Sweden-Number/dlls/dxgi
Andrew Eikum 39f2398913 dxgi/tests: Add tests to show frame latency object is a semaphore.
Shin Megami Tensei III Nocturne HD Remaster depends on the frame latency
semaphore being released several times after it calls
IDXGISwapChain2::SetMaximumFrameLatency(3).

Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 23:41:31 +02:00
..
tests dxgi/tests: Add tests to show frame latency object is a semaphore. 2021-08-03 23:41:31 +02:00
Makefile.in
adapter.c dxgi: Implement IDXGIOutput5 and IDXGIOutput6 stubs. 2020-07-17 23:16:51 +02:00
device.c dxgi: Pass an IWineDXGIFactory pointer to dxgi_get_output_from_window(). 2021-05-05 21:52:22 +02:00
dxgi.spec
dxgi_main.c
dxgi_private.h dxgi: Implement d3d11_swapchain_GetLastPresentCount(). 2021-07-01 22:34:31 +02:00
factory.c dxgi: Fix order of functions in IDXGIFactory2 interface. 2020-08-20 21:20:22 +02:00
output.c dxgi: Introduce a helper to convert between dxgi and wined3d display rotation types. 2021-05-06 18:53:48 +02:00
surface.c
swapchain.c dxgi: Implement d3d12_swapchain_GetLastPresentCount(). 2021-07-01 22:34:31 +02:00
utils.c dxgi: Support Alt+Enter for d3d12 swapchains. 2020-10-09 16:21:33 +02:00
version.rc