Sweden-Number/dlls/wined3d
Stefan Dösinger 9cafbd6de0 wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
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Makefile.in makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
arb_program_shader.c wined3d: Avoid wasting a uniform. 2006-09-25 18:24:19 +02:00
baseshader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
basetexture.c wined3d: Basetexture anisotropic fix. 2006-08-04 20:48:08 +02:00
cubetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
device.c wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
directx.c wined3d: glBlend* fixes. 2006-09-25 17:56:04 +02:00
drawprim.c wined3d: Avoid wasting a uniform. 2006-09-25 18:24:19 +02:00
glsl_shader.c wined3d: Avoid wasting a uniform. 2006-09-25 18:24:19 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
query.c wined3d: Allow async occlusion queries. 2006-08-07 19:59:49 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Improve float constant loading a bit. 2006-08-21 12:17:42 +02:00
surface.c wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
surface_gdi.c wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
swapchain.c wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
texture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
utils.c wined3d: Cleanup the surface loading code a bit. 2006-09-12 10:52:59 +02:00
vertexbuffer.c wined3d: Stop fixing up a VBO if the declaration changes too often. 2006-09-25 18:22:36 +02:00
vertexdeclaration.c wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
vertexshader.c wined3d: Avoid wasting a uniform. 2006-09-25 18:24:19 +02:00
volume.c wined3d: Volume textures fix. 2006-08-05 11:26:25 +02:00
volumetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00
wined3d_main.c wined3d: Registry setting for the amount of simulated texture memory. 2006-08-08 11:20:05 +02:00
wined3d_private.h wined3d: Avoid wasting a uniform. 2006-09-25 18:24:19 +02:00