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Makefile.in
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arb_program_shader.c
wined3d: Get rid of surface_load_ds_location().
2017-01-25 11:25:46 +01:00
ati_fragment_shader.c
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buffer.c
wined3d: Check buffer->map_ptr to determine if the buffer object is mapped.
2017-01-27 16:31:45 +01:00
context.c
wined3d: Create dummy buffer textures.
2017-01-26 16:57:46 +01:00
cs.c
wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
2017-01-26 16:56:03 +01:00
device.c
wined3d: Create dummy buffer textures.
2017-01-26 16:57:46 +01:00
directx.c
wined3d: Add ARB_texture_buffer_object extension.
2017-01-26 16:57:44 +01:00
drawprim.c
wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
2017-01-26 16:56:03 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Do not pass LOD to texelFetch() for buffer resources.
2017-01-26 16:57:50 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Pass GL_SYNC_FLUSH_COMMANDS_BIT to glClientWaitSync() if WINED3DGETDATA_FLUSH was specified.
2017-01-04 11:11:21 +01:00
resource.c
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sampler.c
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shader.c
wined3d: Get rid of surface_load_ds_location().
2017-01-25 11:25:46 +01:00
shader_sm1.c
wined3d: Recognize dynamic linking shader instructions.
2016-12-08 13:54:14 +01:00
shader_sm4.c
wined3d: Recognize SM5 atomic_imin opcode.
2016-12-12 19:40:43 +01:00
state.c
wined3d: Introduce wined3d_device_set_compute_shader().
2017-01-25 15:54:29 +01:00
stateblock.c
wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
2016-12-08 13:54:19 +01:00
surface.c
wined3d: Get rid of surface_modify_ds_location().
2017-01-26 16:56:00 +01:00
swapchain.c
wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
2017-01-26 16:56:03 +01:00
texture.c
wined3d: Get rid of the "AlwaysOffscreen" setting.
2017-01-25 11:25:42 +01:00
utils.c
wined3d: Only store light type counts in struct wined3d_ffp_vs_settings.
2017-01-26 16:56:06 +01:00
version.rc
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vertexdeclaration.c
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
2016-12-12 19:40:33 +01:00
view.c
wined3d: Add initial support for shader buffer views.
2017-01-26 16:57:48 +01:00
wined3d.spec
wined3d: Introduce wined3d_device_set_compute_shader().
2017-01-25 15:54:29 +01:00
wined3d_gl.h
wined3d: Add ARB_texture_buffer_object extension.
2017-01-26 16:57:44 +01:00
wined3d_main.c
wined3d: Get rid of the "AlwaysOffscreen" setting.
2017-01-25 11:25:42 +01:00
wined3d_private.h
wined3d: Add initial support for shader buffer views.
2017-01-26 16:57:48 +01:00