155 lines
5.7 KiB
Ruby
155 lines
5.7 KiB
Ruby
@ stdcall D3DXVec2Normalize(ptr ptr)
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@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec2Transform(ptr ptr ptr)
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@ stdcall D3DXVec2TransformCoord(ptr ptr ptr)
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@ stdcall D3DXVec2TransformNormal(ptr ptr ptr)
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@ stdcall D3DXVec3Normalize(ptr ptr)
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@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec3Transform(ptr ptr ptr)
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@ stdcall D3DXVec3TransformCoord(ptr ptr ptr)
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@ stdcall D3DXVec3TransformNormal(ptr ptr ptr)
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@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXVec4Cross(ptr ptr ptr ptr)
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@ stdcall D3DXVec4Normalize(ptr ptr)
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@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec4Transform(ptr ptr ptr)
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@ stdcall D3DXMatrixfDeterminant(ptr)
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@ stdcall D3DXMatrixMultiply(ptr ptr ptr)
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@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr)
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@ stdcall D3DXMatrixTranspose(ptr ptr)
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@ stdcall D3DXMatrixInverse(ptr ptr ptr)
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@ stdcall D3DXMatrixScaling(ptr long long long)
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@ stdcall D3DXMatrixTranslation(ptr long long long)
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@ stdcall D3DXMatrixRotationX(ptr long)
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@ stdcall D3DXMatrixRotationY(ptr long)
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@ stdcall D3DXMatrixRotationZ(ptr long)
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@ stdcall D3DXMatrixRotationAxis(ptr ptr long)
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@ stdcall D3DXMatrixRotationQuaternion(ptr ptr)
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@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long)
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@ stub D3DXMatrixTransformation
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@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr)
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@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr)
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@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr)
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@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long)
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@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long)
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@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long)
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@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long)
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@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long)
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@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long)
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@ stdcall D3DXMatrixOrthoRH(ptr long long long long)
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@ stdcall D3DXMatrixOrthoLH(ptr long long long long)
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@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long)
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@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long)
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@ stub D3DXMatrixShadow
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@ stub D3DXMatrixReflect
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@ stub D3DXQuaternionToAxisAngle
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@ stub D3DXQuaternionRotationMatrix
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@ stub D3DXQuaternionRotationAxis
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@ stub D3DXQuaternionRotationYawPitchRoll
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@ stub D3DXQuaternionMultiply
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@ stdcall D3DXQuaternionNormalize(ptr ptr)
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@ stub D3DXQuaternionInverse
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@ stub D3DXQuaternionLn
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@ stub D3DXQuaternionExp
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@ stub D3DXQuaternionSlerp
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@ stub D3DXQuaternionSquad
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@ stub D3DXQuaternionBaryCentric
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@ stub D3DXPlaneNormalize
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@ stub D3DXPlaneIntersectLine
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@ stub D3DXPlaneFromPointNormal
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@ stub D3DXPlaneFromPoints
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@ stub D3DXPlaneTransform
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@ stub D3DXColorAdjustSaturation
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@ stub D3DXColorAdjustContrast
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@ stub D3DXCreateMatrixStack
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@ stdcall D3DXCreateFont(ptr ptr ptr)
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@ stub D3DXCreateFontIndirect
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@ stub D3DXCreateSprite
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@ stub D3DXCreateRenderToSurface
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@ stub D3DXCreateRenderToEnvMap
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@ stdcall D3DXAssembleShaderFromFileA(ptr long ptr ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileW(ptr long ptr ptr ptr)
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@ stdcall D3DXGetFVFVertexSize(long)
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@ stub D3DXGetErrorStringA
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@ stub D3DXGetErrorStringW
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@ stdcall D3DXAssembleShader(ptr long long ptr ptr ptr)
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@ stub D3DXCompileEffectFromFileA
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@ stub D3DXCompileEffectFromFileW
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@ stub D3DXCompileEffect
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@ stub D3DXCreateEffect
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@ stub D3DXCreateMesh
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@ stub D3DXCreateMeshFVF
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@ stub D3DXCreateSPMesh
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@ stub D3DXCleanMesh
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@ stub D3DXValidMesh
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@ stub D3DXGeneratePMesh
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@ stub D3DXSimplifyMesh
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@ stub D3DXComputeBoundingSphere
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@ stub D3DXComputeBoundingBox
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@ stub D3DXComputeNormals
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@ stdcall D3DXCreateBuffer(long ptr)
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@ stub D3DXLoadMeshFromX
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@ stub D3DXSaveMeshToX
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@ stub D3DXCreatePMeshFromStream
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@ stub D3DXCreateSkinMesh
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@ stub D3DXCreateSkinMeshFVF
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@ stub D3DXCreateSkinMeshFromMesh
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@ stub D3DXLoadMeshFromXof
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@ stub D3DXLoadSkinMeshFromXof
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@ stub D3DXTesselateMesh
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@ stub D3DXDeclaratorFromFVF
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@ stub D3DXFVFFromDeclarator
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@ stub D3DXWeldVertices
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@ stub D3DXIntersect
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@ stub D3DXSphereBoundProbe
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@ stub D3DXBoxBoundProbe
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@ stub D3DXCreatePolygon
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@ stub D3DXCreateBox
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@ stub D3DXCreateCylinder
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@ stub D3DXCreateSphere
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@ stub D3DXCreateTorus
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@ stub D3DXCreateTeapot
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@ stub D3DXCreateTextA
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@ stub D3DXCreateTextW
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@ stub D3DXLoadSurfaceFromFileA
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@ stub D3DXLoadSurfaceFromFileW
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@ stub D3DXLoadSurfaceFromResourceA
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@ stub D3DXLoadSurfaceFromResourceW
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@ stub D3DXLoadSurfaceFromFileInMemory
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@ stub D3DXLoadSurfaceFromSurface
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@ stub D3DXLoadSurfaceFromMemory
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@ stub D3DXLoadVolumeFromVolume
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@ stub D3DXLoadVolumeFromMemory
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@ stub D3DXCheckTextureRequirements
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@ stub D3DXCreateTexture
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@ stub D3DXCreateTextureFromFileA
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@ stub D3DXCreateTextureFromFileW
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@ stub D3DXCreateTextureFromResourceA
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@ stub D3DXCreateTextureFromResourceW
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@ stub D3DXCreateTextureFromFileExA
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@ stub D3DXCreateTextureFromFileExW
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@ stub D3DXCreateTextureFromResourceExA
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@ stub D3DXCreateTextureFromResourceExW
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@ stub D3DXCreateTextureFromFileInMemory
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@ stub D3DXCreateTextureFromFileInMemoryEx
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@ stub D3DXFilterTexture
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@ stub D3DXCheckCubeTextureRequirements
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@ stub D3DXCreateCubeTexture
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@ stub D3DXCreateCubeTextureFromFileA
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@ stub D3DXCreateCubeTextureFromFileW
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@ stub D3DXCreateCubeTextureFromFileExA
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@ stub D3DXCreateCubeTextureFromFileExW
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@ stub D3DXCreateCubeTextureFromFileInMemory
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@ stub D3DXCreateCubeTextureFromFileInMemoryEx
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@ stub D3DXFilterCubeTexture
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@ stub D3DXCheckVolumeTextureRequirements
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@ stub D3DXCreateVolumeTexture
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@ stub D3DXFilterVolumeTexture
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