Sweden-Number/dlls/d3d9/device.c

1742 lines
72 KiB
C

/*
* IDirect3DDevice9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3D IUnknown parts follow: */
static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3D9 *d3d;
IDirect3D9Impl *d3dimpl;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
IUnknown_AddRef(iface);
*ppobj = This;
TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
return S_OK;
} else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
/* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
* It doesn't matter with which function the device was created.
*/
IDirect3DDevice9_GetDirect3D(iface, &d3d);
d3dimpl = (IDirect3D9Impl *) d3d;
if(d3dimpl->extended) {
*ppobj = iface;
IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
IDirect3D9_Release(d3d);
TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
return S_OK;
} else {
WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
IDirect3D9_Release(d3d);
*ppobj = NULL;
return E_NOINTERFACE;
}
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
ULONG ref;
if (This->inDestruction) return 0;
ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
unsigned i;
This->inDestruction = TRUE;
EnterCriticalSection(&d3d9_cs);
for(i = 0; i < This->numConvertedDecls; i++) {
/* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
* device
*/
IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
}
HeapFree(GetProcessHeap(), 0, This->convertedDecls);
IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
IWineD3DDevice_Release(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DDevice Interface follow: */
static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p)\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
if(hr == WINED3D_OK && This->notreset) {
TRACE("D3D9 Device is marked not reset\n");
hr = D3DERR_DEVICENOTRESET;
}
return hr;
}
static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
IWineD3D* pWineD3D;
TRACE("(%p) Relay\n", This);
if (NULL == ppD3D9) {
return D3DERR_INVALIDCALL;
}
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
if (hr == D3D_OK && pWineD3D != NULL)
{
IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
IWineD3D_Release(pWineD3D);
} else {
FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
*ppD3D9 = NULL;
}
TRACE("(%p) returning %p\n", This, *ppD3D9);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
if(NULL == pCaps){
return D3DERR_INVALIDCALL;
}
pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
if(pWineCaps == NULL){
return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
}
memset(pCaps, 0, sizeof(*pCaps));
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
LeaveCriticalSection(&d3d9_cs);
WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
HeapFree(GetProcessHeap(), 0, pWineCaps);
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
filter_caps(pCaps);
TRACE("Returning %p %p\n", This, pCaps);
return hrc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
HRESULT hr;
TRACE("(%p) Relay\n", This);
if(!pCursorBitmap) {
WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
LeaveCriticalSection(&d3d9_cs);
}
static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
BOOL ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
BOOL *resources_ok = (BOOL *) data;
WINED3DRESOURCETYPE type;
HRESULT ret = S_OK;
WINED3DSURFACE_DESC surface_desc;
WINED3DVOLUME_DESC volume_desc;
WINED3DINDEXBUFFER_DESC index_desc;
WINED3DVERTEXBUFFER_DESC vertex_desc;
WINED3DFORMAT dummy_format;
DWORD dummy_dword;
WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
IUnknown *parent;
type = IWineD3DResource_GetType(resource);
switch(type) {
case WINED3DRTYPE_SURFACE:
surface_desc.Format = &dummy_format;
surface_desc.Type = &type;
surface_desc.Usage = &dummy_dword;
surface_desc.Pool = &pool;
surface_desc.Size = &dummy_dword;
surface_desc.MultiSampleType = &dummy_dword;
surface_desc.MultiSampleQuality = &dummy_dword;
surface_desc.Width = &dummy_dword;
surface_desc.Height = &dummy_dword;
IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
break;
case WINED3DRTYPE_VOLUME:
volume_desc.Format = &dummy_format;
volume_desc.Type = &type;
volume_desc.Usage = &dummy_dword;
volume_desc.Pool = &pool;
volume_desc.Size = &dummy_dword;
volume_desc.Width = &dummy_dword;
volume_desc.Height = &dummy_dword;
volume_desc.Depth = &dummy_dword;
IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
break;
case WINED3DRTYPE_INDEXBUFFER:
IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
pool = index_desc.Pool;
break;
case WINED3DRTYPE_VERTEXBUFFER:
IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
pool = vertex_desc.Pool;
break;
/* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
* is a D3DPOOL_DEFAULT surface or volume as well
*/
default:
break;
}
if(pool == WINED3DPOOL_DEFAULT) {
IWineD3DResource_GetParent(resource, &parent);
if(IUnknown_Release(parent) == 0) {
TRACE("Parent %p is an implicit resource with ref 0\n", parent);
} else {
WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
ret = S_FALSE;
*resources_ok = FALSE;
}
}
IWineD3DResource_Release(resource);
return ret;
}
static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
WINED3DPRESENT_PARAMETERS localParameters;
HRESULT hr;
BOOL resources_ok = TRUE;
UINT i;
TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
/* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
* such objects can still be used for rendering after their external d3d9 object has been destroyed.
* These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
* make use of the hidden reference and destroys the objects.
*
* Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
* below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
*/
IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
for(i = 0; i < 16; i++) {
IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
}
for(i = 0; i < 16; i++) {
IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
}
IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
if(!resources_ok) {
WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
This->notreset = TRUE;
return WINED3DERR_INVALIDCALL;
}
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
localParameters.SwapEffect = pPresentationParameters->SwapEffect;
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
localParameters.Windowed = pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
localParameters.Flags = pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
LeaveCriticalSection(&d3d9_cs);
if(FAILED(hr)) {
This->notreset = TRUE;
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
pPresentationParameters->Windowed = localParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
pPresentationParameters->Flags = localParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
} else {
This->notreset = FALSE;
}
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
pDirtyRegion) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DSurface *retSurface = NULL;
HRESULT rc = D3D_OK;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
IWineD3DSurface_Release(retSurface);
}
LeaveCriticalSection(&d3d9_cs);
return rc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
LeaveCriticalSection(&d3d9_cs);
}
static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
LeaveCriticalSection(&d3d9_cs);
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
HRESULT hrc;
IDirect3DSurface9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
if(MultisampleQuality > 0){
FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
/*
MultisampleQuality
[in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
*/
MultisampleQuality=0;
}
/*FIXME: Check MAX bounds of MultisampleQuality*/
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DSurface9_Vtbl;
object->ref = 1;
TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
TRACE("(%p) : Created surface %p\n", This, object);
*ppSurface = (LPDIRECT3DSURFACE9) object;
}
return hrc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
HRESULT hr;
TRACE("Relay\n");
/* Is this correct? */
EnterCriticalSection(&d3d9_cs);
hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Discard,
IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
HRESULT hr;
TRACE("Relay\n");
EnterCriticalSection(&d3d9_cs);
hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
/* This isn't in MSDN!
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
*/
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
HRESULT hr;
TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
HRESULT hr;
TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
WINED3DPOOL pool;
WINED3DRESOURCETYPE restype;
DWORD usage;
WINED3DSURFACE_DESC desc;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
memset(&desc, 0, sizeof(desc));
desc.Usage = &usage;
desc.Pool = &pool;
desc.Type = &restype;
IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
/* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
* in D3DPOOL_DEFAULT
*/
if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
return D3DERR_INVALIDCALL;
}
/* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
/* Note: D3DRECT is compatible with WINED3DRECT */
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
HRESULT hr;
TRACE("Relay\n");
if(Pool == D3DPOOL_MANAGED ){
FIXME("Attempting to create a managed offscreen plain surface\n");
return D3DERR_INVALIDCALL;
}
/*
'Off-screen plain surfaces are always lockable, regardless of their pool types.'
but then...
D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
Why, their always lockable?
should I change the usage to dynamic?
*/
EnterCriticalSection(&d3d9_cs);
hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
/* TODO: move to wineD3D */
static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
IWineD3DSurface *pRenderTarget;
TRACE("(%p) Relay\n" , This);
if (ppRenderTarget == NULL) {
return D3DERR_INVALIDCALL;
}
EnterCriticalSection(&d3d9_cs);
hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
if (hr == D3D_OK && pRenderTarget != NULL) {
IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
IWineD3DSurface_Release(pRenderTarget);
} else {
FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
*ppRenderTarget = NULL;
}
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
IWineD3DSurface *pZStencilSurface;
TRACE("(%p) Relay\n" , This);
if(ppZStencilSurface == NULL){
return D3DERR_INVALIDCALL;
}
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
if (hr == WINED3D_OK) {
IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
IWineD3DSurface_Release(pZStencilSurface);
} else {
if (hr != WINED3DERR_NOTFOUND)
WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
*ppZStencilSurface = NULL;
}
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
/* Note: D3DRECT is compatible with WINED3DRECT */
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
}
static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
/* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
/* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DBaseTexture *retTexture = NULL;
HRESULT rc = D3D_OK;
TRACE("(%p) Relay\n" , This);
if(ppTexture == NULL){
return D3DERR_INVALIDCALL;
}
EnterCriticalSection(&d3d9_cs);
rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
if (rc == D3D_OK && NULL != retTexture) {
IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
IWineD3DBaseTexture_Release(retTexture);
}else{
FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
*ppTexture = NULL;
}
LeaveCriticalSection(&d3d9_cs);
return rc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
BOOL ret;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
/* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
EnterCriticalSection(&d3d9_cs);
IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
HRESULT hr;
D3DVERTEXELEMENT9* elements = NULL;
IDirect3DVertexDeclaration9* pDecl = NULL;
int p, low, high; /* deliberately signed */
IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
TRACE("Searching for declaration for fvf %08x... ", fvf);
low = 0;
high = This->numConvertedDecls - 1;
while(low <= high) {
p = (low + high) >> 1;
TRACE("%d ", p);
if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
TRACE("found %p\n", convertedDecls[p]);
return convertedDecls[p];
} else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
low = p + 1;
} else {
high = p - 1;
}
}
TRACE("not found. Creating and inserting at position %d.\n", low);
hr = vdecl_convert_fvf(fvf, &elements);
if (hr != S_OK) return NULL;
hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
if (hr != S_OK) return NULL;
if(This->declArraySize == This->numConvertedDecls) {
int grow = max(This->declArraySize / 2, 8);
convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
if(!convertedDecls) {
/* This will destroy it */
IDirect3DVertexDeclaration9_Release(pDecl);
return NULL;
}
This->convertedDecls = convertedDecls;
This->declArraySize += grow;
}
memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
convertedDecls[low] = pDecl;
This->numConvertedDecls++;
/* Will prevent the decl from being destroyed */
((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
return pDecl;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
if (0 != FVF) {
IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
if(!pDecl) {
/* Any situation when this should happen, except out of memory? */
ERR("Failed to create a converted vertex declaration\n");
LeaveCriticalSection(&d3d9_cs);
return D3DERR_DRIVERINTERNALERROR;
}
hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
if (hr != S_OK) {
LeaveCriticalSection(&d3d9_cs);
return hr;
}
}
hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
OffsetInBytes, Stride);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DVertexBuffer *retStream = NULL;
HRESULT rc = D3D_OK;
TRACE("(%p) Relay\n" , This);
if(pStream == NULL){
return D3DERR_INVALIDCALL;
}
EnterCriticalSection(&d3d9_cs);
rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
if (rc == D3D_OK && NULL != retStream) {
IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
IWineD3DVertexBuffer_Release(retStream);
}else{
if (rc != D3D_OK){
FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
}
*pStream = NULL;
}
LeaveCriticalSection(&d3d9_cs);
return rc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DIndexBuffer *retIndexData = NULL;
HRESULT rc = D3D_OK;
TRACE("(%p) Relay\n", This);
if(ppIndexData == NULL){
return D3DERR_INVALIDCALL;
}
EnterCriticalSection(&d3d9_cs);
rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
if (SUCCEEDED(rc) && retIndexData) {
IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
IWineD3DIndexBuffer_Release(retIndexData);
} else {
if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
*ppIndexData = NULL;
}
LeaveCriticalSection(&d3d9_cs);
return rc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p) Stub!\n", This, pPriority);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d) Stub!\n", This, Priority);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
*pMaxLatency = 2;
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
return WINED3DERR_INVALIDCALL;
}
const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
{
/* IUnknown */
IDirect3DDevice9Impl_QueryInterface,
IDirect3DDevice9Impl_AddRef,
IDirect3DDevice9Impl_Release,
/* IDirect3DDevice9 */
IDirect3DDevice9Impl_TestCooperativeLevel,
IDirect3DDevice9Impl_GetAvailableTextureMem,
IDirect3DDevice9Impl_EvictManagedResources,
IDirect3DDevice9Impl_GetDirect3D,
IDirect3DDevice9Impl_GetDeviceCaps,
IDirect3DDevice9Impl_GetDisplayMode,
IDirect3DDevice9Impl_GetCreationParameters,
IDirect3DDevice9Impl_SetCursorProperties,
IDirect3DDevice9Impl_SetCursorPosition,
IDirect3DDevice9Impl_ShowCursor,
IDirect3DDevice9Impl_CreateAdditionalSwapChain,
IDirect3DDevice9Impl_GetSwapChain,
IDirect3DDevice9Impl_GetNumberOfSwapChains,
IDirect3DDevice9Impl_Reset,
IDirect3DDevice9Impl_Present,
IDirect3DDevice9Impl_GetBackBuffer,
IDirect3DDevice9Impl_GetRasterStatus,
IDirect3DDevice9Impl_SetDialogBoxMode,
IDirect3DDevice9Impl_SetGammaRamp,
IDirect3DDevice9Impl_GetGammaRamp,
IDirect3DDevice9Impl_CreateTexture,
IDirect3DDevice9Impl_CreateVolumeTexture,
IDirect3DDevice9Impl_CreateCubeTexture,
IDirect3DDevice9Impl_CreateVertexBuffer,
IDirect3DDevice9Impl_CreateIndexBuffer,
IDirect3DDevice9Impl_CreateRenderTarget,
IDirect3DDevice9Impl_CreateDepthStencilSurface,
IDirect3DDevice9Impl_UpdateSurface,
IDirect3DDevice9Impl_UpdateTexture,
IDirect3DDevice9Impl_GetRenderTargetData,
IDirect3DDevice9Impl_GetFrontBufferData,
IDirect3DDevice9Impl_StretchRect,
IDirect3DDevice9Impl_ColorFill,
IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
IDirect3DDevice9Impl_SetRenderTarget,
IDirect3DDevice9Impl_GetRenderTarget,
IDirect3DDevice9Impl_SetDepthStencilSurface,
IDirect3DDevice9Impl_GetDepthStencilSurface,
IDirect3DDevice9Impl_BeginScene,
IDirect3DDevice9Impl_EndScene,
IDirect3DDevice9Impl_Clear,
IDirect3DDevice9Impl_SetTransform,
IDirect3DDevice9Impl_GetTransform,
IDirect3DDevice9Impl_MultiplyTransform,
IDirect3DDevice9Impl_SetViewport,
IDirect3DDevice9Impl_GetViewport,
IDirect3DDevice9Impl_SetMaterial,
IDirect3DDevice9Impl_GetMaterial,
IDirect3DDevice9Impl_SetLight,
IDirect3DDevice9Impl_GetLight,
IDirect3DDevice9Impl_LightEnable,
IDirect3DDevice9Impl_GetLightEnable,
IDirect3DDevice9Impl_SetClipPlane,
IDirect3DDevice9Impl_GetClipPlane,
IDirect3DDevice9Impl_SetRenderState,
IDirect3DDevice9Impl_GetRenderState,
IDirect3DDevice9Impl_CreateStateBlock,
IDirect3DDevice9Impl_BeginStateBlock,
IDirect3DDevice9Impl_EndStateBlock,
IDirect3DDevice9Impl_SetClipStatus,
IDirect3DDevice9Impl_GetClipStatus,
IDirect3DDevice9Impl_GetTexture,
IDirect3DDevice9Impl_SetTexture,
IDirect3DDevice9Impl_GetTextureStageState,
IDirect3DDevice9Impl_SetTextureStageState,
IDirect3DDevice9Impl_GetSamplerState,
IDirect3DDevice9Impl_SetSamplerState,
IDirect3DDevice9Impl_ValidateDevice,
IDirect3DDevice9Impl_SetPaletteEntries,
IDirect3DDevice9Impl_GetPaletteEntries,
IDirect3DDevice9Impl_SetCurrentTexturePalette,
IDirect3DDevice9Impl_GetCurrentTexturePalette,
IDirect3DDevice9Impl_SetScissorRect,
IDirect3DDevice9Impl_GetScissorRect,
IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
IDirect3DDevice9Impl_SetNPatchMode,
IDirect3DDevice9Impl_GetNPatchMode,
IDirect3DDevice9Impl_DrawPrimitive,
IDirect3DDevice9Impl_DrawIndexedPrimitive,
IDirect3DDevice9Impl_DrawPrimitiveUP,
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
IDirect3DDevice9Impl_ProcessVertices,
IDirect3DDevice9Impl_CreateVertexDeclaration,
IDirect3DDevice9Impl_SetVertexDeclaration,
IDirect3DDevice9Impl_GetVertexDeclaration,
IDirect3DDevice9Impl_SetFVF,
IDirect3DDevice9Impl_GetFVF,
IDirect3DDevice9Impl_CreateVertexShader,
IDirect3DDevice9Impl_SetVertexShader,
IDirect3DDevice9Impl_GetVertexShader,
IDirect3DDevice9Impl_SetVertexShaderConstantF,
IDirect3DDevice9Impl_GetVertexShaderConstantF,
IDirect3DDevice9Impl_SetVertexShaderConstantI,
IDirect3DDevice9Impl_GetVertexShaderConstantI,
IDirect3DDevice9Impl_SetVertexShaderConstantB,
IDirect3DDevice9Impl_GetVertexShaderConstantB,
IDirect3DDevice9Impl_SetStreamSource,
IDirect3DDevice9Impl_GetStreamSource,
IDirect3DDevice9Impl_SetStreamSourceFreq,
IDirect3DDevice9Impl_GetStreamSourceFreq,
IDirect3DDevice9Impl_SetIndices,
IDirect3DDevice9Impl_GetIndices,
IDirect3DDevice9Impl_CreatePixelShader,
IDirect3DDevice9Impl_SetPixelShader,
IDirect3DDevice9Impl_GetPixelShader,
IDirect3DDevice9Impl_SetPixelShaderConstantF,
IDirect3DDevice9Impl_GetPixelShaderConstantF,
IDirect3DDevice9Impl_SetPixelShaderConstantI,
IDirect3DDevice9Impl_GetPixelShaderConstantI,
IDirect3DDevice9Impl_SetPixelShaderConstantB,
IDirect3DDevice9Impl_GetPixelShaderConstantB,
IDirect3DDevice9Impl_DrawRectPatch,
IDirect3DDevice9Impl_DrawTriPatch,
IDirect3DDevice9Impl_DeletePatch,
IDirect3DDevice9Impl_CreateQuery,
/* IDirect3DDevice9Ex */
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
IDirect3DDevice9ExImpl_ComposeRects,
IDirect3DDevice9ExImpl_PresentEx,
IDirect3DDevice9ExImpl_GetGPUThreadPriority,
IDirect3DDevice9ExImpl_SetGPUThreadPriority,
IDirect3DDevice9ExImpl_WaitForVBlank,
IDirect3DDevice9ExImpl_CheckresourceResidency,
IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
IDirect3DDevice9ExImpl_CheckdeviceState,
IDirect3DDevice9ExImpl_CreateRenderTargetEx,
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
IDirect3DDevice9ExImpl_ResetEx,
IDirect3DDevice9ExImpl_GetDisplayModeEx
};
/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
HANDLE* pSharedHandle) {
HRESULT res = D3D_OK;
IDirect3DSurface9Impl *d3dSurface = NULL;
BOOL Lockable = TRUE;
if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
Lockable = FALSE;
TRACE("relay\n");
res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface;
d3dSurface->container = pSuperior;
IUnknown_Release(d3dSurface->parentDevice);
d3dSurface->parentDevice = NULL;
d3dSurface->forwardReference = pSuperior;
} else {
FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
}
return res;
}
ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
IDirect3DSurface9Impl* surfaceParent;
TRACE("(%p) call back\n", pSurface);
IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
/* GetParent's AddRef was forwarded to an object in destruction.
* Releasing it here again would cause an endless recursion. */
surfaceParent->forwardReference = NULL;
return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
}