Sweden-Number/dlls/d3d9
Henri Verbeet 70f4e66f84 wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
..
tests d3d9/tests: Fix test failure for IDirect3D9::CreateDevice in test_set_stream_source. 2010-10-07 17:42:13 +02:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
cubetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
d3d9.spec
d3d9_main.c
d3d9_private.h
device.c wined3d: Add argument check for Type to Get/SetTextureStageState(). 2010-09-14 13:32:00 -05:00
directx.c
query.c
shader.c d3d9: Merge vertex and pixel shader implementations into a single file. 2010-09-02 11:50:28 +02:00
stateblock.c
surface.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
swapchain.c
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
version.rc
vertexdeclaration.c
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00