204 lines
6.3 KiB
C
204 lines
6.3 KiB
C
/*
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* IDirect3DSwapChain8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
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}
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static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DSwapChain8_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface)
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{
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struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
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ULONG ref = InterlockedIncrement(&swapchain->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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if (swapchain->parent_device)
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IDirect3DDevice8_AddRef(swapchain->parent_device);
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wined3d_mutex_lock();
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wined3d_swapchain_incref(swapchain->wined3d_swapchain);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface)
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{
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struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
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ULONG ref = InterlockedDecrement(&swapchain->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (!ref)
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{
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IDirect3DDevice8 *parent_device = swapchain->parent_device;
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wined3d_mutex_lock();
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wined3d_swapchain_decref(swapchain->wined3d_swapchain);
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wined3d_mutex_unlock();
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if (parent_device)
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IDirect3DDevice8_Release(parent_device);
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}
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return ref;
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}
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static HRESULT WINAPI d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
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const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
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const RGNDATA *dirty_region)
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{
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struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
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struct d3d8_device *device = impl_from_IDirect3DDevice8(swapchain->parent_device);
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HRESULT hr;
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TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
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iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
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if (device->device_state != D3D8_DEVICE_STATE_OK)
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return D3DERR_DEVICELOST;
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wined3d_mutex_lock();
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hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
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dst_rect, dst_window_override, dirty_region, 0);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
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UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
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{
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struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
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struct wined3d_surface *wined3d_surface = NULL;
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struct d3d8_surface *surface_impl;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, backbuffer_idx, backbuffer_type, backbuffer);
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wined3d_mutex_lock();
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if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
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{
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*backbuffer = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*backbuffer);
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}
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else
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{
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hr = D3DERR_INVALIDCALL;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl =
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{
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d3d8_swapchain_QueryInterface,
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d3d8_swapchain_AddRef,
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d3d8_swapchain_Release,
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d3d8_swapchain_Present,
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d3d8_swapchain_GetBackBuffer
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};
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static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
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{
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d3d8_swapchain_wined3d_object_released,
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};
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static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
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struct wined3d_swapchain_desc *desc)
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{
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HRESULT hr;
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swapchain->refcount = 1;
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swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
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wined3d_mutex_lock();
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hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain,
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&d3d8_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
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return hr;
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}
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swapchain->parent_device = &device->IDirect3DDevice8_iface;
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IDirect3DDevice8_AddRef(swapchain->parent_device);
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return D3D_OK;
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}
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HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
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struct d3d8_swapchain **swapchain)
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{
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struct d3d8_swapchain *object;
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HRESULT hr;
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = swapchain_init(object, device, desc)))
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{
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WARN("Failed to initialize swapchain, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created swapchain %p.\n", object);
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*swapchain = object;
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return D3D_OK;
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}
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