Sweden-Number/dlls/wined3d
Stefan Dösinger 369956a6fd wined3d: Discard depth stencils on unload.
Doing so is equivalent of setting WINED3D_LOCATION_DISCARDED when
creating new depth stencil surfaces. It will only happen on the implicit
depth stencil.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-23 23:35:20 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
ati_fragment_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
buffer.c
context.c wined3d: Ignore "always_offscreen" for ORM_BACKBUFFER in context_create(). 2015-11-19 12:59:44 +09:00
cs.c
device.c
directx.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
nvidia_texture_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
stateblock.c
surface.c wined3d: Discard depth stencils on unload. 2015-11-23 23:35:20 +09:00
swapchain.c
texture.c
utils.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Make surface_prepare_rb() static. 2015-11-19 00:21:53 +09:00