Sweden-Number/dlls/wined3d/surface_base.c

614 lines
23 KiB
C

/*
* IWineD3DSurface Implementation of management(non-rendering) functions
*
* Copyright 1998 Lionel Ulmer
* Copyright 2000-2001 TransGaming Technologies Inc.
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2006-2007 Stefan Dösinger for CodeWeavers
* Copyright 2007 Henri Verbeet
* Copyright 2006-2007 Roderick Colenbrander
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
/* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
/* *******************************************
IWineD3DSurface IUnknown parts follow
******************************************* */
HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
/* Warn ,but be nice about things */
TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|| IsEqualGUID(riid, &IID_IWineD3DResource)
|| IsEqualGUID(riid, &IID_IWineD3DSurface)) {
IUnknown_AddRef((IUnknown*)iface);
*ppobj = This;
return S_OK;
}
*ppobj = NULL;
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
ULONG ref = InterlockedIncrement(&This->resource.ref);
TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1);
return ref;
}
/* ****************************************************
IWineD3DSurface IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) {
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
TRACE("(%p) : calling resourceimpl_GetType\n", iface);
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) {
TRACE("(%p) : calling resourceimpl_GetParent\n", iface);
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
IWineD3DSurface IWineD3DSurface parts follow
****************************************************** */
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DBase *container = 0;
TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
if (!ppContainer) {
ERR("Called without a valid ppContainer.\n");
}
/** From MSDN:
* If the surface is created using CreateImageSurface/CreateOffscreenPlainSurface, CreateRenderTarget,
* or CreateDepthStencilSurface, the surface is considered stand alone. In this case,
* GetContainer will return the Direct3D device used to create the surface.
*/
if (This->container) {
container = This->container;
} else {
container = (IWineD3DBase *)This->resource.wineD3DDevice;
}
TRACE("Relaying to QueryInterface\n");
return IUnknown_QueryInterface(container, riid, ppContainer);
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
TRACE("(%p) : copying into %p\n", This, pDesc);
if(pDesc->Format != NULL) *(pDesc->Format) = This->resource.format;
if(pDesc->Type != NULL) *(pDesc->Type) = This->resource.resourceType;
if(pDesc->Usage != NULL) *(pDesc->Usage) = This->resource.usage;
if(pDesc->Pool != NULL) *(pDesc->Pool) = This->resource.pool;
if(pDesc->Size != NULL) *(pDesc->Size) = This->resource.size; /* dx8 only */
if(pDesc->MultiSampleType != NULL) *(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType;
if(pDesc->MultiSampleQuality != NULL) *(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
if(pDesc->Width != NULL) *(pDesc->Width) = This->currentDesc.Width;
if(pDesc->Height != NULL) *(pDesc->Height) = This->currentDesc.Height;
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
TRACE("(%p)->(%x)\n", This, Flags);
switch (Flags)
{
case WINEDDGBS_CANBLT:
case WINEDDGBS_ISBLTDONE:
return WINED3D_OK;
default:
return WINED3DERR_INVALIDCALL;
}
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) {
/* XXX: DDERR_INVALIDSURFACETYPE */
TRACE("(%p)->(%08x)\n",iface,Flags);
switch (Flags) {
case WINEDDGFS_CANFLIP:
case WINEDDGFS_ISFLIPDONE:
return WINED3D_OK;
default:
return WINED3DERR_INVALIDCALL;
}
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
TRACE("(%p)\n", This);
/* D3D8 and 9 loose full devices, ddraw only surfaces */
return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
TRACE("(%p)\n", This);
/* So far we don't lose anything :) */
This->Flags &= ~SFLAG_LOST;
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal;
TRACE("(%p)->(%p)\n", This, Pal);
if(This->palette != NULL)
if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
if(PalImpl != NULL) {
if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
/* Set the device's main palette if the palette
* wasn't a primary palette before
*/
if(!(PalImpl->Flags & WINEDDPCAPS_PRIMARYSURFACE)) {
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
unsigned int i;
for(i=0; i < 256; i++) {
device->palettes[device->currentPalette][i] = PalImpl->palents[i];
}
}
(PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
}
}
This->palette = PalImpl;
return IWineD3DSurface_RealizePalette(iface);
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
if ((Flags & WINEDDCKEY_COLORSPACE) != 0) {
FIXME(" colorkey value not supported (%08x) !\n", Flags);
return WINED3DERR_INVALIDCALL;
}
/* Dirtify the surface, but only if a key was changed */
if(CKey) {
switch (Flags & ~WINEDDCKEY_COLORSPACE) {
case WINEDDCKEY_DESTBLT:
This->DestBltCKey = *CKey;
This->CKeyFlags |= WINEDDSD_CKDESTBLT;
break;
case WINEDDCKEY_DESTOVERLAY:
This->DestOverlayCKey = *CKey;
This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
break;
case WINEDDCKEY_SRCOVERLAY:
This->SrcOverlayCKey = *CKey;
This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
break;
case WINEDDCKEY_SRCBLT:
This->SrcBltCKey = *CKey;
This->CKeyFlags |= WINEDDSD_CKSRCBLT;
break;
}
}
else {
switch (Flags & ~WINEDDCKEY_COLORSPACE) {
case WINEDDCKEY_DESTBLT:
This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
break;
case WINEDDCKEY_DESTOVERLAY:
This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
break;
case WINEDDCKEY_SRCOVERLAY:
This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
break;
case WINEDDCKEY_SRCBLT:
This->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
break;
}
}
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
TRACE("(%p)->(%p)\n", This, Pal);
*Pal = (IWineD3DPalette *) This->palette;
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
RGBQUAD col[256];
IWineD3DPaletteImpl *pal = This->palette;
unsigned int n;
TRACE("(%p)\n", This);
if(This->resource.format == WINED3DFMT_P8 ||
This->resource.format == WINED3DFMT_A8P8)
{
if(!This->Flags & SFLAG_INSYSMEM) {
FIXME("Palette changed with surface that does not have an up to date system memory copy\n");
}
TRACE("Dirtifying surface\n");
This->Flags &= ~(SFLAG_INTEXTURE | SFLAG_INDRAWABLE);
}
if(This->Flags & SFLAG_DIBSECTION) {
TRACE("(%p): Updating the hdc's palette\n", This);
for (n=0; n<256; n++) {
if(pal) {
col[n].rgbRed = pal->palents[n].peRed;
col[n].rgbGreen = pal->palents[n].peGreen;
col[n].rgbBlue = pal->palents[n].peBlue;
} else {
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
/* Use the default device palette */
col[n].rgbRed = device->palettes[device->currentPalette][n].peRed;
col[n].rgbGreen = device->palettes[device->currentPalette][n].peGreen;
col[n].rgbBlue = device->palettes[device->currentPalette][n].peBlue;
}
col[n].rgbReserved = 0;
}
SetDIBColorTable(This->hDC, 0, 256, col);
}
return WINED3D_OK;
}
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
DWORD ret;
TRACE("(%p)\n", This);
/* DXTn formats don't have exact pitches as they are to the new row of blocks,
where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
ie pitch = (width/4) * bytes per block */
if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
ret = ((This->currentDesc.Width + 3) >> 2) << 3;
else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
ret = ((This->currentDesc.Width + 3) >> 2) << 4;
else {
unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
ret = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
ret = (ret + alignment - 1) & ~(alignment - 1);
}
TRACE("(%p) Returning %d\n", This, ret);
return ret;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
FIXME("(%p)->(%d,%d) Stub!\n", This, X, Y);
if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
{
TRACE("(%p): Not an overlay surface\n", This);
return WINEDDERR_NOTAOVERLAYSURFACE;
}
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
FIXME("(%p)->(%p,%p) Stub!\n", This, X, Y);
if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
{
TRACE("(%p): Not an overlay surface\n", This);
return WINEDDERR_NOTAOVERLAYSURFACE;
}
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref;
FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl);
if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
{
TRACE("(%p): Not an overlay surface\n", This);
return WINEDDERR_NOTAOVERLAYSURFACE;
}
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
FIXME("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
{
TRACE("(%p): Not an overlay surface\n", This);
return WINEDDERR_NOTAOVERLAYSURFACE;
}
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
TRACE("(%p)->(%p)\n", This, clipper);
This->clipper = clipper;
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
TRACE("(%p)->(%p)\n", This, clipper);
*clipper = This->clipper;
if(*clipper) {
IWineD3DClipper_AddRef(*clipper);
}
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
TRACE("This %p, container %p\n", This, container);
/* We can't keep a reference to the container, since the container already keeps a reference to us. */
TRACE("Setting container to %p from %p\n", container, This->container);
This->container = container;
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(format, NULL, NULL);
if (This->resource.format != WINED3DFMT_UNKNOWN) {
FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
return WINED3DERR_INVALIDCALL;
}
TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format));
if (format == WINED3DFMT_UNKNOWN) {
This->resource.size = 0;
} else if (format == WINED3DFMT_DXT1) {
/* DXT1 is half byte per pixel */
This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4)) >> 1;
} else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) {
This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4));
} else {
unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
This->resource.size = ((This->pow2Width * formatEntry->bpp) + alignment - 1) & ~(alignment - 1);
This->resource.size *= This->pow2Height;
}
if (format != WINED3DFMT_UNKNOWN) {
This->bytesPerPixel = formatEntry->bpp;
} else {
This->bytesPerPixel = 0;
}
This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
This->resource.format = format;
TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, This->bytesPerPixel);
return WINED3D_OK;
}
HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
int extraline = 0;
SYSTEM_INFO sysInfo;
void *oldmem = This->resource.allocatedMemory;
BITMAPINFO* b_info;
HDC ddc;
DWORD *masks;
const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
UINT usage;
switch (This->bytesPerPixel) {
case 2:
case 4:
/* Allocate extra space to store the RGB bit masks. */
b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
break;
case 3:
b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
break;
default:
/* Allocate extra space for a palette. */
b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(BITMAPINFOHEADER)
+ sizeof(RGBQUAD)
* (1 << (This->bytesPerPixel * 8)));
break;
}
if (!b_info)
return E_OUTOFMEMORY;
/* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
* surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size,
* if the last page used for the surface has at least 4 spare bytes we're safe, otherwise
* add an extra line to the dib section
*/
GetSystemInfo(&sysInfo);
if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) {
extraline = 1;
TRACE("Adding an extra line to the dib section\n");
}
b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
/* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / This->bytesPerPixel;
b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface);
b_info->bmiHeader.biPlanes = 1;
b_info->bmiHeader.biBitCount = This->bytesPerPixel * 8;
b_info->bmiHeader.biXPelsPerMeter = 0;
b_info->bmiHeader.biYPelsPerMeter = 0;
b_info->bmiHeader.biClrUsed = 0;
b_info->bmiHeader.biClrImportant = 0;
/* Get the bit masks */
masks = (DWORD *) &(b_info->bmiColors);
switch (This->resource.format) {
case WINED3DFMT_R8G8B8:
usage = DIB_RGB_COLORS;
b_info->bmiHeader.biCompression = BI_RGB;
break;
case WINED3DFMT_X1R5G5B5:
case WINED3DFMT_A1R5G5B5:
case WINED3DFMT_A4R4G4B4:
case WINED3DFMT_X4R4G4B4:
case WINED3DFMT_R3G3B2:
case WINED3DFMT_A8R3G3B2:
case WINED3DFMT_A2B10G10R10:
case WINED3DFMT_A8B8G8R8:
case WINED3DFMT_X8B8G8R8:
case WINED3DFMT_A2R10G10B10:
case WINED3DFMT_R5G6B5:
case WINED3DFMT_A16B16G16R16:
usage = 0;
b_info->bmiHeader.biCompression = BI_BITFIELDS;
masks[0] = formatEntry->redMask;
masks[1] = formatEntry->greenMask;
masks[2] = formatEntry->blueMask;
break;
default:
/* Don't know palette */
b_info->bmiHeader.biCompression = BI_RGB;
usage = 0;
break;
}
ddc = GetDC(0);
if (ddc == 0) {
HeapFree(GetProcessHeap(), 0, b_info);
return HRESULT_FROM_WIN32(GetLastError());
}
TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */);
ReleaseDC(0, ddc);
if (!This->dib.DIBsection) {
ERR("CreateDIBSection failed!\n");
HeapFree(GetProcessHeap(), 0, b_info);
return HRESULT_FROM_WIN32(GetLastError());
}
TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
/* copy the existing surface to the dib section */
if(This->resource.allocatedMemory) {
memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, b_info->bmiHeader.biSizeImage);
} else {
/* This is to make LockRect read the gl Texture although memory is allocated */
This->Flags &= ~SFLAG_INSYSMEM;
}
This->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
HeapFree(GetProcessHeap(), 0, b_info);
/* Now allocate a HDC */
This->hDC = CreateCompatibleDC(0);
This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection);
TRACE("using wined3d palette %p\n", This->palette);
SelectPalette(This->hDC,
This->palette ? This->palette->hpal : 0,
FALSE);
This->Flags |= SFLAG_DIBSECTION;
HeapFree(GetProcessHeap(), 0, oldmem);
return WINED3D_OK;
}