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Makefile.in
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arb_program_shader.c
wined3d: Change surface_translate_frontbuffer_coords() to handle all drawable coordinates.
2010-11-01 13:34:43 +01:00
ati_fragment_shader.c
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basetexture.c
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
buffer.c
wined3d: buffer_get_sysmem() potentially invalidates the current element array buffer binding.
2010-11-16 13:48:46 +01:00
clipper.c
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context.c
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
cubetexture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
device.c
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
directx.c
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
drawprim.c
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
2010-11-12 15:43:07 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Move loop state to wined3d_shader_context.
2010-10-29 14:33:56 +02:00
nvidia_texture_shader.c
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palette.c
wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags".
2010-11-15 15:04:32 +01:00
query.c
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resource.c
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shader.c
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Recognize the SM4 sqrt opcode.
2010-10-20 18:37:07 +02:00
state.c
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
stateblock.c
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surface.c
wined3d: Send a notification that the GL texture changed in flip_surface().
2010-11-17 14:01:14 +01:00
surface_base.c
wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags".
2010-11-15 15:04:32 +01:00
surface_gdi.c
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
2010-11-12 15:43:07 +01:00
swapchain.c
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
2010-11-12 15:43:07 +01:00
swapchain_base.c
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swapchain_gdi.c
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texture.c
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
utils.c
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
version.rc
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vertexdeclaration.c
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view.c
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volume.c
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
volumetexture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
wined3d: Don't unregister a window unless the window proc is what we expect it to be.
2010-11-10 12:19:24 +01:00
wined3d_private.h
wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags".
2010-11-15 15:04:32 +01:00