Sweden-Number/dlls/wined3d
Jan Sikorski 25271032df wined3d: Don't pass a 3D texture view's depth range as layer range to Vulkan.
Layer index and count fields in struct wined3d_view_desc double as the depth range of a 3D texture view.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-14 21:13:38 +02:00
..
Makefile.in
adapter_gl.c wined3d: Add GPU information for NVIDIA GT 1030. 2021-06-10 20:46:58 +02:00
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c
device.c
directx.c wined3d: Add GPU information for NVIDIA GT 1030. 2021-06-10 20:46:58 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Fix typo in wined3d_texture_vk_prepare_texture(). 2021-06-11 20:27:40 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Don't pass a 3D texture view's depth range as layer range to Vulkan. 2021-06-14 21:13:38 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add GPU information for NVIDIA GT 1030. 2021-06-10 20:46:58 +02:00
wined3d_vk.h