Sweden-Number/dlls/wined3d
Henri Verbeet 554a4a111a wined3d: Use wined3d_mask_from_size() in wined3d_fixup_alpha().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-14 18:28:20 +02:00
..
Makefile.in
adapter_gl.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Allow constant buffers to be forced to be write-mappable. 2021-09-13 19:57:28 +02:00
context.c
context_gl.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
context_vk.c
cs.c
device.c
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Get rid of the "render_to_fbo" field from the wined3d_swapchain structure. 2021-09-14 18:28:14 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
texture.c wined3d: Use wined3d_mask_from_size() in wined3d_fixup_alpha(). 2021-09-14 18:28:20 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Allow constant buffers to be forced to be write-mappable. 2021-09-13 19:57:28 +02:00
wined3d_private.h wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
wined3d_vk.h