u.\n", iface, adapter);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_get_adapter_monitor(d3d9->wined3d, adapter);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
|
|
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
|
|
IDirect3DDevice9 **device)
|
|
{
|
|
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
|
|
struct d3d9_device *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
|
|
iface, adapter, device_type, focus_window, flags, parameters, device);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate device memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize device, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created device %p.\n", object);
|
|
*device = (IDirect3DDevice9 *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
|
|
UINT adapter, const D3DDISPLAYMODEFILTER *filter)
|
|
{
|
|
FIXME("iface %p, adapter %u, filter %p stub!\n", iface, adapter, filter);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
|
|
UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
|
|
{
|
|
FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n",
|
|
iface, adapter, filter, mode_idx, mode);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
|
|
UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
|
|
{
|
|
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
|
|
struct wined3d_display_mode wined3d_mode;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, adapter %u, mode %p, rotation %p.\n",
|
|
iface, adapter, mode, rotation);
|
|
|
|
if (mode->Size != sizeof(*mode))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode,
|
|
(enum wined3d_display_rotation *)rotation);
|
|
wined3d_mutex_unlock();
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
mode->Width = wined3d_mode.width;
|
|
mode->Height = wined3d_mode.height;
|
|
mode->RefreshRate = wined3d_mode.refresh_rate;
|
|
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
|
|
mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
|
|
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
|
|
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
|
|
{
|
|
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
|
|
struct d3d9_device *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
|
|
iface, adapter, device_type, focus_window, flags, parameters, mode, device);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate device memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize device, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created device %p.\n", object);
|
|
*device = &object->IDirect3DDevice9Ex_iface;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
|
|
{
|
|
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
|
|
struct wined3d_adapter_identifier adapter_id;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
|
|
|
|
adapter_id.driver_size = 0;
|
|
adapter_id.description_size = 0;
|
|
adapter_id.device_name_size = 0;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id);
|
|
wined3d_mutex_unlock();
|
|
|
|
memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const struct IDirect3D9ExVtbl d3d9_vtbl =
|
|
{
|
|
/* IUnknown */
|
|
d3d9_QueryInterface,
|
|
d3d9_AddRef,
|
|
d3d9_Release,
|
|
/* IDirect3D9 */
|
|
d3d9_RegisterSoftwareDevice,
|
|
d3d9_GetAdapterCount,
|
|
d3d9_GetAdapterIdentifier,
|
|
d3d9_GetAdapterModeCount,
|
|
d3d9_EnumAdapterModes,
|
|
d3d9_GetAdapterDisplayMode,
|
|
d3d9_CheckDeviceType,
|
|
d3d9_CheckDeviceFormat,
|
|
d3d9_CheckDeviceMultiSampleType,
|
|
d3d9_CheckDepthStencilMatch,
|
|
d3d9_CheckDeviceFormatConversion,
|
|
d3d9_GetDeviceCaps,
|
|
d3d9_GetAdapterMonitor,
|
|
d3d9_CreateDevice,
|
|
/* IDirect3D9Ex */
|
|
d3d9_GetAdapterModeCountEx,
|
|
d3d9_EnumAdapterModesEx,
|
|
d3d9_GetAdapterDisplayModeEx,
|
|
d3d9_CreateDeviceEx,
|
|
d3d9_GetAdapterLUID,
|
|
};
|
|
|
|
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
|
|
{
|
|
d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
|
|
d3d9->refcount = 1;
|
|
|
|
wined3d_mutex_lock();
|
|
d3d9->wined3d = wined3d_create(9, 0);
|
|
wined3d_mutex_unlock();
|
|
if (!d3d9->wined3d)
|
|
return FALSE;
|
|
d3d9->extended = extended;
|
|
|
|
return TRUE;
|
|
}
|