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Makefile.in
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adapter_gl.c
wined3d: Add GPU information for NVIDIA GT 1030.
2021-06-10 20:46:58 +02:00
adapter_vk.c
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
arb_program_shader.c
wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
2021-06-01 21:24:54 +02:00
ati_fragment_shader.c
wined3d: Rename gen_ffp_frag_op().
2021-06-01 21:24:46 +02:00
buffer.c
wined3d: Update resources through wined3d_device_context_ops.
2021-05-06 18:53:48 +02:00
context.c
wined3d: Check for SRV/RTV binding conflicts per wined3d_state.
2021-05-24 22:38:46 +02:00
context_gl.c
wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can.
2021-04-20 22:57:11 +02:00
context_vk.c
wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors.
2021-05-05 21:52:23 +02:00
cs.c
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
device.c
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
directx.c
wined3d: Add GPU information for NVIDIA GT 1030.
2021-06-10 20:46:58 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
2021-06-01 21:24:54 +02:00
nvidia_texture_shader.c
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palette.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
query.c
wined3d: Flush through wined3d_device_context_ops.
2021-04-14 20:49:54 +02:00
resource.c
wined3d: Check for SRV/RTV binding conflicts per wined3d_state.
2021-05-24 22:38:46 +02:00
sampler.c
wined3d: Handle a few more border colours for Vulkan samplers.
2021-03-25 17:56:41 +01:00
shader.c
wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
2021-06-01 21:24:54 +02:00
shader_sm1.c
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shader_sm4.c
libport: Remove the strnlen() function replacement.
2020-12-01 10:19:50 +01:00
shader_spirv.c
wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
2021-04-29 23:37:46 +02:00
state.c
wined3d: Don't skip FFP vertex pipeline state handlers when STATE_VDECL is dirty.
2021-06-01 21:24:42 +02:00
stateblock.c
wined3d: Move feature level selection to wined3d_state_create().
2021-03-15 20:36:44 +01:00
surface.c
wined3d: Introduce wined3d_mask_from_size().
2021-06-07 21:24:23 +02:00
swapchain.c
wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers().
2021-05-27 21:25:31 +02:00
texture.c
wined3d: Fix typo in wined3d_texture_vk_prepare_texture().
2021-06-11 20:27:40 +02:00
utils.c
wined3d: Implement OpenGL image UAV clears using ARB_clear_texture.
2021-06-07 21:24:25 +02:00
version.rc
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vertexdeclaration.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
view.c
wined3d: Don't pass a 3D texture view's depth range as layer range to Vulkan.
2021-06-14 21:13:38 +02:00
wined3d.spec
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
wined3d_gl.h
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wined3d_main.c
wined3d: Support multiple outputs.
2021-01-26 17:53:54 +01:00
wined3d_private.h
wined3d: Add GPU information for NVIDIA GT 1030.
2021-06-10 20:46:58 +02:00
wined3d_vk.h
wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE.
2021-01-22 18:33:32 +01:00