1244 lines
44 KiB
C
1244 lines
44 KiB
C
/*
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* shaders implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Ivan Gyurdiev
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <string.h>
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#include <stdio.h>
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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WINE_DECLARE_DEBUG_CHANNEL(d3d);
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static const char *shader_opcode_names[] =
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{
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/* WINED3DSIH_ABS */ "abs",
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/* WINED3DSIH_ADD */ "add",
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/* WINED3DSIH_BEM */ "bem",
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/* WINED3DSIH_BREAK */ "break",
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/* WINED3DSIH_BREAKC */ "breakc",
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/* WINED3DSIH_BREAKP */ "breakp",
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/* WINED3DSIH_CALL */ "call",
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/* WINED3DSIH_CALLNZ */ "callnz",
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/* WINED3DSIH_CMP */ "cmp",
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/* WINED3DSIH_CND */ "cnd",
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/* WINED3DSIH_CRS */ "crs",
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/* WINED3DSIH_DCL */ "dcl",
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/* WINED3DSIH_DEF */ "def",
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/* WINED3DSIH_DEFB */ "defb",
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/* WINED3DSIH_DEFI */ "defi",
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/* WINED3DSIH_DP2ADD */ "dp2add",
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/* WINED3DSIH_DP3 */ "dp3",
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/* WINED3DSIH_DP4 */ "dp4",
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/* WINED3DSIH_DST */ "dst",
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/* WINED3DSIH_DSX */ "dsx",
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/* WINED3DSIH_DSY */ "dsy",
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/* WINED3DSIH_ELSE */ "else",
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/* WINED3DSIH_ENDIF */ "endif",
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/* WINED3DSIH_ENDLOOP */ "endloop",
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/* WINED3DSIH_ENDREP */ "endrep",
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/* WINED3DSIH_EXP */ "exp",
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/* WINED3DSIH_EXPP */ "expp",
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/* WINED3DSIH_FRC */ "frc",
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/* WINED3DSIH_IF */ "if",
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/* WINED3DSIH_IFC */ "ifc",
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/* WINED3DSIH_LABEL */ "label",
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/* WINED3DSIH_LIT */ "lit",
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/* WINED3DSIH_LOG */ "log",
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/* WINED3DSIH_LOGP */ "logp",
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/* WINED3DSIH_LOOP */ "loop",
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/* WINED3DSIH_LRP */ "lrp",
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/* WINED3DSIH_M3x2 */ "m3x2",
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/* WINED3DSIH_M3x3 */ "m3x3",
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/* WINED3DSIH_M3x4 */ "m3x4",
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/* WINED3DSIH_M4x3 */ "m4x3",
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/* WINED3DSIH_M4x4 */ "m4x4",
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/* WINED3DSIH_MAD */ "mad",
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/* WINED3DSIH_MAX */ "max",
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/* WINED3DSIH_MIN */ "min",
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/* WINED3DSIH_MOV */ "mov",
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/* WINED3DSIH_MOVA */ "mova",
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/* WINED3DSIH_MUL */ "mul",
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/* WINED3DSIH_NOP */ "nop",
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/* WINED3DSIH_NRM */ "nrm",
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/* WINED3DSIH_PHASE */ "phase",
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/* WINED3DSIH_POW */ "pow",
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/* WINED3DSIH_RCP */ "rcp",
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/* WINED3DSIH_REP */ "rep",
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/* WINED3DSIH_RET */ "ret",
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/* WINED3DSIH_RSQ */ "rsq",
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/* WINED3DSIH_SETP */ "setp",
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/* WINED3DSIH_SGE */ "sge",
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/* WINED3DSIH_SGN */ "sgn",
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/* WINED3DSIH_SINCOS */ "sincos",
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/* WINED3DSIH_SLT */ "slt",
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/* WINED3DSIH_SUB */ "sub",
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/* WINED3DSIH_TEX */ "texld",
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/* WINED3DSIH_TEXBEM */ "texbem",
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/* WINED3DSIH_TEXBEML */ "texbeml",
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/* WINED3DSIH_TEXCOORD */ "texcrd",
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/* WINED3DSIH_TEXDEPTH */ "texdepth",
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/* WINED3DSIH_TEXDP3 */ "texdp3",
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/* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
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/* WINED3DSIH_TEXKILL */ "texkill",
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/* WINED3DSIH_TEXLDD */ "texldd",
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/* WINED3DSIH_TEXLDL */ "texldl",
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/* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
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/* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
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/* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
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/* WINED3DSIH_TEXM3x3 */ "texm3x3",
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/* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
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/* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
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/* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
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/* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
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/* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
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/* WINED3DSIH_TEXREG2AR */ "texreg2ar",
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/* WINED3DSIH_TEXREG2GB */ "texreg2gb",
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/* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
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};
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const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
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{
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switch (version_token >> 16)
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{
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case WINED3D_SM1_VS:
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case WINED3D_SM1_PS:
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return &sm1_shader_frontend;
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case WINED3D_SM4_PS:
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case WINED3D_SM4_VS:
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case WINED3D_SM4_GS:
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return &sm4_shader_frontend;
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default:
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FIXME("Unrecognised version token %#x\n", version_token);
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return NULL;
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}
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}
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static inline BOOL shader_is_version_token(DWORD token) {
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return shader_is_pshader_version(token) ||
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shader_is_vshader_version(token);
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}
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void shader_buffer_init(struct SHADER_BUFFER *buffer)
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{
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buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
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buffer->buffer[0] = '\0';
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buffer->bsize = 0;
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buffer->lineNo = 0;
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buffer->newline = TRUE;
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}
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void shader_buffer_free(struct SHADER_BUFFER *buffer)
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{
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HeapFree(GetProcessHeap(), 0, buffer->buffer);
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}
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int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
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{
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char* base = buffer->buffer + buffer->bsize;
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int rc;
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rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
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if (rc < 0 || /* C89 */
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rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
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ERR("The buffer allocated for the shader program string "
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"is too small at %d bytes.\n", SHADER_PGMSIZE);
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buffer->bsize = SHADER_PGMSIZE - 1;
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return -1;
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}
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if (buffer->newline) {
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TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
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buffer->newline = FALSE;
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} else {
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TRACE("%s", base);
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}
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buffer->bsize += rc;
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if (buffer->buffer[buffer->bsize-1] == '\n') {
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buffer->lineNo++;
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buffer->newline = TRUE;
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}
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return 0;
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}
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int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
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{
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int ret;
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va_list args;
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va_start(args, format);
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ret = shader_vaddline(buffer, format, args);
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va_end(args);
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return ret;
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}
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void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device)
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{
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shader->ref = 1;
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shader->device = device;
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list_init(&shader->linked_programs);
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}
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/* Convert floating point offset relative
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* to a register file to an absolute offset for float constants */
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static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
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{
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switch (register_type)
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{
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case WINED3DSPR_CONST: return register_idx;
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case WINED3DSPR_CONST2: return 2048 + register_idx;
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case WINED3DSPR_CONST3: return 4096 + register_idx;
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case WINED3DSPR_CONST4: return 6144 + register_idx;
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default:
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FIXME("Unsupported register type: %d\n", register_type);
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return register_idx;
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}
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}
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static void shader_delete_constant_list(struct list* clist) {
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struct list *ptr;
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struct local_constant* constant;
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ptr = list_head(clist);
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while (ptr) {
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constant = LIST_ENTRY(ptr, struct local_constant, entry);
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ptr = list_next(clist, ptr);
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HeapFree(GetProcessHeap(), 0, constant);
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}
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list_init(clist);
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}
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static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
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DWORD register_type, UINT register_idx, BOOL has_rel_addr, BOOL pshader)
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{
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switch (register_type)
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{
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case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
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if (pshader) reg_maps->texcoord[register_idx] = 1;
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else reg_maps->address[register_idx] = 1;
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break;
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case WINED3DSPR_TEMP:
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reg_maps->temporary[register_idx] = 1;
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break;
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case WINED3DSPR_INPUT:
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if (!pshader) reg_maps->attributes[register_idx] = 1;
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else
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{
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if (has_rel_addr)
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{
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/* If relative addressing is used, we must assume that all registers
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* are used. Even if it is a construct like v3[aL], we can't assume
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* that v0, v1 and v2 aren't read because aL can be negative */
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unsigned int i;
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for (i = 0; i < MAX_REG_INPUT; ++i)
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{
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((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
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}
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}
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else
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{
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((IWineD3DPixelShaderImpl *)This)->input_reg_used[register_idx] = TRUE;
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}
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}
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break;
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case WINED3DSPR_RASTOUT:
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if (register_idx == 1) reg_maps->fog = 1;
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break;
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case WINED3DSPR_MISCTYPE:
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if (pshader && register_idx == 0) reg_maps->vpos = 1;
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break;
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case WINED3DSPR_CONST:
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if (has_rel_addr)
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{
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if (!pshader)
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{
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if (register_idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
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((IWineD3DVertexShaderImpl *)This)->min_rel_offset = register_idx;
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else if (register_idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
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((IWineD3DVertexShaderImpl *)This)->max_rel_offset = register_idx;
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}
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reg_maps->usesrelconstF = TRUE;
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}
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break;
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case WINED3DSPR_CONSTINT:
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reg_maps->integer_constants |= (1 << register_idx);
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break;
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case WINED3DSPR_CONSTBOOL:
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reg_maps->boolean_constants |= (1 << register_idx);
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break;
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default:
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TRACE("Not recording register of type %#x and idx %u\n", register_type, register_idx);
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break;
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}
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}
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/* Note that this does not count the loop register
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* as an address register. */
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HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
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struct shader_reg_maps *reg_maps, struct wined3d_shader_semantic *semantics_in,
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struct wined3d_shader_semantic *semantics_out, const DWORD *byte_code)
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{
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IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
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void *fe_data = This->baseShader.frontend_data;
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struct wined3d_shader_version shader_version;
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unsigned int cur_loop_depth = 0, max_loop_depth = 0;
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const DWORD* pToken = byte_code;
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char pshader;
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/* There are some minor differences between pixel and vertex shaders */
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memset(reg_maps, 0, sizeof(*reg_maps));
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/* get_registers_used is called on every compile on some 1.x shaders, which can result
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* in stacking up a collection of local constants. Delete the old constants if existing
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*/
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shader_delete_constant_list(&This->baseShader.constantsF);
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shader_delete_constant_list(&This->baseShader.constantsB);
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shader_delete_constant_list(&This->baseShader.constantsI);
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fe->shader_read_header(fe_data, &pToken, &shader_version);
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reg_maps->shader_version = shader_version;
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pshader = shader_is_pshader_version(shader_version.type);
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while (!fe->shader_is_end(fe_data, &pToken))
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{
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struct wined3d_shader_instruction ins;
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const char *comment;
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UINT param_size;
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/* Skip comments */
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fe->shader_read_comment(&pToken, &comment);
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if (comment) continue;
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/* Fetch opcode */
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fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
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/* Unhandled opcode, and its parameters */
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if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
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{
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TRACE("Skipping unrecognized instruction.\n");
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pToken += param_size;
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continue;
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}
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/* Handle declarations */
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if (ins.handler_idx == WINED3DSIH_DCL)
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{
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struct wined3d_shader_semantic semantic;
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fe->shader_read_semantic(&pToken, &semantic);
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switch (semantic.reg.register_type)
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{
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/* Vshader: mark attributes used
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* Pshader: mark 3.0 input registers used, save token */
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case WINED3DSPR_INPUT:
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if (!pshader) reg_maps->attributes[semantic.reg.register_idx] = 1;
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else reg_maps->packed_input[semantic.reg.register_idx] = 1;
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semantics_in[semantic.reg.register_idx] = semantic;
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break;
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/* Vshader: mark 3.0 output registers used, save token */
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case WINED3DSPR_OUTPUT:
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reg_maps->packed_output[semantic.reg.register_idx] = 1;
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semantics_out[semantic.reg.register_idx] = semantic;
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if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
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break;
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/* Save sampler usage token */
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case WINED3DSPR_SAMPLER:
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reg_maps->sampler_type[semantic.reg.register_idx] = semantic.sampler_type;
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break;
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default:
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TRACE("Not recording DCL register type %#x.\n", semantic.reg.register_type);
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break;
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}
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}
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else if (ins.handler_idx == WINED3DSIH_DEF)
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{
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struct wined3d_shader_dst_param dst;
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struct wined3d_shader_src_param rel_addr;
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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if (!lconst) return E_OUTOFMEMORY;
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fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
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lconst->idx = dst.register_idx;
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memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
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pToken += 4;
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/* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
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if (shader_version.major == 1 && pshader)
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{
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float *value = (float *) lconst->value;
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if(value[0] < -1.0) value[0] = -1.0;
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else if(value[0] > 1.0) value[0] = 1.0;
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if(value[1] < -1.0) value[1] = -1.0;
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else if(value[1] > 1.0) value[1] = 1.0;
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if(value[2] < -1.0) value[2] = -1.0;
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else if(value[2] > 1.0) value[2] = 1.0;
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if(value[3] < -1.0) value[3] = -1.0;
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else if(value[3] > 1.0) value[3] = 1.0;
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}
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list_add_head(&This->baseShader.constantsF, &lconst->entry);
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}
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else if (ins.handler_idx == WINED3DSIH_DEFI)
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{
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struct wined3d_shader_dst_param dst;
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struct wined3d_shader_src_param rel_addr;
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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if (!lconst) return E_OUTOFMEMORY;
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fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
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lconst->idx = dst.register_idx;
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memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
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pToken += 4;
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list_add_head(&This->baseShader.constantsI, &lconst->entry);
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}
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else if (ins.handler_idx == WINED3DSIH_DEFB)
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{
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struct wined3d_shader_dst_param dst;
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struct wined3d_shader_src_param rel_addr;
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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if (!lconst) return E_OUTOFMEMORY;
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|
|
fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
|
|
lconst->idx = dst.register_idx;
|
|
|
|
memcpy(lconst->value, pToken, sizeof(DWORD));
|
|
++pToken;
|
|
|
|
list_add_head(&This->baseShader.constantsB, &lconst->entry);
|
|
}
|
|
/* If there's a loop in the shader */
|
|
else if (ins.handler_idx == WINED3DSIH_LOOP
|
|
|| ins.handler_idx == WINED3DSIH_REP)
|
|
{
|
|
struct wined3d_shader_src_param src, rel_addr;
|
|
|
|
fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
|
|
|
|
/* Rep and Loop always use an integer constant for the control parameters */
|
|
if (ins.handler_idx == WINED3DSIH_REP)
|
|
{
|
|
reg_maps->integer_constants |= 1 << src.register_idx;
|
|
}
|
|
else
|
|
{
|
|
fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
|
|
reg_maps->integer_constants |= 1 << src.register_idx;
|
|
}
|
|
|
|
cur_loop_depth++;
|
|
if(cur_loop_depth > max_loop_depth)
|
|
max_loop_depth = cur_loop_depth;
|
|
}
|
|
else if (ins.handler_idx == WINED3DSIH_ENDLOOP
|
|
|| ins.handler_idx == WINED3DSIH_ENDREP)
|
|
{
|
|
cur_loop_depth--;
|
|
}
|
|
/* For subroutine prototypes */
|
|
else if (ins.handler_idx == WINED3DSIH_LABEL)
|
|
{
|
|
struct wined3d_shader_src_param src, rel_addr;
|
|
|
|
fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
|
|
reg_maps->labels[src.register_idx] = 1;
|
|
}
|
|
/* Set texture, address, temporary registers */
|
|
else
|
|
{
|
|
int i, limit;
|
|
|
|
/* This will loop over all the registers and try to
|
|
* make a bitmask of the ones we're interested in.
|
|
*
|
|
* Relative addressing tokens are ignored, but that's
|
|
* okay, since we'll catch any address registers when
|
|
* they are initialized (required by spec) */
|
|
|
|
if (ins.dst_count)
|
|
{
|
|
struct wined3d_shader_dst_param dst_param;
|
|
struct wined3d_shader_src_param dst_rel_addr;
|
|
|
|
fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
|
|
|
|
/* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
|
|
* is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
|
|
* shaders because TECRDOUT isn't used in them, but future register types might cause issues */
|
|
if (!pshader && shader_version.major < 3 && dst_param.register_type == WINED3DSPR_TEXCRDOUT)
|
|
{
|
|
reg_maps->texcoord_mask[dst_param.register_type] |= dst_param.write_mask;
|
|
}
|
|
else
|
|
{
|
|
shader_record_register_usage(This, reg_maps, dst_param.register_type,
|
|
dst_param.register_idx, !!dst_param.rel_addr, pshader);
|
|
}
|
|
|
|
/* Declare 1.X samplers implicitly, based on the destination reg. number */
|
|
if (shader_version.major == 1
|
|
&& pshader /* Filter different instructions with the same enum values in VS */
|
|
&& (ins.handler_idx == WINED3DSIH_TEX
|
|
|| ins.handler_idx == WINED3DSIH_TEXBEM
|
|
|| ins.handler_idx == WINED3DSIH_TEXBEML
|
|
|| ins.handler_idx == WINED3DSIH_TEXDP3TEX
|
|
|| ins.handler_idx == WINED3DSIH_TEXM3x2TEX
|
|
|| ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
|
|
|| ins.handler_idx == WINED3DSIH_TEXM3x3TEX
|
|
|| ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
|
|
|| ins.handler_idx == WINED3DSIH_TEXREG2AR
|
|
|| ins.handler_idx == WINED3DSIH_TEXREG2GB
|
|
|| ins.handler_idx == WINED3DSIH_TEXREG2RGB))
|
|
{
|
|
/* Fake sampler usage, only set reserved bit and ttype */
|
|
DWORD sampler_code = dst_param.register_idx;
|
|
|
|
TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
|
|
reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
|
|
|
|
/* texbem is only valid with < 1.4 pixel shaders */
|
|
if (ins.handler_idx == WINED3DSIH_TEXBEM
|
|
|| ins.handler_idx == WINED3DSIH_TEXBEML)
|
|
{
|
|
reg_maps->bumpmat[sampler_code] = TRUE;
|
|
if (ins.handler_idx == WINED3DSIH_TEXBEML)
|
|
{
|
|
reg_maps->luminanceparams[sampler_code] = TRUE;
|
|
}
|
|
}
|
|
}
|
|
else if (pshader && ins.handler_idx == WINED3DSIH_BEM)
|
|
{
|
|
reg_maps->bumpmat[dst_param.register_idx] = TRUE;
|
|
}
|
|
}
|
|
|
|
if (ins.handler_idx == WINED3DSIH_NRM)
|
|
{
|
|
reg_maps->usesnrm = 1;
|
|
}
|
|
else if (ins.handler_idx == WINED3DSIH_DSY)
|
|
{
|
|
reg_maps->usesdsy = 1;
|
|
}
|
|
else if(ins.handler_idx == WINED3DSIH_TEXLDD)
|
|
{
|
|
reg_maps->usestexldd = 1;
|
|
}
|
|
|
|
limit = ins.src_count + (ins.predicate ? 1 : 0);
|
|
for (i = 0; i < limit; ++i)
|
|
{
|
|
struct wined3d_shader_src_param src_param, src_rel_addr;
|
|
|
|
fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
|
|
shader_record_register_usage(This, reg_maps, src_param.register_type,
|
|
src_param.register_idx, !!src_param.rel_addr, pshader);
|
|
}
|
|
}
|
|
}
|
|
reg_maps->loop_depth = max_loop_depth;
|
|
|
|
This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
|
|
const struct wined3d_shader_version *shader_version)
|
|
{
|
|
TRACE("dcl");
|
|
|
|
if (semantic->reg.register_type == WINED3DSPR_SAMPLER)
|
|
{
|
|
switch (semantic->sampler_type)
|
|
{
|
|
case WINED3DSTT_2D: TRACE("_2d"); break;
|
|
case WINED3DSTT_CUBE: TRACE("_cube"); break;
|
|
case WINED3DSTT_VOLUME: TRACE("_volume"); break;
|
|
default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Pixel shaders 3.0 don't have usage semantics */
|
|
if (shader_is_pshader_version(shader_version->type) && shader_version->major < 3)
|
|
return;
|
|
else
|
|
TRACE("_");
|
|
|
|
switch (semantic->usage)
|
|
{
|
|
case WINED3DDECLUSAGE_POSITION:
|
|
TRACE("position%d", semantic->usage_idx);
|
|
break;
|
|
case WINED3DDECLUSAGE_BLENDINDICES:
|
|
TRACE("blend");
|
|
break;
|
|
case WINED3DDECLUSAGE_BLENDWEIGHT:
|
|
TRACE("weight");
|
|
break;
|
|
case WINED3DDECLUSAGE_NORMAL:
|
|
TRACE("normal%d", semantic->usage_idx);
|
|
break;
|
|
case WINED3DDECLUSAGE_PSIZE:
|
|
TRACE("psize");
|
|
break;
|
|
case WINED3DDECLUSAGE_COLOR:
|
|
if (semantic->usage_idx == 0) TRACE("color");
|
|
else TRACE("specular%d", (semantic->usage_idx - 1));
|
|
break;
|
|
case WINED3DDECLUSAGE_TEXCOORD:
|
|
TRACE("texture%d", semantic->usage_idx);
|
|
break;
|
|
case WINED3DDECLUSAGE_TANGENT:
|
|
TRACE("tangent");
|
|
break;
|
|
case WINED3DDECLUSAGE_BINORMAL:
|
|
TRACE("binormal");
|
|
break;
|
|
case WINED3DDECLUSAGE_TESSFACTOR:
|
|
TRACE("tessfactor");
|
|
break;
|
|
case WINED3DDECLUSAGE_POSITIONT:
|
|
TRACE("positionT%d", semantic->usage_idx);
|
|
break;
|
|
case WINED3DDECLUSAGE_FOG:
|
|
TRACE("fog");
|
|
break;
|
|
case WINED3DDECLUSAGE_DEPTH:
|
|
TRACE("depth");
|
|
break;
|
|
case WINED3DDECLUSAGE_SAMPLE:
|
|
TRACE("sample");
|
|
break;
|
|
default:
|
|
FIXME("unknown_semantics(0x%08x)", semantic->usage);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx,
|
|
enum wined3d_immconst_type immconst_type, const DWORD *immconst_data,
|
|
const struct wined3d_shader_src_param *rel_addr, const struct wined3d_shader_version *shader_version)
|
|
{
|
|
static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
|
|
static const char * const misctype_reg_names[] = {"vPos", "vFace"};
|
|
UINT offset = register_idx;
|
|
|
|
switch (register_type)
|
|
{
|
|
case WINED3DSPR_TEMP:
|
|
TRACE("r");
|
|
break;
|
|
|
|
case WINED3DSPR_INPUT:
|
|
TRACE("v");
|
|
break;
|
|
|
|
case WINED3DSPR_CONST:
|
|
case WINED3DSPR_CONST2:
|
|
case WINED3DSPR_CONST3:
|
|
case WINED3DSPR_CONST4:
|
|
TRACE("c");
|
|
offset = shader_get_float_offset(register_type, register_idx);
|
|
break;
|
|
|
|
case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
|
|
TRACE("%c", shader_is_pshader_version(shader_version->type) ? 't' : 'a');
|
|
break;
|
|
|
|
case WINED3DSPR_RASTOUT:
|
|
TRACE("%s", rastout_reg_names[register_idx]);
|
|
break;
|
|
|
|
case WINED3DSPR_COLOROUT:
|
|
TRACE("oC");
|
|
break;
|
|
|
|
case WINED3DSPR_DEPTHOUT:
|
|
TRACE("oDepth");
|
|
break;
|
|
|
|
case WINED3DSPR_ATTROUT:
|
|
TRACE("oD");
|
|
break;
|
|
|
|
case WINED3DSPR_TEXCRDOUT:
|
|
/* Vertex shaders >= 3.0 use general purpose output registers
|
|
* (WINED3DSPR_OUTPUT), which can include an address token */
|
|
if (shader_version->major >= 3) TRACE("o");
|
|
else TRACE("oT");
|
|
break;
|
|
|
|
case WINED3DSPR_CONSTINT:
|
|
TRACE("i");
|
|
break;
|
|
|
|
case WINED3DSPR_CONSTBOOL:
|
|
TRACE("b");
|
|
break;
|
|
|
|
case WINED3DSPR_LABEL:
|
|
TRACE("l");
|
|
break;
|
|
|
|
case WINED3DSPR_LOOP:
|
|
TRACE("aL");
|
|
break;
|
|
|
|
case WINED3DSPR_SAMPLER:
|
|
TRACE("s");
|
|
break;
|
|
|
|
case WINED3DSPR_MISCTYPE:
|
|
if (register_idx > 1) FIXME("Unhandled misctype register %d\n", register_idx);
|
|
else TRACE("%s", misctype_reg_names[register_idx]);
|
|
break;
|
|
|
|
case WINED3DSPR_PREDICATE:
|
|
TRACE("p");
|
|
break;
|
|
|
|
case WINED3DSPR_IMMCONST:
|
|
TRACE("l");
|
|
break;
|
|
|
|
default:
|
|
TRACE("unhandled_rtype(%#x)", register_type);
|
|
break;
|
|
}
|
|
|
|
if (register_type == WINED3DSPR_IMMCONST)
|
|
{
|
|
TRACE("(");
|
|
switch (immconst_type)
|
|
{
|
|
case WINED3D_IMMCONST_FLOAT:
|
|
TRACE("%.8e", *(float *)immconst_data);
|
|
break;
|
|
|
|
case WINED3D_IMMCONST_FLOAT4:
|
|
TRACE("%.8e, %.8e, %.8e, %.8e",
|
|
*(float *)&immconst_data[0], *(float *)&immconst_data[1],
|
|
*(float *)&immconst_data[2], *(float *)&immconst_data[3]);
|
|
break;
|
|
|
|
default:
|
|
TRACE("<unhandled immconst_type %#x>", immconst_type);
|
|
break;
|
|
}
|
|
TRACE(")");
|
|
}
|
|
else if (register_type != WINED3DSPR_RASTOUT && register_type != WINED3DSPR_MISCTYPE)
|
|
{
|
|
if (rel_addr)
|
|
{
|
|
TRACE("[");
|
|
shader_dump_src_param(rel_addr, shader_version);
|
|
TRACE(" + ");
|
|
}
|
|
TRACE("%u", offset);
|
|
if (rel_addr) TRACE("]");
|
|
}
|
|
}
|
|
|
|
void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
|
|
const struct wined3d_shader_version *shader_version)
|
|
{
|
|
DWORD write_mask = param->write_mask;
|
|
|
|
shader_dump_register(param->register_type, param->register_idx, 0, NULL, param->rel_addr, shader_version);
|
|
|
|
if (write_mask != WINED3DSP_WRITEMASK_ALL)
|
|
{
|
|
static const char *write_mask_chars = "xyzw";
|
|
|
|
TRACE(".");
|
|
if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
|
|
if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
|
|
if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
|
|
if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
|
|
}
|
|
}
|
|
|
|
void shader_dump_src_param(const struct wined3d_shader_src_param *param,
|
|
const struct wined3d_shader_version *shader_version)
|
|
{
|
|
DWORD src_modifier = param->modifiers;
|
|
DWORD swizzle = param->swizzle;
|
|
|
|
if (src_modifier == WINED3DSPSM_NEG
|
|
|| src_modifier == WINED3DSPSM_BIASNEG
|
|
|| src_modifier == WINED3DSPSM_SIGNNEG
|
|
|| src_modifier == WINED3DSPSM_X2NEG
|
|
|| src_modifier == WINED3DSPSM_ABSNEG)
|
|
TRACE("-");
|
|
else if (src_modifier == WINED3DSPSM_COMP)
|
|
TRACE("1-");
|
|
else if (src_modifier == WINED3DSPSM_NOT)
|
|
TRACE("!");
|
|
|
|
if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
|
|
TRACE("abs(");
|
|
|
|
shader_dump_register(param->register_type, param->register_idx,
|
|
param->immconst_type, param->immconst_data, param->rel_addr, shader_version);
|
|
|
|
if (src_modifier)
|
|
{
|
|
switch (src_modifier)
|
|
{
|
|
case WINED3DSPSM_NONE: break;
|
|
case WINED3DSPSM_NEG: break;
|
|
case WINED3DSPSM_NOT: break;
|
|
case WINED3DSPSM_BIAS: TRACE("_bias"); break;
|
|
case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
|
|
case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
|
|
case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
|
|
case WINED3DSPSM_COMP: break;
|
|
case WINED3DSPSM_X2: TRACE("_x2"); break;
|
|
case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
|
|
case WINED3DSPSM_DZ: TRACE("_dz"); break;
|
|
case WINED3DSPSM_DW: TRACE("_dw"); break;
|
|
case WINED3DSPSM_ABSNEG: TRACE(")"); break;
|
|
case WINED3DSPSM_ABS: TRACE(")"); break;
|
|
default:
|
|
TRACE("_unknown_modifier(%#x)", src_modifier);
|
|
}
|
|
}
|
|
|
|
if (swizzle != WINED3DSP_NOSWIZZLE)
|
|
{
|
|
static const char *swizzle_chars = "xyzw";
|
|
DWORD swizzle_x = swizzle & 0x03;
|
|
DWORD swizzle_y = (swizzle >> 2) & 0x03;
|
|
DWORD swizzle_z = (swizzle >> 4) & 0x03;
|
|
DWORD swizzle_w = (swizzle >> 6) & 0x03;
|
|
|
|
if (swizzle_x == swizzle_y
|
|
&& swizzle_x == swizzle_z
|
|
&& swizzle_x == swizzle_w)
|
|
{
|
|
TRACE(".%c", swizzle_chars[swizzle_x]);
|
|
}
|
|
else
|
|
{
|
|
TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
|
|
swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Shared code in order to generate the bulk of the shader string.
|
|
* NOTE: A description of how to parse tokens can be found on msdn */
|
|
void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
|
|
const shader_reg_maps *reg_maps, const DWORD *pFunction)
|
|
{
|
|
IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
|
|
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
|
|
const SHADER_HANDLER *handler_table = device->shader_backend->shader_instruction_handler_table;
|
|
const struct wined3d_shader_frontend *fe = This->baseShader.frontend;
|
|
void *fe_data = This->baseShader.frontend_data;
|
|
struct wined3d_shader_src_param src_rel_addr[4];
|
|
struct wined3d_shader_src_param src_param[4];
|
|
struct wined3d_shader_version shader_version;
|
|
struct wined3d_shader_src_param dst_rel_addr;
|
|
struct wined3d_shader_dst_param dst_param;
|
|
struct wined3d_shader_instruction ins;
|
|
struct wined3d_shader_context ctx;
|
|
const DWORD *pToken = pFunction;
|
|
SHADER_HANDLER hw_fct;
|
|
DWORD i;
|
|
|
|
/* Initialize current parsing state */
|
|
ctx.shader = iface;
|
|
ctx.reg_maps = reg_maps;
|
|
ctx.buffer = buffer;
|
|
|
|
ins.ctx = &ctx;
|
|
ins.dst = &dst_param;
|
|
ins.src = src_param;
|
|
This->baseShader.parse_state.current_row = 0;
|
|
|
|
fe->shader_read_header(fe_data, &pToken, &shader_version);
|
|
|
|
while (!fe->shader_is_end(fe_data, &pToken))
|
|
{
|
|
const char *comment;
|
|
UINT param_size;
|
|
|
|
/* Skip comment tokens */
|
|
fe->shader_read_comment(&pToken, &comment);
|
|
if (comment) continue;
|
|
|
|
/* Read opcode */
|
|
fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
|
|
|
|
/* Unknown opcode and its parameters */
|
|
if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
|
{
|
|
TRACE("Skipping unrecognized instruction.\n");
|
|
pToken += param_size;
|
|
continue;
|
|
}
|
|
|
|
/* Nothing to do */
|
|
if (ins.handler_idx == WINED3DSIH_DCL
|
|
|| ins.handler_idx == WINED3DSIH_NOP
|
|
|| ins.handler_idx == WINED3DSIH_DEF
|
|
|| ins.handler_idx == WINED3DSIH_DEFI
|
|
|| ins.handler_idx == WINED3DSIH_DEFB
|
|
|| ins.handler_idx == WINED3DSIH_PHASE
|
|
|| ins.handler_idx == WINED3DSIH_RET)
|
|
{
|
|
pToken += param_size;
|
|
continue;
|
|
}
|
|
|
|
/* Select handler */
|
|
hw_fct = handler_table[ins.handler_idx];
|
|
|
|
/* Unhandled opcode */
|
|
if (!hw_fct)
|
|
{
|
|
FIXME("Backend can't handle opcode %#x\n", ins.handler_idx);
|
|
pToken += param_size;
|
|
continue;
|
|
}
|
|
|
|
/* Destination token */
|
|
if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
|
|
|
|
/* Predication token */
|
|
if (ins.predicate) ins.predicate = *pToken++;
|
|
|
|
/* Other source tokens */
|
|
for (i = 0; i < ins.src_count; ++i)
|
|
{
|
|
fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]);
|
|
}
|
|
|
|
/* Call appropriate function for output target */
|
|
hw_fct(&ins);
|
|
|
|
/* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
|
|
/* FIXME: This should be internal to the shader backend.
|
|
* Also, right now this is the only reason "shader_mode" exists. */
|
|
if (This->baseShader.shader_mode == SHADER_GLSL) shader_glsl_add_instruction_modifiers(&ins);
|
|
}
|
|
}
|
|
|
|
static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
|
|
{
|
|
DWORD mmask = dst->modifiers;
|
|
|
|
switch (dst->shift)
|
|
{
|
|
case 0: break;
|
|
case 13: TRACE("_d8"); break;
|
|
case 14: TRACE("_d4"); break;
|
|
case 15: TRACE("_d2"); break;
|
|
case 1: TRACE("_x2"); break;
|
|
case 2: TRACE("_x4"); break;
|
|
case 3: TRACE("_x8"); break;
|
|
default: TRACE("_unhandled_shift(%d)", dst->shift); break;
|
|
}
|
|
|
|
if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
|
|
if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
|
|
if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
|
|
|
|
mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
|
|
if (mmask)
|
|
FIXME("_unrecognized_modifier(%#x)", mmask);
|
|
}
|
|
|
|
void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
|
|
{
|
|
struct wined3d_shader_version shader_version;
|
|
const DWORD* pToken = pFunction;
|
|
DWORD i;
|
|
|
|
TRACE("Parsing %p\n", pFunction);
|
|
|
|
fe->shader_read_header(fe_data, &pToken, &shader_version);
|
|
|
|
TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version.type) ? "ps": "vs",
|
|
shader_version.major, shader_version.minor);
|
|
|
|
while (!fe->shader_is_end(fe_data, &pToken))
|
|
{
|
|
struct wined3d_shader_instruction ins;
|
|
const char *comment;
|
|
UINT param_size;
|
|
|
|
/* comment */
|
|
fe->shader_read_comment(&pToken, &comment);
|
|
if (comment)
|
|
{
|
|
TRACE("//%s\n", comment);
|
|
continue;
|
|
}
|
|
|
|
fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
|
|
if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
|
{
|
|
TRACE("Skipping unrecognized instruction.\n");
|
|
pToken += param_size;
|
|
continue;
|
|
}
|
|
|
|
if (ins.handler_idx == WINED3DSIH_DCL)
|
|
{
|
|
struct wined3d_shader_semantic semantic;
|
|
|
|
fe->shader_read_semantic(&pToken, &semantic);
|
|
|
|
shader_dump_decl_usage(&semantic, &shader_version);
|
|
shader_dump_ins_modifiers(&semantic.reg);
|
|
TRACE(" ");
|
|
shader_dump_dst_param(&semantic.reg, &shader_version);
|
|
}
|
|
else if (ins.handler_idx == WINED3DSIH_DEF)
|
|
{
|
|
struct wined3d_shader_dst_param dst;
|
|
struct wined3d_shader_src_param rel_addr;
|
|
|
|
fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
|
|
|
|
TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.register_type, dst.register_idx),
|
|
*(const float *)(pToken),
|
|
*(const float *)(pToken + 1),
|
|
*(const float *)(pToken + 2),
|
|
*(const float *)(pToken + 3));
|
|
pToken += 4;
|
|
}
|
|
else if (ins.handler_idx == WINED3DSIH_DEFI)
|
|
{
|
|
struct wined3d_shader_dst_param dst;
|
|
struct wined3d_shader_src_param rel_addr;
|
|
|
|
fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
|
|
|
|
TRACE("defi i%u = %d, %d, %d, %d", dst.register_idx,
|
|
*(pToken),
|
|
*(pToken + 1),
|
|
*(pToken + 2),
|
|
*(pToken + 3));
|
|
pToken += 4;
|
|
}
|
|
else if (ins.handler_idx == WINED3DSIH_DEFB)
|
|
{
|
|
struct wined3d_shader_dst_param dst;
|
|
struct wined3d_shader_src_param rel_addr;
|
|
|
|
fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
|
|
|
|
TRACE("defb b%u = %s", dst.register_idx, *pToken ? "true" : "false");
|
|
++pToken;
|
|
}
|
|
else
|
|
{
|
|
struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
|
|
struct wined3d_shader_dst_param dst_param;
|
|
struct wined3d_shader_src_param src_param;
|
|
|
|
if (ins.dst_count)
|
|
{
|
|
fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
|
|
}
|
|
|
|
/* Print out predication source token first - it follows
|
|
* the destination token. */
|
|
if (ins.predicate)
|
|
{
|
|
fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
|
|
TRACE("(");
|
|
shader_dump_src_param(&src_param, &shader_version);
|
|
TRACE(") ");
|
|
}
|
|
|
|
/* PixWin marks instructions with the coissue flag with a '+' */
|
|
if (ins.coissue) TRACE("+");
|
|
|
|
TRACE("%s", shader_opcode_names[ins.handler_idx]);
|
|
|
|
if (ins.handler_idx == WINED3DSIH_IFC
|
|
|| ins.handler_idx == WINED3DSIH_BREAKC)
|
|
{
|
|
switch (ins.flags)
|
|
{
|
|
case COMPARISON_GT: TRACE("_gt"); break;
|
|
case COMPARISON_EQ: TRACE("_eq"); break;
|
|
case COMPARISON_GE: TRACE("_ge"); break;
|
|
case COMPARISON_LT: TRACE("_lt"); break;
|
|
case COMPARISON_NE: TRACE("_ne"); break;
|
|
case COMPARISON_LE: TRACE("_le"); break;
|
|
default: TRACE("_(%u)", ins.flags);
|
|
}
|
|
}
|
|
else if (ins.handler_idx == WINED3DSIH_TEX
|
|
&& shader_version.major >= 2
|
|
&& (ins.flags & WINED3DSI_TEXLD_PROJECT))
|
|
{
|
|
TRACE("p");
|
|
}
|
|
|
|
/* We already read the destination token, print it. */
|
|
if (ins.dst_count)
|
|
{
|
|
shader_dump_ins_modifiers(&dst_param);
|
|
TRACE(" ");
|
|
shader_dump_dst_param(&dst_param, &shader_version);
|
|
}
|
|
|
|
/* Other source tokens */
|
|
for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
|
|
{
|
|
fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
|
|
TRACE(!i ? " " : ", ");
|
|
shader_dump_src_param(&src_param, &shader_version);
|
|
}
|
|
}
|
|
TRACE("\n");
|
|
}
|
|
}
|
|
|
|
void shader_cleanup(IWineD3DBaseShader *iface)
|
|
{
|
|
IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
|
|
|
|
((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
|
|
HeapFree(GetProcessHeap(), 0, This->baseShader.function);
|
|
shader_delete_constant_list(&This->baseShader.constantsF);
|
|
shader_delete_constant_list(&This->baseShader.constantsB);
|
|
shader_delete_constant_list(&This->baseShader.constantsI);
|
|
list_remove(&This->baseShader.shader_list_entry);
|
|
|
|
if (This->baseShader.frontend && This->baseShader.frontend_data)
|
|
{
|
|
This->baseShader.frontend->shader_free(This->baseShader.frontend_data);
|
|
}
|
|
}
|
|
|
|
static const SHADER_HANDLER shader_none_instruction_handler_table[WINED3DSIH_TABLE_SIZE] = {0};
|
|
static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
|
|
static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
|
|
static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
|
|
static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
|
|
static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
|
|
static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
|
|
static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
|
|
static void shader_none_destroy(IWineD3DBaseShader *iface) {}
|
|
static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
|
|
static void shader_none_free(IWineD3DDevice *iface) {}
|
|
static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
|
|
static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface,
|
|
SHADER_BUFFER *buffer, const struct ps_compile_args *args)
|
|
{
|
|
FIXME("NONE shader backend asked to generate a pixel shader\n");
|
|
return 0;
|
|
}
|
|
static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface,
|
|
SHADER_BUFFER *buffer, const struct vs_compile_args *args)
|
|
{
|
|
FIXME("NONE shader backend asked to generate a vertex shader\n");
|
|
return 0;
|
|
}
|
|
|
|
#define GLINFO_LOCATION (*gl_info)
|
|
static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
|
|
{
|
|
/* Set the shader caps to 0 for the none shader backend */
|
|
pCaps->VertexShaderVersion = 0;
|
|
pCaps->PixelShaderVersion = 0;
|
|
pCaps->PixelShader1xMaxValue = 0.0;
|
|
}
|
|
#undef GLINFO_LOCATION
|
|
static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
|
|
{
|
|
if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
|
|
{
|
|
TRACE("Checking support for fixup:\n");
|
|
dump_color_fixup_desc(fixup);
|
|
}
|
|
|
|
/* Faked to make some apps happy. */
|
|
if (!is_yuv_fixup(fixup))
|
|
{
|
|
TRACE("[OK]\n");
|
|
return TRUE;
|
|
}
|
|
|
|
TRACE("[FAILED]\n");
|
|
return FALSE;
|
|
}
|
|
|
|
const shader_backend_t none_shader_backend = {
|
|
shader_none_instruction_handler_table,
|
|
shader_none_select,
|
|
shader_none_select_depth_blt,
|
|
shader_none_deselect_depth_blt,
|
|
shader_none_update_float_vertex_constants,
|
|
shader_none_update_float_pixel_constants,
|
|
shader_none_load_constants,
|
|
shader_none_load_np2fixup_constants,
|
|
shader_none_destroy,
|
|
shader_none_alloc,
|
|
shader_none_free,
|
|
shader_none_dirty_const,
|
|
shader_none_generate_pshader,
|
|
shader_none_generate_vshader,
|
|
shader_none_get_caps,
|
|
shader_none_color_fixup_supported,
|
|
};
|