Sweden-Number/dlls/ddraw
Michael Stefaniuc 27ef844bd1 ddraw: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 12:40:54 +01:00
..
tests ddraw/tests: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:52 +01:00
Makefile.in
clipper.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
ddraw.c ddraw: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:54 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Explicitly translate resource map flags. 2018-02-16 14:24:58 +01:00
device.c ddraw: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:54 +01:00
executebuffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
light.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
main.c ddraw: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:54 +01:00
material.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
palette.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
surface.c ddraw: Compare with the correct view in ddraw_surface_delete_attached_surface(). 2018-02-19 16:55:08 +01:00
utils.c ddraw: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:54 +01:00
version.rc
vertexbuffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
viewport.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00