6369 lines
202 KiB
C
6369 lines
202 KiB
C
/*
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* Copyright 2010 Christian Costa
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* Copyright 2011 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3dx9_private.h"
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#include "d3dcompiler.h"
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/* Constants for special INT/FLOAT conversation */
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#define INT_FLOAT_MULTI 255.0f
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#define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
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#define INITIAL_PARAM_TABLE_SIZE 16
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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enum STATE_CLASS
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{
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SC_LIGHTENABLE,
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SC_FVF,
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SC_LIGHT,
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SC_MATERIAL,
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SC_NPATCHMODE,
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SC_PIXELSHADER,
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SC_RENDERSTATE,
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SC_SETSAMPLER,
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SC_SAMPLERSTATE,
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SC_TEXTURE,
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SC_TEXTURESTAGE,
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SC_TRANSFORM,
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SC_VERTEXSHADER,
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SC_SHADERCONST,
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SC_UNKNOWN,
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};
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enum MATERIAL_TYPE
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{
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MT_DIFFUSE,
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MT_AMBIENT,
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MT_SPECULAR,
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MT_EMISSIVE,
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MT_POWER,
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};
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enum LIGHT_TYPE
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{
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LT_TYPE,
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LT_DIFFUSE,
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LT_SPECULAR,
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LT_AMBIENT,
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LT_POSITION,
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LT_DIRECTION,
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LT_RANGE,
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LT_FALLOFF,
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LT_ATTENUATION0,
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LT_ATTENUATION1,
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LT_ATTENUATION2,
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LT_THETA,
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LT_PHI,
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};
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enum SHADER_CONSTANT_TYPE
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{
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SCT_VSFLOAT,
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SCT_VSBOOL,
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SCT_VSINT,
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SCT_PSFLOAT,
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SCT_PSBOOL,
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SCT_PSINT,
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};
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enum STATE_TYPE
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{
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ST_CONSTANT,
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ST_PARAMETER,
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ST_FXLC,
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ST_ARRAY_SELECTOR,
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};
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struct d3dx_object
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{
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UINT size;
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void *data;
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struct d3dx_parameter *param;
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};
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struct d3dx_state
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{
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UINT operation;
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UINT index;
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enum STATE_TYPE type;
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struct d3dx_parameter parameter;
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};
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struct d3dx_sampler
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{
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UINT state_count;
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struct d3dx_state *states;
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};
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struct d3dx_pass
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{
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char *name;
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UINT state_count;
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UINT annotation_count;
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struct d3dx_state *states;
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struct d3dx_parameter *annotations;
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};
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struct d3dx_technique
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{
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char *name;
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UINT pass_count;
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UINT annotation_count;
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struct d3dx_parameter *annotations;
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struct d3dx_pass *passes;
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struct IDirect3DStateBlock9 *saved_state;
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};
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struct param_table
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{
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struct d3dx_parameter **table;
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unsigned int count, size;
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};
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struct d3dx9_base_effect
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{
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struct ID3DXEffectImpl *effect;
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UINT parameter_count;
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UINT technique_count;
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UINT object_count;
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struct d3dx_parameter *parameters;
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struct d3dx_technique *techniques;
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struct d3dx_object *objects;
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struct param_table param_table;
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};
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struct ID3DXEffectImpl
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{
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ID3DXEffect ID3DXEffect_iface;
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LONG ref;
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struct d3dx9_base_effect base_effect;
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struct ID3DXEffectStateManager *manager;
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struct IDirect3DDevice9 *device;
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struct ID3DXEffectPool *pool;
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struct d3dx_technique *active_technique;
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struct d3dx_pass *active_pass;
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BOOL started;
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DWORD flags;
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};
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struct ID3DXEffectCompilerImpl
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{
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ID3DXEffectCompiler ID3DXEffectCompiler_iface;
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LONG ref;
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struct d3dx9_base_effect base_effect;
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};
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static struct d3dx_parameter *get_annotation_by_name(UINT count, struct d3dx_parameter *parameters,
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const char *name);
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static HRESULT d3dx9_parse_state(struct d3dx9_base_effect *base, struct d3dx_state *state,
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const char *data, const char **ptr, struct d3dx_object *objects);
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static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child);
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static const struct
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{
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enum STATE_CLASS class;
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UINT op;
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const char *name;
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}
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state_table[] =
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{
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/* Render sates */
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{SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */
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{SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"},
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{SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"},
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{SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"},
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{SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"},
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{SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"},
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{SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"},
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{SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"},
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{SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"},
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{SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"},
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{SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"},
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{SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"},
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{SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"},
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{SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"},
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{SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"},
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{SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"},
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{SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */
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{SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"},
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{SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"},
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{SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"},
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{SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"},
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{SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"},
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{SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"},
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{SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"},
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{SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"},
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{SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"},
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{SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"},
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{SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"},
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{SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"},
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{SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"},
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{SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"},
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{SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"},
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{SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */
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{SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"},
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{SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"},
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{SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"},
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{SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"},
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{SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"},
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{SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"},
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{SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"},
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{SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"},
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{SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"},
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{SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"},
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{SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"},
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{SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"},
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{SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"},
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{SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"},
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{SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"},
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{SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */
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{SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"},
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{SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"},
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{SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"},
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{SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"},
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{SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"},
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{SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"},
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{SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"},
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{SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"},
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{SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"},
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{SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"},
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{SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"},
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{SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"},
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{SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"},
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{SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"},
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{SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"},
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{SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
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{SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"},
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{SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"},
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{SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"},
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{SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"},
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{SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"},
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{SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"},
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{SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"},
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{SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
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{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"},
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{SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"},
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{SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"},
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{SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"},
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{SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"},
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{SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"},
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{SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"},
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{SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
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{SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"},
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{SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"},
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{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"},
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{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"},
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{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"},
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{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"},
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{SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"},
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{SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"},
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{SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"},
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{SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"},
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{SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"},
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{SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"},
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{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"},
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{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"},
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{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"},
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{SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */
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{SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"},
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{SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"},
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{SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"},
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{SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"},
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{SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"},
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{SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"},
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/* Texture stages */
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{SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"},
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{SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"},
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{SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"},
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{SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"},
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{SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"},
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{SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"},
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{SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"},
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{SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"},
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{SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"},
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{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
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{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"},
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{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"},
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{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"},
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{SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"},
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{SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"},
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{SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"},
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{SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"},
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{SC_TEXTURESTAGE, D3DTSS_CONSTANT, "D3DTSS_CONSTANT"},
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/* NPatchMode */
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{SC_NPATCHMODE, 0, "NPatchMode"},
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/* FVF */
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{SC_FVF, 0, "FVF"},
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/* Transform */
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{SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"},
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{SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
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{SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"},
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{SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"},
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/* Material */
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{SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"},
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{SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */
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{SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"},
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{SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"},
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{SC_MATERIAL, MT_POWER, "MaterialPower"},
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/* Light */
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{SC_LIGHT, LT_TYPE, "LightType"},
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{SC_LIGHT, LT_DIFFUSE, "LightDiffuse"},
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{SC_LIGHT, LT_SPECULAR, "LightSpecular"},
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{SC_LIGHT, LT_AMBIENT, "LightAmbient"},
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{SC_LIGHT, LT_POSITION, "LightPosition"},
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{SC_LIGHT, LT_DIRECTION, "LightDirection"},
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{SC_LIGHT, LT_RANGE, "LightRange"},
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{SC_LIGHT, LT_FALLOFF, "LightFallOff"},
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{SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"},
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{SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"},
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{SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"},
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{SC_LIGHT, LT_THETA, "LightTheta"},
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{SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */
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/* Ligthenable */
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{SC_LIGHTENABLE, 0, "LightEnable"},
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/* Vertexshader */
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{SC_VERTEXSHADER, 0, "Vertexshader"},
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/* Pixelshader */
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{SC_PIXELSHADER, 0, "Pixelshader"},
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/* Shader constants */
|
|
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"},
|
|
{SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"},
|
|
{SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"},
|
|
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"},
|
|
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"},
|
|
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"},
|
|
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"},
|
|
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"},
|
|
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"},
|
|
{SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"},
|
|
{SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"},
|
|
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"},
|
|
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */
|
|
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"},
|
|
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"},
|
|
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"},
|
|
/* Texture */
|
|
{SC_TEXTURE, 0, "Texture"},
|
|
/* Sampler states */
|
|
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"},
|
|
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"},
|
|
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"},
|
|
{SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"},
|
|
{SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"},
|
|
{SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"},
|
|
{SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"},
|
|
{SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"},
|
|
{SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"},
|
|
{SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"},
|
|
{SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"},
|
|
{SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */
|
|
{SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"},
|
|
/* Set sampler */
|
|
{SC_SETSAMPLER, 0, "Sampler"},
|
|
};
|
|
|
|
static inline void read_dword(const char **ptr, DWORD *d)
|
|
{
|
|
memcpy(d, *ptr, sizeof(*d));
|
|
*ptr += sizeof(*d);
|
|
}
|
|
|
|
static void skip_dword_unknown(const char **ptr, unsigned int count)
|
|
{
|
|
unsigned int i;
|
|
DWORD d;
|
|
|
|
FIXME("Skipping %u unknown DWORDs:\n", count);
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
read_dword(ptr, &d);
|
|
FIXME("\t0x%08x\n", d);
|
|
}
|
|
}
|
|
|
|
static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
|
|
{
|
|
return parameter ? parameter->handle : NULL;
|
|
}
|
|
|
|
static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
|
|
{
|
|
return (D3DXHANDLE) technique;
|
|
}
|
|
|
|
static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
|
|
{
|
|
return (D3DXHANDLE) pass;
|
|
}
|
|
|
|
static struct d3dx_technique *get_technique_by_name(struct d3dx9_base_effect *base, const char *name)
|
|
{
|
|
UINT i;
|
|
|
|
if (!name) return NULL;
|
|
|
|
for (i = 0; i < base->technique_count; ++i)
|
|
{
|
|
if (!strcmp(base->techniques[i].name, name))
|
|
return &base->techniques[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct d3dx_technique *get_valid_technique(struct d3dx9_base_effect *base, D3DXHANDLE technique)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < base->technique_count; ++i)
|
|
{
|
|
if (get_technique_handle(&base->techniques[i]) == technique)
|
|
return &base->techniques[i];
|
|
}
|
|
|
|
return get_technique_by_name(base, technique);
|
|
}
|
|
|
|
static struct d3dx_pass *get_valid_pass(struct d3dx9_base_effect *base, D3DXHANDLE pass)
|
|
{
|
|
unsigned int i, k;
|
|
|
|
for (i = 0; i < base->technique_count; ++i)
|
|
{
|
|
struct d3dx_technique *technique = &base->techniques[i];
|
|
|
|
for (k = 0; k < technique->pass_count; ++k)
|
|
{
|
|
if (get_pass_handle(&technique->passes[k]) == pass)
|
|
return &technique->passes[k];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct d3dx_parameter *get_valid_parameter(struct d3dx9_base_effect *base, D3DXHANDLE parameter)
|
|
{
|
|
struct d3dx_parameter **handle_param = (struct d3dx_parameter **)parameter;
|
|
|
|
if (handle_param >= base->param_table.table && handle_param < base->param_table.table + base->param_table.count)
|
|
return *handle_param;
|
|
|
|
return get_parameter_by_name(base, NULL, parameter);
|
|
}
|
|
|
|
static void free_state(struct d3dx_state *state)
|
|
{
|
|
free_parameter(&state->parameter, FALSE, FALSE);
|
|
}
|
|
|
|
static void free_object(struct d3dx_object *object)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object->data);
|
|
}
|
|
|
|
static void free_sampler(struct d3dx_sampler *sampler)
|
|
{
|
|
UINT i;
|
|
|
|
for (i = 0; i < sampler->state_count; ++i)
|
|
{
|
|
free_state(&sampler->states[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, sampler->states);
|
|
}
|
|
|
|
static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child)
|
|
{
|
|
unsigned int i;
|
|
|
|
TRACE("Free parameter %p, name %s, type %s, child %s\n", param, param->name,
|
|
debug_d3dxparameter_type(param->type), child ? "yes" : "no");
|
|
|
|
if (param->param_eval)
|
|
{
|
|
d3dx_free_param_eval(param->param_eval);
|
|
param->param_eval = NULL;
|
|
}
|
|
|
|
if (param->annotations)
|
|
{
|
|
for (i = 0; i < param->annotation_count; ++i)
|
|
free_parameter(¶m->annotations[i], FALSE, FALSE);
|
|
HeapFree(GetProcessHeap(), 0, param->annotations);
|
|
param->annotations = NULL;
|
|
}
|
|
|
|
if (param->members)
|
|
{
|
|
unsigned int count = param->element_count ? param->element_count : param->member_count;
|
|
|
|
for (i = 0; i < count; ++i)
|
|
free_parameter(¶m->members[i], param->element_count != 0, TRUE);
|
|
HeapFree(GetProcessHeap(), 0, param->members);
|
|
param->members = NULL;
|
|
}
|
|
|
|
if (param->class == D3DXPC_OBJECT && !param->element_count)
|
|
{
|
|
switch (param->type)
|
|
{
|
|
case D3DXPT_STRING:
|
|
HeapFree(GetProcessHeap(), 0, *(char **)param->data);
|
|
break;
|
|
|
|
case D3DXPT_TEXTURE:
|
|
case D3DXPT_TEXTURE1D:
|
|
case D3DXPT_TEXTURE2D:
|
|
case D3DXPT_TEXTURE3D:
|
|
case D3DXPT_TEXTURECUBE:
|
|
case D3DXPT_PIXELSHADER:
|
|
case D3DXPT_VERTEXSHADER:
|
|
if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
|
|
break;
|
|
|
|
case D3DXPT_SAMPLER:
|
|
case D3DXPT_SAMPLER1D:
|
|
case D3DXPT_SAMPLER2D:
|
|
case D3DXPT_SAMPLER3D:
|
|
case D3DXPT_SAMPLERCUBE:
|
|
free_sampler((struct d3dx_sampler *)param->data);
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!child)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, param->data);
|
|
}
|
|
|
|
/* only the parent has to release name and semantic */
|
|
if (!element)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, param->name);
|
|
HeapFree(GetProcessHeap(), 0, param->semantic);
|
|
}
|
|
}
|
|
|
|
static void free_pass(struct d3dx_pass *pass)
|
|
{
|
|
unsigned int i;
|
|
|
|
TRACE("Free pass %p\n", pass);
|
|
|
|
if (!pass)
|
|
return;
|
|
|
|
if (pass->annotations)
|
|
{
|
|
for (i = 0; i < pass->annotation_count; ++i)
|
|
free_parameter(&pass->annotations[i], FALSE, FALSE);
|
|
HeapFree(GetProcessHeap(), 0, pass->annotations);
|
|
pass->annotations = NULL;
|
|
}
|
|
|
|
if (pass->states)
|
|
{
|
|
for (i = 0; i < pass->state_count; ++i)
|
|
free_state(&pass->states[i]);
|
|
HeapFree(GetProcessHeap(), 0, pass->states);
|
|
pass->states = NULL;
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, pass->name);
|
|
pass->name = NULL;
|
|
}
|
|
|
|
static void free_technique(struct d3dx_technique *technique)
|
|
{
|
|
unsigned int i;
|
|
|
|
TRACE("Free technique %p\n", technique);
|
|
|
|
if (!technique)
|
|
return;
|
|
|
|
if (technique->saved_state)
|
|
{
|
|
IDirect3DStateBlock9_Release(technique->saved_state);
|
|
technique->saved_state = NULL;
|
|
}
|
|
|
|
if (technique->annotations)
|
|
{
|
|
for (i = 0; i < technique->annotation_count; ++i)
|
|
free_parameter(&technique->annotations[i], FALSE, FALSE);
|
|
HeapFree(GetProcessHeap(), 0, technique->annotations);
|
|
technique->annotations = NULL;
|
|
}
|
|
|
|
if (technique->passes)
|
|
{
|
|
for (i = 0; i < technique->pass_count; ++i)
|
|
free_pass(&technique->passes[i]);
|
|
HeapFree(GetProcessHeap(), 0, technique->passes);
|
|
technique->passes = NULL;
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, technique->name);
|
|
technique->name = NULL;
|
|
}
|
|
|
|
static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect *base)
|
|
{
|
|
unsigned int i;
|
|
|
|
TRACE("base %p.\n", base);
|
|
|
|
HeapFree(GetProcessHeap(), 0, base->param_table.table);
|
|
|
|
if (base->parameters)
|
|
{
|
|
for (i = 0; i < base->parameter_count; ++i)
|
|
free_parameter(&base->parameters[i], FALSE, FALSE);
|
|
HeapFree(GetProcessHeap(), 0, base->parameters);
|
|
base->parameters = NULL;
|
|
}
|
|
|
|
if (base->techniques)
|
|
{
|
|
for (i = 0; i < base->technique_count; ++i)
|
|
free_technique(&base->techniques[i]);
|
|
HeapFree(GetProcessHeap(), 0, base->techniques);
|
|
base->techniques = NULL;
|
|
}
|
|
|
|
if (base->objects)
|
|
{
|
|
for (i = 0; i < base->object_count; ++i)
|
|
{
|
|
free_object(&base->objects[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, base->objects);
|
|
base->objects = NULL;
|
|
}
|
|
}
|
|
|
|
static void free_effect(struct ID3DXEffectImpl *effect)
|
|
{
|
|
TRACE("Free effect %p\n", effect);
|
|
|
|
d3dx9_base_effect_cleanup(&effect->base_effect);
|
|
|
|
if (effect->pool)
|
|
{
|
|
effect->pool->lpVtbl->Release(effect->pool);
|
|
}
|
|
|
|
if (effect->manager)
|
|
{
|
|
IUnknown_Release(effect->manager);
|
|
}
|
|
|
|
IDirect3DDevice9_Release(effect->device);
|
|
}
|
|
|
|
static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
|
|
{
|
|
TRACE("Free effect compiler %p\n", compiler);
|
|
|
|
d3dx9_base_effect_cleanup(&compiler->base_effect);
|
|
}
|
|
|
|
static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
|
|
{
|
|
UINT i;
|
|
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
if (i < param->columns)
|
|
set_number((FLOAT *)vector + i, D3DXPT_FLOAT, (DWORD *)param->data + i, param->type);
|
|
else
|
|
((FLOAT *)vector)[i] = 0.0f;
|
|
}
|
|
}
|
|
|
|
static void set_vector(struct d3dx_parameter *param, const D3DXVECTOR4 *vector)
|
|
{
|
|
UINT i;
|
|
|
|
for (i = 0; i < param->columns; ++i)
|
|
{
|
|
set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT);
|
|
}
|
|
}
|
|
|
|
static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix, BOOL transpose)
|
|
{
|
|
UINT i, k;
|
|
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
for (k = 0; k < 4; ++k)
|
|
{
|
|
FLOAT *tmp = transpose ? (FLOAT *)&matrix->u.m[k][i] : (FLOAT *)&matrix->u.m[i][k];
|
|
|
|
if ((i < param->rows) && (k < param->columns))
|
|
set_number(tmp, D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type);
|
|
else
|
|
*tmp = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix)
|
|
{
|
|
UINT i, k;
|
|
|
|
if (param->type == D3DXPT_FLOAT)
|
|
{
|
|
if (param->columns == 4)
|
|
memcpy(param->data, matrix->u.m, param->rows * 4 * sizeof(float));
|
|
else
|
|
for (i = 0; i < param->rows; ++i)
|
|
memcpy((float *)param->data + i * param->columns, matrix->u.m + i, param->columns * sizeof(float));
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < param->rows; ++i)
|
|
{
|
|
for (k = 0; k < param->columns; ++k)
|
|
{
|
|
set_number((FLOAT *)param->data + i * param->columns + k, param->type,
|
|
&matrix->u.m[i][k], D3DXPT_FLOAT);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void set_matrix_transpose(struct d3dx_parameter *param, const D3DXMATRIX *matrix)
|
|
{
|
|
UINT i, k;
|
|
|
|
for (i = 0; i < param->rows; ++i)
|
|
{
|
|
for (k = 0; k < param->columns; ++k)
|
|
{
|
|
set_number((FLOAT *)param->data + i * param->columns + k, param->type,
|
|
&matrix->u.m[k][i], D3DXPT_FLOAT);
|
|
}
|
|
}
|
|
}
|
|
|
|
static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, const char *name)
|
|
{
|
|
UINT element;
|
|
struct d3dx_parameter *temp_parameter;
|
|
const char *part;
|
|
|
|
TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
|
|
|
|
if (!name || !*name) return NULL;
|
|
|
|
element = atoi(name);
|
|
part = strchr(name, ']') + 1;
|
|
|
|
/* check for empty [] && element range */
|
|
if ((part - name) > 1 && parameter->element_count > element)
|
|
{
|
|
temp_parameter = ¶meter->members[element];
|
|
|
|
switch (*part++)
|
|
{
|
|
case '.':
|
|
return get_parameter_by_name(NULL, temp_parameter, part);
|
|
|
|
case '@':
|
|
return get_annotation_by_name(temp_parameter->annotation_count, temp_parameter->annotations, part);
|
|
|
|
case '\0':
|
|
TRACE("Returning parameter %p\n", temp_parameter);
|
|
return temp_parameter;
|
|
|
|
default:
|
|
FIXME("Unhandled case \"%c\"\n", *--part);
|
|
break;
|
|
}
|
|
}
|
|
|
|
TRACE("Parameter not found\n");
|
|
return NULL;
|
|
}
|
|
|
|
static struct d3dx_parameter *get_annotation_by_name(UINT count, struct d3dx_parameter *annotations,
|
|
const char *name)
|
|
{
|
|
UINT i, length;
|
|
struct d3dx_parameter *temp_parameter;
|
|
const char *part;
|
|
|
|
TRACE("count %u, annotations %p, name %s\n", count, annotations, debugstr_a(name));
|
|
|
|
if (!name || !*name) return NULL;
|
|
|
|
length = strcspn( name, "[.@" );
|
|
part = name + length;
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
temp_parameter = &annotations[i];
|
|
|
|
if (!strcmp(temp_parameter->name, name))
|
|
{
|
|
TRACE("Returning annotation %p\n", temp_parameter);
|
|
return temp_parameter;
|
|
}
|
|
else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
|
|
{
|
|
switch (*part++)
|
|
{
|
|
case '.':
|
|
return get_parameter_by_name(NULL, temp_parameter, part);
|
|
|
|
case '[':
|
|
return get_parameter_element_by_name(temp_parameter, part);
|
|
|
|
default:
|
|
FIXME("Unhandled case \"%c\"\n", *--part);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
TRACE("Annotation not found\n");
|
|
return NULL;
|
|
}
|
|
|
|
struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base,
|
|
struct d3dx_parameter *parameter, const char *name)
|
|
{
|
|
UINT i, count, length;
|
|
struct d3dx_parameter *temp_parameter;
|
|
struct d3dx_parameter *parameters;
|
|
const char *part;
|
|
|
|
TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
|
|
|
|
if (!name || !*name) return NULL;
|
|
|
|
if (!parameter)
|
|
{
|
|
count = base->parameter_count;
|
|
parameters = base->parameters;
|
|
}
|
|
else
|
|
{
|
|
count = parameter->member_count;
|
|
parameters = parameter->members;
|
|
}
|
|
|
|
length = strcspn( name, "[.@" );
|
|
part = name + length;
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
temp_parameter = ¶meters[i];
|
|
|
|
if (!strcmp(temp_parameter->name, name))
|
|
{
|
|
TRACE("Returning parameter %p\n", temp_parameter);
|
|
return temp_parameter;
|
|
}
|
|
else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
|
|
{
|
|
switch (*part++)
|
|
{
|
|
case '.':
|
|
return get_parameter_by_name(NULL, temp_parameter, part);
|
|
|
|
case '@':
|
|
return get_annotation_by_name(temp_parameter->annotation_count, temp_parameter->annotations, part);
|
|
|
|
case '[':
|
|
return get_parameter_element_by_name(temp_parameter, part);
|
|
|
|
default:
|
|
FIXME("Unhandled case \"%c\"\n", *--part);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
TRACE("Parameter not found\n");
|
|
return NULL;
|
|
}
|
|
|
|
static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
|
|
{
|
|
return (0xfeff0000 | ((major) << 8) | (minor));
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_desc(struct d3dx9_base_effect *base, D3DXEFFECT_DESC *desc)
|
|
{
|
|
if (!desc)
|
|
{
|
|
WARN("Invalid argument specified.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
FIXME("partial stub!\n");
|
|
|
|
/* TODO: add creator and function count. */
|
|
desc->Creator = NULL;
|
|
desc->Functions = 0;
|
|
desc->Parameters = base->parameter_count;
|
|
desc->Techniques = base->technique_count;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (!desc || !param)
|
|
{
|
|
WARN("Invalid argument specified.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
desc->Name = param->name;
|
|
desc->Semantic = param->semantic;
|
|
desc->Class = param->class;
|
|
desc->Type = param->type;
|
|
desc->Rows = param->rows;
|
|
desc->Columns = param->columns;
|
|
desc->Elements = param->element_count;
|
|
desc->Annotations = param->annotation_count;
|
|
desc->StructMembers = param->member_count;
|
|
desc->Flags = param->flags;
|
|
desc->Bytes = param->bytes;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
|
|
{
|
|
struct d3dx_technique *tech = technique ? get_valid_technique(base, technique) : &base->techniques[0];
|
|
|
|
if (!desc || !tech)
|
|
{
|
|
WARN("Invalid argument specified.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
desc->Name = tech->name;
|
|
desc->Passes = tech->pass_count;
|
|
desc->Annotations = tech->annotation_count;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE pass, D3DXPASS_DESC *desc)
|
|
{
|
|
struct d3dx_pass *p = get_valid_pass(base, pass);
|
|
|
|
if (!desc || !p)
|
|
{
|
|
WARN("Invalid argument specified.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
desc->Name = p->name;
|
|
desc->Annotations = p->annotation_count;
|
|
|
|
FIXME("Pixel shader and vertex shader are not supported, yet.\n");
|
|
desc->pVertexShaderFunction = NULL;
|
|
desc->pPixelShaderFunction = NULL;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
|
|
{
|
|
FIXME("stub!\n");
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_parameter(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, UINT index)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (!parameter)
|
|
{
|
|
if (index < base->parameter_count)
|
|
{
|
|
TRACE("Returning parameter %p.\n", &base->parameters[index]);
|
|
return get_parameter_handle(&base->parameters[index]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (param && !param->element_count && index < param->member_count)
|
|
{
|
|
TRACE("Returning parameter %p.\n", ¶m->members[index]);
|
|
return get_parameter_handle(¶m->members[index]);
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const char *name)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
D3DXHANDLE handle;
|
|
|
|
if (!name)
|
|
{
|
|
handle = get_parameter_handle(param);
|
|
TRACE("Returning parameter %p.\n", handle);
|
|
return handle;
|
|
}
|
|
|
|
handle = get_parameter_handle(get_parameter_by_name(base, param, name));
|
|
TRACE("Returning parameter %p.\n", handle);
|
|
|
|
return handle;
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const char *semantic)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
struct d3dx_parameter *temp_param;
|
|
UINT i;
|
|
|
|
if (!parameter)
|
|
{
|
|
for (i = 0; i < base->parameter_count; ++i)
|
|
{
|
|
temp_param = &base->parameters[i];
|
|
|
|
if (!temp_param->semantic)
|
|
{
|
|
if (!semantic)
|
|
{
|
|
TRACE("Returning parameter %p\n", temp_param);
|
|
return get_parameter_handle(temp_param);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (!strcasecmp(temp_param->semantic, semantic))
|
|
{
|
|
TRACE("Returning parameter %p\n", temp_param);
|
|
return get_parameter_handle(temp_param);
|
|
}
|
|
}
|
|
}
|
|
else if (param)
|
|
{
|
|
for (i = 0; i < param->member_count; ++i)
|
|
{
|
|
temp_param = ¶m->members[i];
|
|
|
|
if (!temp_param->semantic)
|
|
{
|
|
if (!semantic)
|
|
{
|
|
TRACE("Returning parameter %p\n", temp_param);
|
|
return get_parameter_handle(temp_param);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (!strcasecmp(temp_param->semantic, semantic))
|
|
{
|
|
TRACE("Returning parameter %p\n", temp_param);
|
|
return get_parameter_handle(temp_param);
|
|
}
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, UINT index)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (!param)
|
|
{
|
|
if (index < base->parameter_count)
|
|
{
|
|
TRACE("Returning parameter %p.\n", &base->parameters[index]);
|
|
return get_parameter_handle(&base->parameters[index]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (index < param->element_count)
|
|
{
|
|
TRACE("Returning parameter %p.\n", ¶m->members[index]);
|
|
return get_parameter_handle(¶m->members[index]);
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_technique(struct d3dx9_base_effect *base, UINT index)
|
|
{
|
|
if (index >= base->technique_count)
|
|
{
|
|
WARN("Invalid argument specified.\n");
|
|
return NULL;
|
|
}
|
|
|
|
TRACE("Returning technique %p.\n", &base->techniques[index]);
|
|
|
|
return get_technique_handle(&base->techniques[index]);
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect *base, const char *name)
|
|
{
|
|
struct d3dx_technique *tech = get_technique_by_name(base, name);
|
|
|
|
if (tech)
|
|
{
|
|
D3DXHANDLE t = get_technique_handle(tech);
|
|
TRACE("Returning technique %p\n", t);
|
|
return t;
|
|
}
|
|
|
|
WARN("Technique not found.\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_pass(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE technique, UINT index)
|
|
{
|
|
struct d3dx_technique *tech = get_valid_technique(base, technique);
|
|
|
|
if (tech && index < tech->pass_count)
|
|
{
|
|
TRACE("Returning pass %p\n", &tech->passes[index]);
|
|
return get_pass_handle(&tech->passes[index]);
|
|
}
|
|
|
|
WARN("Pass not found.\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE technique, const char *name)
|
|
{
|
|
struct d3dx_technique *tech = get_valid_technique(base, technique);
|
|
|
|
if (tech && name)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < tech->pass_count; ++i)
|
|
{
|
|
struct d3dx_pass *pass = &tech->passes[i];
|
|
|
|
if (!strcmp(pass->name, name))
|
|
{
|
|
TRACE("Returning pass %p\n", pass);
|
|
return get_pass_handle(pass);
|
|
}
|
|
}
|
|
}
|
|
|
|
WARN("Pass not found.\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_function(struct d3dx9_base_effect *base, UINT index)
|
|
{
|
|
FIXME("stub!\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect *base, const char *name)
|
|
{
|
|
FIXME("stub!\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static UINT get_annotation_from_object(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE object, struct d3dx_parameter **annotations)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, object);
|
|
struct d3dx_pass *pass = get_valid_pass(base, object);
|
|
struct d3dx_technique *technique = get_valid_technique(base, object);
|
|
|
|
if (pass)
|
|
{
|
|
*annotations = pass->annotations;
|
|
return pass->annotation_count;
|
|
}
|
|
else if (technique)
|
|
{
|
|
*annotations = technique->annotations;
|
|
return technique->annotation_count;
|
|
}
|
|
else if (param)
|
|
{
|
|
*annotations = param->annotations;
|
|
return param->annotation_count;
|
|
}
|
|
else
|
|
{
|
|
FIXME("Functions are not handled, yet!\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_annotation(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE object, UINT index)
|
|
{
|
|
struct d3dx_parameter *annotations = NULL;
|
|
UINT annotation_count = 0;
|
|
|
|
annotation_count = get_annotation_from_object(base, object, &annotations);
|
|
|
|
if (index < annotation_count)
|
|
{
|
|
TRACE("Returning parameter %p\n", &annotations[index]);
|
|
return get_parameter_handle(&annotations[index]);
|
|
}
|
|
|
|
WARN("Annotation not found.\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE object, const char *name)
|
|
{
|
|
struct d3dx_parameter *annotation = NULL;
|
|
struct d3dx_parameter *annotations = NULL;
|
|
UINT annotation_count = 0;
|
|
|
|
if (!name)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return NULL;
|
|
}
|
|
|
|
annotation_count = get_annotation_from_object(base, object, &annotations);
|
|
|
|
annotation = get_annotation_by_name(annotation_count, annotations, name);
|
|
if (annotation)
|
|
{
|
|
TRACE("Returning parameter %p\n", annotation);
|
|
return get_parameter_handle(annotation);
|
|
}
|
|
|
|
WARN("Annotation not found.\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_value(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const void *data, UINT bytes)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (!param)
|
|
{
|
|
WARN("Invalid parameter %p specified\n", parameter);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* samplers don't touch data */
|
|
if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
|
|
|| param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
|
|
|| param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
|
|
{
|
|
TRACE("Sampler: returning E_FAIL\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (data && param->bytes <= bytes)
|
|
{
|
|
switch (param->type)
|
|
{
|
|
case D3DXPT_TEXTURE:
|
|
case D3DXPT_TEXTURE1D:
|
|
case D3DXPT_TEXTURE2D:
|
|
case D3DXPT_TEXTURE3D:
|
|
case D3DXPT_TEXTURECUBE:
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
|
|
{
|
|
IUnknown *unk = ((IUnknown **)data)[i];
|
|
if (unk)
|
|
IUnknown_AddRef(unk);
|
|
|
|
unk = ((IUnknown **)param->data)[i];
|
|
if (unk)
|
|
IUnknown_Release(unk);
|
|
}
|
|
}
|
|
/* fallthrough */
|
|
case D3DXPT_VOID:
|
|
case D3DXPT_BOOL:
|
|
case D3DXPT_INT:
|
|
case D3DXPT_FLOAT:
|
|
TRACE("Copy %u bytes\n", param->bytes);
|
|
memcpy(param->data, data, param->bytes);
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
|
|
break;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Invalid argument specified\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_value(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, void *data, UINT bytes)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (!param)
|
|
{
|
|
WARN("Invalid parameter %p specified\n", parameter);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* samplers don't touch data */
|
|
if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
|
|
|| param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
|
|
|| param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
|
|
{
|
|
TRACE("Sampler: returning E_FAIL\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (data && param->bytes <= bytes)
|
|
{
|
|
TRACE("Type %s\n", debug_d3dxparameter_type(param->type));
|
|
|
|
switch (param->type)
|
|
{
|
|
case D3DXPT_VOID:
|
|
case D3DXPT_BOOL:
|
|
case D3DXPT_INT:
|
|
case D3DXPT_FLOAT:
|
|
case D3DXPT_STRING:
|
|
break;
|
|
|
|
case D3DXPT_VERTEXSHADER:
|
|
case D3DXPT_PIXELSHADER:
|
|
case D3DXPT_TEXTURE:
|
|
case D3DXPT_TEXTURE1D:
|
|
case D3DXPT_TEXTURE2D:
|
|
case D3DXPT_TEXTURE3D:
|
|
case D3DXPT_TEXTURECUBE:
|
|
{
|
|
UINT i;
|
|
|
|
for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
|
|
{
|
|
IUnknown *unk = ((IUnknown **)param->data)[i];
|
|
if (unk) IUnknown_AddRef(unk);
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
|
|
break;
|
|
}
|
|
|
|
TRACE("Copy %u bytes\n", param->bytes);
|
|
memcpy(data, param->data, param->bytes);
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_bool(struct d3dx9_base_effect *base, D3DXHANDLE parameter, BOOL b)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && !param->element_count && param->rows == 1 && param->columns == 1)
|
|
{
|
|
set_number(param->data, param->type, &b, D3DXPT_BOOL);
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_bool(struct d3dx9_base_effect *base, D3DXHANDLE parameter, BOOL *b)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (b && param && !param->element_count && param->rows == 1 && param->columns == 1)
|
|
{
|
|
set_number(b, D3DXPT_BOOL, param->data, param->type);
|
|
TRACE("Returning %s\n", *b ? "TRUE" : "FALSE");
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const BOOL *b, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param)
|
|
{
|
|
UINT i, size = min(count, param->bytes / sizeof(DWORD));
|
|
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_MATRIX_ROWS:
|
|
for (i = 0; i < size; ++i)
|
|
{
|
|
/* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
|
|
set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_INT);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, BOOL *b, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (b && param && (param->class == D3DXPC_SCALAR
|
|
|| param->class == D3DXPC_VECTOR
|
|
|| param->class == D3DXPC_MATRIX_ROWS
|
|
|| param->class == D3DXPC_MATRIX_COLUMNS))
|
|
{
|
|
UINT i, size = min(count, param->bytes / sizeof(DWORD));
|
|
|
|
for (i = 0; i < size; ++i)
|
|
{
|
|
set_number(&b[i], D3DXPT_BOOL, (DWORD *)param->data + i, param->type);
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_int(struct d3dx9_base_effect *base, D3DXHANDLE parameter, INT n)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && !param->element_count)
|
|
{
|
|
if (param->rows == 1 && param->columns == 1)
|
|
{
|
|
set_number(param->data, param->type, &n, D3DXPT_INT);
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*
|
|
* Split the value, if parameter is a vector with dimension 3 or 4.
|
|
*/
|
|
if (param->type == D3DXPT_FLOAT &&
|
|
((param->class == D3DXPC_VECTOR && param->columns != 2) ||
|
|
(param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
|
|
{
|
|
TRACE("Vector fixup\n");
|
|
|
|
*(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
|
|
((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
|
|
((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
|
|
if (param->rows * param->columns > 3)
|
|
{
|
|
((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_int(struct d3dx9_base_effect *base, D3DXHANDLE parameter, INT *n)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (n && param && !param->element_count)
|
|
{
|
|
if (param->columns == 1 && param->rows == 1)
|
|
{
|
|
set_number(n, D3DXPT_INT, param->data, param->type);
|
|
TRACE("Returning %i\n", *n);
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (param->type == D3DXPT_FLOAT &&
|
|
((param->class == D3DXPC_VECTOR && param->columns != 2)
|
|
|| (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
|
|
{
|
|
TRACE("Vector fixup\n");
|
|
|
|
/* all components (3,4) are clamped (0,255) and put in the INT */
|
|
*n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI);
|
|
*n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
|
|
*n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
|
|
if (param->columns * param->rows > 3)
|
|
{
|
|
*n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
|
|
}
|
|
|
|
TRACE("Returning %i\n", *n);
|
|
return D3D_OK;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_int_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const INT *n, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param)
|
|
{
|
|
UINT i, size = min(count, param->bytes / sizeof(DWORD));
|
|
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_MATRIX_ROWS:
|
|
for (i = 0; i < size; ++i)
|
|
{
|
|
set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_int_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, INT *n, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (n && param && (param->class == D3DXPC_SCALAR
|
|
|| param->class == D3DXPC_VECTOR
|
|
|| param->class == D3DXPC_MATRIX_ROWS
|
|
|| param->class == D3DXPC_MATRIX_COLUMNS))
|
|
{
|
|
UINT i, size = min(count, param->bytes / sizeof(DWORD));
|
|
|
|
for (i = 0; i < size; ++i)
|
|
{
|
|
set_number(&n[i], D3DXPT_INT, (DWORD *)param->data + i, param->type);
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_float(struct d3dx9_base_effect *base, D3DXHANDLE parameter, float f)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && !param->element_count && param->rows == 1 && param->columns == 1)
|
|
{
|
|
set_number((DWORD *)param->data, param->type, &f, D3DXPT_FLOAT);
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_float(struct d3dx9_base_effect *base, D3DXHANDLE parameter, float *f)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (f && param && !param->element_count && param->columns == 1 && param->rows == 1)
|
|
{
|
|
set_number(f, D3DXPT_FLOAT, (DWORD *)param->data, param->type);
|
|
TRACE("Returning %f\n", *f);
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_float_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const float *f, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param)
|
|
{
|
|
UINT i, size = min(count, param->bytes / sizeof(DWORD));
|
|
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_MATRIX_ROWS:
|
|
for (i = 0; i < size; ++i)
|
|
{
|
|
set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_float_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, float *f, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (f && param && (param->class == D3DXPC_SCALAR
|
|
|| param->class == D3DXPC_VECTOR
|
|
|| param->class == D3DXPC_MATRIX_ROWS
|
|
|| param->class == D3DXPC_MATRIX_COLUMNS))
|
|
{
|
|
UINT i, size = min(count, param->bytes / sizeof(DWORD));
|
|
|
|
for (i = 0; i < size; ++i)
|
|
{
|
|
set_number(&f[i], D3DXPT_FLOAT, (DWORD *)param->data + i, param->type);
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && !param->element_count)
|
|
{
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
if (param->type == D3DXPT_INT && param->bytes == 4)
|
|
{
|
|
DWORD tmp;
|
|
|
|
TRACE("INT fixup\n");
|
|
tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI);
|
|
tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
|
|
tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
|
|
tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
|
|
|
|
*(INT *)param->data = tmp;
|
|
return D3D_OK;
|
|
}
|
|
if (param->type == D3DXPT_FLOAT)
|
|
{
|
|
memcpy(param->data, vector, param->columns * sizeof(float));
|
|
return D3D_OK;
|
|
}
|
|
|
|
set_vector(param, vector);
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_MATRIX_ROWS:
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_vector(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, D3DXVECTOR4 *vector)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (vector && param && !param->element_count)
|
|
{
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
if (param->type == D3DXPT_INT && param->bytes == 4)
|
|
{
|
|
TRACE("INT fixup\n");
|
|
vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
|
|
vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
|
|
vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
|
|
vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
|
|
return D3D_OK;
|
|
}
|
|
get_vector(param, vector);
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_MATRIX_ROWS:
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && param->element_count && param->element_count >= count)
|
|
{
|
|
UINT i;
|
|
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_VECTOR:
|
|
if (param->type == D3DXPT_FLOAT)
|
|
{
|
|
if (param->columns == 4)
|
|
memcpy(param->data, vector, count * 4 * sizeof(float));
|
|
else
|
|
for (i = 0; i < count; ++i)
|
|
memcpy((float *)param->data + param->columns * i, vector + i,
|
|
param->columns * sizeof(float));
|
|
return D3D_OK;
|
|
}
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
set_vector(¶m->members[i], &vector[i]);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_MATRIX_ROWS:
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (!count) return D3D_OK;
|
|
|
|
if (vector && param && count <= param->element_count)
|
|
{
|
|
UINT i;
|
|
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_VECTOR:
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
get_vector(¶m->members[i], &vector[i]);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_MATRIX_ROWS:
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_matrix(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && !param->element_count)
|
|
{
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_MATRIX_ROWS:
|
|
set_matrix(param, matrix);
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_matrix(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (matrix && param && !param->element_count)
|
|
{
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_MATRIX_ROWS:
|
|
get_matrix(param, matrix, FALSE);
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && param->element_count >= count)
|
|
{
|
|
UINT i;
|
|
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_MATRIX_ROWS:
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
set_matrix(¶m->members[i], &matrix[i]);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (!count) return D3D_OK;
|
|
|
|
if (matrix && param && count <= param->element_count)
|
|
{
|
|
UINT i;
|
|
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_MATRIX_ROWS:
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
get_matrix(¶m->members[i], &matrix[i], FALSE);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && count <= param->element_count)
|
|
{
|
|
UINT i;
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_MATRIX_ROWS:
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
set_matrix(¶m->members[i], matrix[i]);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_OBJECT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (!count) return D3D_OK;
|
|
|
|
if (param && matrix && count <= param->element_count)
|
|
{
|
|
UINT i;
|
|
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_MATRIX_ROWS:
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
get_matrix(¶m->members[i], matrix[i], FALSE);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_OBJECT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && !param->element_count)
|
|
{
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_MATRIX_ROWS:
|
|
set_matrix_transpose(param, matrix);
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (matrix && param && !param->element_count)
|
|
{
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
get_matrix(param, matrix, FALSE);
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_MATRIX_ROWS:
|
|
get_matrix(param, matrix, TRUE);
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && param->element_count >= count)
|
|
{
|
|
UINT i;
|
|
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_MATRIX_ROWS:
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
set_matrix_transpose(¶m->members[i], &matrix[i]);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (!count) return D3D_OK;
|
|
|
|
if (matrix && param && count <= param->element_count)
|
|
{
|
|
UINT i;
|
|
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_MATRIX_ROWS:
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
get_matrix(¶m->members[i], &matrix[i], TRUE);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_OBJECT:
|
|
case D3DXPC_STRUCT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && count <= param->element_count)
|
|
{
|
|
UINT i;
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_MATRIX_ROWS:
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
set_matrix_transpose(¶m->members[i], matrix[i]);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_OBJECT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (!count) return D3D_OK;
|
|
|
|
if (matrix && param && count <= param->element_count)
|
|
{
|
|
UINT i;
|
|
|
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_MATRIX_ROWS:
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
get_matrix(¶m->members[i], matrix[i], TRUE);
|
|
}
|
|
return D3D_OK;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_OBJECT:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_string(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const char *string)
|
|
{
|
|
FIXME("stub!\n");
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_string(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, const char **string)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (string && param && !param->element_count && param->type == D3DXPT_STRING)
|
|
{
|
|
*string = *(const char **)param->data;
|
|
TRACE("Returning %s.\n", debugstr_a(*string));
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_texture(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (param && !param->element_count &&
|
|
(param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
|
|
|| param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
|
|
|| param->type == D3DXPT_TEXTURECUBE))
|
|
{
|
|
struct IDirect3DBaseTexture9 *oltexture = *(struct IDirect3DBaseTexture9 **)param->data;
|
|
|
|
if (texture == oltexture)
|
|
return D3D_OK;
|
|
|
|
if (texture) IDirect3DBaseTexture9_AddRef(texture);
|
|
if (oltexture) IDirect3DBaseTexture9_Release(oltexture);
|
|
|
|
*(struct IDirect3DBaseTexture9 **)param->data = texture;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_texture(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (texture && param && !param->element_count &&
|
|
(param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
|
|
|| param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
|
|
|| param->type == D3DXPT_TEXTURECUBE))
|
|
{
|
|
*texture = *(struct IDirect3DBaseTexture9 **)param->data;
|
|
if (*texture) IDirect3DBaseTexture9_AddRef(*texture);
|
|
TRACE("Returning %p\n", *texture);
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
|
|
{
|
|
if ((*shader = *(struct IDirect3DPixelShader9 **)param->data))
|
|
IDirect3DPixelShader9_AddRef(*shader);
|
|
TRACE("Returning %p.\n", *shader);
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
|
|
{
|
|
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
|
|
|
if (shader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
|
|
{
|
|
if ((*shader = *(struct IDirect3DVertexShader9 **)param->data))
|
|
IDirect3DVertexShader9_AddRef(*shader);
|
|
TRACE("Returning %p.\n", *shader);
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Parameter not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_set_array_range(struct d3dx9_base_effect *base,
|
|
D3DXHANDLE parameter, UINT start, UINT end)
|
|
{
|
|
FIXME("stub!\n");
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT d3dx9_get_param_value_ptr(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
|
|
struct d3dx_state *state, void **param_value, struct d3dx_parameter **out_param)
|
|
{
|
|
struct d3dx_parameter *param = &state->parameter;
|
|
|
|
*param_value = NULL;
|
|
*out_param = NULL;
|
|
|
|
switch (state->type)
|
|
{
|
|
case ST_PARAMETER:
|
|
param = param->referenced_param;
|
|
/* fallthrough */
|
|
case ST_CONSTANT:
|
|
*out_param = param;
|
|
*param_value = param->data;
|
|
return D3D_OK;
|
|
case ST_ARRAY_SELECTOR:
|
|
{
|
|
unsigned int array_idx;
|
|
static const struct d3dx_parameter array_idx_param =
|
|
{NULL, NULL, NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 0, 0, 0, 0, sizeof(array_idx)};
|
|
HRESULT hr;
|
|
|
|
if (!param->param_eval)
|
|
{
|
|
FIXME("Preshader structure is null.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (FAILED(hr = d3dx_evaluate_parameter(param->param_eval, &array_idx_param, &array_idx)))
|
|
return hr;
|
|
|
|
param = param->referenced_param;
|
|
TRACE("Array index %u.\n", array_idx);
|
|
if (array_idx >= param->element_count)
|
|
{
|
|
ERR("Computed array index %u is out of bound %u.\n", array_idx, param->element_count);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
param = ¶m->members[array_idx];
|
|
|
|
*param_value = param->data;
|
|
*out_param = param;
|
|
return D3D_OK;
|
|
}
|
|
case ST_FXLC:
|
|
if (param->param_eval)
|
|
{
|
|
*out_param = param;
|
|
*param_value = param->data;
|
|
return d3dx_evaluate_parameter(param->param_eval, param, *param_value);
|
|
}
|
|
else
|
|
{
|
|
FIXME("No preshader for FXLC parameter.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void *value)
|
|
{
|
|
static const struct
|
|
{
|
|
unsigned int offset;
|
|
const char *name;
|
|
}
|
|
light_tbl[] =
|
|
{
|
|
{FIELD_OFFSET(D3DLIGHT9, Type), "LC_TYPE"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Diffuse), "LT_DIFFUSE"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Specular), "LT_SPECULAR"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Ambient), "LT_AMBIENT"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Position), "LT_POSITION"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Direction), "LT_DIRECTION"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Range), "LT_RANGE"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Falloff), "LT_FALLOFF"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Attenuation0), "LT_ATTENUATION0"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Attenuation1), "LT_ATTENUATION1"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Attenuation2), "LT_ATTENUATION2"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Theta), "LT_THETA"},
|
|
{FIELD_OFFSET(D3DLIGHT9, Phi), "LT_PHI"}
|
|
};
|
|
switch (op)
|
|
{
|
|
case LT_TYPE:
|
|
TRACE("LT_TYPE %u.\n", *(D3DLIGHTTYPE *)value);
|
|
light->Type = *(D3DLIGHTTYPE *)value;
|
|
break;
|
|
case LT_DIFFUSE:
|
|
case LT_SPECULAR:
|
|
case LT_AMBIENT:
|
|
{
|
|
D3DCOLORVALUE c = *(D3DCOLORVALUE *)value;
|
|
|
|
TRACE("%s (%.8e %.8e %.8e %.8e).\n", light_tbl[op].name, c.r, c.g, c.b, c.a);
|
|
*(D3DCOLORVALUE *)((BYTE *)light + light_tbl[op].offset) = c;
|
|
break;
|
|
}
|
|
case LT_POSITION:
|
|
case LT_DIRECTION:
|
|
{
|
|
D3DVECTOR v = *(D3DVECTOR *)value;
|
|
|
|
TRACE("%s (%.8e %.8e %.8e).\n", light_tbl[op].name, v.x, v.y, v.z);
|
|
*(D3DVECTOR *)((BYTE *)light + light_tbl[op].offset) = v;
|
|
break;
|
|
}
|
|
case LT_RANGE:
|
|
case LT_FALLOFF:
|
|
case LT_ATTENUATION0:
|
|
case LT_ATTENUATION1:
|
|
case LT_ATTENUATION2:
|
|
case LT_THETA:
|
|
case LT_PHI:
|
|
{
|
|
float v = *(float *)value;
|
|
TRACE("%s %.8e.\n", light_tbl[op].name, v);
|
|
*(float *)((BYTE *)light + light_tbl[op].offset) = v;
|
|
break;
|
|
}
|
|
default:
|
|
WARN("Unknown light parameter %u.\n", op);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *material, void *value)
|
|
{
|
|
static const struct
|
|
{
|
|
unsigned int offset;
|
|
const char *name;
|
|
}
|
|
material_tbl[] =
|
|
{
|
|
{FIELD_OFFSET(D3DMATERIAL9, Diffuse), "MT_DIFFUSE"},
|
|
{FIELD_OFFSET(D3DMATERIAL9, Ambient), "MT_AMBIENT"},
|
|
{FIELD_OFFSET(D3DMATERIAL9, Specular), "MT_SPECULAR"},
|
|
{FIELD_OFFSET(D3DMATERIAL9, Emissive), "MT_EMISSIVE"},
|
|
{FIELD_OFFSET(D3DMATERIAL9, Power), "MT_POWER"}
|
|
};
|
|
|
|
switch (op)
|
|
{
|
|
case MT_POWER:
|
|
{
|
|
float v = *(float *)value;
|
|
|
|
TRACE("%s %.8e.\n", material_tbl[op].name, v);
|
|
material->Power = v;
|
|
break;
|
|
}
|
|
case MT_DIFFUSE:
|
|
case MT_AMBIENT:
|
|
case MT_SPECULAR:
|
|
case MT_EMISSIVE:
|
|
{
|
|
D3DCOLORVALUE c = *(D3DCOLORVALUE *)value;
|
|
|
|
TRACE("%s, value (%.8e %.8e %.8e %.8e).\n", material_tbl[op].name, c.r, c.g, c.b, c.a);
|
|
*(D3DCOLORVALUE *)((BYTE *)material + material_tbl[op].offset) = c;
|
|
break;
|
|
}
|
|
default:
|
|
WARN("Unknown material parameter %u.\n", op);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTANT_TYPE op, UINT index,
|
|
struct d3dx_parameter *param, void *value_ptr)
|
|
{
|
|
static const struct
|
|
{
|
|
D3DXPARAMETER_TYPE type;
|
|
UINT elem_size;
|
|
const char *name;
|
|
}
|
|
const_tbl[] =
|
|
{
|
|
{D3DXPT_FLOAT, sizeof(float) * 4, "SCT_VSFLOAT"},
|
|
{D3DXPT_BOOL, sizeof(BOOL), "SCT_VSBOOL"},
|
|
{D3DXPT_INT, sizeof(int) * 4, "SCT_VSINT"},
|
|
{D3DXPT_FLOAT, sizeof(float) * 4, "SCT_PSFLOAT"},
|
|
{D3DXPT_BOOL, sizeof(BOOL), "SCT_PSBOOL"},
|
|
{D3DXPT_INT, sizeof(int) * 4, "SCT_PSINT"},
|
|
};
|
|
unsigned int element_count;
|
|
|
|
if (op < 0 || op > SCT_PSINT)
|
|
{
|
|
FIXME("Unknown op %u.\n", op);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
element_count = param->bytes / const_tbl[op].elem_size;
|
|
TRACE("%s, index %u, element_count %u.\n", const_tbl[op].name, index, element_count);
|
|
if (param->type != const_tbl[op].type)
|
|
{
|
|
FIXME("Unexpected param type %u.\n", param->type);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (param->bytes % const_tbl[op].elem_size != 0)
|
|
{
|
|
FIXME("Unexpected param size %u, rows %u, cols %u.\n", param->bytes, param->rows, param->columns);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
switch (op)
|
|
{
|
|
case SCT_VSFLOAT:
|
|
return IDirect3DDevice9_SetVertexShaderConstantF(device, index, (const float *)value_ptr, element_count);
|
|
case SCT_VSBOOL:
|
|
return IDirect3DDevice9_SetVertexShaderConstantB(device, index, (const BOOL *)value_ptr, element_count);
|
|
case SCT_VSINT:
|
|
return IDirect3DDevice9_SetVertexShaderConstantI(device, index, (const int *)value_ptr, element_count);
|
|
case SCT_PSFLOAT:
|
|
return IDirect3DDevice9_SetPixelShaderConstantF(device, index, (const float *)value_ptr, element_count);
|
|
case SCT_PSBOOL:
|
|
return IDirect3DDevice9_SetPixelShaderConstantB(device, index, (const BOOL *)value_ptr, element_count);
|
|
case SCT_PSINT:
|
|
return IDirect3DDevice9_SetPixelShaderConstantI(device, index, (const int *)value_ptr, element_count);
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
|
|
struct d3dx_state *state, unsigned int parent_index);
|
|
|
|
static HRESULT d3dx_set_shader_constants(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
|
|
struct d3dx_parameter *param, BOOL vs)
|
|
{
|
|
IDirect3DDevice9 *device = effect->device;
|
|
HRESULT hr, ret;
|
|
struct d3dx_parameter **params;
|
|
D3DXCONSTANT_DESC *cdesc;
|
|
unsigned int parameters_count;
|
|
unsigned int i, j;
|
|
|
|
if (!param->param_eval)
|
|
{
|
|
FIXME("param_eval structure is null.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (FAILED(hr = d3dx_param_eval_set_shader_constants(device, param->param_eval)))
|
|
return hr;
|
|
params = param->param_eval->shader_inputs.inputs_param;
|
|
cdesc = param->param_eval->shader_inputs.inputs;
|
|
parameters_count = param->param_eval->shader_inputs.input_count;
|
|
ret = D3D_OK;
|
|
for (i = 0; i < parameters_count; ++i)
|
|
{
|
|
if (params[i] && params[i]->class == D3DXPC_OBJECT && (params[i]->type == D3DXPT_SAMPLER
|
|
|| params[i]->type == D3DXPT_SAMPLER1D || params[i]->type == D3DXPT_SAMPLER2D
|
|
|| params[i]->type == D3DXPT_SAMPLER3D || params[i]->type == D3DXPT_SAMPLERCUBE))
|
|
{
|
|
struct d3dx_sampler *sampler;
|
|
|
|
sampler = (struct d3dx_sampler *)params[i]->data;
|
|
TRACE("sampler %s, register index %u, state count %u.\n", debugstr_a(params[i]->name),
|
|
cdesc[i].RegisterIndex, sampler->state_count);
|
|
for (j = 0; j < sampler->state_count; ++j)
|
|
{
|
|
if (FAILED(hr = d3dx9_apply_state(effect, pass, &sampler->states[j],
|
|
cdesc[i].RegisterIndex + (vs ? D3DVERTEXTEXTURESAMPLER0 : 0))))
|
|
ret = hr;
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
|
|
struct d3dx_state *state, unsigned int parent_index)
|
|
{
|
|
IDirect3DDevice9 *device = effect->device;
|
|
struct d3dx_parameter *param;
|
|
void *param_value;
|
|
HRESULT hr;
|
|
|
|
TRACE("operation %u, index %u, type %u.\n", state->operation, state->index, state->type);
|
|
if (FAILED(hr = d3dx9_get_param_value_ptr(effect, pass, state, ¶m_value, ¶m)))
|
|
/* Native d3dx returns D3D_OK from BeginPass or Commit involving out of bounds array
|
|
* access and does not touch affected state. */
|
|
return D3D_OK;
|
|
|
|
switch (state_table[state->operation].class)
|
|
{
|
|
case SC_RENDERSTATE:
|
|
TRACE("%s, operation %u, value %u.\n", state_table[state->operation].name,
|
|
state_table[state->operation].op, *(DWORD *)param_value);
|
|
return IDirect3DDevice9_SetRenderState(device, state_table[state->operation].op, *(DWORD *)param_value);
|
|
case SC_FVF:
|
|
TRACE("%s, value %#x.\n", state_table[state->operation].name, *(DWORD *)param_value);
|
|
return IDirect3DDevice9_SetFVF(device, *(DWORD *)param_value);
|
|
case SC_TEXTURE:
|
|
{
|
|
UINT unit;
|
|
|
|
unit = parent_index == ~0u ? state->index : parent_index;
|
|
TRACE("%s, unit %u, value %p.\n", state_table[state->operation].name, unit,
|
|
*(IDirect3DBaseTexture9 **)param_value);
|
|
return IDirect3DDevice9_SetTexture(device, unit, *(IDirect3DBaseTexture9 **)param_value);
|
|
}
|
|
case SC_TEXTURESTAGE:
|
|
TRACE("%s, stage %u, value %u.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value);
|
|
return IDirect3DDevice9_SetTextureStageState(device, state->index,
|
|
state_table[state->operation].op, *(DWORD *)param_value);
|
|
case SC_SETSAMPLER:
|
|
{
|
|
struct d3dx_sampler *sampler;
|
|
HRESULT ret, hr;
|
|
unsigned int i;
|
|
|
|
sampler = (struct d3dx_sampler *)param_value;
|
|
TRACE("%s, sampler %u, applying %u states.\n", state_table[state->operation].name, state->index,
|
|
sampler->state_count);
|
|
ret = D3D_OK;
|
|
for (i = 0; i < sampler->state_count; i++)
|
|
{
|
|
if (FAILED(hr = d3dx9_apply_state(effect, pass, &sampler->states[i], state->index)))
|
|
ret = hr;
|
|
}
|
|
return ret;
|
|
}
|
|
case SC_SAMPLERSTATE:
|
|
{
|
|
UINT sampler;
|
|
|
|
sampler = parent_index == ~0u ? state->index : parent_index;
|
|
TRACE("%s, sampler %u, value %u.\n", state_table[state->operation].name, sampler, *(DWORD *)param_value);
|
|
return IDirect3DDevice9_SetSamplerState(device, sampler, state_table[state->operation].op,
|
|
*(DWORD *)param_value);
|
|
}
|
|
case SC_VERTEXSHADER:
|
|
TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value);
|
|
if (FAILED(hr = IDirect3DDevice9_SetVertexShader(device, *(IDirect3DVertexShader9 **)param_value)))
|
|
ERR("Could not set vertex shader, hr %#x.\n", hr);
|
|
else if (*(IDirect3DVertexShader9 **)param_value)
|
|
hr = d3dx_set_shader_constants(effect, pass, param, TRUE);
|
|
return hr;
|
|
case SC_PIXELSHADER:
|
|
TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DPixelShader9 **)param_value);
|
|
if (FAILED(hr = IDirect3DDevice9_SetPixelShader(device, *(IDirect3DPixelShader9 **)param_value)))
|
|
ERR("Could not set pixel shader, hr %#x.\n", hr);
|
|
else if (*(IDirect3DPixelShader9 **)param_value)
|
|
hr = d3dx_set_shader_constants(effect, pass, param, FALSE);
|
|
return hr;
|
|
case SC_TRANSFORM:
|
|
TRACE("%s, state %u.\n", state_table[state->operation].name, state->index);
|
|
return IDirect3DDevice9_SetTransform(device, state_table[state->operation].op + state->index,
|
|
(D3DMATRIX *)param_value);
|
|
case SC_LIGHTENABLE:
|
|
TRACE("%s, index %u, value %u.\n", state_table[state->operation].name, state->index, *(BOOL *)param_value);
|
|
return IDirect3DDevice9_LightEnable(device, state->index, *(BOOL *)param_value);
|
|
case SC_LIGHT:
|
|
{
|
|
D3DLIGHT9 light;
|
|
|
|
TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
|
|
state_table[state->operation].op);
|
|
if (FAILED(hr = IDirect3DDevice9_GetLight(device, state->index, &light)))
|
|
{
|
|
WARN("Could not get light, hr %#x.\n", hr);
|
|
memset(&light, 0, sizeof(light));
|
|
}
|
|
d3dx9_set_light_parameter(state_table[state->operation].op, &light, param_value);
|
|
return IDirect3DDevice9_SetLight(device, state->index, &light);
|
|
}
|
|
case SC_MATERIAL:
|
|
{
|
|
D3DMATERIAL9 material;
|
|
|
|
TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
|
|
state_table[state->operation].op);
|
|
if (FAILED(hr = IDirect3DDevice9_GetMaterial(device, &material)))
|
|
{
|
|
WARN("Could not get material, hr %#x.\n", hr);
|
|
memset(&material, 0, sizeof(material));
|
|
}
|
|
d3dx9_set_material_parameter(state_table[state->operation].op, &material, param_value);
|
|
return IDirect3DDevice9_SetMaterial(device, &material);
|
|
}
|
|
case SC_NPATCHMODE:
|
|
TRACE("%s, nsegments %f.\n", state_table[state->operation].name, *(float *)param_value);
|
|
return IDirect3DDevice9_SetNPatchMode(device, *(float *)param_value);
|
|
case SC_SHADERCONST:
|
|
TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
|
|
state_table[state->operation].op);
|
|
return d3dx_set_shader_const_state(device, state_table[state->operation].op, state->index,
|
|
param, param_value);
|
|
default:
|
|
FIXME("%s not handled.\n", state_table[state->operation].name);
|
|
break;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_apply_pass_states(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass)
|
|
{
|
|
unsigned int i;
|
|
HRESULT ret;
|
|
|
|
TRACE("effect %p, pass %p, state_count %u.\n", effect, pass, pass->state_count);
|
|
|
|
ret = D3D_OK;
|
|
for (i = 0; i < pass->state_count; i++)
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (FAILED(hr = d3dx9_apply_state(effect, pass, &pass->states[i], ~0u)))
|
|
{
|
|
WARN("Error applying state, hr %#x.\n", hr);
|
|
ret = hr;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
|
|
}
|
|
|
|
/*** IUnknown methods ***/
|
|
static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
|
|
{
|
|
TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown) ||
|
|
IsEqualGUID(riid, &IID_ID3DXEffect))
|
|
{
|
|
iface->lpVtbl->AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
ERR("Interface %s not found\n", debugstr_guid(riid));
|
|
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
|
|
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
|
|
|
|
if (!ref)
|
|
{
|
|
free_effect(This);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
/*** ID3DXBaseEffect methods ***/
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
return d3dx9_base_effect_get_desc(&effect->base_effect, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, desc %p.\n", iface, parameter, desc);
|
|
|
|
return d3dx9_base_effect_get_parameter_desc(&effect->base_effect, parameter, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface,
|
|
D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc);
|
|
|
|
return d3dx9_base_effect_get_technique_desc(&effect->base_effect, technique, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc);
|
|
|
|
return d3dx9_base_effect_get_pass_desc(&effect->base_effect, pass, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, shader %p, desc %p.\n", iface, shader, desc);
|
|
|
|
return d3dx9_base_effect_get_function_desc(&effect->base_effect, shader, desc);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
|
|
|
|
return d3dx9_base_effect_get_parameter(&effect->base_effect, parameter, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const char *name)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, name %s.\n", iface, parameter, debugstr_a(name));
|
|
|
|
return d3dx9_base_effect_get_parameter_by_name(&effect->base_effect, parameter, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const char *semantic)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, semantic %s.\n", iface, parameter, debugstr_a(semantic));
|
|
|
|
return d3dx9_base_effect_get_parameter_by_semantic(&effect->base_effect, parameter, semantic);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
|
|
|
|
return d3dx9_base_effect_get_parameter_element(&effect->base_effect, parameter, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, index %u.\n", iface, index);
|
|
|
|
return d3dx9_base_effect_get_technique(&effect->base_effect, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, const char *name)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
return d3dx9_base_effect_get_technique_by_name(&effect->base_effect, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, technique %p, index %u.\n", iface, technique, index);
|
|
|
|
return d3dx9_base_effect_get_pass(&effect->base_effect, technique, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface,
|
|
D3DXHANDLE technique, const char *name)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, technique %p, name %s.\n", iface, technique, debugstr_a(name));
|
|
|
|
return d3dx9_base_effect_get_pass_by_name(&effect->base_effect, technique, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, index %u.\n", iface, index);
|
|
|
|
return d3dx9_base_effect_get_function(&effect->base_effect, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, const char *name)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
return d3dx9_base_effect_get_function_by_name(&effect->base_effect, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, object %p, index %u.\n", iface, object, index);
|
|
|
|
return d3dx9_base_effect_get_annotation(&effect->base_effect, object, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface,
|
|
D3DXHANDLE object, const char *name)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, object %p, name %s.\n", iface, object, debugstr_a(name));
|
|
|
|
return d3dx9_base_effect_get_annotation_by_name(&effect->base_effect, object, name);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const void *data, UINT bytes)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
|
|
|
|
return d3dx9_base_effect_set_value(&effect->base_effect, parameter, data, bytes);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, void *data, UINT bytes)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
|
|
|
|
return d3dx9_base_effect_get_value(&effect->base_effect, parameter, data, bytes);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, b %#x.\n", iface, parameter, b);
|
|
|
|
return d3dx9_base_effect_set_bool(&effect->base_effect, parameter, b);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, b %p.\n", iface, parameter, b);
|
|
|
|
return d3dx9_base_effect_get_bool(&effect->base_effect, parameter, b);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const BOOL *b, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
|
|
|
|
return d3dx9_base_effect_set_bool_array(&effect->base_effect, parameter, b, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, BOOL *b, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
|
|
|
|
return d3dx9_base_effect_get_bool_array(&effect->base_effect, parameter, b, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, n %d.\n", iface, parameter, n);
|
|
|
|
return d3dx9_base_effect_set_int(&effect->base_effect, parameter, n);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, n %p.\n", iface, parameter, n);
|
|
|
|
return d3dx9_base_effect_get_int(&effect->base_effect, parameter, n);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const INT *n, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
|
|
|
|
return d3dx9_base_effect_set_int_array(&effect->base_effect, parameter, n, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, INT *n, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
|
|
|
|
return d3dx9_base_effect_get_int_array(&effect->base_effect, parameter, n, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float f)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, f %.8e.\n", iface, parameter, f);
|
|
|
|
return d3dx9_base_effect_set_float(&effect->base_effect, parameter, f);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float *f)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, f %p.\n", iface, parameter, f);
|
|
|
|
return d3dx9_base_effect_get_float(&effect->base_effect, parameter, f);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const float *f, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
|
|
|
|
return d3dx9_base_effect_set_float_array(&effect->base_effect, parameter, f, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, float *f, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
|
|
|
|
return d3dx9_base_effect_get_float_array(&effect->base_effect, parameter, f, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
|
|
|
|
return d3dx9_base_effect_set_vector(&effect->base_effect, parameter, vector);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, D3DXVECTOR4 *vector)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
|
|
|
|
return d3dx9_base_effect_get_vector(&effect->base_effect, parameter, vector);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
|
|
|
|
return d3dx9_base_effect_set_vector_array(&effect->base_effect, parameter, vector, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
|
|
|
|
return d3dx9_base_effect_get_vector_array(&effect->base_effect, parameter, vector, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
|
|
|
|
return d3dx9_base_effect_set_matrix(&effect->base_effect, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
|
|
|
|
return d3dx9_base_effect_get_matrix(&effect->base_effect, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_set_matrix_array(&effect->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_get_matrix_array(&effect->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_set_matrix_pointer_array(&effect->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_get_matrix_pointer_array(&effect->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
|
|
|
|
return d3dx9_base_effect_set_matrix_transpose(&effect->base_effect, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
|
|
|
|
return d3dx9_base_effect_get_matrix_transpose(&effect->base_effect, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_set_matrix_transpose_array(&effect->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_get_matrix_transpose_array(&effect->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char *string)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, string %s.\n", iface, parameter, debugstr_a(string));
|
|
|
|
return d3dx9_base_effect_set_string(&effect->base_effect, parameter, string);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char **string)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, string %p.\n", iface, parameter, string);
|
|
|
|
return d3dx9_base_effect_get_string(&effect->base_effect, parameter, string);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetTexture(struct ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
|
|
|
|
return d3dx9_base_effect_set_texture(&effect->base_effect, parameter, texture);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetTexture(struct ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
|
|
|
|
return d3dx9_base_effect_get_texture(&effect->base_effect, parameter, texture);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
|
|
|
|
return d3dx9_base_effect_get_pixel_shader(&effect->base_effect, parameter, shader);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
|
|
|
|
return d3dx9_base_effect_get_vertex_shader(&effect->base_effect, parameter, shader);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, parameter %p, start %u, end %u.\n", iface, parameter, start, end);
|
|
|
|
return d3dx9_base_effect_set_array_range(&effect->base_effect, parameter, start, end);
|
|
}
|
|
|
|
/*** ID3DXEffect methods ***/
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, ID3DXEffectPool **pool)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, pool %p\n", This, pool);
|
|
|
|
if (!pool)
|
|
{
|
|
WARN("Invalid argument supplied.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (This->pool)
|
|
{
|
|
This->pool->lpVtbl->AddRef(This->pool);
|
|
}
|
|
|
|
*pool = This->pool;
|
|
|
|
TRACE("Returning pool %p\n", *pool);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
struct d3dx9_base_effect *base = &This->base_effect;
|
|
struct d3dx_technique *tech = get_valid_technique(base, technique);
|
|
|
|
TRACE("iface %p, technique %p\n", This, technique);
|
|
|
|
if (tech)
|
|
{
|
|
This->active_technique = tech;
|
|
TRACE("Technique %p\n", tech);
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Technique not found.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p\n", This);
|
|
|
|
return get_technique_handle(This->active_technique);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, technique);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
|
|
|
|
FIXME("iface %p, parameter %p, technique %p stub.\n", iface, parameter, technique);
|
|
TRACE("param %p (%s).\n", param, param ? debugstr_a(param->name) : "");
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
struct d3dx_technique *technique = effect->active_technique;
|
|
|
|
TRACE("iface %p, passes %p, flags %#x.\n", iface, passes, flags);
|
|
|
|
if (passes && technique)
|
|
{
|
|
if (flags & ~(D3DXFX_DONOTSAVESTATE | D3DXFX_DONOTSAVESAMPLERSTATE | D3DXFX_DONOTSAVESHADERSTATE))
|
|
WARN("Invalid flags (%#x) specified.\n", flags);
|
|
|
|
if (effect->manager || flags & D3DXFX_DONOTSAVESTATE)
|
|
{
|
|
TRACE("State capturing disabled.\n");
|
|
}
|
|
else
|
|
{
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
|
|
if (!technique->saved_state)
|
|
{
|
|
if (FAILED(hr = IDirect3DDevice9_BeginStateBlock(effect->device)))
|
|
ERR("BeginStateBlock failed, hr %#x.\n", hr);
|
|
for (i = 0; i < technique->pass_count; i++)
|
|
d3dx9_apply_pass_states(effect, &technique->passes[i]);
|
|
if (FAILED(hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state)))
|
|
ERR("EndStateBlock failed, hr %#x.\n", hr);
|
|
}
|
|
if (FAILED(hr = IDirect3DStateBlock9_Capture(technique->saved_state)))
|
|
ERR("StateBlock Capture failed, hr %#x.\n", hr);
|
|
}
|
|
|
|
*passes = technique->pass_count;
|
|
effect->started = TRUE;
|
|
effect->flags = flags;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Invalid argument supplied.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
struct d3dx_technique *technique = effect->active_technique;
|
|
|
|
TRACE("iface %p, pass %u\n", effect, pass);
|
|
|
|
if (technique && pass < technique->pass_count && !effect->active_pass)
|
|
{
|
|
effect->active_pass = &technique->passes[pass];
|
|
return d3dx9_apply_pass_states(effect, effect->active_pass);
|
|
}
|
|
|
|
WARN("Invalid argument supplied.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect *iface)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
if (!effect->active_pass)
|
|
{
|
|
WARN("Called without an active pass.\n");
|
|
return D3D_OK;
|
|
}
|
|
/* TODO: apply only changed states */
|
|
return d3dx9_apply_pass_states(effect, effect->active_pass);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p\n", This);
|
|
|
|
if (This->active_pass)
|
|
{
|
|
This->active_pass = NULL;
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("Invalid call.\n");
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
|
|
{
|
|
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
|
|
struct d3dx_technique *technique = effect->active_technique;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
if (!effect->started)
|
|
return D3D_OK;
|
|
|
|
if (effect->manager || effect->flags & D3DXFX_DONOTSAVESTATE)
|
|
{
|
|
TRACE("State restoring disabled.\n");
|
|
}
|
|
else
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (technique && technique->saved_state)
|
|
{
|
|
if (FAILED(hr = IDirect3DStateBlock9_Apply(technique->saved_state)))
|
|
ERR("State block apply failed, hr %#x.\n", hr);
|
|
}
|
|
else
|
|
ERR("No saved state.\n");
|
|
}
|
|
|
|
effect->started = FALSE;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, struct IDirect3DDevice9 **device)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, device %p\n", This, device);
|
|
|
|
if (!device)
|
|
{
|
|
WARN("Invalid argument supplied.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
IDirect3DDevice9_AddRef(This->device);
|
|
|
|
*device = This->device;
|
|
|
|
TRACE("Returning device %p\n", *device);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager *manager)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, manager %p\n", This, manager);
|
|
|
|
if (manager) IUnknown_AddRef(manager);
|
|
if (This->manager) IUnknown_Release(This->manager);
|
|
|
|
This->manager = manager;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager **manager)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, manager %p\n", This, manager);
|
|
|
|
if (!manager)
|
|
{
|
|
WARN("Invalid argument supplied.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (This->manager) IUnknown_AddRef(This->manager);
|
|
*manager = This->manager;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, parameter_block);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, parameter_block);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface,
|
|
struct IDirect3DDevice9 *device, struct ID3DXEffect **effect)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect *iface,
|
|
D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes)
|
|
{
|
|
FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
|
|
iface, parameter, data, byte_offset, bytes);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
ID3DXEffectImpl_QueryInterface,
|
|
ID3DXEffectImpl_AddRef,
|
|
ID3DXEffectImpl_Release,
|
|
/*** ID3DXBaseEffect methods ***/
|
|
ID3DXEffectImpl_GetDesc,
|
|
ID3DXEffectImpl_GetParameterDesc,
|
|
ID3DXEffectImpl_GetTechniqueDesc,
|
|
ID3DXEffectImpl_GetPassDesc,
|
|
ID3DXEffectImpl_GetFunctionDesc,
|
|
ID3DXEffectImpl_GetParameter,
|
|
ID3DXEffectImpl_GetParameterByName,
|
|
ID3DXEffectImpl_GetParameterBySemantic,
|
|
ID3DXEffectImpl_GetParameterElement,
|
|
ID3DXEffectImpl_GetTechnique,
|
|
ID3DXEffectImpl_GetTechniqueByName,
|
|
ID3DXEffectImpl_GetPass,
|
|
ID3DXEffectImpl_GetPassByName,
|
|
ID3DXEffectImpl_GetFunction,
|
|
ID3DXEffectImpl_GetFunctionByName,
|
|
ID3DXEffectImpl_GetAnnotation,
|
|
ID3DXEffectImpl_GetAnnotationByName,
|
|
ID3DXEffectImpl_SetValue,
|
|
ID3DXEffectImpl_GetValue,
|
|
ID3DXEffectImpl_SetBool,
|
|
ID3DXEffectImpl_GetBool,
|
|
ID3DXEffectImpl_SetBoolArray,
|
|
ID3DXEffectImpl_GetBoolArray,
|
|
ID3DXEffectImpl_SetInt,
|
|
ID3DXEffectImpl_GetInt,
|
|
ID3DXEffectImpl_SetIntArray,
|
|
ID3DXEffectImpl_GetIntArray,
|
|
ID3DXEffectImpl_SetFloat,
|
|
ID3DXEffectImpl_GetFloat,
|
|
ID3DXEffectImpl_SetFloatArray,
|
|
ID3DXEffectImpl_GetFloatArray,
|
|
ID3DXEffectImpl_SetVector,
|
|
ID3DXEffectImpl_GetVector,
|
|
ID3DXEffectImpl_SetVectorArray,
|
|
ID3DXEffectImpl_GetVectorArray,
|
|
ID3DXEffectImpl_SetMatrix,
|
|
ID3DXEffectImpl_GetMatrix,
|
|
ID3DXEffectImpl_SetMatrixArray,
|
|
ID3DXEffectImpl_GetMatrixArray,
|
|
ID3DXEffectImpl_SetMatrixPointerArray,
|
|
ID3DXEffectImpl_GetMatrixPointerArray,
|
|
ID3DXEffectImpl_SetMatrixTranspose,
|
|
ID3DXEffectImpl_GetMatrixTranspose,
|
|
ID3DXEffectImpl_SetMatrixTransposeArray,
|
|
ID3DXEffectImpl_GetMatrixTransposeArray,
|
|
ID3DXEffectImpl_SetMatrixTransposePointerArray,
|
|
ID3DXEffectImpl_GetMatrixTransposePointerArray,
|
|
ID3DXEffectImpl_SetString,
|
|
ID3DXEffectImpl_GetString,
|
|
ID3DXEffectImpl_SetTexture,
|
|
ID3DXEffectImpl_GetTexture,
|
|
ID3DXEffectImpl_GetPixelShader,
|
|
ID3DXEffectImpl_GetVertexShader,
|
|
ID3DXEffectImpl_SetArrayRange,
|
|
/*** ID3DXEffect methods ***/
|
|
ID3DXEffectImpl_GetPool,
|
|
ID3DXEffectImpl_SetTechnique,
|
|
ID3DXEffectImpl_GetCurrentTechnique,
|
|
ID3DXEffectImpl_ValidateTechnique,
|
|
ID3DXEffectImpl_FindNextValidTechnique,
|
|
ID3DXEffectImpl_IsParameterUsed,
|
|
ID3DXEffectImpl_Begin,
|
|
ID3DXEffectImpl_BeginPass,
|
|
ID3DXEffectImpl_CommitChanges,
|
|
ID3DXEffectImpl_EndPass,
|
|
ID3DXEffectImpl_End,
|
|
ID3DXEffectImpl_GetDevice,
|
|
ID3DXEffectImpl_OnLostDevice,
|
|
ID3DXEffectImpl_OnResetDevice,
|
|
ID3DXEffectImpl_SetStateManager,
|
|
ID3DXEffectImpl_GetStateManager,
|
|
ID3DXEffectImpl_BeginParameterBlock,
|
|
ID3DXEffectImpl_EndParameterBlock,
|
|
ID3DXEffectImpl_ApplyParameterBlock,
|
|
ID3DXEffectImpl_DeleteParameterBlock,
|
|
ID3DXEffectImpl_CloneEffect,
|
|
ID3DXEffectImpl_SetRawValue
|
|
};
|
|
|
|
static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
|
|
}
|
|
|
|
/*** IUnknown methods ***/
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown) ||
|
|
IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
|
|
{
|
|
iface->lpVtbl->AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
ERR("Interface %s not found\n", debugstr_guid(riid));
|
|
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p: AddRef from %u\n", iface, This->ref);
|
|
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("iface %p: Release from %u\n", iface, ref + 1);
|
|
|
|
if (!ref)
|
|
{
|
|
free_effect_compiler(This);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
/*** ID3DXBaseEffect methods ***/
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
return d3dx9_base_effect_get_desc(&compiler->base_effect, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, desc %p.\n", iface, parameter, desc);
|
|
|
|
return d3dx9_base_effect_get_parameter_desc(&compiler->base_effect, parameter, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc);
|
|
|
|
return d3dx9_base_effect_get_technique_desc(&compiler->base_effect, technique, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE pass, D3DXPASS_DESC *desc)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc);
|
|
|
|
return d3dx9_base_effect_get_pass_desc(&compiler->base_effect, pass, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, shader %p, desc %p.\n", iface, shader, desc);
|
|
|
|
return d3dx9_base_effect_get_function_desc(&compiler->base_effect, shader, desc);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
|
|
|
|
return d3dx9_base_effect_get_parameter(&compiler->base_effect, parameter, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const char *name)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, name %s.\n", iface, parameter, debugstr_a(name));
|
|
|
|
return d3dx9_base_effect_get_parameter_by_name(&compiler->base_effect, parameter, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const char *semantic)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, semantic %s.\n", iface, parameter, debugstr_a(semantic));
|
|
|
|
return d3dx9_base_effect_get_parameter_by_semantic(&compiler->base_effect, parameter, semantic);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
|
|
|
|
return d3dx9_base_effect_get_parameter_element(&compiler->base_effect, parameter, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, index %u.\n", iface, index);
|
|
|
|
return d3dx9_base_effect_get_technique(&compiler->base_effect, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, const char *name)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
return d3dx9_base_effect_get_technique_by_name(&compiler->base_effect, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, technique %p, index %u.\n", iface, technique, index);
|
|
|
|
return d3dx9_base_effect_get_pass(&compiler->base_effect, technique, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE technique, const char *name)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, technique %p, name %s.\n", iface, technique, debugstr_a(name));
|
|
|
|
return d3dx9_base_effect_get_pass_by_name(&compiler->base_effect, technique, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, index %u.\n", iface, index);
|
|
|
|
return d3dx9_base_effect_get_function(&compiler->base_effect, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, const char *name)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
return d3dx9_base_effect_get_function_by_name(&compiler->base_effect, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE object, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, object %p, index %u.\n", iface, object, index);
|
|
|
|
return d3dx9_base_effect_get_annotation(&compiler->base_effect, object, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE object, const char *name)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, object %p, name %s.\n", iface, object, debugstr_a(name));
|
|
|
|
return d3dx9_base_effect_get_annotation_by_name(&compiler->base_effect, object, name);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const void *data, UINT bytes)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
|
|
|
|
return d3dx9_base_effect_set_value(&compiler->base_effect, parameter, data, bytes);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, void *data, UINT bytes)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
|
|
|
|
return d3dx9_base_effect_get_value(&compiler->base_effect, parameter, data, bytes);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, b %#x.\n", iface, parameter, b);
|
|
|
|
return d3dx9_base_effect_set_bool(&compiler->base_effect, parameter, b);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, b %p.\n", iface, parameter, b);
|
|
|
|
return d3dx9_base_effect_get_bool(&compiler->base_effect, parameter, b);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const BOOL *b, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
|
|
|
|
return d3dx9_base_effect_set_bool_array(&compiler->base_effect, parameter, b, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, BOOL *b, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
|
|
|
|
return d3dx9_base_effect_get_bool_array(&compiler->base_effect, parameter, b, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, n %d.\n", iface, parameter, n);
|
|
|
|
return d3dx9_base_effect_set_int(&compiler->base_effect, parameter, n);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, n %p.\n", iface, parameter, n);
|
|
|
|
return d3dx9_base_effect_get_int(&compiler->base_effect, parameter, n);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const INT *n, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
|
|
|
|
return d3dx9_base_effect_set_int_array(&compiler->base_effect, parameter, n, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, INT *n, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
|
|
|
|
return d3dx9_base_effect_get_int_array(&compiler->base_effect, parameter, n, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float f)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, f %.8e.\n", iface, parameter, f);
|
|
|
|
return d3dx9_base_effect_set_float(&compiler->base_effect, parameter, f);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float *f)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, f %p.\n", iface, parameter, f);
|
|
|
|
return d3dx9_base_effect_get_float(&compiler->base_effect, parameter, f);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const float *f, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
|
|
|
|
return d3dx9_base_effect_set_float_array(&compiler->base_effect, parameter, f, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, float *f, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
|
|
|
|
return d3dx9_base_effect_get_float_array(&compiler->base_effect, parameter, f, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
|
|
|
|
return d3dx9_base_effect_set_vector(&compiler->base_effect, parameter, vector);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, D3DXVECTOR4 *vector)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
|
|
|
|
return d3dx9_base_effect_get_vector(&compiler->base_effect, parameter, vector);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
|
|
|
|
return d3dx9_base_effect_set_vector_array(&compiler->base_effect, parameter, vector, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
|
|
|
|
return d3dx9_base_effect_get_vector_array(&compiler->base_effect, parameter, vector, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
|
|
|
|
return d3dx9_base_effect_set_matrix(&compiler->base_effect, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
|
|
|
|
return d3dx9_base_effect_get_matrix(&compiler->base_effect, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_set_matrix_array(&compiler->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_get_matrix_array(&compiler->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_set_matrix_pointer_array(&compiler->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_get_matrix_pointer_array(&compiler->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
|
|
|
|
return d3dx9_base_effect_set_matrix_transpose(&compiler->base_effect, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
|
|
|
|
return d3dx9_base_effect_get_matrix_transpose(&compiler->base_effect, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_set_matrix_transpose_array(&compiler->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_get_matrix_transpose_array(&compiler->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
|
|
|
|
return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler->base_effect, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const char *string)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, string %s.\n", iface, parameter, debugstr_a(string));
|
|
|
|
return d3dx9_base_effect_set_string(&compiler->base_effect, parameter, string);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, const char **string)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, string %p.\n", iface, parameter, string);
|
|
|
|
return d3dx9_base_effect_get_string(&compiler->base_effect, parameter, string);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
|
|
|
|
return d3dx9_base_effect_set_texture(&compiler->base_effect, parameter, texture);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
|
|
|
|
return d3dx9_base_effect_get_texture(&compiler->base_effect, parameter, texture);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
|
|
|
|
return d3dx9_base_effect_get_pixel_shader(&compiler->base_effect, parameter, shader);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
|
|
|
|
return d3dx9_base_effect_get_vertex_shader(&compiler->base_effect, parameter, shader);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface,
|
|
D3DXHANDLE parameter, UINT start, UINT end)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, parameter %p, start %u, end %u.\n", iface, parameter, start, end);
|
|
|
|
return d3dx9_base_effect_set_array_range(&compiler->base_effect, parameter, start, end);
|
|
}
|
|
|
|
/*** ID3DXEffectCompiler methods ***/
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
|
|
ID3DXBuffer **effect, ID3DXBuffer **error_msgs)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
|
|
const char *target, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_msgs,
|
|
ID3DXConstantTable **constant_table)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
|
|
This, function, target, flags, shader, error_msgs, constant_table);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
ID3DXEffectCompilerImpl_QueryInterface,
|
|
ID3DXEffectCompilerImpl_AddRef,
|
|
ID3DXEffectCompilerImpl_Release,
|
|
/*** ID3DXBaseEffect methods ***/
|
|
ID3DXEffectCompilerImpl_GetDesc,
|
|
ID3DXEffectCompilerImpl_GetParameterDesc,
|
|
ID3DXEffectCompilerImpl_GetTechniqueDesc,
|
|
ID3DXEffectCompilerImpl_GetPassDesc,
|
|
ID3DXEffectCompilerImpl_GetFunctionDesc,
|
|
ID3DXEffectCompilerImpl_GetParameter,
|
|
ID3DXEffectCompilerImpl_GetParameterByName,
|
|
ID3DXEffectCompilerImpl_GetParameterBySemantic,
|
|
ID3DXEffectCompilerImpl_GetParameterElement,
|
|
ID3DXEffectCompilerImpl_GetTechnique,
|
|
ID3DXEffectCompilerImpl_GetTechniqueByName,
|
|
ID3DXEffectCompilerImpl_GetPass,
|
|
ID3DXEffectCompilerImpl_GetPassByName,
|
|
ID3DXEffectCompilerImpl_GetFunction,
|
|
ID3DXEffectCompilerImpl_GetFunctionByName,
|
|
ID3DXEffectCompilerImpl_GetAnnotation,
|
|
ID3DXEffectCompilerImpl_GetAnnotationByName,
|
|
ID3DXEffectCompilerImpl_SetValue,
|
|
ID3DXEffectCompilerImpl_GetValue,
|
|
ID3DXEffectCompilerImpl_SetBool,
|
|
ID3DXEffectCompilerImpl_GetBool,
|
|
ID3DXEffectCompilerImpl_SetBoolArray,
|
|
ID3DXEffectCompilerImpl_GetBoolArray,
|
|
ID3DXEffectCompilerImpl_SetInt,
|
|
ID3DXEffectCompilerImpl_GetInt,
|
|
ID3DXEffectCompilerImpl_SetIntArray,
|
|
ID3DXEffectCompilerImpl_GetIntArray,
|
|
ID3DXEffectCompilerImpl_SetFloat,
|
|
ID3DXEffectCompilerImpl_GetFloat,
|
|
ID3DXEffectCompilerImpl_SetFloatArray,
|
|
ID3DXEffectCompilerImpl_GetFloatArray,
|
|
ID3DXEffectCompilerImpl_SetVector,
|
|
ID3DXEffectCompilerImpl_GetVector,
|
|
ID3DXEffectCompilerImpl_SetVectorArray,
|
|
ID3DXEffectCompilerImpl_GetVectorArray,
|
|
ID3DXEffectCompilerImpl_SetMatrix,
|
|
ID3DXEffectCompilerImpl_GetMatrix,
|
|
ID3DXEffectCompilerImpl_SetMatrixArray,
|
|
ID3DXEffectCompilerImpl_GetMatrixArray,
|
|
ID3DXEffectCompilerImpl_SetMatrixPointerArray,
|
|
ID3DXEffectCompilerImpl_GetMatrixPointerArray,
|
|
ID3DXEffectCompilerImpl_SetMatrixTranspose,
|
|
ID3DXEffectCompilerImpl_GetMatrixTranspose,
|
|
ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
|
|
ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
|
|
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
|
|
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
|
|
ID3DXEffectCompilerImpl_SetString,
|
|
ID3DXEffectCompilerImpl_GetString,
|
|
ID3DXEffectCompilerImpl_SetTexture,
|
|
ID3DXEffectCompilerImpl_GetTexture,
|
|
ID3DXEffectCompilerImpl_GetPixelShader,
|
|
ID3DXEffectCompilerImpl_GetVertexShader,
|
|
ID3DXEffectCompilerImpl_SetArrayRange,
|
|
/*** ID3DXEffectCompiler methods ***/
|
|
ID3DXEffectCompilerImpl_SetLiteral,
|
|
ID3DXEffectCompilerImpl_GetLiteral,
|
|
ID3DXEffectCompilerImpl_CompileEffect,
|
|
ID3DXEffectCompilerImpl_CompileShader,
|
|
};
|
|
|
|
static HRESULT d3dx9_parse_sampler(struct d3dx9_base_effect *base, struct d3dx_sampler *sampler,
|
|
const char *data, const char **ptr, struct d3dx_object *objects)
|
|
{
|
|
HRESULT hr;
|
|
UINT i;
|
|
|
|
read_dword(ptr, &sampler->state_count);
|
|
TRACE("Count: %u\n", sampler->state_count);
|
|
|
|
sampler->states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler->states) * sampler->state_count);
|
|
if (!sampler->states)
|
|
{
|
|
ERR("Out of memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < sampler->state_count; ++i)
|
|
{
|
|
hr = d3dx9_parse_state(base, &sampler->states[i], data, ptr, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse state %u\n", i);
|
|
goto err_out;
|
|
}
|
|
}
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
for (i = 0; i < sampler->state_count; ++i)
|
|
{
|
|
free_state(&sampler->states[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, sampler->states);
|
|
sampler->states = NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_value(struct d3dx9_base_effect *base, struct d3dx_parameter *param,
|
|
void *value, const char *data, const char **ptr, struct d3dx_object *objects)
|
|
{
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
UINT old_size = 0;
|
|
|
|
if (param->element_count)
|
|
{
|
|
param->data = value;
|
|
|
|
for (i = 0; i < param->element_count; ++i)
|
|
{
|
|
struct d3dx_parameter *member = ¶m->members[i];
|
|
|
|
hr = d3dx9_parse_value(base, member, value ? (char *)value + old_size : NULL, data, ptr, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse value %u\n", i);
|
|
return hr;
|
|
}
|
|
|
|
old_size += member->bytes;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
switch(param->class)
|
|
{
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_MATRIX_ROWS:
|
|
case D3DXPC_MATRIX_COLUMNS:
|
|
param->data = value;
|
|
break;
|
|
|
|
case D3DXPC_STRUCT:
|
|
param->data = value;
|
|
|
|
for (i = 0; i < param->member_count; ++i)
|
|
{
|
|
struct d3dx_parameter *member = ¶m->members[i];
|
|
|
|
hr = d3dx9_parse_value(base, member, (char *)value + old_size, data, ptr, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse value %u\n", i);
|
|
return hr;
|
|
}
|
|
|
|
old_size += member->bytes;
|
|
}
|
|
break;
|
|
|
|
case D3DXPC_OBJECT:
|
|
switch (param->type)
|
|
{
|
|
case D3DXPT_STRING:
|
|
case D3DXPT_TEXTURE:
|
|
case D3DXPT_TEXTURE1D:
|
|
case D3DXPT_TEXTURE2D:
|
|
case D3DXPT_TEXTURE3D:
|
|
case D3DXPT_TEXTURECUBE:
|
|
case D3DXPT_PIXELSHADER:
|
|
case D3DXPT_VERTEXSHADER:
|
|
read_dword(ptr, ¶m->object_id);
|
|
TRACE("Id: %u\n", param->object_id);
|
|
objects[param->object_id].param = param;
|
|
param->data = value;
|
|
break;
|
|
|
|
case D3DXPT_SAMPLER:
|
|
case D3DXPT_SAMPLER1D:
|
|
case D3DXPT_SAMPLER2D:
|
|
case D3DXPT_SAMPLER3D:
|
|
case D3DXPT_SAMPLERCUBE:
|
|
{
|
|
struct d3dx_sampler *sampler;
|
|
|
|
sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
|
|
if (!sampler)
|
|
return E_OUTOFMEMORY;
|
|
|
|
hr = d3dx9_parse_sampler(base, sampler, data, ptr, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, sampler);
|
|
WARN("Failed to parse sampler\n");
|
|
return hr;
|
|
}
|
|
|
|
param->data = sampler;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_init_value(struct d3dx9_base_effect *base, struct d3dx_parameter *param,
|
|
const char *data, const char *ptr, struct d3dx_object *objects)
|
|
{
|
|
UINT size = param->bytes;
|
|
HRESULT hr;
|
|
void *value = NULL;
|
|
|
|
TRACE("param size: %u\n", size);
|
|
|
|
if (size)
|
|
{
|
|
value = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
|
|
if (!value)
|
|
{
|
|
ERR("Failed to allocate data memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
switch(param->class)
|
|
{
|
|
case D3DXPC_OBJECT:
|
|
break;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_MATRIX_ROWS:
|
|
case D3DXPC_MATRIX_COLUMNS:
|
|
case D3DXPC_STRUCT:
|
|
TRACE("Data: %s.\n", debugstr_an(ptr, size));
|
|
memcpy(value, ptr, size);
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
|
|
hr = d3dx9_parse_value(base, param, value, data, &ptr, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse value\n");
|
|
HeapFree(GetProcessHeap(), 0, value);
|
|
return hr;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_name(char **name, const char *ptr)
|
|
{
|
|
DWORD size;
|
|
|
|
read_dword(&ptr, &size);
|
|
TRACE("Name size: %#x\n", size);
|
|
|
|
if (!size)
|
|
{
|
|
return D3D_OK;
|
|
}
|
|
|
|
*name = HeapAlloc(GetProcessHeap(), 0, size);
|
|
if (!*name)
|
|
{
|
|
ERR("Failed to allocate name memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
TRACE("Name: %s.\n", debugstr_an(ptr, size));
|
|
memcpy(*name, ptr, size);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_copy_data(struct d3dx9_base_effect *base, unsigned int object_id, const char **ptr)
|
|
{
|
|
struct d3dx_object *object = &base->objects[object_id];
|
|
|
|
if (object->size || object->data)
|
|
{
|
|
if (object_id)
|
|
FIXME("Overwriting object id %u!\n", object_id);
|
|
else
|
|
TRACE("Overwriting object id 0.\n");
|
|
|
|
HeapFree(GetProcessHeap(), 0, object->data);
|
|
object->data = NULL;
|
|
}
|
|
|
|
read_dword(ptr, &object->size);
|
|
TRACE("Data size: %#x.\n", object->size);
|
|
|
|
if (!object->size)
|
|
return D3D_OK;
|
|
|
|
object->data = HeapAlloc(GetProcessHeap(), 0, object->size);
|
|
if (!object->data)
|
|
{
|
|
ERR("Failed to allocate object memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
TRACE("Data: %s.\n", debugstr_an(*ptr, object->size));
|
|
memcpy(object->data, *ptr, object->size);
|
|
|
|
*ptr += ((object->size + 3) & ~3);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static void add_param_to_table(struct d3dx9_base_effect *base, struct d3dx_parameter *param)
|
|
{
|
|
struct param_table *table = &base->param_table;
|
|
|
|
if (table->count >= table->size)
|
|
{
|
|
unsigned int new_size;
|
|
struct d3dx_parameter **new_alloc;
|
|
|
|
if (!table->size)
|
|
{
|
|
new_size = INITIAL_PARAM_TABLE_SIZE;
|
|
new_alloc = HeapAlloc(GetProcessHeap(), 0, sizeof(*table->table) * new_size);
|
|
if (!new_alloc)
|
|
{
|
|
ERR("Out of memory.\n");
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
new_size = table->size * 2;
|
|
new_alloc = HeapReAlloc(GetProcessHeap(), 0, table->table, sizeof(*table->table) * new_size);
|
|
if (!new_alloc)
|
|
{
|
|
ERR("Out of memory.\n");
|
|
return;
|
|
}
|
|
}
|
|
table->table = new_alloc;
|
|
table->size = new_size;
|
|
}
|
|
|
|
table->table[table->count++] = param;
|
|
}
|
|
|
|
static void sync_param_handles(struct d3dx9_base_effect *base)
|
|
{
|
|
struct param_table *table = &base->param_table;
|
|
struct d3dx_parameter **new_alloc;
|
|
unsigned int i;
|
|
|
|
if (table->count)
|
|
{
|
|
new_alloc = HeapReAlloc(GetProcessHeap(), 0, table->table, sizeof(*table->table) * table->count);
|
|
if (new_alloc)
|
|
table->table = new_alloc;
|
|
else
|
|
ERR("Out of memory.\n");
|
|
}
|
|
|
|
for (i = 0; i < table->count; ++i)
|
|
table->table[i]->handle = (D3DXHANDLE)&table->table[i];
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect_typedef(struct d3dx9_base_effect *base, struct d3dx_parameter *param,
|
|
const char *data, const char **ptr, struct d3dx_parameter *parent, UINT flags)
|
|
{
|
|
DWORD offset;
|
|
HRESULT hr;
|
|
UINT i;
|
|
|
|
param->flags = flags;
|
|
|
|
if (!parent)
|
|
{
|
|
read_dword(ptr, (DWORD *)¶m->type);
|
|
TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
|
|
|
|
read_dword(ptr, (DWORD *)¶m->class);
|
|
TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Type name offset: %#x\n", offset);
|
|
hr = d3dx9_parse_name(¶m->name, data + offset);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse name\n");
|
|
goto err_out;
|
|
}
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Type semantic offset: %#x\n", offset);
|
|
hr = d3dx9_parse_name(¶m->semantic, data + offset);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse semantic\n");
|
|
goto err_out;
|
|
}
|
|
|
|
read_dword(ptr, ¶m->element_count);
|
|
TRACE("Elements: %u\n", param->element_count);
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_VECTOR:
|
|
read_dword(ptr, ¶m->columns);
|
|
TRACE("Columns: %u\n", param->columns);
|
|
|
|
read_dword(ptr, ¶m->rows);
|
|
TRACE("Rows: %u\n", param->rows);
|
|
|
|
/* sizeof(DWORD) * rows * columns */
|
|
param->bytes = 4 * param->rows * param->columns;
|
|
break;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_MATRIX_ROWS:
|
|
case D3DXPC_MATRIX_COLUMNS:
|
|
read_dword(ptr, ¶m->rows);
|
|
TRACE("Rows: %u\n", param->rows);
|
|
|
|
read_dword(ptr, ¶m->columns);
|
|
TRACE("Columns: %u\n", param->columns);
|
|
|
|
/* sizeof(DWORD) * rows * columns */
|
|
param->bytes = 4 * param->rows * param->columns;
|
|
break;
|
|
|
|
case D3DXPC_STRUCT:
|
|
read_dword(ptr, ¶m->member_count);
|
|
TRACE("Members: %u\n", param->member_count);
|
|
break;
|
|
|
|
case D3DXPC_OBJECT:
|
|
switch (param->type)
|
|
{
|
|
case D3DXPT_STRING:
|
|
case D3DXPT_PIXELSHADER:
|
|
case D3DXPT_VERTEXSHADER:
|
|
case D3DXPT_TEXTURE:
|
|
case D3DXPT_TEXTURE1D:
|
|
case D3DXPT_TEXTURE2D:
|
|
case D3DXPT_TEXTURE3D:
|
|
case D3DXPT_TEXTURECUBE:
|
|
param->bytes = sizeof(void *);
|
|
break;
|
|
|
|
case D3DXPT_SAMPLER:
|
|
case D3DXPT_SAMPLER1D:
|
|
case D3DXPT_SAMPLER2D:
|
|
case D3DXPT_SAMPLER3D:
|
|
case D3DXPT_SAMPLERCUBE:
|
|
param->bytes = 0;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* elements */
|
|
param->type = parent->type;
|
|
param->class = parent->class;
|
|
param->name = parent->name;
|
|
param->semantic = parent->semantic;
|
|
param->element_count = 0;
|
|
param->annotation_count = 0;
|
|
param->member_count = parent->member_count;
|
|
param->bytes = parent->bytes;
|
|
param->rows = parent->rows;
|
|
param->columns = parent->columns;
|
|
}
|
|
|
|
if (param->element_count)
|
|
{
|
|
unsigned int param_bytes = 0;
|
|
const char *save_ptr = *ptr;
|
|
|
|
param->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->members) * param->element_count);
|
|
if (!param->members)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < param->element_count; ++i)
|
|
{
|
|
*ptr = save_ptr;
|
|
|
|
add_param_to_table(base, ¶m->members[i]);
|
|
hr = d3dx9_parse_effect_typedef(base, ¶m->members[i], data, ptr, param, flags);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse member %u\n", i);
|
|
goto err_out;
|
|
}
|
|
|
|
param_bytes += param->members[i].bytes;
|
|
}
|
|
|
|
param->bytes = param_bytes;
|
|
}
|
|
else if (param->member_count)
|
|
{
|
|
param->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->members) * param->member_count);
|
|
if (!param->members)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < param->member_count; ++i)
|
|
{
|
|
add_param_to_table(base, ¶m->members[i]);
|
|
hr = d3dx9_parse_effect_typedef(base, ¶m->members[i], data, ptr, NULL, flags);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse member %u\n", i);
|
|
goto err_out;
|
|
}
|
|
|
|
param->bytes += param->members[i].bytes;
|
|
}
|
|
}
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
if (param->members)
|
|
{
|
|
unsigned int count = param->element_count ? param->element_count : param->member_count;
|
|
|
|
for (i = 0; i < count; ++i)
|
|
free_parameter(¶m->members[i], param->element_count != 0, TRUE);
|
|
HeapFree(GetProcessHeap(), 0, param->members);
|
|
param->members = NULL;
|
|
}
|
|
|
|
if (!parent)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, param->name);
|
|
HeapFree(GetProcessHeap(), 0, param->semantic);
|
|
}
|
|
param->name = NULL;
|
|
param->semantic = NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect_annotation(struct d3dx9_base_effect *base, struct d3dx_parameter *anno,
|
|
const char *data, const char **ptr, struct d3dx_object *objects)
|
|
{
|
|
DWORD offset;
|
|
const char *ptr2;
|
|
HRESULT hr;
|
|
|
|
anno->flags = D3DX_PARAMETER_ANNOTATION;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Typedef offset: %#x\n", offset);
|
|
ptr2 = data + offset;
|
|
hr = d3dx9_parse_effect_typedef(base, anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse type definition\n");
|
|
return hr;
|
|
}
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Value offset: %#x\n", offset);
|
|
hr = d3dx9_parse_init_value(base, anno, data, data + offset, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse value\n");
|
|
return hr;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_state(struct d3dx9_base_effect *base, struct d3dx_state *state,
|
|
const char *data, const char **ptr, struct d3dx_object *objects)
|
|
{
|
|
DWORD offset;
|
|
const char *ptr2;
|
|
HRESULT hr;
|
|
|
|
state->type = ST_CONSTANT;
|
|
|
|
read_dword(ptr, &state->operation);
|
|
TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
|
|
|
|
read_dword(ptr, &state->index);
|
|
TRACE("Index: %#x\n", state->index);
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Typedef offset: %#x\n", offset);
|
|
ptr2 = data + offset;
|
|
hr = d3dx9_parse_effect_typedef(base, &state->parameter, data, &ptr2, NULL, 0);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse type definition\n");
|
|
goto err_out;
|
|
}
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Value offset: %#x\n", offset);
|
|
hr = d3dx9_parse_init_value(base, &state->parameter, data, data + offset, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse value\n");
|
|
goto err_out;
|
|
}
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
free_parameter(&state->parameter, FALSE, FALSE);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect_parameter(struct d3dx9_base_effect *base, struct d3dx_parameter *param,
|
|
const char *data, const char **ptr, struct d3dx_object *objects)
|
|
{
|
|
DWORD offset;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
const char *ptr2;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Typedef offset: %#x\n", offset);
|
|
ptr2 = data + offset;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Value offset: %#x\n", offset);
|
|
|
|
read_dword(ptr, ¶m->flags);
|
|
TRACE("Flags: %#x\n", param->flags);
|
|
|
|
read_dword(ptr, ¶m->annotation_count);
|
|
TRACE("Annotation count: %u\n", param->annotation_count);
|
|
|
|
hr = d3dx9_parse_effect_typedef(base, param, data, &ptr2, NULL, param->flags);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse type definition\n");
|
|
return hr;
|
|
}
|
|
|
|
hr = d3dx9_parse_init_value(base, param, data, data + offset, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse value\n");
|
|
return hr;
|
|
}
|
|
|
|
if (param->annotation_count)
|
|
{
|
|
param->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof(*param->annotations) * param->annotation_count);
|
|
if (!param->annotations)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < param->annotation_count; ++i)
|
|
{
|
|
add_param_to_table(base, ¶m->annotations[i]);
|
|
hr = d3dx9_parse_effect_annotation(base, ¶m->annotations[i], data, ptr, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse annotation\n");
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
if (param->annotations)
|
|
{
|
|
for (i = 0; i < param->annotation_count; ++i)
|
|
free_parameter(¶m->annotations[i], FALSE, FALSE);
|
|
HeapFree(GetProcessHeap(), 0, param->annotations);
|
|
param->annotations = NULL;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect_pass(struct d3dx9_base_effect *base, struct d3dx_pass *pass,
|
|
const char *data, const char **ptr, struct d3dx_object *objects)
|
|
{
|
|
DWORD offset;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
struct d3dx_state *states = NULL;
|
|
char *name = NULL;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Pass name offset: %#x\n", offset);
|
|
hr = d3dx9_parse_name(&name, data + offset);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse name\n");
|
|
goto err_out;
|
|
}
|
|
|
|
read_dword(ptr, &pass->annotation_count);
|
|
TRACE("Annotation count: %u\n", pass->annotation_count);
|
|
|
|
read_dword(ptr, &pass->state_count);
|
|
TRACE("State count: %u\n", pass->state_count);
|
|
|
|
if (pass->annotation_count)
|
|
{
|
|
pass->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof(*pass->annotations) * pass->annotation_count);
|
|
if (!pass->annotations)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < pass->annotation_count; ++i)
|
|
{
|
|
add_param_to_table(base, &pass->annotations[i]);
|
|
hr = d3dx9_parse_effect_annotation(base, &pass->annotations[i], data, ptr, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse annotation %u\n", i);
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pass->state_count)
|
|
{
|
|
states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count);
|
|
if (!states)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < pass->state_count; ++i)
|
|
{
|
|
hr = d3dx9_parse_state(base, &states[i], data, ptr, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse annotation %u\n", i);
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
pass->name = name;
|
|
pass->states = states;
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
if (pass->annotations)
|
|
{
|
|
for (i = 0; i < pass->annotation_count; ++i)
|
|
free_parameter(&pass->annotations[i], FALSE, FALSE);
|
|
HeapFree(GetProcessHeap(), 0, pass->annotations);
|
|
pass->annotations = NULL;
|
|
}
|
|
|
|
if (states)
|
|
{
|
|
for (i = 0; i < pass->state_count; ++i)
|
|
{
|
|
free_state(&states[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, states);
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, name);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect_technique(struct d3dx9_base_effect *base, struct d3dx_technique *technique,
|
|
const char *data, const char **ptr, struct d3dx_object *objects)
|
|
{
|
|
DWORD offset;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
char *name = NULL;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Technique name offset: %#x\n", offset);
|
|
hr = d3dx9_parse_name(&name, data + offset);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse name\n");
|
|
goto err_out;
|
|
}
|
|
|
|
read_dword(ptr, &technique->annotation_count);
|
|
TRACE("Annotation count: %u\n", technique->annotation_count);
|
|
|
|
read_dword(ptr, &technique->pass_count);
|
|
TRACE("Pass count: %u\n", technique->pass_count);
|
|
|
|
if (technique->annotation_count)
|
|
{
|
|
technique->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof(*technique->annotations) * technique->annotation_count);
|
|
if (!technique->annotations)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < technique->annotation_count; ++i)
|
|
{
|
|
add_param_to_table(base, &technique->annotations[i]);
|
|
hr = d3dx9_parse_effect_annotation(base, &technique->annotations[i], data, ptr, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse annotation %u\n", i);
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (technique->pass_count)
|
|
{
|
|
technique->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof(*technique->passes) * technique->pass_count);
|
|
if (!technique->passes)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < technique->pass_count; ++i)
|
|
{
|
|
hr = d3dx9_parse_effect_pass(base, &technique->passes[i], data, ptr, objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse pass %u\n", i);
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
technique->name = name;
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
if (technique->passes)
|
|
{
|
|
for (i = 0; i < technique->pass_count; ++i)
|
|
free_pass(&technique->passes[i]);
|
|
HeapFree(GetProcessHeap(), 0, technique->passes);
|
|
technique->passes = NULL;
|
|
}
|
|
|
|
if (technique->annotations)
|
|
{
|
|
for (i = 0; i < technique->annotation_count; ++i)
|
|
free_parameter(&technique->annotations[i], FALSE, FALSE);
|
|
HeapFree(GetProcessHeap(), 0, technique->annotations);
|
|
technique->annotations = NULL;
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, name);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_create_object(struct d3dx9_base_effect *base, struct d3dx_object *object)
|
|
{
|
|
struct d3dx_parameter *param = object->param;
|
|
struct IDirect3DDevice9 *device = base->effect->device;
|
|
HRESULT hr;
|
|
|
|
if (*(char **)param->data)
|
|
ERR("Parameter data already allocated.\n");
|
|
|
|
switch (param->type)
|
|
{
|
|
case D3DXPT_STRING:
|
|
*(char **)param->data = HeapAlloc(GetProcessHeap(), 0, object->size);
|
|
if (!*(char **)param->data)
|
|
{
|
|
ERR("Out of memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
memcpy(*(char **)param->data, object->data, object->size);
|
|
break;
|
|
case D3DXPT_VERTEXSHADER:
|
|
if (FAILED(hr = IDirect3DDevice9_CreateVertexShader(device, object->data,
|
|
(IDirect3DVertexShader9 **)param->data)))
|
|
{
|
|
WARN("Failed to create vertex shader.\n");
|
|
return hr;
|
|
}
|
|
break;
|
|
case D3DXPT_PIXELSHADER:
|
|
if (FAILED(hr = IDirect3DDevice9_CreatePixelShader(device, object->data,
|
|
(IDirect3DPixelShader9 **)param->data)))
|
|
{
|
|
WARN("Failed to create pixel shader.\n");
|
|
return hr;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_array_selector(struct d3dx9_base_effect *base, struct d3dx_parameter *param)
|
|
{
|
|
DWORD string_size;
|
|
struct d3dx_object *object = &base->objects[param->object_id];
|
|
char *ptr = object->data;
|
|
HRESULT ret;
|
|
|
|
TRACE("Parsing array entry selection state for parameter %p.\n", param);
|
|
|
|
string_size = *(DWORD *)ptr;
|
|
param->referenced_param = get_parameter_by_name(base, NULL, ptr + 4);
|
|
if (param->referenced_param)
|
|
{
|
|
TRACE("Mapping to parameter %s.\n", debugstr_a(param->referenced_param->name));
|
|
}
|
|
else
|
|
{
|
|
FIXME("Referenced parameter %s not found.\n", ptr + 4);
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD *)(ptr + string_size));
|
|
|
|
if (string_size % sizeof(DWORD))
|
|
FIXME("Unaligned string_size %u.\n", string_size);
|
|
d3dx_create_param_eval(base, (DWORD *)(ptr + string_size) + 1, object->size - (string_size + sizeof(DWORD)),
|
|
D3DXPT_INT, ¶m->param_eval);
|
|
ret = D3D_OK;
|
|
param = param->referenced_param;
|
|
if (param->type == D3DXPT_VERTEXSHADER || param->type == D3DXPT_PIXELSHADER)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < param->element_count; i++)
|
|
{
|
|
if (param->members[i].type != param->type)
|
|
{
|
|
FIXME("Unexpected member parameter type %u, expected %u.\n", param->members[i].type, param->type);
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
if (!param->members[i].param_eval)
|
|
{
|
|
TRACE("Creating preshader for object %u.\n", param->members[i].object_id);
|
|
object = &base->objects[param->members[i].object_id];
|
|
d3dx_create_param_eval(base, object->data, object->size, param->type, ¶m->members[i].param_eval);
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *data, const char **ptr)
|
|
{
|
|
DWORD technique_index;
|
|
DWORD index, state_index, usage, element_index;
|
|
struct d3dx_state *state;
|
|
struct d3dx_parameter *param;
|
|
struct d3dx_object *object;
|
|
HRESULT hr = E_FAIL;
|
|
|
|
read_dword(ptr, &technique_index);
|
|
TRACE("technique_index: %u\n", technique_index);
|
|
|
|
read_dword(ptr, &index);
|
|
TRACE("index: %u\n", index);
|
|
|
|
read_dword(ptr, &element_index);
|
|
TRACE("element_index: %u\n", element_index);
|
|
|
|
read_dword(ptr, &state_index);
|
|
TRACE("state_index: %u\n", state_index);
|
|
|
|
read_dword(ptr, &usage);
|
|
TRACE("usage: %u\n", usage);
|
|
|
|
if (technique_index == 0xffffffff)
|
|
{
|
|
struct d3dx_parameter *parameter;
|
|
struct d3dx_sampler *sampler;
|
|
|
|
if (index >= base->parameter_count)
|
|
{
|
|
FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count);
|
|
return E_FAIL;
|
|
}
|
|
|
|
parameter = &base->parameters[index];
|
|
if (element_index != 0xffffffff)
|
|
{
|
|
if (element_index >= parameter->element_count && parameter->element_count != 0)
|
|
{
|
|
FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count);
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (parameter->element_count != 0) parameter = ¶meter->members[element_index];
|
|
}
|
|
|
|
sampler = parameter->data;
|
|
if (state_index >= sampler->state_count)
|
|
{
|
|
FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count);
|
|
return E_FAIL;
|
|
}
|
|
|
|
state = &sampler->states[state_index];
|
|
}
|
|
else
|
|
{
|
|
struct d3dx_technique *technique;
|
|
struct d3dx_pass *pass;
|
|
|
|
if (technique_index >= base->technique_count)
|
|
{
|
|
FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count);
|
|
return E_FAIL;
|
|
}
|
|
|
|
technique = &base->techniques[technique_index];
|
|
if (index >= technique->pass_count)
|
|
{
|
|
FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
|
|
return E_FAIL;
|
|
}
|
|
|
|
pass = &technique->passes[index];
|
|
if (state_index >= pass->state_count)
|
|
{
|
|
FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count);
|
|
return E_FAIL;
|
|
}
|
|
|
|
state = &pass->states[state_index];
|
|
}
|
|
|
|
TRACE("State operation %#x (%s).\n", state->operation, state_table[state->operation].name);
|
|
param = &state->parameter;
|
|
TRACE("Using object id %u.\n", param->object_id);
|
|
object = &base->objects[param->object_id];
|
|
|
|
TRACE("Usage %u: class %s, type %s.\n", usage, debug_d3dxparameter_class(param->class),
|
|
debug_d3dxparameter_type(param->type));
|
|
switch (usage)
|
|
{
|
|
case 0:
|
|
switch (param->type)
|
|
{
|
|
case D3DXPT_VERTEXSHADER:
|
|
case D3DXPT_PIXELSHADER:
|
|
state->type = ST_CONSTANT;
|
|
if (FAILED(hr = d3dx9_copy_data(base, param->object_id, ptr)))
|
|
return hr;
|
|
|
|
if (object->data)
|
|
{
|
|
if (FAILED(hr = d3dx9_create_object(base, object)))
|
|
return hr;
|
|
d3dx_create_param_eval(base, object->data, object->size, param->type, ¶m->param_eval);
|
|
}
|
|
break;
|
|
|
|
case D3DXPT_BOOL:
|
|
case D3DXPT_INT:
|
|
case D3DXPT_FLOAT:
|
|
case D3DXPT_STRING:
|
|
state->type = ST_FXLC;
|
|
if (FAILED(hr = d3dx9_copy_data(base, param->object_id, ptr)))
|
|
return hr;
|
|
d3dx_create_param_eval(base, object->data, object->size, param->type, ¶m->param_eval);
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
state->type = ST_PARAMETER;
|
|
if (FAILED(hr = d3dx9_copy_data(base, param->object_id, ptr)))
|
|
return hr;
|
|
|
|
TRACE("Looking for parameter %s.\n", debugstr_a(object->data));
|
|
param->referenced_param = get_parameter_by_name(base, NULL, object->data);
|
|
if (param->referenced_param)
|
|
{
|
|
struct d3dx_parameter *refpar = param->referenced_param;
|
|
|
|
TRACE("Mapping to parameter %p, having object id %u.\n", refpar, refpar->object_id);
|
|
if (refpar->type == D3DXPT_VERTEXSHADER || refpar->type == D3DXPT_PIXELSHADER)
|
|
{
|
|
struct d3dx_object *refobj = &base->objects[refpar->object_id];
|
|
|
|
if (!refpar->param_eval)
|
|
d3dx_create_param_eval(base, refobj->data, refobj->size,
|
|
refpar->type, &refpar->param_eval);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FIXME("Referenced parameter %s not found.\n", (char *)object->data);
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
state->type = ST_ARRAY_SELECTOR;
|
|
if (FAILED(hr = d3dx9_copy_data(base, param->object_id, ptr)))
|
|
return hr;
|
|
hr = d3dx9_parse_array_selector(base, param);
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unknown usage %x\n", usage);
|
|
break;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect(struct d3dx9_base_effect *base, const char *data, UINT data_size, DWORD start)
|
|
{
|
|
const char *ptr = data + start;
|
|
UINT stringcount, resourcecount;
|
|
HRESULT hr;
|
|
UINT i;
|
|
|
|
read_dword(&ptr, &base->parameter_count);
|
|
TRACE("Parameter count: %u\n", base->parameter_count);
|
|
|
|
read_dword(&ptr, &base->technique_count);
|
|
TRACE("Technique count: %u\n", base->technique_count);
|
|
|
|
skip_dword_unknown(&ptr, 1);
|
|
|
|
read_dword(&ptr, &base->object_count);
|
|
TRACE("Object count: %u\n", base->object_count);
|
|
|
|
base->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*base->objects) * base->object_count);
|
|
if (!base->objects)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
if (base->parameter_count)
|
|
{
|
|
base->parameters = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof(*base->parameters) * base->parameter_count);
|
|
if (!base->parameters)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < base->parameter_count; ++i)
|
|
{
|
|
add_param_to_table(base, &base->parameters[i]);
|
|
hr = d3dx9_parse_effect_parameter(base, &base->parameters[i], data, &ptr, base->objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse parameter %u\n", i);
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (base->technique_count)
|
|
{
|
|
base->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof(*base->techniques) * base->technique_count);
|
|
if (!base->techniques)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < base->technique_count; ++i)
|
|
{
|
|
TRACE("Parsing technique %u.\n", i);
|
|
hr = d3dx9_parse_effect_technique(base, &base->techniques[i], data, &ptr, base->objects);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse technique %u\n", i);
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
sync_param_handles(base);
|
|
|
|
read_dword(&ptr, &stringcount);
|
|
TRACE("String count: %u\n", stringcount);
|
|
|
|
read_dword(&ptr, &resourcecount);
|
|
TRACE("Resource count: %u\n", resourcecount);
|
|
|
|
for (i = 0; i < stringcount; ++i)
|
|
{
|
|
DWORD id;
|
|
|
|
read_dword(&ptr, &id);
|
|
TRACE("Id: %u\n", id);
|
|
|
|
if (FAILED(hr = d3dx9_copy_data(base, id, &ptr)))
|
|
goto err_out;
|
|
|
|
if (base->objects[id].data)
|
|
{
|
|
if (FAILED(hr = d3dx9_create_object(base, &base->objects[id])))
|
|
goto err_out;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < resourcecount; ++i)
|
|
{
|
|
TRACE("parse resource %u\n", i);
|
|
|
|
hr = d3dx9_parse_resource(base, data, &ptr);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse resource %u\n", i);
|
|
goto err_out;
|
|
}
|
|
}
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
if (base->techniques)
|
|
{
|
|
for (i = 0; i < base->technique_count; ++i)
|
|
free_technique(&base->techniques[i]);
|
|
HeapFree(GetProcessHeap(), 0, base->techniques);
|
|
base->techniques = NULL;
|
|
}
|
|
|
|
if (base->parameters)
|
|
{
|
|
for (i = 0; i < base->parameter_count; ++i)
|
|
{
|
|
free_parameter(&base->parameters[i], FALSE, FALSE);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, base->parameters);
|
|
base->parameters = NULL;
|
|
}
|
|
|
|
if (base->objects)
|
|
{
|
|
for (i = 0; i < base->object_count; ++i)
|
|
{
|
|
free_object(&base->objects[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, base->objects);
|
|
base->objects = NULL;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base,
|
|
const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
|
|
UINT eflags, ID3DBlob **errors, struct ID3DXEffectImpl *effect)
|
|
{
|
|
DWORD tag, offset;
|
|
const char *ptr = data;
|
|
HRESULT hr;
|
|
ID3DBlob *bytecode = NULL, *temp_errors = NULL;
|
|
|
|
TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
|
|
|
|
base->effect = effect;
|
|
|
|
read_dword(&ptr, &tag);
|
|
TRACE("Tag: %x\n", tag);
|
|
|
|
if (tag != d3dx9_effect_version(9, 1))
|
|
{
|
|
TRACE("HLSL ASCII effect, trying to compile it.\n");
|
|
hr = D3DCompile(data, data_size, NULL, defines, include,
|
|
"main", "fx_2_0", 0, eflags, &bytecode, &temp_errors);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to compile ASCII effect.\n");
|
|
if (bytecode)
|
|
ID3D10Blob_Release(bytecode);
|
|
if (temp_errors)
|
|
TRACE("%s\n", (char *)ID3D10Blob_GetBufferPointer(temp_errors));
|
|
if (errors)
|
|
*errors = temp_errors;
|
|
else if (temp_errors)
|
|
ID3D10Blob_Release(temp_errors);
|
|
return hr;
|
|
}
|
|
if (!bytecode)
|
|
{
|
|
FIXME("No output from effect compilation.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (errors)
|
|
*errors = temp_errors;
|
|
else if (temp_errors)
|
|
ID3D10Blob_Release(temp_errors);
|
|
|
|
ptr = ID3D10Blob_GetBufferPointer(bytecode);
|
|
read_dword(&ptr, &tag);
|
|
TRACE("Tag: %x\n", tag);
|
|
}
|
|
|
|
read_dword(&ptr, &offset);
|
|
TRACE("Offset: %x\n", offset);
|
|
|
|
hr = d3dx9_parse_effect(base, ptr, data_size, offset);
|
|
if (bytecode)
|
|
ID3D10Blob_Release(bytecode);
|
|
if (hr != D3D_OK)
|
|
{
|
|
FIXME("Failed to parse effect.\n");
|
|
return hr;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, struct IDirect3DDevice9 *device,
|
|
const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
|
|
UINT eflags, ID3DBlob **error_messages, struct ID3DXEffectPool *pool)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
|
|
|
|
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
|
|
effect->ref = 1;
|
|
|
|
if (pool) pool->lpVtbl->AddRef(pool);
|
|
effect->pool = pool;
|
|
|
|
IDirect3DDevice9_AddRef(device);
|
|
effect->device = device;
|
|
|
|
if (FAILED(hr = d3dx9_base_effect_init(&effect->base_effect, data, data_size, defines, include,
|
|
eflags, error_messages, effect)))
|
|
{
|
|
FIXME("Failed to parse effect, hr %#x.\n", hr);
|
|
free_effect(effect);
|
|
return hr;
|
|
}
|
|
|
|
/* initialize defaults - check because of unsupported ascii effects */
|
|
if (effect->base_effect.techniques)
|
|
{
|
|
effect->active_technique = &effect->base_effect.techniques[0];
|
|
effect->active_pass = NULL;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors)
|
|
{
|
|
struct ID3DXEffectImpl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
|
|
" skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
|
|
device, srcdata, srcdatalen, defines, include,
|
|
skip_constants, flags, pool, effect, compilation_errors);
|
|
|
|
if (compilation_errors)
|
|
*compilation_errors = NULL;
|
|
|
|
if (!device || !srcdata)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (!srcdatalen)
|
|
return E_FAIL;
|
|
|
|
/* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
|
|
if (!effect)
|
|
return D3D_OK;
|
|
|
|
if (skip_constants)
|
|
FIXME("skip_constants is not NULL, not supported yet.\n");
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
return E_OUTOFMEMORY;
|
|
|
|
hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, (const D3D_SHADER_MACRO *)defines,
|
|
(ID3DInclude *)include, flags, (ID3DBlob **)compilation_errors, pool);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create effect object.\n");
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
*effect = &object->ID3DXEffect_iface;
|
|
|
|
TRACE("Created ID3DXEffect %p\n", object);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors)
|
|
{
|
|
TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
|
|
include, flags, pool, effect, compilation_errors);
|
|
|
|
return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
|
|
}
|
|
|
|
static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler,
|
|
const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
|
|
UINT eflags, ID3DBlob **error_messages)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
|
|
|
|
compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
|
|
compiler->ref = 1;
|
|
|
|
if (FAILED(hr = d3dx9_base_effect_init(&compiler->base_effect, data, data_size, defines,
|
|
include, eflags, error_messages, NULL)))
|
|
{
|
|
FIXME("Failed to parse effect, hr %#x.\n", hr);
|
|
free_effect_compiler(compiler);
|
|
return hr;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines,
|
|
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
|
|
srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
|
|
|
|
if (!srcdata || !compiler)
|
|
{
|
|
WARN("Invalid arguments supplied\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
return E_OUTOFMEMORY;
|
|
|
|
hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen, (const D3D_SHADER_MACRO *)defines,
|
|
(ID3DInclude *)include, flags, (ID3DBlob **)parse_errors);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize effect compiler\n");
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
*compiler = &object->ID3DXEffectCompiler_iface;
|
|
|
|
TRACE("Created ID3DXEffectCompiler %p\n", object);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
struct ID3DXEffectPoolImpl
|
|
{
|
|
ID3DXEffectPool ID3DXEffectPool_iface;
|
|
LONG ref;
|
|
};
|
|
|
|
static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
|
|
}
|
|
|
|
/*** IUnknown methods ***/
|
|
static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
|
|
{
|
|
TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown) ||
|
|
IsEqualGUID(riid, &IID_ID3DXEffectPool))
|
|
{
|
|
iface->lpVtbl->AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("Interface %s not found\n", debugstr_guid(riid));
|
|
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
|
|
{
|
|
struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
|
|
|
|
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
|
|
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
|
|
{
|
|
struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
|
|
|
|
if (!ref)
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
|
|
return ref;
|
|
}
|
|
|
|
static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
ID3DXEffectPoolImpl_QueryInterface,
|
|
ID3DXEffectPoolImpl_AddRef,
|
|
ID3DXEffectPoolImpl_Release
|
|
};
|
|
|
|
HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool)
|
|
{
|
|
struct ID3DXEffectPoolImpl *object;
|
|
|
|
TRACE("(%p)\n", pool);
|
|
|
|
if (!pool)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
return E_OUTOFMEMORY;
|
|
|
|
object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
|
|
object->ref = 1;
|
|
|
|
*pool = &object->ID3DXEffectPool_iface;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
|
|
{
|
|
void *buffer;
|
|
HRESULT ret;
|
|
DWORD size;
|
|
|
|
TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
|
|
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
|
|
device, debugstr_w(srcfile), defines, include, debugstr_a(skipconstants),
|
|
flags, pool, effect, compilationerrors);
|
|
|
|
if (!device || !srcfile)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
ret = map_view_of_file(srcfile, &buffer, &size);
|
|
|
|
if (FAILED(ret))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
|
|
UnmapViewOfFile(buffer);
|
|
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
|
|
{
|
|
WCHAR *srcfileW;
|
|
HRESULT ret;
|
|
DWORD len;
|
|
|
|
TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
|
|
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
|
|
device, debugstr_a(srcfile), defines, include, debugstr_a(skipconstants),
|
|
flags, pool, effect, compilationerrors);
|
|
|
|
if (!srcfile)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
|
|
srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
|
|
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
|
|
|
|
ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
|
|
HeapFree(GetProcessHeap(), 0, srcfileW);
|
|
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool,
|
|
struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
|
|
{
|
|
TRACE("(void): relay\n");
|
|
return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool,
|
|
struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
|
|
{
|
|
TRACE("(void): relay\n");
|
|
return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
|
|
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants,
|
|
DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
|
|
{
|
|
HRSRC resinfo;
|
|
void *buffer;
|
|
DWORD size;
|
|
|
|
TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
|
|
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
|
|
device, srcmodule, debugstr_w(srcresource), defines, include, debugstr_a(skipconstants),
|
|
flags, pool, effect, compilationerrors);
|
|
|
|
if (!device)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (!(resinfo = FindResourceW(srcmodule, srcresource, (const WCHAR *)RT_RCDATA)))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
return D3DXCreateEffectEx(device, buffer, size, defines, include,
|
|
skipconstants, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
|
|
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants,
|
|
DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
|
|
{
|
|
HRSRC resinfo;
|
|
void *buffer;
|
|
DWORD size;
|
|
|
|
TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
|
|
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
|
|
device, srcmodule, debugstr_a(srcresource), defines, include, debugstr_a(skipconstants),
|
|
flags, pool, effect, compilationerrors);
|
|
|
|
if (!device)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA)))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
return D3DXCreateEffectEx(device, buffer, size, defines, include,
|
|
skipconstants, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
|
|
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
|
|
{
|
|
TRACE("(void): relay\n");
|
|
return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
|
|
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
|
|
{
|
|
TRACE("(void): relay\n");
|
|
return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines,
|
|
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
|
|
{
|
|
void *buffer;
|
|
HRESULT ret;
|
|
DWORD size;
|
|
|
|
TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
|
|
debugstr_w(srcfile), defines, include, flags, effectcompiler, parseerrors);
|
|
|
|
if (!srcfile)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
ret = map_view_of_file(srcfile, &buffer, &size);
|
|
|
|
if (FAILED(ret))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
|
|
UnmapViewOfFile(buffer);
|
|
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines,
|
|
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
|
|
{
|
|
WCHAR *srcfileW;
|
|
HRESULT ret;
|
|
DWORD len;
|
|
|
|
TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
|
|
debugstr_a(srcfile), defines, include, flags, effectcompiler, parseerrors);
|
|
|
|
if (!srcfile)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
|
|
srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
|
|
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
|
|
|
|
ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
|
|
HeapFree(GetProcessHeap(), 0, srcfileW);
|
|
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource,
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const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
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ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
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{
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HRSRC resinfo;
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void *buffer;
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DWORD size;
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TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
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srcmodule, debugstr_a(srcresource), defines, include, flags, effectcompiler, parseerrors);
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if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
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return D3DXERR_INVALIDDATA;
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return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
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}
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HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource,
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const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
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ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
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{
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HRSRC resinfo;
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void *buffer;
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DWORD size;
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TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
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srcmodule, debugstr_w(srcresource), defines, include, flags, effectcompiler, parseerrors);
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if (!(resinfo = FindResourceW(srcmodule, srcresource, (const WCHAR *)RT_RCDATA)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
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return D3DXERR_INVALIDDATA;
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return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
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}
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HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, BOOL enable_color_code, ID3DXBuffer **disassembly)
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{
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FIXME("(%p, %u, %p): stub\n", effect, enable_color_code, disassembly);
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return D3DXERR_INVALIDDATA;
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}
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