140 lines
6.6 KiB
C
140 lines
6.6 KiB
C
/*
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* Copyright (C) 2009 David Adam
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <d3dx9.h>
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#ifndef __WINE_D3DX9MESH_H
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#define __WINE_D3DX9MESH_H
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DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
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DEFINE_GUID(IID_ID3DXMesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
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enum _MAX_FVF_DECL_SIZE
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{
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MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1
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};
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typedef struct ID3DXBaseMesh* LPD3DXBASEMESH;
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typedef struct ID3DXMesh* LPD3DXMESH;
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typedef struct _D3DXATTRIBUTERANGE {
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DWORD AttribId;
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DWORD FaceStart;
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DWORD FaceCount;
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DWORD VertexStart;
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DWORD VertexCount;
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} D3DXATTRIBUTERANGE;
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typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
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#undef INTERFACE
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#define INTERFACE ID3DXBaseMesh
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DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/*** ID3DXBaseMesh ***/
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STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
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STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXMESH* clone_mesh) PURE;
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STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
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LPD3DXMESH* clone_mesh) PURE;
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STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* vertex_buffer) PURE;
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STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* index_buffer) PURE;
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STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
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STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
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STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
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STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
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STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
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STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE;
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STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE;
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STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
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STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
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};
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#undef INTERFACE
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#define INTERFACE ID3DXMesh
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DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/*** ID3DXBaseMesh ***/
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STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
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STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXMESH* clone_mesh) PURE;
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STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
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LPD3DXMESH* clone_mesh) PURE;
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STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* vertex_buffer) PURE;
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STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* index_buffer) PURE;
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STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
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STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
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STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
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STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
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STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
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STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE;
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STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE;
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STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
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STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
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/*** ID3DXMesh ***/
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STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
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STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
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STDMETHOD(Optimize)(THIS_ DWORD flags, CONST DWORD* adjacency_in, DWORD* adjacency_out,
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DWORD* face_remap, LPD3DXBUFFER* vertex_remap, LPD3DXMESH* opt_mesh) PURE;
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STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, CONST DWORD* adjacency_in, DWORD* adjacency_out,
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DWORD* face_remap, LPD3DXBUFFER* vertex_remap) PURE;
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STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE* attrib_table, DWORD attrib_table_size) PURE;
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};
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*);
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UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
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UINT WINAPI D3DXGetFVFVertexSize(DWORD);
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BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
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BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
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HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
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HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
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BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __WINE_D3DX9MESH_H */
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