Sweden-Number/scheduler/synchro.c

178 lines
5.2 KiB
C

/*
* Win32 process and thread synchronisation
*
* Copyright 1997 Alexandre Julliard
*/
#include <assert.h>
#include <signal.h>
#include <sys/time.h>
#include <unistd.h>
#include "heap.h"
#include "process.h"
#include "thread.h"
#include "winerror.h"
#include "syslevel.h"
#include "message.h"
#include "x11drv.h"
#include "server.h"
/***********************************************************************
* Sleep (KERNEL32.679)
*/
VOID WINAPI Sleep( DWORD timeout )
{
WaitForMultipleObjectsEx( 0, NULL, FALSE, timeout, FALSE );
}
/******************************************************************************
* SleepEx (KERNEL32.680)
*/
DWORD WINAPI SleepEx( DWORD timeout, BOOL alertable )
{
DWORD ret = WaitForMultipleObjectsEx( 0, NULL, FALSE, timeout, alertable );
if (ret != WAIT_IO_COMPLETION) ret = 0;
return ret;
}
/***********************************************************************
* WaitForSingleObject (KERNEL32.723)
*/
DWORD WINAPI WaitForSingleObject( HANDLE handle, DWORD timeout )
{
return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, FALSE );
}
/***********************************************************************
* WaitForSingleObjectEx (KERNEL32.724)
*/
DWORD WINAPI WaitForSingleObjectEx( HANDLE handle, DWORD timeout,
BOOL alertable )
{
return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, alertable );
}
/***********************************************************************
* WaitForMultipleObjects (KERNEL32.721)
*/
DWORD WINAPI WaitForMultipleObjects( DWORD count, const HANDLE *handles,
BOOL wait_all, DWORD timeout )
{
return WaitForMultipleObjectsEx( count, handles, wait_all, timeout, FALSE );
}
/***********************************************************************
* WaitForMultipleObjectsEx (KERNEL32.722)
*/
DWORD WINAPI WaitForMultipleObjectsEx( DWORD count, const HANDLE *handles,
BOOL wait_all, DWORD timeout,
BOOL alertable )
{
struct select_request req;
struct select_reply reply;
int server_handle[MAXIMUM_WAIT_OBJECTS];
void *apc[32];
int i, len;
if (count > MAXIMUM_WAIT_OBJECTS)
{
SetLastError( ERROR_INVALID_PARAMETER );
return WAIT_FAILED;
}
/* FIXME: This is extremely ugly, but needed to avoid endless
* recursion due to EVENT_Synchronize itself using
* EnterCriticalSection( &X11DRV_CritSection ) ...
*/
if ( count == 0 || handles[0] != X11DRV_CritSection.LockSemaphore )
{
/* Before we might possibly block, we need to push outstanding
* graphics output to the X server ... This needs to be done
* here so that it also works with native USER.
*/
if ( timeout != 0 )
EVENT_Synchronize( FALSE );
}
for (i = 0; i < count; i++) server_handle[i] = handles[i];
req.count = count;
req.flags = 0;
req.timeout = timeout;
if (wait_all) req.flags |= SELECT_ALL;
if (alertable) req.flags |= SELECT_ALERTABLE;
if (timeout != INFINITE) req.flags |= SELECT_TIMEOUT;
CLIENT_SendRequest( REQ_SELECT, -1, 2,
&req, sizeof(req),
server_handle, count * sizeof(int) );
CLIENT_WaitReply( &len, NULL, 2, &reply, sizeof(reply),
apc, sizeof(apc) );
if ((reply.signaled == STATUS_USER_APC) && (len > sizeof(reply)))
{
int i;
len -= sizeof(reply);
for (i = 0; i < len / sizeof(void*); i += 2)
{
PAPCFUNC func = (PAPCFUNC)apc[i];
if ( func ) func( (ULONG_PTR)apc[i+1] );
}
}
return reply.signaled;
}
/***********************************************************************
* WIN16_WaitForSingleObject (KERNEL.460)
*/
DWORD WINAPI WIN16_WaitForSingleObject( HANDLE handle, DWORD timeout )
{
DWORD retval;
SYSLEVEL_ReleaseWin16Lock();
retval = WaitForSingleObject( handle, timeout );
SYSLEVEL_RestoreWin16Lock();
return retval;
}
/***********************************************************************
* WIN16_WaitForMultipleObjects (KERNEL.461)
*/
DWORD WINAPI WIN16_WaitForMultipleObjects( DWORD count, const HANDLE *handles,
BOOL wait_all, DWORD timeout )
{
DWORD retval;
SYSLEVEL_ReleaseWin16Lock();
retval = WaitForMultipleObjects( count, handles, wait_all, timeout );
SYSLEVEL_RestoreWin16Lock();
return retval;
}
/***********************************************************************
* WIN16_WaitForMultipleObjectsEx (KERNEL.495)
*/
DWORD WINAPI WIN16_WaitForMultipleObjectsEx( DWORD count,
const HANDLE *handles,
BOOL wait_all, DWORD timeout,
BOOL alertable )
{
DWORD retval;
SYSLEVEL_ReleaseWin16Lock();
retval = WaitForMultipleObjectsEx( count, handles,
wait_all, timeout, alertable );
SYSLEVEL_RestoreWin16Lock();
return retval;
}