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Makefile.in
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arb_program_shader.c
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wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
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2007-11-08 11:54:43 +01:00 |
baseshader.c
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wined3d: Hardcode local constants into the shader if possible.
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2007-11-14 11:51:26 +01:00 |
basetexture.c
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clipper.c
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context.c
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wined3d: Prevent unneeded context switches.
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2007-11-12 14:13:21 +01:00 |
cubetexture.c
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wined3d: Non power of two texture fixes.
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2007-11-14 11:59:21 +01:00 |
device.c
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wined3d: Non power of two texture fixes.
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2007-11-14 11:59:21 +01:00 |
directx.c
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wined3d: Fix ATI video memory detection typo.
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2007-11-14 11:59:28 +01:00 |
drawprim.c
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
glsl_shader.c
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wined3d: Partially revert "Get rid of the conditionals in shader_glsl".
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2007-11-14 11:58:22 +01:00 |
indexbuffer.c
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palette.c
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pixelshader.c
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wined3d: Hardcode local constants into the shader if possible.
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2007-11-14 11:51:26 +01:00 |
query.c
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resource.c
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wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01 12:38:37 +01:00 |
state.c
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wined3d: Non power of two texture fixes.
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2007-11-14 11:59:21 +01:00 |
stateblock.c
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
surface.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
surface_base.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
surface_gdi.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
swapchain.c
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wined3d: Destroy GL contexts before changing the screen resolution.
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2007-11-16 13:23:15 +01:00 |
texture.c
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wined3d: Non power of two texture fixes.
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2007-11-14 11:59:21 +01:00 |
utils.c
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wined3d: Reinstall the projected texture disabling for generated coords.
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2007-11-09 12:35:40 +01:00 |
vertexbuffer.c
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vertexdeclaration.c
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vertexshader.c
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wined3d: Remove a hack that slipped in.
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2007-11-16 13:23:09 +01:00 |
volume.c
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wined3d: Refuse to create volumes and volume textures if not supported.
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2007-11-07 12:07:29 +01:00 |
volumetexture.c
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wined3d.spec
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wined3d_main.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
wined3d_private.h
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
wined3d_private_types.h
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