Sweden-Number/dlls/d3d9
Józef Kucia c7f3308db7 wined3d: Add support for seamless cube map filtering.
Seamless cube map filtering should always be enabled in D3D10+.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:35 +01:00
..
tests wined3d: Abort on invalid instructions in shader_get_registers_used(). 2017-03-08 15:30:35 +01:00
Makefile.in
buffer.c d3d9: Use wined3d_resource_unmap() in d3d9_indexbuffer_Unlock(). 2016-08-30 19:09:21 +09:00
d3d9.spec
d3d9_main.c
d3d9_private.h d3d9: Merge filter_caps() into d3dcaps_from_wined3dcaps(). 2017-02-21 17:23:06 +01:00
device.c d3d9: Remove reference to IWineD3DDevice. 2017-03-06 19:45:06 +01:00
directx.c wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
query.c d3d9: Store query data size in "d3d9_query". 2017-02-03 19:05:13 +01:00
shader.c wined3d: Explicitly pass the byte-code format to shader creation functions (AFL). 2017-02-21 08:44:15 +01:00
stateblock.c
surface.c d3d9: Do not decrease swapchain surface refcount when it is already 0. 2017-02-13 18:50:12 +01:00
swapchain.c d3d9: Do not decrease swapchain refcount when it is already 0. 2017-02-13 18:50:12 +01:00
texture.c dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE. 2017-02-09 13:16:57 +01:00
version.rc
vertexdeclaration.c
volume.c