Sweden-Number/dlls/wined3d
Henri Verbeet 09c862b6a2 wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Get rid of the offscreenBuffer field in struct wined3d_device. 2016-03-01 12:06:46 +09:00
cs.c
device.c wined3d: Get rid of the offscreenBuffer field in struct wined3d_device. 2016-03-01 12:06:46 +09:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Add a setting to check relative addressing indices when accessing uniforms. 2016-03-02 23:30:48 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Simplify FBO cleanup on resource destruction. 2016-02-24 10:32:33 +09:00
sampler.c
shader.c wined3d: Add shader limits for SM5. 2016-02-18 01:17:26 +09:00
shader_sm1.c
shader_sm4.c wined3d: Fix SM4 pixel shader output registers mapping. 2016-03-02 23:30:31 +09:00
state.c wined3d: Bind default sampler object when setting sampler state with no texture. 2016-02-24 10:31:57 +09:00
stateblock.c
surface.c wined3d: Use a single allocation for texture sub-resource objects. 2016-03-03 13:00:47 +09:00
swapchain.c wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated(). 2016-03-03 13:00:47 +09:00
texture.c wined3d: Avoid volume_from_resource() in texture3d_prepare_texture(). 2016-03-03 13:00:47 +09:00
utils.c wined3d: Retrieve FBO attachments from GL in context_check_fbo_status. 2016-02-24 10:32:08 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Use a single allocation for texture sub-resource objects. 2016-03-03 13:00:47 +09:00
wined3d.spec d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc(). 2016-03-03 13:00:47 +09:00
wined3d_gl.h
wined3d_main.c wined3d: Add a setting to check relative addressing indices when accessing uniforms. 2016-03-02 23:30:48 +09:00
wined3d_private.h wined3d: Use a single allocation for texture sub-resource objects. 2016-03-03 13:00:47 +09:00