Sweden-Number/dlls/d3d9
Greg Geldorp 5c9ce61e9b d3d9/tests: Skip tests if not running in the foreground. 2011-01-12 14:56:25 +01:00
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tests d3d9/tests: Skip tests if not running in the foreground. 2011-01-12 14:56:25 +01:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
cubetexture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
d3d9.spec
d3d9_main.c
d3d9_private.h d3d9: Partially implement IDirect3D9Ex::CreateDeviceEx(). 2010-10-27 12:12:00 +02:00
device.c d3d9: Fix some return values. 2010-11-16 13:48:51 +01:00
directx.c d3d9: Use more reasonable return values for unimplemented functions. 2010-10-27 12:12:04 +02:00
query.c
shader.c
stateblock.c
surface.c d3d9: Fix some return values. 2010-11-16 13:48:51 +01:00
swapchain.c
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
version.rc
vertexdeclaration.c
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00