418 lines
13 KiB
C
418 lines
13 KiB
C
/*
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* IDirect3DVolumeTexture8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline IDirect3DVolumeTexture8Impl *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DVolumeTexture8Impl, IDirect3DVolumeTexture8_iface);
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface,
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REFIID riid, void **ppobj)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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IDirect3DDevice8_AddRef(This->parentDevice);
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wined3d_mutex_lock();
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wined3d_texture_incref(This->wined3d_texture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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IDirect3DDevice8 *parentDevice = This->parentDevice;
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wined3d_mutex_lock();
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wined3d_texture_decref(This->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice8_Release(parentDevice);
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}
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return ref;
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}
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/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface,
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IDirect3DDevice8 **device)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = This->parentDevice;
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IDirect3DDevice8_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface,
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REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8 *iface,
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REFGUID refguid, void *pData, DWORD *pSizeOfData)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface,
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REFGUID refguid)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, refguid);
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wined3d_mutex_unlock();
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return hr;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface,
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DWORD PriorityNew)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_priority(This->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(This->wined3d_texture);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface)
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{
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TRACE("iface %p.\n", iface);
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return D3DRTYPE_VOLUMETEXTURE;
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}
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/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD LODNew)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, LODNew);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_lod(This->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_level_count(This->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
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UINT level, D3DVOLUME_DESC *desc)
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{
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IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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desc->Depth = wined3d_desc.depth;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
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UINT level, IDirect3DVolume8 **volume)
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{
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IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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{
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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*volume = wined3d_resource_get_parent(sub_resource);
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IDirect3DVolume8_AddRef(*volume);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,
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UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
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{
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IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
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iface, level, locked_box, box, flags);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource),
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locked_box, box, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface,
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UINT level)
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{
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IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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TRACE("iface %p, level %u.\n", iface, level);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DVolume8_UnlockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
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const D3DBOX *dirty_box)
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{
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IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
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wined3d_mutex_lock();
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hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
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{
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/* IUnknown */
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IDirect3DVolumeTexture8Impl_QueryInterface,
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IDirect3DVolumeTexture8Impl_AddRef,
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IDirect3DVolumeTexture8Impl_Release,
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/* IDirect3DResource8 */
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IDirect3DVolumeTexture8Impl_GetDevice,
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IDirect3DVolumeTexture8Impl_SetPrivateData,
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IDirect3DVolumeTexture8Impl_GetPrivateData,
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IDirect3DVolumeTexture8Impl_FreePrivateData,
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IDirect3DVolumeTexture8Impl_SetPriority,
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IDirect3DVolumeTexture8Impl_GetPriority,
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IDirect3DVolumeTexture8Impl_PreLoad,
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IDirect3DVolumeTexture8Impl_GetType,
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/* IDirect3DBaseTexture8 */
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IDirect3DVolumeTexture8Impl_SetLOD,
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IDirect3DVolumeTexture8Impl_GetLOD,
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IDirect3DVolumeTexture8Impl_GetLevelCount,
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/* IDirect3DVolumeTexture8 */
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IDirect3DVolumeTexture8Impl_GetLevelDesc,
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IDirect3DVolumeTexture8Impl_GetVolumeLevel,
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IDirect3DVolumeTexture8Impl_LockBox,
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IDirect3DVolumeTexture8Impl_UnlockBox,
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IDirect3DVolumeTexture8Impl_AddDirtyBox
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};
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static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
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{
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volumetexture_wined3d_object_destroyed,
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};
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HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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HRESULT hr;
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texture->IDirect3DVolumeTexture8_iface.lpVtbl = &Direct3DVolumeTexture8_Vtbl;
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texture->ref = 1;
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wined3d_mutex_lock();
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hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
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usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
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&d3d8_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
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return hr;
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}
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texture->parentDevice = &device->IDirect3DDevice8_iface;
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IDirect3DDevice8_AddRef(texture->parentDevice);
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return D3D_OK;
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}
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