Sweden-Number/dlls/ddraw/tests/ddraw4.c

15082 lines
660 KiB
C

/*
* Copyright 2005 Antoine Chavasse (a.chavasse@gmail.com)
* Copyright 2008, 2011, 2012-2014 Stefan Dösinger for CodeWeavers
* Copyright 2011-2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "wine/test.h"
#include <limits.h>
#include <math.h>
#include "d3d.h"
HRESULT WINAPI GetSurfaceFromDC(HDC dc, struct IDirectDrawSurface **surface, HDC *device_dc);
static BOOL is_ddraw64 = sizeof(DWORD) != sizeof(DWORD *);
static DEVMODEW registry_mode;
static HRESULT (WINAPI *pDwmIsCompositionEnabled)(BOOL *);
struct vec2
{
float x, y;
};
struct vec3
{
float x, y, z;
};
struct vec4
{
float x, y, z, w;
};
struct create_window_thread_param
{
HWND window;
HANDLE window_created;
HANDLE destroy_window;
HANDLE thread;
};
static BOOL compare_float(float f, float g, unsigned int ulps)
{
int x = *(int *)&f;
int y = *(int *)&g;
if (x < 0)
x = INT_MIN - x;
if (y < 0)
y = INT_MIN - y;
if (abs(x - y) > ulps)
return FALSE;
return TRUE;
}
static BOOL compare_vec4(const struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps)
{
return compare_float(vec->x, x, ulps)
&& compare_float(vec->y, y, ulps)
&& compare_float(vec->z, z, ulps)
&& compare_float(vec->w, w, ulps);
}
static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
{
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
return TRUE;
}
static BOOL ddraw_get_identifier(IDirectDraw4 *ddraw, DDDEVICEIDENTIFIER *identifier)
{
HRESULT hr;
hr = IDirectDraw4_GetDeviceIdentifier(ddraw, identifier, 0);
ok(SUCCEEDED(hr), "Failed to get device identifier, hr %#x.\n", hr);
return SUCCEEDED(hr);
}
static BOOL ddraw_is_warp(IDirectDraw4 *ddraw)
{
DDDEVICEIDENTIFIER identifier;
return strcmp(winetest_platform, "wine")
&& ddraw_get_identifier(ddraw, &identifier)
&& strstr(identifier.szDriver, "warp");
}
static BOOL ddraw_is_vendor(IDirectDraw4 *ddraw, DWORD vendor)
{
DDDEVICEIDENTIFIER identifier;
return strcmp(winetest_platform, "wine")
&& ddraw_get_identifier(ddraw, &identifier)
&& identifier.dwVendorId == vendor;
}
static BOOL ddraw_is_intel(IDirectDraw4 *ddraw)
{
return ddraw_is_vendor(ddraw, 0x8086);
}
static BOOL ddraw_is_nvidia(IDirectDraw4 *ddraw)
{
return ddraw_is_vendor(ddraw, 0x10de);
}
static BOOL ddraw_is_vmware(IDirectDraw4 *ddraw)
{
return ddraw_is_vendor(ddraw, 0x15ad);
}
static IDirectDrawSurface4 *create_overlay(IDirectDraw4 *ddraw,
unsigned int width, unsigned int height, DWORD format)
{
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 desc;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
desc.dwWidth = width;
desc.dwHeight = height;
desc.ddsCaps.dwCaps = DDSCAPS_OVERLAY;
U4(desc).ddpfPixelFormat.dwSize = sizeof(U4(desc).ddpfPixelFormat);
U4(desc).ddpfPixelFormat.dwFlags = DDPF_FOURCC;
U4(desc).ddpfPixelFormat.dwFourCC = format;
if (FAILED(IDirectDraw4_CreateSurface(ddraw, &desc, &surface, NULL)))
return NULL;
return surface;
}
static HWND create_window(void)
{
RECT r = {0, 0, 640, 480};
AdjustWindowRect(&r, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE);
return CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, r.right - r.left, r.bottom - r.top, NULL, NULL, NULL, NULL);
}
static DWORD WINAPI create_window_thread_proc(void *param)
{
struct create_window_thread_param *p = param;
DWORD res;
BOOL ret;
p->window = create_window();
ret = SetEvent(p->window_created);
ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
for (;;)
{
MSG msg;
while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE))
DispatchMessageA(&msg);
res = WaitForSingleObject(p->destroy_window, 100);
if (res == WAIT_OBJECT_0)
break;
if (res != WAIT_TIMEOUT)
{
ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
break;
}
}
DestroyWindow(p->window);
return 0;
}
static void create_window_thread(struct create_window_thread_param *p)
{
DWORD res, tid;
p->window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!p->window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
p->destroy_window = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!p->destroy_window, "CreateEvent failed, last error %#x.\n", GetLastError());
p->thread = CreateThread(NULL, 0, create_window_thread_proc, p, 0, &tid);
ok(!!p->thread, "Failed to create thread, last error %#x.\n", GetLastError());
res = WaitForSingleObject(p->window_created, INFINITE);
ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
}
static void destroy_window_thread(struct create_window_thread_param *p)
{
SetEvent(p->destroy_window);
WaitForSingleObject(p->thread, INFINITE);
CloseHandle(p->destroy_window);
CloseHandle(p->window_created);
CloseHandle(p->thread);
}
static IDirectDrawSurface4 *get_depth_stencil(IDirect3DDevice3 *device)
{
IDirectDrawSurface4 *rt, *ret;
DDSCAPS2 caps = {DDSCAPS_ZBUFFER, 0, 0, {0}};
HRESULT hr;
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get the render target, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetAttachedSurface(rt, &caps, &ret);
ok(SUCCEEDED(hr) || hr == DDERR_NOTFOUND, "Failed to get the z buffer, hr %#x.\n", hr);
IDirectDrawSurface4_Release(rt);
return ret;
}
static HRESULT set_display_mode(IDirectDraw4 *ddraw, DWORD width, DWORD height)
{
if (SUCCEEDED(IDirectDraw4_SetDisplayMode(ddraw, width, height, 32, 0, 0)))
return DD_OK;
return IDirectDraw4_SetDisplayMode(ddraw, width, height, 24, 0, 0);
}
static D3DCOLOR get_surface_color(IDirectDrawSurface4 *surface, UINT x, UINT y)
{
RECT rect = {x, y, x + 1, y + 1};
DDSURFACEDESC2 surface_desc;
D3DCOLOR color;
HRESULT hr;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
if (FAILED(hr))
return 0xdeadbeef;
color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff;
hr = IDirectDrawSurface4_Unlock(surface, &rect);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
return color;
}
static void check_rect(IDirectDrawSurface4 *surface, RECT r, const char *message)
{
LONG x_coords[2][2] =
{
{r.left - 1, r.left + 1},
{r.right + 1, r.right - 1},
};
LONG y_coords[2][2] =
{
{r.top - 1, r.top + 1},
{r.bottom + 1, r.bottom - 1}
};
unsigned int i, j, x_side, y_side;
DWORD color;
LONG x, y;
for (i = 0; i < 2; ++i)
{
for (j = 0; j < 2; ++j)
{
for (x_side = 0; x_side < 2; ++x_side)
{
for (y_side = 0; y_side < 2; ++y_side)
{
DWORD expected = (x_side == 1 && y_side == 1) ? 0x00ffffff : 0x00000000;
x = x_coords[i][x_side];
y = y_coords[j][y_side];
if (x < 0 || x >= 640 || y < 0 || y >= 480)
continue;
color = get_surface_color(surface, x, y);
ok(color == expected, "%s: Pixel (%d, %d) has color %08x, expected %08x\n",
message, x, y, color, expected);
}
}
}
}
}
static HRESULT CALLBACK enum_z_fmt(DDPIXELFORMAT *format, void *ctx)
{
DDPIXELFORMAT *z_fmt = ctx;
if (U1(*format).dwZBufferBitDepth > U1(*z_fmt).dwZBufferBitDepth)
*z_fmt = *format;
return DDENUMRET_OK;
}
static IDirectDraw4 *create_ddraw(void)
{
IDirectDraw4 *ddraw4;
IDirectDraw *ddraw1;
HRESULT hr;
if (FAILED(DirectDrawCreate(NULL, &ddraw1, NULL)))
return NULL;
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw4, (void **)&ddraw4);
IDirectDraw_Release(ddraw1);
if (FAILED(hr))
return NULL;
return ddraw4;
}
static IDirect3DDevice3 *create_device(HWND window, DWORD coop_level)
{
IDirectDrawSurface4 *surface, *ds;
IDirect3DDevice3 *device = NULL;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw4;
DDPIXELFORMAT z_fmt;
IDirect3D3 *d3d3;
HRESULT hr;
if (!(ddraw4 = create_ddraw()))
return NULL;
hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, coop_level);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw4_CreateSurface(ddraw4, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
if (coop_level & DDSCL_NORMAL)
{
IDirectDrawClipper *clipper;
hr = IDirectDraw4_CreateClipper(ddraw4, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetClipper(surface, clipper);
ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr);
IDirectDrawClipper_Release(clipper);
}
hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirect3D3, (void **)&d3d3);
IDirectDraw4_Release(ddraw4);
if (FAILED(hr))
{
IDirectDrawSurface4_Release(surface);
return NULL;
}
memset(&z_fmt, 0, sizeof(z_fmt));
hr = IDirect3D3_EnumZBufferFormats(d3d3, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
if (FAILED(hr) || !z_fmt.dwSize)
{
IDirect3D3_Release(d3d3);
IDirectDrawSurface4_Release(surface);
return NULL;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(surface_desc).ddpfPixelFormat = z_fmt;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw4_CreateSurface(ddraw4, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
{
IDirect3D3_Release(d3d3);
IDirectDrawSurface4_Release(surface);
return NULL;
}
hr = IDirectDrawSurface4_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface4_Release(ds);
if (FAILED(hr))
{
IDirect3D3_Release(d3d3);
IDirectDrawSurface4_Release(surface);
return NULL;
}
hr = IDirect3D3_CreateDevice(d3d3, &IID_IDirect3DHALDevice, surface, &device, NULL);
IDirect3D3_Release(d3d3);
IDirectDrawSurface4_Release(surface);
if (FAILED(hr))
return NULL;
return device;
}
static IDirect3DViewport3 *create_viewport(IDirect3DDevice3 *device, UINT x, UINT y, UINT w, UINT h)
{
IDirect3DViewport3 *viewport;
D3DVIEWPORT2 vp;
IDirect3D3 *d3d;
HRESULT hr;
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwSize = sizeof(vp);
vp.dwX = x;
vp.dwY = y;
vp.dwWidth = w;
vp.dwHeight = h;
vp.dvClipX = -1.0f;
vp.dvClipY = 1.0f;
vp.dvClipWidth = 2.0f;
vp.dvClipHeight = 2.0f;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DViewport3_SetViewport2(viewport, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
return viewport;
}
static void destroy_viewport(IDirect3DDevice3 *device, IDirect3DViewport3 *viewport)
{
HRESULT hr;
hr = IDirect3DDevice3_DeleteViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
IDirect3DViewport3_Release(viewport);
}
static IDirect3DMaterial3 *create_material(IDirect3DDevice3 *device, D3DMATERIAL *mat)
{
IDirect3DMaterial3 *material;
IDirect3D3 *d3d;
HRESULT hr;
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_CreateMaterial(d3d, &material, NULL);
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
hr = IDirect3DMaterial3_SetMaterial(material, mat);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
return material;
}
static IDirect3DMaterial3 *create_diffuse_material(IDirect3DDevice3 *device, float r, float g, float b, float a)
{
D3DMATERIAL mat;
memset(&mat, 0, sizeof(mat));
mat.dwSize = sizeof(mat);
U1(U(mat).diffuse).r = r;
U2(U(mat).diffuse).g = g;
U3(U(mat).diffuse).b = b;
U4(U(mat).diffuse).a = a;
return create_material(device, &mat);
}
static IDirect3DMaterial3 *create_specular_material(IDirect3DDevice3 *device,
float r, float g, float b, float a, float power)
{
D3DMATERIAL mat;
memset(&mat, 0, sizeof(mat));
mat.dwSize = sizeof(mat);
U1(U2(mat).specular).r = r;
U2(U2(mat).specular).g = g;
U3(U2(mat).specular).b = b;
U4(U2(mat).specular).a = a;
U4(mat).power = power;
return create_material(device, &mat);
}
static IDirect3DMaterial3 *create_emissive_material(IDirect3DDevice3 *device, float r, float g, float b, float a)
{
D3DMATERIAL mat;
memset(&mat, 0, sizeof(mat));
mat.dwSize = sizeof(mat);
U1(U3(mat).emissive).r = r;
U2(U3(mat).emissive).g = g;
U3(U3(mat).emissive).b = b;
U4(U3(mat).emissive).a = a;
return create_material(device, &mat);
}
static void destroy_material(IDirect3DMaterial3 *material)
{
IDirect3DMaterial3_Release(material);
}
struct message
{
UINT message;
BOOL check_wparam;
WPARAM expect_wparam;
};
static const struct message *expect_messages;
static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (expect_messages && message == expect_messages->message)
{
if (expect_messages->check_wparam)
ok (wparam == expect_messages->expect_wparam,
"Got unexpected wparam %lx for message %x, expected %lx.\n",
wparam, message, expect_messages->expect_wparam);
++expect_messages;
}
return DefWindowProcA(hwnd, message, wparam, lparam);
}
/* Set the wndproc back to what ddraw expects it to be, and release the ddraw
* interface. This prevents subsequent SetCooperativeLevel() calls on a
* different window from failing with DDERR_HWNDALREADYSET. */
static void fix_wndproc(HWND window, LONG_PTR proc)
{
IDirectDraw4 *ddraw;
HRESULT hr;
if (!(ddraw = create_ddraw()))
return;
SetWindowLongPtrA(window, GWLP_WNDPROC, proc);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
IDirectDraw4_Release(ddraw);
}
static void test_process_vertices(void)
{
IDirect3DVertexBuffer *src_vb, *dst_vb;
IDirect3DViewport3 *viewport;
D3DVERTEXBUFFERDESC vb_desc;
IDirect3DDevice3 *device;
struct vec3 *src_data;
struct vec4 *dst_data;
IDirect3D3 *d3d3;
D3DVIEWPORT2 vp2;
D3DVIEWPORT vp1;
HWND window;
HRESULT hr;
static D3DMATRIX identity =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static D3DMATRIX projection =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
6.0f, 7.0f, 8.0f, 1.0f,
};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d3);
ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
memset(&vb_desc, 0, sizeof(vb_desc));
vb_desc.dwSize = sizeof(vb_desc);
vb_desc.dwFVF = D3DFVF_XYZ;
vb_desc.dwNumVertices = 3;
hr = IDirect3D3_CreateVertexBuffer(d3d3, &vb_desc, &src_vb, 0, NULL);
ok(SUCCEEDED(hr), "Failed to create source vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(src_vb, DDLOCK_WRITEONLY, (void **)&src_data, NULL);
ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr);
src_data[0].x = -1.0f;
src_data[0].y = -1.0f;
src_data[0].z = -1.0f;
src_data[1].x = 0.0f;
src_data[1].y = 0.0f;
src_data[1].z = 0.0f;
src_data[2].x = 1.0f;
src_data[2].y = 1.0f;
src_data[2].z = 1.0f;
hr = IDirect3DVertexBuffer_Unlock(src_vb);
ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr);
memset(&vb_desc, 0, sizeof(vb_desc));
vb_desc.dwSize = sizeof(vb_desc);
vb_desc.dwFVF = D3DFVF_XYZRHW;
vb_desc.dwNumVertices = 3;
hr = IDirect3D3_CreateVertexBuffer(d3d3, &vb_desc, &dst_vb, 0, NULL);
ok(SUCCEEDED(hr), "Failed to create destination vertex buffer, hr %#x.\n", hr);
hr = IDirect3D3_CreateViewport(d3d3, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
vp2.dwSize = sizeof(vp2);
vp2.dwX = 10;
vp2.dwY = 20;
vp2.dwWidth = 100;
vp2.dwHeight = 200;
vp2.dvClipX = 2.0f;
vp2.dvClipY = 3.0f;
vp2.dvClipWidth = 4.0f;
vp2.dvClipHeight = 5.0f;
vp2.dvMinZ = -2.0f;
vp2.dvMaxZ = 3.0f;
hr = IDirect3DViewport3_SetViewport2(viewport, &vp2);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &identity);
ok(SUCCEEDED(hr), "Failed to set world transformation, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &identity);
ok(SUCCEEDED(hr), "Failed to set view transformation, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &identity);
ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
ok(compare_vec4(&dst_data[0], -6.500e+1f, +1.800e+2f, +2.000e-1f, +1.000e+0f, 4096),
"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
ok(compare_vec4(&dst_data[1], -4.000e+1f, +1.400e+2f, +4.000e-1f, +1.000e+0f, 4096),
"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
ok(compare_vec4(&dst_data[2], -1.500e+1f, +1.000e+2f, +6.000e-1f, +1.000e+0f, 4096),
"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
hr = IDirect3DVertexBuffer_Unlock(dst_vb);
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
hr = IDirect3DDevice3_MultiplyTransform(device, D3DTRANSFORMSTATE_PROJECTION, &projection);
ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
ok(compare_vec4(&dst_data[0], +8.500e+1f, -1.000e+2f, +1.800e+0f, +1.000e+0f, 4096),
"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
ok(compare_vec4(&dst_data[1], +1.100e+2f, -1.400e+2f, +2.000e+0f, +1.000e+0f, 4096),
"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
ok(compare_vec4(&dst_data[2], +1.350e+2f, -1.800e+2f, +2.200e+0f, +1.000e+0f, 4096),
"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
hr = IDirect3DVertexBuffer_Unlock(dst_vb);
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
vp2.dwSize = sizeof(vp2);
vp2.dwX = 30;
vp2.dwY = 40;
vp2.dwWidth = 90;
vp2.dwHeight = 80;
vp2.dvClipX = 4.0f;
vp2.dvClipY = 6.0f;
vp2.dvClipWidth = 2.0f;
vp2.dvClipHeight = 4.0f;
vp2.dvMinZ = 3.0f;
vp2.dvMaxZ = -2.0f;
hr = IDirect3DViewport3_SetViewport2(viewport, &vp2);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
ok(compare_vec4(&dst_data[0], +7.500e+1f, +4.000e+1f, -8.000e-1f, +1.000e+0f, 4096),
"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
ok(compare_vec4(&dst_data[1], +1.200e+2f, +2.000e+1f, -1.000e+0f, +1.000e+0f, 4096),
"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
ok(compare_vec4(&dst_data[2], +1.650e+2f, +0.000e+0f, -1.200e+0f, +1.000e+0f, 4096),
"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
hr = IDirect3DVertexBuffer_Unlock(dst_vb);
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
vp1.dwSize = sizeof(vp1);
vp1.dwX = 30;
vp1.dwY = 40;
vp1.dwWidth = 90;
vp1.dwHeight = 80;
vp1.dvScaleX = 7.0f;
vp1.dvScaleY = 2.0f;
vp1.dvMaxX = 6.0f;
vp1.dvMaxY = 10.0f;
vp1.dvMinZ = -2.0f;
vp1.dvMaxZ = 3.0f;
hr = IDirect3DViewport3_SetViewport(viewport, &vp1);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
ok(compare_vec4(&dst_data[0], +1.100e+2f, +6.800e+1f, +7.000e+0f, +1.000e+0f, 4096),
"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
ok(compare_vec4(&dst_data[1], +1.170e+2f, +6.600e+1f, +8.000e+0f, +1.000e+0f, 4096),
"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
ok(compare_vec4(&dst_data[2], +1.240e+2f, +6.400e+1f, +9.000e+0f, +1.000e+0f, 4096),
"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
hr = IDirect3DVertexBuffer_Unlock(dst_vb);
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
hr = IDirect3DDevice3_DeleteViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
IDirect3DVertexBuffer_Release(dst_vb);
IDirect3DVertexBuffer_Release(src_vb);
IDirect3DViewport3_Release(viewport);
IDirect3D3_Release(d3d3);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static void test_coop_level_create_device_window(void)
{
HWND focus_window, device_window;
IDirectDraw4 *ddraw;
HRESULT hr;
focus_window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DDERR_NOFOCUSWINDOW || broken(hr == DDERR_INVALIDPARAMS), "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
/* Windows versions before 98 / NT5 don't support DDSCL_CREATEDEVICEWINDOW. */
if (broken(hr == DDERR_INVALIDPARAMS))
{
win_skip("DDSCL_CREATEDEVICEWINDOW not supported, skipping test.\n");
IDirectDraw4_Release(ddraw);
DestroyWindow(focus_window);
return;
}
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_SETFOCUSWINDOW
| DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DDERR_NOHWND, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!!device_window, "Device window not found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW
| DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!!device_window, "Device window not found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DDERR_NOFOCUSWINDOW, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!!device_window, "Device window not found.\n");
IDirectDraw4_Release(ddraw);
DestroyWindow(focus_window);
}
static void test_clipper_blt(void)
{
IDirectDrawSurface4 *src_surface, *dst_surface;
RECT client_rect, src_rect;
IDirectDrawClipper *clipper;
DDSURFACEDESC2 surface_desc;
unsigned int i, j, x, y;
IDirectDraw4 *ddraw;
RGNDATA *rgn_data;
D3DCOLOR color;
ULONG refcount;
HRGN r1, r2;
HWND window;
DDBLTFX fx;
HRESULT hr;
DWORD *ptr;
DWORD ret;
static const DWORD src_data[] =
{
0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
};
static const D3DCOLOR expected1[] =
{
0x000000ff, 0x0000ff00, 0x00000000, 0x00000000,
0x000000ff, 0x0000ff00, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff,
0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff,
};
/* Nvidia on Windows seems to have an off-by-one error
* when processing source rectangles. Our left = 1 and
* right = 5 input reads from x = {1, 2, 3}. x = 4 is
* read as well, but only for the edge pixels on the
* output image. The bug happens on the y axis as well,
* but we only read one row there, and all source rows
* contain the same data. This bug is not dependent on
* the presence of a clipper. */
static const D3DCOLOR expected1_broken[] =
{
0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00ff0000, 0x00ff0000,
0x00000000, 0x00000000, 0x0000ff00, 0x00ff0000,
};
static const D3DCOLOR expected2[] =
{
0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x000000ff, 0x000000ff,
0x00000000, 0x00000000, 0x000000ff, 0x000000ff,
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
10, 10, 640, 480, 0, 0, 0, 0);
ShowWindow(window, SW_SHOW);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
ret = GetClientRect(window, &client_rect);
ok(ret, "Failed to get client rect.\n");
ret = MapWindowPoints(window, NULL, (POINT *)&client_rect, 2);
ok(ret, "Failed to map client rect.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDraw4_CreateClipper(ddraw, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
rgn_data = HeapAlloc(GetProcessHeap(), 0, ret);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, rgn_data, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list, hr %#x.\n", hr);
ok(rgn_data->rdh.dwSize == sizeof(rgn_data->rdh), "Got unexpected structure size %#x.\n", rgn_data->rdh.dwSize);
ok(rgn_data->rdh.iType == RDH_RECTANGLES, "Got unexpected type %#x.\n", rgn_data->rdh.iType);
ok(rgn_data->rdh.nCount >= 1, "Got unexpected count %u.\n", rgn_data->rdh.nCount);
ok(EqualRect(&rgn_data->rdh.rcBound, &client_rect),
"Got unexpected bounding rect %s, expected %s.\n",
wine_dbgstr_rect(&rgn_data->rdh.rcBound), wine_dbgstr_rect(&client_rect));
HeapFree(GetProcessHeap(), 0, rgn_data);
r1 = CreateRectRgn(0, 0, 320, 240);
ok(!!r1, "Failed to create region.\n");
r2 = CreateRectRgn(320, 240, 640, 480);
ok(!!r2, "Failed to create region.\n");
CombineRgn(r1, r1, r2, RGN_OR);
ret = GetRegionData(r1, 0, NULL);
rgn_data = HeapAlloc(GetProcessHeap(), 0, ret);
ret = GetRegionData(r1, ret, rgn_data);
ok(!!ret, "Failed to get region data.\n");
DeleteObject(r2);
DeleteObject(r1);
hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0);
ok(hr == DDERR_CLIPPERISUSINGHWND, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0);
ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, rgn_data);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src_surface, NULL);
ok(SUCCEEDED(hr), "Failed to create source surface, hr %#x.\n", hr);
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL);
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
hr = IDirectDrawSurface4_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(src_surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr);
ok(U1(surface_desc).lPitch == 2560, "Got unexpected surface pitch %u.\n", U1(surface_desc).lPitch);
ptr = surface_desc.lpSurface;
memcpy(&ptr[ 0], &src_data[ 0], 6 * sizeof(DWORD));
memcpy(&ptr[ 640], &src_data[ 6], 6 * sizeof(DWORD));
memcpy(&ptr[1280], &src_data[12], 6 * sizeof(DWORD));
hr = IDirectDrawSurface4_Unlock(src_surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetClipper(dst_surface, clipper);
ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr);
SetRect(&src_rect, 1, 1, 5, 2);
hr = IDirectDrawSurface4_Blt(dst_surface, NULL, src_surface, &src_rect, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
x = 80 * ((2 * j) + 1);
y = 60 * ((2 * i) + 1);
color = get_surface_color(dst_surface, x, y);
ok(compare_color(color, expected1[i * 4 + j], 1)
|| broken(compare_color(color, expected1_broken[i * 4 + j], 1)),
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected1[i * 4 + j], x, y, color);
}
}
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
x = 80 * ((2 * j) + 1);
y = 60 * ((2 * i) + 1);
color = get_surface_color(dst_surface, x, y);
ok(compare_color(color, expected2[i * 4 + j], 1),
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected2[i * 4 + j], x, y, color);
}
}
hr = IDirectDrawSurface4_BltFast(dst_surface, 0, 0, src_surface, NULL, DDBLTFAST_WAIT);
ok(hr == DDERR_BLTFASTCANTCLIP, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
DestroyWindow(window);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
hr = IDirectDrawClipper_SetClipList(clipper, NULL, 0);
ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface4_Release(dst_surface);
IDirectDrawSurface4_Release(src_surface);
refcount = IDirectDrawClipper_Release(clipper);
ok(!refcount, "Clipper has %u references left.\n", refcount);
IDirectDraw4_Release(ddraw);
}
static void test_coop_level_d3d_state(void)
{
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
IDirectDrawSurface4 *rt, *surface;
IDirect3DViewport3 *viewport;
IDirect3DDevice3 *device;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
D3DCOLOR color;
DWORD value;
HWND window;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!!value, "Got unexpected z-enable state %#x.\n", value);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!value, "Got unexpected alpha blend enable state %#x.\n", value);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(rt);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_RestoreAllSurfaces(ddraw);
ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
IDirectDraw4_Release(ddraw);
hr = IDirect3DDevice3_GetRenderTarget(device, &surface);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
ok(surface == rt, "Got unexpected surface %p.\n", surface);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!!value, "Got unexpected z-enable state %#x.\n", value);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(surface);
IDirectDrawSurface4_Release(rt);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static void test_surface_interface_mismatch(void)
{
IDirectDraw4 *ddraw = NULL;
IDirect3D3 *d3d = NULL;
IDirectDrawSurface4 *surface = NULL, *ds;
IDirectDrawSurface3 *surface3 = NULL;
IDirect3DDevice3 *device = NULL;
IDirect3DViewport3 *viewport = NULL;
DDSURFACEDESC2 surface_desc;
DDPIXELFORMAT z_fmt;
ULONG refcount;
HRESULT hr;
D3DCOLOR color;
HWND window;
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3);
ok(SUCCEEDED(hr), "Failed to QI IDirectDrawSurface3, hr %#x.\n", hr);
if (FAILED(IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d)))
{
skip("D3D interface is not available, skipping test.\n");
goto cleanup;
}
memset(&z_fmt, 0, sizeof(z_fmt));
hr = IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
if (FAILED(hr) || !z_fmt.dwSize)
{
skip("No depth buffer formats available, skipping test.\n");
goto cleanup;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(surface_desc).ddpfPixelFormat = z_fmt;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
goto cleanup;
/* Using a different surface interface version still works */
hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
refcount = IDirectDrawSurface4_Release(ds);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
if (FAILED(hr))
goto cleanup;
/* Here too */
hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, (IDirectDrawSurface4 *)surface3, &device, NULL);
ok(SUCCEEDED(hr), "Failed to create d3d device.\n");
if (FAILED(hr))
goto cleanup;
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(surface, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
cleanup:
if (viewport)
destroy_viewport(device, viewport);
if (surface3) IDirectDrawSurface3_Release(surface3);
if (surface) IDirectDrawSurface4_Release(surface);
if (device) IDirect3DDevice3_Release(device);
if (d3d) IDirect3D3_Release(d3d);
if (ddraw) IDirectDraw4_Release(ddraw);
DestroyWindow(window);
}
static void test_coop_level_threaded(void)
{
struct create_window_thread_param p;
IDirectDraw4 *ddraw;
HRESULT hr;
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
create_window_thread(&p);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, p.window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
IDirectDraw4_Release(ddraw);
destroy_window_thread(&p);
}
static void test_depth_blit(void)
{
static struct
{
float x, y, z;
DWORD color;
}
quad1[] =
{
{ -1.0, 1.0, 0.50f, 0xff00ff00},
{ 1.0, 1.0, 0.50f, 0xff00ff00},
{ -1.0, -1.0, 0.50f, 0xff00ff00},
{ 1.0, -1.0, 0.50f, 0xff00ff00},
};
static const D3DCOLOR expected_colors[4][4] =
{
{0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00},
{0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00},
{0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
};
DDSURFACEDESC2 ddsd_new, ddsd_existing;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *ds1, *ds2, *ds3, *rt;
IDirect3DViewport3 *viewport;
RECT src_rect, dst_rect;
unsigned int i, j;
D3DCOLOR color;
HRESULT hr;
IDirect3D3 *d3d;
IDirectDraw4 *ddraw;
DDBLTFX fx;
HWND window;
D3DRECT d3drect;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
ds1 = get_depth_stencil(device);
memset(&ddsd_new, 0, sizeof(ddsd_new));
ddsd_new.dwSize = sizeof(ddsd_new);
memset(&ddsd_existing, 0, sizeof(ddsd_existing));
ddsd_existing.dwSize = sizeof(ddsd_existing);
hr = IDirectDrawSurface4_GetSurfaceDesc(ds1, &ddsd_existing);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ddsd_new.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd_new.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
ddsd_new.dwWidth = ddsd_existing.dwWidth;
ddsd_new.dwHeight = ddsd_existing.dwHeight;
U4(ddsd_new).ddpfPixelFormat = U4(ddsd_existing).ddpfPixelFormat;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd_new, &ds2, NULL);
ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr);
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd_new, &ds3, NULL);
ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr);
IDirectDraw4_Release(ddraw);
viewport = create_viewport(device, 0, 0, ddsd_existing.dwWidth, ddsd_existing.dwHeight);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr);
U1(d3drect).x1 = U2(d3drect).y1 = 0;
U3(d3drect).x2 = ddsd_existing.dwWidth; U4(d3drect).y2 = ddsd_existing.dwHeight;
hr = IDirect3DViewport3_Clear2(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER, 0, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear the z buffer, hr %#x.\n", hr);
/* Partial blit. */
SetRect(&src_rect, 0, 0, 320, 240);
SetRect(&dst_rect, 0, 0, 320, 240);
hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Different locations. */
SetRect(&src_rect, 0, 0, 320, 240);
SetRect(&dst_rect, 320, 240, 640, 480);
hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Stretched. */
SetRect(&src_rect, 0, 0, 320, 240);
SetRect(&dst_rect, 0, 0, 640, 480);
hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Flipped. */
SetRect(&src_rect, 0, 480, 640, 0);
SetRect(&dst_rect, 0, 0, 640, 480);
hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
SetRect(&src_rect, 0, 0, 640, 480);
SetRect(&dst_rect, 0, 480, 640, 0);
hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
/* Full, explicit. */
SetRect(&src_rect, 0, 0, 640, 480);
SetRect(&dst_rect, 0, 0, 640, 480);
hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Depth -> color blit: Succeeds on Win7 + Radeon HD 5700, fails on WinXP + Radeon X1600 */
/* Depth blit inside a BeginScene / EndScene pair */
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr);
/* From the current depth stencil */
hr = IDirectDrawSurface4_Blt(ds2, NULL, ds1, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* To the current depth stencil */
hr = IDirectDrawSurface4_Blt(ds1, NULL, ds2, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Between unbound surfaces */
hr = IDirectDrawSurface4_Blt(ds3, NULL, ds2, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr);
/* Avoid changing the depth stencil, it doesn't work properly on Windows.
* Instead use DDBLT_DEPTHFILL to clear the depth stencil. Unfortunately
* drivers disagree on the meaning of dwFillDepth. Only 0 seems to produce
* a reliable result(z = 0.0) */
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
hr = IDirectDrawSurface4_Blt(ds2, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear the source z buffer, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear the color and z buffers, hr %#x.\n", hr);
SetRect(&dst_rect, 0, 0, 320, 240);
hr = IDirectDrawSurface4_Blt(ds1, &dst_rect, ds2, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface4_Release(ds3);
IDirectDrawSurface4_Release(ds2);
IDirectDrawSurface4_Release(ds1);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
quad1, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
unsigned int x = 80 * ((2 * j) + 1);
unsigned int y = 60 * ((2 * i) + 1);
color = get_surface_color(rt, x, y);
ok(compare_color(color, expected_colors[i][j], 1),
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color);
}
}
IDirectDrawSurface4_Release(rt);
destroy_viewport(device, viewport);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static void test_texture_load_ckey(void)
{
IDirectDraw4 *ddraw;
IDirectDrawSurface4 *src;
IDirectDrawSurface4 *dst;
IDirect3DTexture2 *src_tex;
IDirect3DTexture2 *dst_tex;
DDSURFACEDESC2 ddsd;
HRESULT hr;
DDCOLORKEY ckey;
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &src, NULL);
ok(SUCCEEDED(hr), "Failed to create source texture, hr %#x.\n", hr);
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &dst, NULL);
ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(src, &IID_IDirect3DTexture2, (void **)&src_tex);
ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to get Direct3DTexture2 interface, hr %#x.\n", hr);
if (FAILED(hr))
{
/* 64 bit ddraw does not support d3d */
skip("Could not get Direct3DTexture2 interface, skipping texture::Load color keying tests.\n");
IDirectDrawSurface4_Release(dst);
IDirectDrawSurface4_Release(src);
IDirectDraw4_Release(ddraw);
return;
}
hr = IDirectDrawSurface4_QueryInterface(dst, &IID_IDirect3DTexture2, (void **)&dst_tex);
ok(SUCCEEDED(hr), "Failed to get Direct3DTexture2 interface, hr %#x.\n", hr);
/* No surface has a color key */
hr = IDirect3DTexture2_Load(dst_tex, src_tex);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0xdeadbeef;
hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0xdeadbeef, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
ok(ckey.dwColorSpaceHighValue == 0xdeadbeef, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
/* Source surface has a color key */
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x0000ff00;
hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirect3DTexture2_Load(dst_tex, src_tex);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
/* Both surfaces have a color key: Dest ckey is overwritten */
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x000000ff;
hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirect3DTexture2_Load(dst_tex, src_tex);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
/* Only the destination has a color key: It is not deleted */
hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, NULL);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture2_Load(dst_tex, src_tex);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
IDirect3DTexture2_Release(dst_tex);
IDirect3DTexture2_Release(src_tex);
IDirectDrawSurface4_Release(dst);
IDirectDrawSurface4_Release(src);
IDirectDraw4_Release(ddraw);
}
static ULONG get_refcount(IUnknown *test_iface)
{
IUnknown_AddRef(test_iface);
return IUnknown_Release(test_iface);
}
static void test_viewport_object(void)
{
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
HRESULT hr, old_d3d_ref;
ULONG ref;
IDirect3DViewport *viewport;
IDirect3DViewport2 *viewport2;
IDirect3DViewport3 *viewport3, *another_vp, *test_vp;
IDirectDrawGammaControl *gamma;
IUnknown *unknown;
HWND window;
IDirect3DDevice3 *device;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
old_d3d_ref = get_refcount((IUnknown *) d3d);
hr = IDirect3D3_CreateViewport(d3d, &viewport3, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
ref = get_refcount((IUnknown *)viewport3);
ok(ref == 1, "Initial IDirect3DViewport3 refcount is %u\n", ref);
ref = get_refcount((IUnknown *)d3d);
ok(ref == old_d3d_ref, "IDirect3D3 refcount is %u\n", ref);
gamma = (IDirectDrawGammaControl *)0xdeadbeef;
hr = IDirect3DViewport2_QueryInterface(viewport3, &IID_IDirectDrawGammaControl, (void **)&gamma);
ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
ok(gamma == NULL, "Interface not set to NULL by failed QI call: %p\n", gamma);
if (SUCCEEDED(hr)) IDirectDrawGammaControl_Release(gamma);
/* NULL iid: Segfaults */
hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IDirect3DViewport, (void **)&viewport);
ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport, hr %#x.\n", hr);
if (viewport)
{
ref = get_refcount((IUnknown *)viewport);
ok(ref == 2, "IDirect3DViewport refcount is %u\n", ref);
ref = get_refcount((IUnknown *)viewport3);
ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref);
IDirect3DViewport_Release(viewport);
viewport = NULL;
}
hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IDirect3DViewport3, (void **)&viewport2);
ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport3, hr %#x.\n", hr);
if (viewport2)
{
ref = get_refcount((IUnknown *)viewport2);
ok(ref == 2, "IDirect3DViewport2 refcount is %u\n", ref);
ref = get_refcount((IUnknown *)viewport3);
ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref);
IDirect3DViewport3_Release(viewport2);
}
hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Failed to QI IUnknown, hr %#x.\n", hr);
if (unknown)
{
ref = get_refcount((IUnknown *)viewport3);
ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref);
ref = get_refcount(unknown);
ok(ref == 2, "IUnknown refcount is %u\n", ref);
IUnknown_Release(unknown);
}
/* AddViewport(NULL): Segfault */
hr = IDirect3DDevice3_DeleteViewport(device, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice3_GetCurrentViewport(device, NULL);
ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr);
hr = IDirect3D3_CreateViewport(d3d, &another_vp, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
/* Setting a viewport not in the viewport list fails */
hr = IDirect3DDevice3_SetCurrentViewport(device, another_vp);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice3_AddViewport(device, viewport3);
ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr);
ref = get_refcount((IUnknown *) viewport3);
ok(ref == 2, "viewport3 refcount is %d\n", ref);
hr = IDirect3DDevice3_AddViewport(device, another_vp);
ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr);
ref = get_refcount((IUnknown *) another_vp);
ok(ref == 2, "another_vp refcount is %d\n", ref);
test_vp = (IDirect3DViewport3 *) 0xbaadc0de;
hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp);
ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr);
ok(test_vp == (IDirect3DViewport3 *) 0xbaadc0de, "Got unexpected pointer %p\n", test_vp);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport3);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
ref = get_refcount((IUnknown *) viewport3);
ok(ref == 3, "viewport3 refcount is %d\n", ref);
ref = get_refcount((IUnknown *) device);
ok(ref == 1, "device refcount is %d\n", ref);
test_vp = NULL;
hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(test_vp == viewport3, "Got unexpected viewport %p\n", test_vp);
ref = get_refcount((IUnknown *) viewport3);
ok(ref == 4, "viewport3 refcount is %d\n", ref);
if(test_vp) IDirect3DViewport3_Release(test_vp);
/* GetCurrentViewport with a viewport set and NULL input param: Segfault */
/* Cannot set the viewport to NULL */
hr = IDirect3DDevice3_SetCurrentViewport(device, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Failed to set viewport to NULL, hr %#x.\n", hr);
test_vp = NULL;
hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(test_vp == viewport3, "Got unexpected viewport %p\n", test_vp);
if(test_vp) IDirect3DViewport3_Release(test_vp);
/* SetCurrentViewport properly releases the old viewport's reference */
hr = IDirect3DDevice3_SetCurrentViewport(device, another_vp);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
ref = get_refcount((IUnknown *) viewport3);
ok(ref == 2, "viewport3 refcount is %d\n", ref);
ref = get_refcount((IUnknown *) another_vp);
ok(ref == 3, "another_vp refcount is %d\n", ref);
/* Unlike device2::DeleteViewport, device3::DeleteViewport releases the
* reference held by SetCurrentViewport */
hr = IDirect3DDevice3_DeleteViewport(device, another_vp);
ok(SUCCEEDED(hr), "Failed to delete viewport from device, hr %#x.\n", hr);
ref = get_refcount((IUnknown *) another_vp);
ok(ref == 1, "another_vp refcount is %d\n", ref);
/* GetCurrentViewport still fails */
test_vp = NULL;
hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp);
ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr);
ok(test_vp == NULL, "Got unexpected viewport %p\n", test_vp);
if(test_vp) IDirect3DViewport3_Release(test_vp);
/* Setting a different viewport doesn't have any surprises now */
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport3);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
ref = get_refcount((IUnknown *) viewport3);
ok(ref == 3, "viewport3 refcount is %d\n", ref);
ref = get_refcount((IUnknown *) another_vp);
ok(ref == 1, "another_vp refcount is %d\n", ref);
/* Destroying the device removes the viewport and releases the reference */
IDirect3DDevice3_Release(device);
ref = get_refcount((IUnknown *) viewport3);
ok(ref == 1, "viewport3 refcount is %d\n", ref);
ref = IDirect3DViewport3_Release(another_vp);
ok(ref == 0, "Got unexpected ref %d\n", ref);
ref = IDirect3DViewport3_Release(viewport3);
ok(ref == 0, "Got unexpected ref %d\n", ref);
IDirect3D3_Release(d3d);
DestroyWindow(window);
IDirectDraw4_Release(ddraw);
}
static void test_zenable(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static struct
{
struct vec4 position;
D3DCOLOR diffuse;
}
tquad[] =
{
{{ 0.0f, 480.0f, -0.5f, 1.0f}, 0xff00ff00},
{{ 0.0f, 0.0f, -0.5f, 1.0f}, 0xff00ff00},
{{640.0f, 480.0f, 1.5f, 1.0f}, 0xff00ff00},
{{640.0f, 0.0f, 1.5f, 1.0f}, 0xff00ff00},
};
IDirect3DViewport3 *viewport;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *rt;
D3DCOLOR color;
HWND window;
HRESULT hr;
UINT x, y;
UINT i, j;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, tquad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
x = 80 * ((2 * j) + 1);
y = 60 * ((2 * i) + 1);
color = get_surface_color(rt, x, y);
ok(compare_color(color, 0x0000ff00, 1),
"Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
}
}
IDirectDrawSurface4_Release(rt);
destroy_viewport(device, viewport);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static void test_ck_rgba(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static struct
{
struct vec4 position;
struct vec2 texcoord;
}
tquad[] =
{
{{ 0.0f, 480.0f, 0.25f, 1.0f}, {0.0f, 0.0f}},
{{ 0.0f, 0.0f, 0.25f, 1.0f}, {0.0f, 1.0f}},
{{640.0f, 480.0f, 0.25f, 1.0f}, {1.0f, 0.0f}},
{{640.0f, 0.0f, 0.25f, 1.0f}, {1.0f, 1.0f}},
{{ 0.0f, 480.0f, 0.75f, 1.0f}, {0.0f, 0.0f}},
{{ 0.0f, 0.0f, 0.75f, 1.0f}, {0.0f, 1.0f}},
{{640.0f, 480.0f, 0.75f, 1.0f}, {1.0f, 0.0f}},
{{640.0f, 0.0f, 0.75f, 1.0f}, {1.0f, 1.0f}},
};
static const struct
{
D3DCOLOR fill_color;
BOOL color_key;
BOOL blend;
D3DCOLOR result1, result1_broken;
D3DCOLOR result2, result2_broken;
}
tests[] =
{
/* r200 on Windows doesn't check the alpha component when applying the color
* key, so the key matches on every texel. */
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00ff0000, 0x00807f00, 0x000000ff},
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x00ff0000, 0x0000ff00, 0x000000ff},
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00, 0x00807f00, 0x00807f00},
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
};
IDirectDrawSurface4 *surface;
IDirect3DViewport3 *viewport;
DDSURFACEDESC2 surface_desc;
IDirect3DTexture2 *texture;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *rt;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
D3DCOLOR color;
HWND window;
DDBLTFX fx;
HRESULT hr;
UINT i;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 256;
surface_desc.dwHeight = 256;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = tests[i].fill_color;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect,
D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result1, i, color);
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[4], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
/* This tests that fragments that are masked out by the color key are
* discarded, instead of just fully transparent. */
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result2, i, color);
}
IDirectDrawSurface4_Release(rt);
IDirect3DTexture2_Release(texture);
IDirectDrawSurface4_Release(surface);
destroy_viewport(device, viewport);
IDirectDraw4_Release(ddraw);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static void test_ck_default(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static struct
{
struct vec4 position;
struct vec2 texcoord;
}
tquad[] =
{
{{ 0.0f, 480.0f, 0.0f, 1.0f}, {0.0f, 0.0f}},
{{ 0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}},
{{640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
{{640.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
};
IDirectDrawSurface4 *surface, *rt;
IDirect3DViewport3 *viewport;
DDSURFACEDESC2 surface_desc;
IDirect3DTexture2 *texture;
IDirect3DDevice3 *device;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
D3DCOLOR color;
DWORD value;
HWND window;
DDBLTFX fx;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 256;
surface_desc.dwHeight = 256;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = 0x000000ff;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!value, "Got unexpected color keying state %#x.\n", value);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!!value, "Got unexpected color keying state %#x.\n", value);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
IDirect3DTexture_Release(texture);
IDirectDrawSurface4_Release(surface);
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(rt);
IDirect3DDevice3_Release(device);
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
}
static void test_ck_complex(void)
{
IDirectDrawSurface4 *surface, *mipmap, *tmp;
DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}};
DDSURFACEDESC2 surface_desc;
IDirect3DDevice3 *device;
DDCOLORKEY color_key;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
color_key.dwColorSpaceLowValue = 0x0000ff00;
color_key.dwColorSpaceHighValue = 0x0000ff00;
hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
memset(&color_key, 0, sizeof(color_key));
hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceLowValue);
ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceHighValue);
mipmap = surface;
IDirectDrawSurface_AddRef(mipmap);
for (i = 0; i < 7; ++i)
{
hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp);
ok(SUCCEEDED(hr), "Failed to get attached surface, i %u, hr %#x.\n", i, hr);
hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x, i %u.\n", hr, i);
color_key.dwColorSpaceLowValue = 0x000000ff;
color_key.dwColorSpaceHighValue = 0x000000ff;
hr = IDirectDrawSurface4_SetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x, i %u.\n", hr, i);
memset(&color_key, 0, sizeof(color_key));
hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x, i %u.\n", hr, i);
ok(color_key.dwColorSpaceLowValue == 0x000000ff, "Got unexpected value 0x%08x, i %u.\n",
color_key.dwColorSpaceLowValue, i);
ok(color_key.dwColorSpaceHighValue == 0x000000ff, "Got unexpected value 0x%08x, i %u.\n",
color_key.dwColorSpaceHighValue, i);
IDirectDrawSurface_Release(mipmap);
mipmap = tmp;
}
memset(&color_key, 0, sizeof(color_key));
hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceLowValue);
ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceHighValue);
hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(mipmap);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
U5(surface_desc).dwBackBufferCount = 1;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
color_key.dwColorSpaceLowValue = 0x0000ff00;
color_key.dwColorSpaceHighValue = 0x0000ff00;
hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
memset(&color_key, 0, sizeof(color_key));
hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceLowValue);
ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceHighValue);
hr = IDirectDrawSurface4_GetAttachedSurface(surface, &caps, &tmp);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x, i %u.\n", hr, i);
color_key.dwColorSpaceLowValue = 0x0000ff00;
color_key.dwColorSpaceHighValue = 0x0000ff00;
hr = IDirectDrawSurface4_SetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
memset(&color_key, 0, sizeof(color_key));
hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceLowValue);
ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceHighValue);
IDirectDrawSurface_Release(tmp);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
IDirectDraw4_Release(ddraw);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
struct qi_test
{
REFIID iid;
REFIID refcount_iid;
HRESULT hr;
};
static void test_qi(const char *test_name, IUnknown *base_iface,
REFIID refcount_iid, const struct qi_test *tests, UINT entry_count)
{
ULONG refcount, expected_refcount;
IUnknown *iface1, *iface2;
HRESULT hr;
UINT i, j;
for (i = 0; i < entry_count; ++i)
{
hr = IUnknown_QueryInterface(base_iface, tests[i].iid, (void **)&iface1);
ok(hr == tests[i].hr, "Got hr %#x for test \"%s\" %u.\n", hr, test_name, i);
if (SUCCEEDED(hr))
{
for (j = 0; j < entry_count; ++j)
{
hr = IUnknown_QueryInterface(iface1, tests[j].iid, (void **)&iface2);
ok(hr == tests[j].hr, "Got hr %#x for test \"%s\" %u, %u.\n", hr, test_name, i, j);
if (SUCCEEDED(hr))
{
expected_refcount = 0;
if (IsEqualGUID(refcount_iid, tests[j].refcount_iid))
++expected_refcount;
if (IsEqualGUID(tests[i].refcount_iid, tests[j].refcount_iid))
++expected_refcount;
refcount = IUnknown_Release(iface2);
ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, %u, expected %u.\n",
refcount, test_name, i, j, expected_refcount);
}
}
expected_refcount = 0;
if (IsEqualGUID(refcount_iid, tests[i].refcount_iid))
++expected_refcount;
refcount = IUnknown_Release(iface1);
ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, expected %u.\n",
refcount, test_name, i, expected_refcount);
}
}
}
static void test_surface_qi(void)
{
static const struct qi_test tests[] =
{
{&IID_IDirect3DTexture2, &IID_IDirectDrawSurface4, S_OK },
{&IID_IDirect3DTexture, &IID_IDirectDrawSurface4, S_OK },
{&IID_IDirectDrawGammaControl, &IID_IDirectDrawGammaControl, S_OK },
{&IID_IDirectDrawColorControl, NULL, E_NOINTERFACE},
{&IID_IDirectDrawSurface7, &IID_IDirectDrawSurface7, S_OK },
{&IID_IDirectDrawSurface4, &IID_IDirectDrawSurface4, S_OK },
{&IID_IDirectDrawSurface3, &IID_IDirectDrawSurface3, S_OK },
{&IID_IDirectDrawSurface2, &IID_IDirectDrawSurface2, S_OK },
{&IID_IDirectDrawSurface, &IID_IDirectDrawSurface, S_OK },
{&IID_IDirect3DDevice7, NULL, E_INVALIDARG },
{&IID_IDirect3DDevice3, NULL, E_INVALIDARG },
{&IID_IDirect3DDevice2, NULL, E_INVALIDARG },
{&IID_IDirect3DDevice, NULL, E_INVALIDARG },
{&IID_IDirect3D7, NULL, E_INVALIDARG },
{&IID_IDirect3D3, NULL, E_INVALIDARG },
{&IID_IDirect3D2, NULL, E_INVALIDARG },
{&IID_IDirect3D, NULL, E_INVALIDARG },
{&IID_IDirectDraw7, NULL, E_INVALIDARG },
{&IID_IDirectDraw4, NULL, E_INVALIDARG },
{&IID_IDirectDraw3, NULL, E_INVALIDARG },
{&IID_IDirectDraw2, NULL, E_INVALIDARG },
{&IID_IDirectDraw, NULL, E_INVALIDARG },
{&IID_IDirect3DLight, NULL, E_INVALIDARG },
{&IID_IDirect3DMaterial, NULL, E_INVALIDARG },
{&IID_IDirect3DMaterial2, NULL, E_INVALIDARG },
{&IID_IDirect3DMaterial3, NULL, E_INVALIDARG },
{&IID_IDirect3DExecuteBuffer, NULL, E_INVALIDARG },
{&IID_IDirect3DViewport, NULL, E_INVALIDARG },
{&IID_IDirect3DViewport2, NULL, E_INVALIDARG },
{&IID_IDirect3DViewport3, NULL, E_INVALIDARG },
{&IID_IDirect3DVertexBuffer, NULL, E_INVALIDARG },
{&IID_IDirect3DVertexBuffer7, NULL, E_INVALIDARG },
{&IID_IDirectDrawPalette, NULL, E_INVALIDARG },
{&IID_IDirectDrawClipper, NULL, E_INVALIDARG },
{&IID_IUnknown, &IID_IDirectDrawSurface, S_OK },
{NULL, NULL, E_INVALIDARG },
};
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 surface_desc;
IDirect3DDevice3 *device;
IDirectDraw4 *ddraw;
HWND window;
HRESULT hr;
if (!GetProcAddress(GetModuleHandleA("ddraw.dll"), "DirectDrawCreateEx"))
{
win_skip("DirectDrawCreateEx not available, skipping test.\n");
return;
}
window = create_window();
/* Try to create a D3D device to see if the ddraw implementation supports
* D3D. 64-bit ddraw in particular doesn't seem to support D3D, and
* doesn't support e.g. the IDirect3DTexture interfaces. */
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
IDirect3DDevice_Release(device);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 512;
surface_desc.dwHeight = 512;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, (IDirectDrawSurface4 **)0xdeadbeef, NULL);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
test_qi("surface_qi", (IUnknown *)surface, &IID_IDirectDrawSurface4, tests, ARRAY_SIZE(tests));
IDirectDrawSurface4_Release(surface);
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
}
static void test_device_qi(void)
{
static const struct qi_test tests[] =
{
{&IID_IDirect3DTexture2, NULL, E_NOINTERFACE},
{&IID_IDirect3DTexture, NULL, E_NOINTERFACE},
{&IID_IDirectDrawGammaControl, NULL, E_NOINTERFACE},
{&IID_IDirectDrawColorControl, NULL, E_NOINTERFACE},
{&IID_IDirectDrawSurface7, NULL, E_NOINTERFACE},
{&IID_IDirectDrawSurface4, NULL, E_NOINTERFACE},
{&IID_IDirectDrawSurface3, NULL, E_NOINTERFACE},
{&IID_IDirectDrawSurface2, NULL, E_NOINTERFACE},
{&IID_IDirectDrawSurface, NULL, E_NOINTERFACE},
{&IID_IDirect3DDevice7, NULL, E_NOINTERFACE},
{&IID_IDirect3DDevice3, &IID_IDirect3DDevice3, S_OK },
{&IID_IDirect3DDevice2, &IID_IDirect3DDevice3, S_OK },
{&IID_IDirect3DDevice, &IID_IDirect3DDevice3, S_OK },
{&IID_IDirect3DRampDevice, NULL, E_NOINTERFACE},
{&IID_IDirect3DRGBDevice, NULL, E_NOINTERFACE},
{&IID_IDirect3DHALDevice, NULL, E_NOINTERFACE},
{&IID_IDirect3DMMXDevice, NULL, E_NOINTERFACE},
{&IID_IDirect3DRefDevice, NULL, E_NOINTERFACE},
{&IID_IDirect3DTnLHalDevice, NULL, E_NOINTERFACE},
{&IID_IDirect3DNullDevice, NULL, E_NOINTERFACE},
{&IID_IDirect3D7, NULL, E_NOINTERFACE},
{&IID_IDirect3D3, NULL, E_NOINTERFACE},
{&IID_IDirect3D2, NULL, E_NOINTERFACE},
{&IID_IDirect3D, NULL, E_NOINTERFACE},
{&IID_IDirectDraw7, NULL, E_NOINTERFACE},
{&IID_IDirectDraw4, NULL, E_NOINTERFACE},
{&IID_IDirectDraw3, NULL, E_NOINTERFACE},
{&IID_IDirectDraw2, NULL, E_NOINTERFACE},
{&IID_IDirectDraw, NULL, E_NOINTERFACE},
{&IID_IDirect3DLight, NULL, E_NOINTERFACE},
{&IID_IDirect3DMaterial, NULL, E_NOINTERFACE},
{&IID_IDirect3DMaterial2, NULL, E_NOINTERFACE},
{&IID_IDirect3DMaterial3, NULL, E_NOINTERFACE},
{&IID_IDirect3DExecuteBuffer, NULL, E_NOINTERFACE},
{&IID_IDirect3DViewport, NULL, E_NOINTERFACE},
{&IID_IDirect3DViewport2, NULL, E_NOINTERFACE},
{&IID_IDirect3DViewport3, NULL, E_NOINTERFACE},
{&IID_IDirect3DVertexBuffer, NULL, E_NOINTERFACE},
{&IID_IDirect3DVertexBuffer7, NULL, E_NOINTERFACE},
{&IID_IDirectDrawPalette, NULL, E_NOINTERFACE},
{&IID_IDirectDrawClipper, NULL, E_NOINTERFACE},
{&IID_IUnknown, &IID_IDirect3DDevice3, S_OK },
};
IDirect3DDevice3 *device;
HWND window;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
test_qi("device_qi", (IUnknown *)device, &IID_IDirect3DDevice3, tests, ARRAY_SIZE(tests));
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static void test_wndproc(void)
{
LONG_PTR proc, ddraw_proc;
IDirectDraw4 *ddraw;
WNDCLASSA wc = {0};
HWND window;
HRESULT hr;
ULONG ref;
static struct message messages[] =
{
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_MOVE, FALSE, 0},
{WM_SIZE, FALSE, 0},
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_ACTIVATE, FALSE, 0},
{WM_SETFOCUS, FALSE, 0},
{0, FALSE, 0},
};
/* DDSCL_EXCLUSIVE replaces the window's window proc. */
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
wc.lpfnWndProc = test_proc;
wc.lpszClassName = "ddraw_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test",
WS_MAXIMIZE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
expect_messages = messages;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirectDraw4_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
/* DDSCL_NORMAL doesn't. */
ddraw = create_ddraw();
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirectDraw4_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
/* The original window proc is only restored by ddraw if the current
* window proc matches the one ddraw set. This also affects switching
* from DDSCL_NORMAL to DDSCL_EXCLUSIVE. */
ddraw = create_ddraw();
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ddraw_proc = proc;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)DefWindowProcA, proc);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)ddraw_proc);
ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)DefWindowProcA, proc);
ref = IDirectDraw4_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ddraw = create_ddraw();
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirectDraw4_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)DefWindowProcA, proc);
fix_wndproc(window, (LONG_PTR)test_proc);
expect_messages = NULL;
DestroyWindow(window);
UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL));
}
static void test_window_style(void)
{
LONG style, exstyle, tmp, expected_style;
RECT fullscreen_rect, r;
IDirectDraw4 *ddraw;
HWND window;
HRESULT hr;
ULONG ref;
BOOL ret;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 100, 100, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
style = GetWindowLongA(window, GWL_STYLE);
exstyle = GetWindowLongA(window, GWL_EXSTYLE);
SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
tmp = GetWindowLongA(window, GWL_STYLE);
todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp);
tmp = GetWindowLongA(window, GWL_EXSTYLE);
todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp);
GetWindowRect(window, &r);
ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
GetClientRect(window, &r);
todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
tmp = GetWindowLongA(window, GWL_STYLE);
todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp);
tmp = GetWindowLongA(window, GWL_EXSTYLE);
todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp);
ret = SetForegroundWindow(window);
ok(ret, "Failed to set foreground window.\n");
/* Windows 7 (but not Vista and XP) shows the window when it receives focus. Hide it again,
* the next tests expect this. */
ShowWindow(window, SW_HIDE);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
tmp = GetWindowLongA(window, GWL_STYLE);
todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp);
tmp = GetWindowLongA(window, GWL_EXSTYLE);
todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp);
ShowWindow(window, SW_SHOW);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
tmp = GetWindowLongA(window, GWL_STYLE);
expected_style = style | WS_VISIBLE;
todo_wine ok(tmp == expected_style, "Expected window style %#x, got %#x.\n", expected_style, tmp);
tmp = GetWindowLongA(window, GWL_EXSTYLE);
expected_style = exstyle | WS_EX_TOPMOST;
todo_wine ok(tmp == expected_style, "Expected window extended style %#x, got %#x.\n", expected_style, tmp);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
tmp = GetWindowLongA(window, GWL_STYLE);
expected_style = style | WS_VISIBLE | WS_MINIMIZE;
todo_wine ok(tmp == expected_style, "Expected window style %#x, got %#x.\n", expected_style, tmp);
tmp = GetWindowLongA(window, GWL_EXSTYLE);
expected_style = exstyle | WS_EX_TOPMOST;
todo_wine ok(tmp == expected_style, "Expected window extended style %#x, got %#x.\n", expected_style, tmp);
ref = IDirectDraw4_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
DestroyWindow(window);
}
static void test_redundant_mode_set(void)
{
DDSURFACEDESC2 surface_desc = {0};
IDirectDraw4 *ddraw;
RECT q, r, s;
HWND window;
HRESULT hr;
ULONG ref;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 100, 100, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDraw4_GetDisplayMode(ddraw, &surface_desc);
ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr);
hr = IDirectDraw4_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight,
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, 0, 0);
ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr);
GetWindowRect(window, &q);
r = q;
r.right /= 2;
r.bottom /= 2;
SetWindowPos(window, HWND_TOP, r.left, r.top, r.right, r.bottom, 0);
GetWindowRect(window, &s);
ok(EqualRect(&r, &s), "Expected %s, got %s.\n", wine_dbgstr_rect(&r), wine_dbgstr_rect(&s));
hr = IDirectDraw4_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight,
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, 0, 0);
ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr);
GetWindowRect(window, &s);
ok(EqualRect(&r, &s) || broken(EqualRect(&q, &s) /* Windows 10 */),
"Expected %s, got %s.\n", wine_dbgstr_rect(&r), wine_dbgstr_rect(&s));
ref = IDirectDraw4_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
DestroyWindow(window);
}
static SIZE screen_size, screen_size2;
static LRESULT CALLBACK mode_set_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_SIZE)
{
screen_size.cx = GetSystemMetrics(SM_CXSCREEN);
screen_size.cy = GetSystemMetrics(SM_CYSCREEN);
}
return test_proc(hwnd, message, wparam, lparam);
}
static LRESULT CALLBACK mode_set_proc2(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_SIZE)
{
screen_size2.cx = GetSystemMetrics(SM_CXSCREEN);
screen_size2.cy = GetSystemMetrics(SM_CYSCREEN);
}
return test_proc(hwnd, message, wparam, lparam);
}
struct test_coop_level_mode_set_enum_param
{
DWORD ddraw_width, ddraw_height, user32_width, user32_height;
};
static HRESULT CALLBACK test_coop_level_mode_set_enum_cb(DDSURFACEDESC2 *surface_desc, void *context)
{
struct test_coop_level_mode_set_enum_param *param = context;
if (U1(U4(*surface_desc).ddpfPixelFormat).dwRGBBitCount != registry_mode.dmBitsPerPel)
return DDENUMRET_OK;
if (surface_desc->dwWidth == registry_mode.dmPelsWidth
&& surface_desc->dwHeight == registry_mode.dmPelsHeight)
return DDENUMRET_OK;
if (!param->ddraw_width)
{
param->ddraw_width = surface_desc->dwWidth;
param->ddraw_height = surface_desc->dwHeight;
return DDENUMRET_OK;
}
if (surface_desc->dwWidth == param->ddraw_width && surface_desc->dwHeight == param->ddraw_height)
return DDENUMRET_OK;
param->user32_width = surface_desc->dwWidth;
param->user32_height = surface_desc->dwHeight;
return DDENUMRET_CANCEL;
}
static void test_coop_level_mode_set(void)
{
IDirectDrawSurface4 *primary;
RECT registry_rect, ddraw_rect, user32_rect, r;
IDirectDraw4 *ddraw;
DDSURFACEDESC2 ddsd;
WNDCLASSA wc = {0};
HWND window, window2;
HRESULT hr;
ULONG ref;
MSG msg;
struct test_coop_level_mode_set_enum_param param;
DEVMODEW devmode;
BOOL ret;
LONG change_ret;
static const struct message exclusive_messages[] =
{
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_WINDOWPOSCHANGED, FALSE, 0},
{WM_SIZE, FALSE, 0},
{WM_DISPLAYCHANGE, FALSE, 0},
{0, FALSE, 0},
};
static const struct message exclusive_focus_loss_messages[] =
{
{WM_ACTIVATE, TRUE, WA_INACTIVE},
{WM_DISPLAYCHANGE, FALSE, 0},
{WM_WINDOWPOSCHANGING, FALSE, 0},
/* Like d3d8 and d3d9 ddraw seems to use SW_SHOWMINIMIZED instead of
* SW_MINIMIZED, causing a recursive window activation that does not
* produce the same result in Wine yet. Ignore the difference for now.
* {WM_ACTIVATE, TRUE, 0x200000 | WA_ACTIVE}, */
{WM_WINDOWPOSCHANGED, FALSE, 0},
{WM_MOVE, FALSE, 0},
{WM_SIZE, TRUE, SIZE_MINIMIZED},
{WM_ACTIVATEAPP, TRUE, FALSE},
{0, FALSE, 0},
};
static const struct message exclusive_focus_restore_messages[] =
{
{WM_WINDOWPOSCHANGING, FALSE, 0}, /* From the ShowWindow(SW_RESTORE). */
{WM_WINDOWPOSCHANGING, FALSE, 0}, /* Generated by ddraw, matches d3d9 behavior. */
{WM_WINDOWPOSCHANGED, FALSE, 0}, /* Matching previous message. */
{WM_SIZE, FALSE, 0}, /* DefWindowProc. */
{WM_DISPLAYCHANGE, FALSE, 0}, /* Ddraw restores mode. */
/* Native redundantly sets the window size here. */
{WM_ACTIVATEAPP, TRUE, TRUE}, /* End of ddraw's hooks. */
{WM_WINDOWPOSCHANGED, FALSE, 0}, /* Matching the one from ShowWindow. */
{WM_MOVE, FALSE, 0}, /* DefWindowProc. */
{WM_SIZE, TRUE, SIZE_RESTORED}, /* DefWindowProc. */
{0, FALSE, 0},
};
static const struct message sc_restore_messages[] =
{
{WM_SYSCOMMAND, TRUE, SC_RESTORE},
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_WINDOWPOSCHANGED, FALSE, 0},
{WM_SIZE, TRUE, SIZE_RESTORED},
{0, FALSE, 0},
};
static const struct message sc_minimize_messages[] =
{
{WM_SYSCOMMAND, TRUE, SC_MINIMIZE},
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_WINDOWPOSCHANGED, FALSE, 0},
{WM_SIZE, TRUE, SIZE_MINIMIZED},
{0, FALSE, 0},
};
static const struct message sc_maximize_messages[] =
{
{WM_SYSCOMMAND, TRUE, SC_MAXIMIZE},
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_WINDOWPOSCHANGED, FALSE, 0},
{WM_SIZE, TRUE, SIZE_MAXIMIZED},
{0, FALSE, 0},
};
static const struct message normal_messages[] =
{
{WM_DISPLAYCHANGE, FALSE, 0},
{0, FALSE, 0},
};
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
memset(&param, 0, sizeof(param));
hr = IDirectDraw4_EnumDisplayModes(ddraw, 0, NULL, &param, test_coop_level_mode_set_enum_cb);
ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
ref = IDirectDraw4_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
if (!param.user32_height)
{
skip("Fewer than 3 different modes supported, skipping mode restore test.\n");
return;
}
SetRect(&registry_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
SetRect(&ddraw_rect, 0, 0, param.ddraw_width, param.ddraw_height);
SetRect(&user32_rect, 0, 0, param.user32_width, param.user32_height);
memset(&devmode, 0, sizeof(devmode));
devmode.dmSize = sizeof(devmode);
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmPelsWidth = param.user32_width;
devmode.dmPelsHeight = param.user32_height;
change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
wc.lpfnWndProc = mode_set_proc;
wc.lpszClassName = "ddraw_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
wc.lpfnWndProc = mode_set_proc2;
wc.lpszClassName = "ddraw_test_wndproc_wc2";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 100, 100, 0, 0, 0, 0);
window2 = CreateWindowA("ddraw_test_wndproc_wc2", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 100, 100, 0, 0, 0, 0);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
GetWindowRect(window, &r);
ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect),
wine_dbgstr_rect(&r));
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.user32_width, "Expected surface width %u, got %u.\n",
param.user32_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.user32_height, "Expected surface height %u, got %u.\n",
param.user32_height, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect),
wine_dbgstr_rect(&r));
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = exclusive_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(screen_size.cx == param.ddraw_width && screen_size.cy == param.ddraw_height,
"Expected screen size %ux%u, got %ux%u.\n",
param.ddraw_width, param.ddraw_height, screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect),
wine_dbgstr_rect(&r));
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.user32_width, "Expected surface width %u, got %u.\n",
param.user32_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.user32_height, "Expected surface height %u, got %u.\n",
param.user32_height, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect),
wine_dbgstr_rect(&r));
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = exclusive_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(screen_size.cx == param.user32_width && screen_size.cy == param.user32_height,
"Expected screen size %ux%u, got %ux%u.\n",
param.user32_width, param.user32_height, screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect),
wine_dbgstr_rect(&r));
expect_messages = exclusive_focus_loss_messages;
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
memset(&devmode, 0, sizeof(devmode));
devmode.dmSize = sizeof(devmode);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
&& devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
devmode.dmPelsWidth, devmode.dmPelsHeight);
expect_messages = exclusive_focus_restore_messages;
ShowWindow(window, SW_RESTORE);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
GetWindowRect(window, &r);
ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect),
wine_dbgstr_rect(&r));
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == param.ddraw_width
&& devmode.dmPelsHeight == param.ddraw_height, "Got unexpect screen size %ux%u.\n",
devmode.dmPelsWidth, devmode.dmPelsHeight);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
/* Normally the primary should be restored here. Unfortunately this causes the
* GetSurfaceDesc call after the next display mode change to crash on the Windows 8
* testbot. Another Restore call would presumably avoid the crash, but it also moots
* the point of the GetSurfaceDesc call. */
expect_messages = sc_minimize_messages;
SendMessageA(window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
expect_messages = sc_restore_messages;
SendMessageA(window, WM_SYSCOMMAND, SC_RESTORE, 0);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
expect_messages = sc_maximize_messages;
SendMessageA(window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = exclusive_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(screen_size.cx == registry_mode.dmPelsWidth
&& screen_size.cy == registry_mode.dmPelsHeight,
"Expected screen size %ux%u, got %ux%u.\n",
registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
/* For Wine. */
change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmPelsWidth = param.user32_width;
devmode.dmPelsHeight = param.user32_height;
change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
hr = IDirectDrawSurface4_IsLost(primary);
todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDrawSurface4_Restore(primary);
ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr);
hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Restore(primary);
ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
&& devmode.dmPelsHeight == registry_mode.dmPelsHeight,
"Expected resolution %ux%u, got %ux%u.\n",
registry_mode.dmPelsWidth, registry_mode.dmPelsHeight,
devmode.dmPelsWidth, devmode.dmPelsHeight);
change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
/* DDSCL_NORMAL | DDSCL_FULLSCREEN behaves the same as just DDSCL_NORMAL.
* Resizing the window on mode changes is a property of DDSCL_EXCLUSIVE,
* not DDSCL_FULLSCREEN. */
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmPelsWidth = param.user32_width;
devmode.dmPelsHeight = param.user32_height;
change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
hr = IDirectDrawSurface4_IsLost(primary);
todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDrawSurface4_Restore(primary);
ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr);
hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Restore(primary);
ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
&& devmode.dmPelsHeight == registry_mode.dmPelsHeight,
"Expected resolution %ux%u, got %ux%u.\n",
registry_mode.dmPelsWidth, registry_mode.dmPelsHeight,
devmode.dmPelsWidth, devmode.dmPelsHeight);
change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
/* Changing the coop level from EXCLUSIVE to NORMAL restores the screen resolution */
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = exclusive_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(screen_size.cx == registry_mode.dmPelsWidth
&& screen_size.cy == registry_mode.dmPelsHeight,
"Expected screen size %ux%u, got %ux%u.\n",
registry_mode.dmPelsWidth, registry_mode.dmPelsHeight,
screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
/* The screen restore is a property of DDSCL_EXCLUSIVE */
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
hr = IDirectDraw4_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
/* If the window is changed at the same time, messages are sent to the new window. */
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = exclusive_messages;
screen_size.cx = 0;
screen_size.cy = 0;
screen_size2.cx = 0;
screen_size2.cy = 0;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n",
screen_size.cx, screen_size.cy);
ok(screen_size2.cx == registry_mode.dmPelsWidth && screen_size2.cy == registry_mode.dmPelsHeight,
"Expected screen size 2 %ux%u, got %ux%u.\n",
registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, screen_size2.cx, screen_size2.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect),
wine_dbgstr_rect(&r));
GetWindowRect(window2, &r);
ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
wine_dbgstr_rect(&r));
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface4_Release(primary);
ref = IDirectDraw4_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
GetWindowRect(window, &r);
ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect),
wine_dbgstr_rect(&r));
expect_messages = NULL;
DestroyWindow(window);
DestroyWindow(window2);
UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL));
UnregisterClassA("ddraw_test_wndproc_wc2", GetModuleHandleA(NULL));
}
static void test_coop_level_mode_set_multi(void)
{
IDirectDraw4 *ddraw1, *ddraw2;
UINT w, h;
HWND window;
HRESULT hr;
ULONG ref;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 100, 100, 0, 0, 0, 0);
ddraw1 = create_ddraw();
ok(!!ddraw1, "Failed to create a ddraw object.\n");
/* With just a single ddraw object, the display mode is restored on
* release. */
hr = set_display_mode(ddraw1, 800, 600);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 800, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 600, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw4_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
/* When there are multiple ddraw objects, the display mode is restored to
* the initial mode, before the first SetDisplayMode() call. */
ddraw1 = create_ddraw();
hr = set_display_mode(ddraw1, 800, 600);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 800, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 600, "Got unexpected screen height %u.\n", h);
ddraw2 = create_ddraw();
hr = set_display_mode(ddraw2, 640, 480);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw4_Release(ddraw2);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw4_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
/* Regardless of release ordering. */
ddraw1 = create_ddraw();
hr = set_display_mode(ddraw1, 800, 600);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 800, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 600, "Got unexpected screen height %u.\n", h);
ddraw2 = create_ddraw();
hr = set_display_mode(ddraw2, 640, 480);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw4_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw4_Release(ddraw2);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
/* But only for ddraw objects that called SetDisplayMode(). */
ddraw1 = create_ddraw();
ddraw2 = create_ddraw();
hr = set_display_mode(ddraw2, 640, 480);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw4_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw4_Release(ddraw2);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
/* If there's a ddraw object that's currently in exclusive mode, it blocks
* restoring the display mode. */
ddraw1 = create_ddraw();
hr = set_display_mode(ddraw1, 800, 600);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 800, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 600, "Got unexpected screen height %u.\n", h);
ddraw2 = create_ddraw();
hr = set_display_mode(ddraw2, 640, 480);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
hr = IDirectDraw4_SetCooperativeLevel(ddraw2, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
ref = IDirectDraw4_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw4_Release(ddraw2);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
/* Exclusive mode blocks mode setting on other ddraw objects in general. */
ddraw1 = create_ddraw();
hr = set_display_mode(ddraw1, 800, 600);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 800, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 600, "Got unexpected screen height %u.\n", h);
hr = IDirectDraw4_SetCooperativeLevel(ddraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
ddraw2 = create_ddraw();
hr = set_display_mode(ddraw2, 640, 480);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
ref = IDirectDraw4_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw4_Release(ddraw2);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
DestroyWindow(window);
}
static void test_initialize(void)
{
IDirectDraw4 *ddraw;
HRESULT hr;
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_Initialize(ddraw, NULL);
ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x.\n", hr);
IDirectDraw4_Release(ddraw);
CoInitialize(NULL);
hr = CoCreateInstance(&CLSID_DirectDraw, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to create IDirectDraw4 instance, hr %#x.\n", hr);
hr = IDirectDraw4_Initialize(ddraw, NULL);
ok(hr == DD_OK, "Initialize returned hr %#x, expected DD_OK.\n", hr);
hr = IDirectDraw4_Initialize(ddraw, NULL);
ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x, expected DDERR_ALREADYINITIALIZED.\n", hr);
IDirectDraw4_Release(ddraw);
CoUninitialize();
}
static void test_coop_level_surf_create(void)
{
IDirectDrawSurface4 *surface;
IDirectDraw4 *ddraw;
DDSURFACEDESC2 ddsd;
HRESULT hr;
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
surface = (void *)0xdeadbeef;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(hr == DDERR_NOCOOPERATIVELEVELSET, "Surface creation returned hr %#x.\n", hr);
ok(surface == (void *)0xdeadbeef, "Got unexpected surface %p.\n", surface);
surface = (void *)0xdeadbeef;
hr = IDirectDraw4_CreateSurface(ddraw, NULL, &surface, NULL);
ok(hr == DDERR_NOCOOPERATIVELEVELSET, "Surface creation returned hr %#x.\n", hr);
ok(surface == (void *)0xdeadbeef, "Got unexpected surface %p.\n", surface);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
surface = (void *)0xdeadbeef;
hr = IDirectDraw4_CreateSurface(ddraw, NULL, &surface, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Unexpected hr %#x.\n", hr);
ok(surface == (void *)0xdeadbeef, "Got unexpected surface %p.\n", surface);
IDirectDraw4_Release(ddraw);
}
static void test_vb_discard(void)
{
static const struct vec4 quad[] =
{
{ 0.0f, 480.0f, 0.0f, 1.0f},
{ 0.0f, 0.0f, 0.0f, 1.0f},
{640.0f, 480.0f, 0.0f, 1.0f},
{640.0f, 0.0f, 0.0f, 1.0f},
};
IDirect3DDevice3 *device;
IDirect3D3 *d3d;
IDirect3DVertexBuffer *buffer;
HWND window;
HRESULT hr;
D3DVERTEXBUFFERDESC desc;
BYTE *data;
static const unsigned int vbsize = 16;
unsigned int i;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = D3DVBCAPS_WRITEONLY;
desc.dwFVF = D3DFVF_XYZRHW;
desc.dwNumVertices = vbsize;
hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &buffer, 0, NULL);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
memcpy(data, quad, sizeof(quad));
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
memset(data, 0xaa, sizeof(struct vec4) * vbsize);
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
for (i = 0; i < sizeof(struct vec4) * vbsize; i++)
{
if (data[i] != 0xaa)
{
ok(FALSE, "Vertex buffer data byte %u is 0x%02x, expected 0xaa\n", i, data[i]);
break;
}
}
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
IDirect3DVertexBuffer_Release(buffer);
IDirect3D3_Release(d3d);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static void test_coop_level_multi_window(void)
{
HWND window1, window2;
IDirectDraw4 *ddraw;
HRESULT hr;
window1 = create_window();
window2 = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(IsWindow(window1), "Window 1 was destroyed.\n");
ok(IsWindow(window2), "Window 2 was destroyed.\n");
IDirectDraw4_Release(ddraw);
DestroyWindow(window2);
DestroyWindow(window1);
}
static void test_draw_strided(void)
{
static struct vec3 position[] =
{
{-1.0, -1.0, 0.0},
{-1.0, 1.0, 0.0},
{ 1.0, 1.0, 0.0},
{ 1.0, -1.0, 0.0},
};
static DWORD diffuse[] =
{
0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00,
};
static WORD indices[] =
{
0, 1, 2, 2, 3, 0
};
IDirectDrawSurface4 *rt;
IDirect3DDevice3 *device;
D3DCOLOR color;
HWND window;
HRESULT hr;
D3DDRAWPRIMITIVESTRIDEDDATA strided;
IDirect3DViewport3 *viewport;
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
memset(&strided, 0x55, sizeof(strided));
strided.position.lpvData = position;
strided.position.dwStride = sizeof(*position);
strided.diffuse.lpvData = diffuse;
strided.diffuse.dwStride = sizeof(*diffuse);
hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE,
&strided, 4, indices, 6, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
IDirect3DViewport3_Release(viewport);
IDirectDrawSurface4_Release(rt);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static void test_lighting(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static D3DMATRIX mat =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
},
mat_singular =
{
1.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.5f, 1.0f,
},
mat_transf =
{
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f,
10.f, 10.0f, 10.0f, 1.0f,
},
mat_nonaffine =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, -1.0f,
10.f, 10.0f, 10.0f, 0.0f,
};
static struct
{
struct vec3 position;
DWORD diffuse;
}
unlitquad[] =
{
{{-1.0f, -1.0f, 0.1f}, 0xffff0000},
{{-1.0f, 0.0f, 0.1f}, 0xffff0000},
{{ 0.0f, 0.0f, 0.1f}, 0xffff0000},
{{ 0.0f, -1.0f, 0.1f}, 0xffff0000},
},
litquad[] =
{
{{-1.0f, 0.0f, 0.1f}, 0xff00ff00},
{{-1.0f, 1.0f, 0.1f}, 0xff00ff00},
{{ 0.0f, 1.0f, 0.1f}, 0xff00ff00},
{{ 0.0f, 0.0f, 0.1f}, 0xff00ff00},
};
static struct
{
struct vec3 position;
struct vec3 normal;
DWORD diffuse;
}
unlitnquad[] =
{
{{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
{{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
{{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
{{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
},
litnquad[] =
{
{{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
{{0.0f, 1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
{{1.0f, 1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
{{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
},
nquad[] =
{
{{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
{{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
{{ 1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
{{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
},
rotatedquad[] =
{
{{-10.0f, -11.0f, 11.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff},
{{-10.0f, -9.0f, 11.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff},
{{-10.0f, -9.0f, 9.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff},
{{-10.0f, -11.0f, 9.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff},
},
translatedquad[] =
{
{{-11.0f, -11.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
{{-11.0f, -9.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
{{ -9.0f, -9.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
{{ -9.0f, -11.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
};
static WORD indices[] = {0, 1, 2, 2, 3, 0};
static const struct
{
D3DMATRIX *world_matrix;
void *quad;
DWORD expected;
const char *message;
}
tests[] =
{
{&mat, nquad, 0x000000ff, "Lit quad with light"},
{&mat_singular, nquad, 0x000000b4, "Lit quad with singular world matrix"},
{&mat_transf, rotatedquad, 0x000000ff, "Lit quad with transformation matrix"},
{&mat_nonaffine, translatedquad, 0x000000ff, "Lit quad with non-affine matrix"},
};
HWND window;
IDirect3D3 *d3d;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *rt;
IDirect3DViewport3 *viewport;
IDirect3DMaterial3 *material;
IDirect3DLight *light;
D3DMATERIALHANDLE mat_handle;
D3DLIGHT2 light_desc;
HRESULT hr;
DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
D3DCOLOR color;
ULONG refcount;
unsigned int i;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
ok(SUCCEEDED(hr), "Failed to set world transformation, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
ok(SUCCEEDED(hr), "Failed to set view transformation, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable zbuffer, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable stencil buffer, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
/* There is no D3DRENDERSTATE_LIGHTING on ddraw < 7. */
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4,
indices, 6, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
ok(SUCCEEDED(hr), "Failed to enable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4,
indices, 6, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4,
indices, 6, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
ok(SUCCEEDED(hr), "Failed to enable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4,
indices, 6, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 160, 360);
ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x.\n", color);
color = get_surface_color(rt, 160, 120);
ok(color == 0x0000ff00, "Lit quad without normals has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 360);
ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 120);
ok(color == 0x00ffff00, "Lit quad with normals has color 0x%08x.\n", color);
material = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 0.0f);
hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle);
ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
hr = IDirect3D3_CreateLight(d3d, &light, NULL);
ok(SUCCEEDED(hr), "Failed to create a light object, hr %#x.\n", hr);
memset(&light_desc, 0, sizeof(light_desc));
light_desc.dwSize = sizeof(light_desc);
light_desc.dltType = D3DLIGHT_DIRECTIONAL;
U1(light_desc.dcvColor).r = 1.0f;
U2(light_desc.dcvColor).g = 1.0f;
U3(light_desc.dcvColor).b = 1.0f;
U4(light_desc.dcvColor).a = 1.0f;
U3(light_desc.dvDirection).z = 1.0f;
hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc);
ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
hr = IDirect3DViewport3_AddLight(viewport, light);
ok(SUCCEEDED(hr), "Failed to add a light to the viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, nquad,
4, indices, 6, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(color == 0x00000000, "Lit quad with no light has color 0x%08x.\n", color);
light_desc.dwFlags = D3DLIGHT_ACTIVE;
hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc);
ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, tests[i].world_matrix);
ok(SUCCEEDED(hr), "Failed to set world transformation, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, tests[i].quad,
4, indices, 6, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(color == tests[i].expected, "%s has color 0x%08x.\n", tests[i].message, color);
}
hr = IDirect3DViewport3_DeleteLight(viewport, light);
ok(SUCCEEDED(hr), "Failed to remove a light from the viewport, hr %#x.\n", hr);
IDirect3DLight_Release(light);
destroy_material(material);
IDirect3DViewport3_Release(viewport);
IDirectDrawSurface4_Release(rt);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D3_Release(d3d);
DestroyWindow(window);
}
static void test_specular_lighting(void)
{
static const unsigned int vertices_side = 5;
const unsigned int indices_count = (vertices_side - 1) * (vertices_side - 1) * 2 * 3;
static const DWORD fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static D3DMATRIX mat =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static D3DLIGHT2 directional =
{
sizeof(D3DLIGHT2),
D3DLIGHT_DIRECTIONAL,
{{1.0f}, {1.0f}, {1.0f}, {0.0f}},
{{0.0f}, {0.0f}, {0.0f}},
{{0.0f}, {0.0f}, {1.0f}},
},
point =
{
sizeof(D3DLIGHT2),
D3DLIGHT_POINT,
{{1.0f}, {1.0f}, {1.0f}, {0.0f}},
{{0.0f}, {0.0f}, {0.0f}},
{{0.0f}, {0.0f}, {0.0f}},
100.0f,
0.0f,
0.0f, 0.0f, 1.0f,
},
spot =
{
sizeof(D3DLIGHT2),
D3DLIGHT_SPOT,
{{1.0f}, {1.0f}, {1.0f}, {0.0f}},
{{0.0f}, {0.0f}, {0.0f}},
{{0.0f}, {0.0f}, {1.0f}},
100.0f,
1.0f,
0.0f, 0.0f, 1.0f,
M_PI / 12.0f, M_PI / 3.0f
},
parallelpoint =
{
sizeof(D3DLIGHT2),
D3DLIGHT_PARALLELPOINT,
{{1.0f}, {1.0f}, {1.0f}, {0.0f}},
{{0.5f}, {0.0f}, {-1.0f}},
{{0.0f}, {0.0f}, {0.0f}},
},
point_side =
{
sizeof(D3DLIGHT2),
D3DLIGHT_POINT,
{{1.0f}, {1.0f}, {1.0f}, {0.0f}},
{{-1.1f}, {0.0f}, {1.1f}},
{{0.0f}, {0.0f}, {0.0f}},
100.0f,
0.0f,
1.0f, 0.0f, 0.0f,
},
point_far =
{
sizeof(D3DLIGHT2),
D3DLIGHT_POINT,
{{1.0f}, {1.0f}, {1.0f}, {0.0f}},
{{0.0f}, {0.0f}, {0.1f}},
{{0.0f}, {0.0f}, {0.0f}},
1.0f,
0.0f,
1.0f, 0.0f, 0.0f,
};
static const struct expected_color
{
unsigned int x, y;
D3DCOLOR color;
}
expected_directional[] =
{
{160, 120, 0x003c3c3c},
{320, 120, 0x00717171},
{480, 120, 0x003c3c3c},
{160, 240, 0x00717171},
{320, 240, 0x00ffffff},
{480, 240, 0x00717171},
{160, 360, 0x003c3c3c},
{320, 360, 0x00717171},
{480, 360, 0x003c3c3c},
},
expected_point[] =
{
{160, 120, 0x00000000},
{320, 120, 0x00090909},
{480, 120, 0x00000000},
{160, 240, 0x00090909},
{320, 240, 0x00fafafa},
{480, 240, 0x00090909},
{160, 360, 0x00000000},
{320, 360, 0x00090909},
{480, 360, 0x00000000},
},
expected_spot[] =
{
{160, 120, 0x00000000},
{320, 120, 0x00020202},
{480, 120, 0x00000000},
{160, 240, 0x00020202},
{320, 240, 0x00fafafa},
{480, 240, 0x00020202},
{160, 360, 0x00000000},
{320, 360, 0x00020202},
{480, 360, 0x00000000},
},
expected_parallelpoint[] =
{
{160, 120, 0x00050505},
{320, 120, 0x002c2c2c},
{480, 120, 0x006e6e6e},
{160, 240, 0x00090909},
{320, 240, 0x00717171},
{480, 240, 0x00ffffff},
{160, 360, 0x00050505},
{320, 360, 0x002c2c2c},
{480, 360, 0x006e6e6e},
},
expected_point_side[] =
{
{160, 120, 0x00000000},
{320, 120, 0x00000000},
{480, 120, 0x00000000},
{160, 240, 0x00000000},
{320, 240, 0x00000000},
{480, 240, 0x00000000},
{160, 360, 0x00000000},
{320, 360, 0x00000000},
{480, 360, 0x00000000},
},
expected_point_far[] =
{
{160, 120, 0x00000000},
{320, 120, 0x00000000},
{480, 120, 0x00000000},
{160, 240, 0x00000000},
{320, 240, 0x00ffffff},
{480, 240, 0x00000000},
{160, 360, 0x00000000},
{320, 360, 0x00000000},
{480, 360, 0x00000000},
};
static const struct
{
D3DLIGHT2 *light;
BOOL local_viewer;
float specular_power;
const struct expected_color *expected;
unsigned int expected_count;
}
tests[] =
{
/* D3DRENDERSTATE_LOCALVIEWER does not exist in D3D < 7 (the behavior is
* the one you get on newer D3D versions with it set as TRUE). */
{&directional, FALSE, 30.0f, expected_directional, ARRAY_SIZE(expected_directional)},
{&directional, TRUE, 30.0f, expected_directional, ARRAY_SIZE(expected_directional)},
{&point, TRUE, 30.0f, expected_point, ARRAY_SIZE(expected_point)},
{&spot, TRUE, 30.0f, expected_spot, ARRAY_SIZE(expected_spot)},
{&parallelpoint, TRUE, 30.0f, expected_parallelpoint, ARRAY_SIZE(expected_parallelpoint)},
{&point_side, TRUE, 0.0f, expected_point_side, ARRAY_SIZE(expected_point_side)},
{&point_far, TRUE, 1.0f, expected_point_far, ARRAY_SIZE(expected_point_far)},
};
IDirect3D3 *d3d;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *rt;
IDirect3DViewport3 *viewport;
IDirect3DMaterial3 *material;
IDirect3DLight *light;
D3DMATERIALHANDLE mat_handle;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
unsigned int i, j, x, y;
struct
{
struct vec3 position;
struct vec3 normal;
} *quad;
WORD *indices;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
quad = HeapAlloc(GetProcessHeap(), 0, vertices_side * vertices_side * sizeof(*quad));
indices = HeapAlloc(GetProcessHeap(), 0, indices_count * sizeof(*indices));
for (i = 0, y = 0; y < vertices_side; ++y)
{
for (x = 0; x < vertices_side; ++x)
{
quad[i].position.x = x * 2.0f / (vertices_side - 1) - 1.0f;
quad[i].position.y = y * 2.0f / (vertices_side - 1) - 1.0f;
quad[i].position.z = 1.0f;
quad[i].normal.x = 0.0f;
quad[i].normal.y = 0.0f;
quad[i++].normal.z = -1.0f;
}
}
for (i = 0, y = 0; y < (vertices_side - 1); ++y)
{
for (x = 0; x < (vertices_side - 1); ++x)
{
indices[i++] = y * vertices_side + x + 1;
indices[i++] = y * vertices_side + x;
indices[i++] = (y + 1) * vertices_side + x;
indices[i++] = y * vertices_side + x + 1;
indices[i++] = (y + 1) * vertices_side + x;
indices[i++] = (y + 1) * vertices_side + x + 1;
}
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr);
hr = IDirect3D3_CreateLight(d3d, &light, NULL);
ok(SUCCEEDED(hr), "Failed to create a light object, hr %#x.\n", hr);
hr = IDirect3DViewport3_AddLight(viewport, light);
ok(SUCCEEDED(hr), "Failed to add a light to the viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to enable specular lighting, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
tests[i].light->dwFlags = D3DLIGHT_ACTIVE;
hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)tests[i].light);
ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LOCALVIEWER, tests[i].local_viewer);
ok(SUCCEEDED(hr), "Failed to set local viewer state, hr %#x.\n", hr);
material = create_specular_material(device, 1.0f, 1.0f, 1.0f, 1.0f, tests[i].specular_power);
hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, quad,
vertices_side * vertices_side, indices, indices_count, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
for (j = 0; j < tests[i].expected_count; ++j)
{
color = get_surface_color(rt, tests[i].expected[j].x, tests[i].expected[j].y);
ok(compare_color(color, tests[i].expected[j].color, 1),
"Expected color 0x%08x at location (%u, %u), got 0x%08x, case %u.\n",
tests[i].expected[j].color, tests[i].expected[j].x,
tests[i].expected[j].y, color, i);
}
destroy_material(material);
}
hr = IDirect3DViewport3_DeleteLight(viewport, light);
ok(SUCCEEDED(hr), "Failed to remove a light from the viewport, hr %#x.\n", hr);
IDirect3DLight_Release(light);
IDirect3DViewport3_Release(viewport);
IDirectDrawSurface4_Release(rt);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D3_Release(d3d);
DestroyWindow(window);
HeapFree(GetProcessHeap(), 0, indices);
HeapFree(GetProcessHeap(), 0, quad);
}
static void test_clear_rect_count(void)
{
IDirectDrawSurface4 *rt;
IDirect3DDevice3 *device;
D3DCOLOR color;
HWND window;
HRESULT hr;
IDirect3DViewport3 *viewport;
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00ffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 0, &clear_rect, D3DCLEAR_TARGET, 0x00ff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 0, NULL, D3DCLEAR_TARGET, 0x0000ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00ffffff, 1) || broken(compare_color(color, 0x000000ff, 1)),
"Got unexpected color 0x%08x.\n", color);
IDirect3DViewport3_Release(viewport);
IDirectDrawSurface4_Release(rt);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static BOOL test_mode_restored(IDirectDraw4 *ddraw, HWND window)
{
DDSURFACEDESC2 ddsd1, ddsd2;
HRESULT hr;
memset(&ddsd1, 0, sizeof(ddsd1));
ddsd1.dwSize = sizeof(ddsd1);
hr = IDirectDraw4_GetDisplayMode(ddraw, &ddsd1);
ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
hr = set_display_mode(ddraw, 640, 480);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
memset(&ddsd2, 0, sizeof(ddsd2));
ddsd2.dwSize = sizeof(ddsd2);
hr = IDirectDraw4_GetDisplayMode(ddraw, &ddsd2);
ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr);
hr = IDirectDraw4_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
return ddsd1.dwWidth == ddsd2.dwWidth && ddsd1.dwHeight == ddsd2.dwHeight;
}
static void test_coop_level_versions(void)
{
HWND window;
IDirectDraw *ddraw;
HRESULT hr;
BOOL restored;
IDirectDrawSurface *surface;
IDirectDraw4 *ddraw4;
DDSURFACEDESC ddsd;
window = create_window();
ddraw4 = create_ddraw();
ok(!!ddraw4, "Failed to create a ddraw object.\n");
/* Newly created ddraw objects restore the mode on ddraw2+::SetCooperativeLevel(NORMAL) */
restored = test_mode_restored(ddraw4, window);
ok(restored, "Display mode not restored in new ddraw object\n");
/* A failing ddraw1::SetCooperativeLevel call does not have an effect */
hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw);
ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE);
ok(FAILED(hr), "SetCooperativeLevel returned %#x, expected failure.\n", hr);
restored = test_mode_restored(ddraw4, window);
ok(restored, "Display mode not restored after bad ddraw1::SetCooperativeLevel call\n");
/* A successful one does */
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
restored = test_mode_restored(ddraw4, window);
ok(!restored, "Display mode restored after good ddraw1::SetCooperativeLevel call\n");
IDirectDraw_Release(ddraw);
IDirectDraw4_Release(ddraw4);
ddraw4 = create_ddraw();
ok(!!ddraw4, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw);
ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_SETFOCUSWINDOW);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
restored = test_mode_restored(ddraw4, window);
ok(!restored, "Display mode restored after ddraw1::SetCooperativeLevel(SETFOCUSWINDOW) call\n");
IDirectDraw_Release(ddraw);
IDirectDraw4_Release(ddraw4);
/* A failing call does not restore the ddraw2+ behavior */
ddraw4 = create_ddraw();
ok(!!ddraw4, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw);
ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE);
ok(FAILED(hr), "SetCooperativeLevel returned %#x, expected failure.\n", hr);
restored = test_mode_restored(ddraw4, window);
ok(!restored, "Display mode restored after good-bad ddraw1::SetCooperativeLevel() call sequence\n");
IDirectDraw_Release(ddraw);
IDirectDraw4_Release(ddraw4);
/* Neither does a sequence of successful calls with the new interface */
ddraw4 = create_ddraw();
ok(!!ddraw4, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw);
ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
restored = test_mode_restored(ddraw4, window);
ok(!restored, "Display mode restored after ddraw1-ddraw4 SetCooperativeLevel() call sequence\n");
IDirectDraw_Release(ddraw);
IDirectDraw4_Release(ddraw4);
/* ddraw1::CreateSurface does not triger the ddraw1 behavior */
ddraw4 = create_ddraw();
ok(!!ddraw4, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw);
ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
ddsd.dwWidth = ddsd.dwHeight = 8;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
restored = test_mode_restored(ddraw4, window);
ok(restored, "Display mode not restored after ddraw1::CreateSurface() call\n");
IDirectDraw_Release(ddraw);
IDirectDraw4_Release(ddraw4);
DestroyWindow(window);
}
static void test_lighting_interface_versions(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
IDirect3DMaterial3 *emissive;
IDirect3DViewport3 *viewport;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *rt;
D3DCOLOR color;
HWND window;
HRESULT hr;
D3DMATERIALHANDLE mat_handle;
DWORD rs;
unsigned int i;
ULONG ref;
static D3DVERTEX quad[] =
{
{{-1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
{{ 1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
{{-1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
{{ 1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
};
#define FVF_COLORVERTEX (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR)
static struct
{
struct vec3 position;
struct vec3 normal;
DWORD diffuse, specular;
}
quad2[] =
{
{{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
{{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
{{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
{{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
};
static D3DLVERTEX lquad[] =
{
{{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
{{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
{{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
{{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
};
#define FVF_LVERTEX2 (D3DFVF_LVERTEX & ~D3DFVF_RESERVED1)
static struct
{
struct vec3 position;
DWORD diffuse, specular;
struct vec2 texcoord;
}
lquad2[] =
{
{{-1.0f, 1.0f, 0.0f}, 0xffff0000, 0xff808080},
{{ 1.0f, 1.0f, 0.0f}, 0xffff0000, 0xff808080},
{{-1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080},
{{ 1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080},
};
static D3DTLVERTEX tlquad[] =
{
{{ 0.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
{{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
{{ 640.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
{{ 640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
};
static const struct
{
DWORD vertextype;
void *data;
DWORD d3drs_lighting, d3drs_specular;
DWORD draw_flags;
D3DCOLOR color;
}
tests[] =
{
/* Lighting is enabled when all of these conditions are met:
* 1) No pretransformed position(D3DFVF_XYZRHW)
* 2) Normals are available (D3DFVF_NORMAL)
* 3) D3DDP_DONOTLIGHT is not set.
*
* D3DRENDERSTATE_LIGHTING is ignored, it is not defined
* in this d3d version */
/* 0 */
{ D3DFVF_VERTEX, quad, FALSE, FALSE, 0, 0x0000ff00},
{ D3DFVF_VERTEX, quad, TRUE, FALSE, 0, 0x0000ff00},
{ D3DFVF_VERTEX, quad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff},
{ D3DFVF_VERTEX, quad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff},
{ D3DFVF_VERTEX, quad, FALSE, TRUE, 0, 0x0000ff00},
{ D3DFVF_VERTEX, quad, TRUE, TRUE, 0, 0x0000ff00},
{ D3DFVF_VERTEX, quad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff},
{ D3DFVF_VERTEX, quad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff},
/* 8 */
{ FVF_COLORVERTEX, quad2, FALSE, FALSE, 0, 0x0000ff00},
{ FVF_COLORVERTEX, quad2, TRUE, FALSE, 0, 0x0000ff00},
{ FVF_COLORVERTEX, quad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
{ FVF_COLORVERTEX, quad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
/* The specular color in the vertex is ignored because
* D3DRENDERSTATE_COLORVERTEX is not enabled */
{ FVF_COLORVERTEX, quad2, FALSE, TRUE, 0, 0x0000ff00},
{ FVF_COLORVERTEX, quad2, TRUE, TRUE, 0, 0x0000ff00},
{ FVF_COLORVERTEX, quad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
{ FVF_COLORVERTEX, quad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
/* 16 */
{ D3DFVF_LVERTEX, lquad, FALSE, FALSE, 0, 0x00ff0000},
{ D3DFVF_LVERTEX, lquad, TRUE, FALSE, 0, 0x00ff0000},
{ D3DFVF_LVERTEX, lquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
{ D3DFVF_LVERTEX, lquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
{ D3DFVF_LVERTEX, lquad, FALSE, TRUE, 0, 0x00ff8080},
{ D3DFVF_LVERTEX, lquad, TRUE, TRUE, 0, 0x00ff8080},
{ D3DFVF_LVERTEX, lquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
{ D3DFVF_LVERTEX, lquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
/* 24 */
{ FVF_LVERTEX2, lquad2, FALSE, FALSE, 0, 0x00ff0000},
{ FVF_LVERTEX2, lquad2, TRUE, FALSE, 0, 0x00ff0000},
{ FVF_LVERTEX2, lquad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
{ FVF_LVERTEX2, lquad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
{ FVF_LVERTEX2, lquad2, FALSE, TRUE, 0, 0x00ff8080},
{ FVF_LVERTEX2, lquad2, TRUE, TRUE, 0, 0x00ff8080},
{ FVF_LVERTEX2, lquad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
{ FVF_LVERTEX2, lquad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
/* 32 */
{ D3DFVF_TLVERTEX, tlquad, FALSE, FALSE, 0, 0x000000ff},
{ D3DFVF_TLVERTEX, tlquad, TRUE, FALSE, 0, 0x000000ff},
{ D3DFVF_TLVERTEX, tlquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
{ D3DFVF_TLVERTEX, tlquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
{ D3DFVF_TLVERTEX, tlquad, FALSE, TRUE, 0, 0x008080ff},
{ D3DFVF_TLVERTEX, tlquad, TRUE, TRUE, 0, 0x008080ff},
{ D3DFVF_TLVERTEX, tlquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
{ D3DFVF_TLVERTEX, tlquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
emissive = create_emissive_material(device, 0.0f, 1.0f, 0.0f, 0.0f);
hr = IDirect3DMaterial3_GetHandle(emissive, device, &mat_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, &rs);
ok(SUCCEEDED(hr), "Failed to get specularenable render state, hr %#x.\n", hr);
ok(rs == FALSE, "Initial D3DRENDERSTATE_SPECULARENABLE is %#x, expected FALSE.\n", rs);
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff202020, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, tests[i].d3drs_lighting);
ok(SUCCEEDED(hr), "Failed to set lighting render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE,
tests[i].d3drs_specular);
ok(SUCCEEDED(hr), "Failed to set specularenable render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
tests[i].vertextype, tests[i].data, 4, tests[i].draw_flags | D3DDP_WAIT);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, tests[i].color, 1),
"Got unexpected color 0x%08x, expected 0x%08x, test %u.\n",
color, tests[i].color, i);
}
destroy_material(emissive);
IDirectDrawSurface4_Release(rt);
ref = IDirect3DDevice3_Release(device);
ok(ref == 0, "Device not properly released, refcount %u.\n", ref);
DestroyWindow(window);
}
static struct
{
BOOL received;
IDirectDraw4 *ddraw;
HWND window;
DWORD coop_level;
} activateapp_testdata;
static LRESULT CALLBACK activateapp_test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_ACTIVATEAPP)
{
if (activateapp_testdata.ddraw)
{
HRESULT hr;
activateapp_testdata.received = FALSE;
hr = IDirectDraw4_SetCooperativeLevel(activateapp_testdata.ddraw,
activateapp_testdata.window, activateapp_testdata.coop_level);
ok(SUCCEEDED(hr), "Recursive SetCooperativeLevel call failed, hr %#x.\n", hr);
ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP during recursive SetCooperativeLevel call.\n");
}
activateapp_testdata.received = TRUE;
}
return DefWindowProcA(hwnd, message, wparam, lparam);
}
static void test_coop_level_activateapp(void)
{
IDirectDraw4 *ddraw;
HRESULT hr;
HWND window;
WNDCLASSA wc = {0};
DDSURFACEDESC2 ddsd;
IDirectDrawSurface4 *surface;
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
wc.lpfnWndProc = activateapp_test_proc;
wc.lpszClassName = "ddraw_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test",
WS_MAXIMIZE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
/* Exclusive with window already active. */
SetForegroundWindow(window);
activateapp_testdata.received = FALSE;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP although window was already active.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* Exclusive with window not active. */
SetForegroundWindow(GetDesktopWindow());
activateapp_testdata.received = FALSE;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* Normal with window not active, then exclusive with the same window. */
SetForegroundWindow(GetDesktopWindow());
activateapp_testdata.received = FALSE;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP when setting DDSCL_NORMAL.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* Recursive set of DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN. */
SetForegroundWindow(GetDesktopWindow());
activateapp_testdata.received = FALSE;
activateapp_testdata.ddraw = ddraw;
activateapp_testdata.window = window;
activateapp_testdata.coop_level = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* The recursive call seems to have some bad effect on native ddraw, despite (apparently)
* succeeding. Another switch to exclusive and back to normal is needed to release the
* window properly. Without doing this, SetCooperativeLevel(EXCLUSIVE) will not send
* WM_ACTIVATEAPP messages. */
activateapp_testdata.ddraw = NULL;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* Setting DDSCL_NORMAL with recursive invocation. */
SetForegroundWindow(GetDesktopWindow());
activateapp_testdata.received = FALSE;
activateapp_testdata.ddraw = ddraw;
activateapp_testdata.window = window;
activateapp_testdata.coop_level = DDSCL_NORMAL;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
/* DDraw is in exclusive mode now. */
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
U5(ddsd).dwBackBufferCount = 1;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
IDirectDrawSurface4_Release(surface);
/* Recover again, just to be sure. */
activateapp_testdata.ddraw = NULL;
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
DestroyWindow(window);
UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL));
IDirectDraw4_Release(ddraw);
}
static void test_texturemanage(void)
{
IDirectDraw4 *ddraw;
HRESULT hr;
DDSURFACEDESC2 ddsd;
IDirectDrawSurface4 *surface;
unsigned int i;
DDCAPS hal_caps, hel_caps;
DWORD needed_caps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;
static const struct
{
DWORD caps_in, caps2_in;
HRESULT hr;
DWORD caps_out, caps2_out;
}
tests[] =
{
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS,
~0U, ~0U},
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS,
~0U, ~0U},
{DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS,
~0U, ~0U},
{DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS,
~0U, ~0U},
{DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, DD_OK,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE},
{DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, DD_OK,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE},
{DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, 0, DD_OK,
DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE | DDSCAPS_LOCALVIDMEM, 0},
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, 0, DD_OK,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, 0},
{0, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS,
~0U, ~0U},
{0, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS,
~0U, ~0U},
{DDSCAPS_SYSTEMMEMORY, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS,
~0U, ~0U},
{DDSCAPS_SYSTEMMEMORY, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS,
~0U, ~0U},
{DDSCAPS_VIDEOMEMORY, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS,
~0U, ~0U},
{DDSCAPS_VIDEOMEMORY, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS,
~0U, ~0U},
{DDSCAPS_VIDEOMEMORY, 0, DD_OK,
DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY, 0},
{DDSCAPS_SYSTEMMEMORY, 0, DD_OK,
DDSCAPS_SYSTEMMEMORY, 0},
};
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&hal_caps, 0, sizeof(hal_caps));
hal_caps.dwSize = sizeof(hal_caps);
memset(&hel_caps, 0, sizeof(hel_caps));
hel_caps.dwSize = sizeof(hel_caps);
hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, &hel_caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if ((hal_caps.ddsCaps.dwCaps & needed_caps) != needed_caps)
{
skip("Managed textures not supported, skipping managed texture test.\n");
IDirectDraw4_Release(ddraw);
return;
}
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.ddsCaps.dwCaps = tests[i].caps_in;
ddsd.ddsCaps.dwCaps2 = tests[i].caps2_in;
ddsd.dwWidth = 4;
ddsd.dwHeight = 4;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(hr == tests[i].hr, "Got unexpected, hr %#x, case %u.\n", hr, i);
if (FAILED(hr))
continue;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.ddsCaps.dwCaps == tests[i].caps_out,
"Input caps %#x, %#x, expected output caps %#x, got %#x, case %u.\n",
tests[i].caps_in, tests[i].caps2_in, tests[i].caps_out, ddsd.ddsCaps.dwCaps, i);
ok(ddsd.ddsCaps.dwCaps2 == tests[i].caps2_out,
"Input caps %#x, %#x, expected output caps %#x, got %#x, case %u.\n",
tests[i].caps_in, tests[i].caps2_in, tests[i].caps2_out, ddsd.ddsCaps.dwCaps2, i);
IDirectDrawSurface4_Release(surface);
}
IDirectDraw4_Release(ddraw);
}
#define SUPPORT_DXT1 0x01
#define SUPPORT_DXT2 0x02
#define SUPPORT_DXT3 0x04
#define SUPPORT_DXT4 0x08
#define SUPPORT_DXT5 0x10
#define SUPPORT_YUY2 0x20
#define SUPPORT_UYVY 0x40
static HRESULT WINAPI test_block_formats_creation_cb(DDPIXELFORMAT *fmt, void *ctx)
{
DWORD *supported_fmts = ctx;
if (!(fmt->dwFlags & DDPF_FOURCC))
return DDENUMRET_OK;
switch (fmt->dwFourCC)
{
case MAKEFOURCC('D','X','T','1'):
*supported_fmts |= SUPPORT_DXT1;
break;
case MAKEFOURCC('D','X','T','2'):
*supported_fmts |= SUPPORT_DXT2;
break;
case MAKEFOURCC('D','X','T','3'):
*supported_fmts |= SUPPORT_DXT3;
break;
case MAKEFOURCC('D','X','T','4'):
*supported_fmts |= SUPPORT_DXT4;
break;
case MAKEFOURCC('D','X','T','5'):
*supported_fmts |= SUPPORT_DXT5;
break;
case MAKEFOURCC('Y','U','Y','2'):
*supported_fmts |= SUPPORT_YUY2;
break;
case MAKEFOURCC('U','Y','V','Y'):
*supported_fmts |= SUPPORT_UYVY;
break;
default:
break;
}
return DDENUMRET_OK;
}
static void test_block_formats_creation(void)
{
HRESULT hr, expect_hr;
unsigned int i, j, w, h;
HWND window;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *surface;
DWORD supported_fmts = 0, supported_overlay_fmts = 0;
DWORD num_fourcc_codes = 0, *fourcc_codes;
DDSURFACEDESC2 ddsd;
DDCAPS hal_caps;
void *mem;
static const struct
{
DWORD fourcc;
const char *name;
DWORD support_flag;
unsigned int block_width;
unsigned int block_height;
unsigned int block_size;
BOOL create_size_checked, overlay;
}
formats[] =
{
{MAKEFOURCC('D','X','T','1'), "D3DFMT_DXT1", SUPPORT_DXT1, 4, 4, 8, TRUE, FALSE},
{MAKEFOURCC('D','X','T','2'), "D3DFMT_DXT2", SUPPORT_DXT2, 4, 4, 16, TRUE, FALSE},
{MAKEFOURCC('D','X','T','3'), "D3DFMT_DXT3", SUPPORT_DXT3, 4, 4, 16, TRUE, FALSE},
{MAKEFOURCC('D','X','T','4'), "D3DFMT_DXT4", SUPPORT_DXT4, 4, 4, 16, TRUE, FALSE},
{MAKEFOURCC('D','X','T','5'), "D3DFMT_DXT5", SUPPORT_DXT5, 4, 4, 16, TRUE, FALSE},
{MAKEFOURCC('Y','U','Y','2'), "D3DFMT_YUY2", SUPPORT_YUY2, 2, 1, 4, FALSE, TRUE },
{MAKEFOURCC('U','Y','V','Y'), "D3DFMT_UYVY", SUPPORT_UYVY, 2, 1, 4, FALSE, TRUE },
};
static const struct
{
DWORD caps, caps2;
const char *name;
BOOL overlay;
}
types[] =
{
/* DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY fails to create any fourcc
* surface with DDERR_INVALIDPIXELFORMAT. Don't care about it for now.
*
* Nvidia returns E_FAIL on DXTN DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY.
* Other hw / drivers successfully create those surfaces. Ignore them, this
* suggests that no game uses this, otherwise Nvidia would support it. */
{
DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, 0,
"videomemory texture", FALSE
},
{
DDSCAPS_VIDEOMEMORY | DDSCAPS_OVERLAY, 0,
"videomemory overlay", TRUE
},
{
DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, 0,
"systemmemory texture", FALSE
},
{
DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE,
"managed texture", FALSE
}
};
enum size_type
{
SIZE_TYPE_ZERO,
SIZE_TYPE_PITCH,
SIZE_TYPE_SIZE,
};
static const struct
{
DWORD flags;
enum size_type size_type;
int rel_size;
HRESULT hr;
}
user_mem_tests[] =
{
{DDSD_LINEARSIZE, SIZE_TYPE_ZERO, 0, DD_OK},
{DDSD_LINEARSIZE, SIZE_TYPE_SIZE, 0, DD_OK},
{DDSD_PITCH, SIZE_TYPE_ZERO, 0, DD_OK},
{DDSD_PITCH, SIZE_TYPE_PITCH, 0, DD_OK},
{DDSD_LPSURFACE, SIZE_TYPE_ZERO, 0, DDERR_INVALIDPARAMS},
{DDSD_LPSURFACE | DDSD_LINEARSIZE, SIZE_TYPE_ZERO, 0, DDERR_INVALIDPARAMS},
{DDSD_LPSURFACE | DDSD_LINEARSIZE, SIZE_TYPE_PITCH, 0, DDERR_INVALIDPARAMS},
{DDSD_LPSURFACE | DDSD_LINEARSIZE, SIZE_TYPE_SIZE, 0, DD_OK},
{DDSD_LPSURFACE | DDSD_LINEARSIZE, SIZE_TYPE_SIZE, 1, DD_OK},
{DDSD_LPSURFACE | DDSD_LINEARSIZE, SIZE_TYPE_SIZE, -1, DDERR_INVALIDPARAMS},
{DDSD_LPSURFACE | DDSD_PITCH, SIZE_TYPE_ZERO, 0, DD_OK},
{DDSD_LPSURFACE | DDSD_PITCH, SIZE_TYPE_PITCH, 0, DD_OK},
{DDSD_LPSURFACE | DDSD_PITCH, SIZE_TYPE_SIZE, 0, DD_OK},
{DDSD_LPSURFACE | DDSD_PITCH | DDSD_LINEARSIZE, SIZE_TYPE_SIZE, 0, DD_OK},
};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **) &ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
hr = IDirect3DDevice3_EnumTextureFormats(device, test_block_formats_creation_cb,
&supported_fmts);
ok(SUCCEEDED(hr), "Failed to enumerate texture formats %#x.\n", hr);
hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, NULL);
ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr);
fourcc_codes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
num_fourcc_codes * sizeof(*fourcc_codes));
if (!fourcc_codes)
goto cleanup;
hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, fourcc_codes);
ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr);
for (i = 0; i < num_fourcc_codes; i++)
{
for (j = 0; j < ARRAY_SIZE(formats); j++)
{
if (fourcc_codes[i] == formats[j].fourcc)
supported_overlay_fmts |= formats[j].support_flag;
}
}
HeapFree(GetProcessHeap(), 0, fourcc_codes);
memset(&hal_caps, 0, sizeof(hal_caps));
hal_caps.dwSize = sizeof(hal_caps);
hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 2 * 2 * 16 + 1);
for (i = 0; i < ARRAY_SIZE(formats); i++)
{
for (j = 0; j < ARRAY_SIZE(types); j++)
{
BOOL support;
if (formats[i].overlay != types[j].overlay
|| (types[j].overlay && !(hal_caps.dwCaps & DDCAPS_OVERLAY)))
continue;
if (formats[i].overlay)
support = supported_overlay_fmts & formats[i].support_flag;
else
support = supported_fmts & formats[i].support_flag;
for (w = 1; w <= 8; w++)
{
for (h = 1; h <= 8; h++)
{
BOOL block_aligned = TRUE;
BOOL todo = FALSE;
if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
block_aligned = FALSE;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.ddsCaps.dwCaps = types[j].caps;
ddsd.ddsCaps.dwCaps2 = types[j].caps2;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_FOURCC;
U4(ddsd).ddpfPixelFormat.dwFourCC = formats[i].fourcc;
ddsd.dwWidth = w;
ddsd.dwHeight = h;
/* TODO: Handle power of two limitations. I cannot test the pow2
* behavior on windows because I have no hardware that doesn't at
* least support np2_conditional. There's probably no HW that
* supports DXTN textures but no conditional np2 textures. */
if (!support && !(types[j].caps & DDSCAPS_SYSTEMMEMORY))
expect_hr = DDERR_INVALIDPARAMS;
else if (formats[i].create_size_checked && !block_aligned)
{
expect_hr = DDERR_INVALIDPARAMS;
if (!(types[j].caps & DDSCAPS_TEXTURE))
todo = TRUE;
}
else
expect_hr = D3D_OK;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
todo_wine_if (todo)
ok(hr == expect_hr,
"Got unexpected hr %#x for format %s, resource type %s, size %ux%u, expected %#x.\n",
hr, formats[i].name, types[j].name, w, h, expect_hr);
if (SUCCEEDED(hr))
IDirectDrawSurface4_Release(surface);
}
}
}
if (formats[i].overlay)
continue;
for (j = 0; j < ARRAY_SIZE(user_mem_tests); ++j)
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | user_mem_tests[j].flags;
ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE;
switch (user_mem_tests[j].size_type)
{
case SIZE_TYPE_ZERO:
U1(ddsd).dwLinearSize = 0;
break;
case SIZE_TYPE_PITCH:
U1(ddsd).dwLinearSize = 2 * formats[i].block_size;
break;
case SIZE_TYPE_SIZE:
U1(ddsd).dwLinearSize = 2 * 2 * formats[i].block_size;
break;
}
U1(ddsd).dwLinearSize += user_mem_tests[j].rel_size;
ddsd.lpSurface = mem;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_FOURCC;
U4(ddsd).ddpfPixelFormat.dwFourCC = formats[i].fourcc;
ddsd.dwWidth = 8;
ddsd.dwHeight = 8;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(hr == user_mem_tests[j].hr, "Test %u: Got unexpected hr %#x, format %s.\n", j, hr, formats[i].name);
if (FAILED(hr))
continue;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", j, hr);
ok(ddsd.dwFlags == (DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_LINEARSIZE),
"Test %u: Got unexpected flags %#x.\n", j, ddsd.dwFlags);
if (user_mem_tests[j].flags & DDSD_LPSURFACE)
ok(U1(ddsd).dwLinearSize == ~0u, "Test %u: Got unexpected linear size %#x.\n",
j, U1(ddsd).dwLinearSize);
else
ok(U1(ddsd).dwLinearSize == 2 * 2 * formats[i].block_size,
"Test %u: Got unexpected linear size %#x, expected %#x.\n",
j, U1(ddsd).dwLinearSize, 2 * 2 * formats[i].block_size);
IDirectDrawSurface4_Release(surface);
}
}
HeapFree(GetProcessHeap(), 0, mem);
cleanup:
IDirectDraw4_Release(ddraw);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
struct format_support_check
{
const DDPIXELFORMAT *format;
BOOL supported;
};
static HRESULT WINAPI test_unsupported_formats_cb(DDPIXELFORMAT *fmt, void *ctx)
{
struct format_support_check *format = ctx;
if (!memcmp(format->format, fmt, sizeof(*fmt)))
{
format->supported = TRUE;
return DDENUMRET_CANCEL;
}
return DDENUMRET_OK;
}
static void test_unsupported_formats(void)
{
HRESULT hr;
BOOL expect_success;
HWND window;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 ddsd;
unsigned int i, j;
DWORD expected_caps;
static const struct
{
const char *name;
DDPIXELFORMAT fmt;
}
formats[] =
{
{
"D3DFMT_A8R8G8B8",
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
}
},
{
"D3DFMT_P8",
{
sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0,
{8 }, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}
}
},
};
static const DWORD caps[] = {0, DDSCAPS_SYSTEMMEMORY, DDSCAPS_VIDEOMEMORY};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **) &ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
for (i = 0; i < ARRAY_SIZE(formats); i++)
{
struct format_support_check check = {&formats[i].fmt, FALSE};
hr = IDirect3DDevice3_EnumTextureFormats(device, test_unsupported_formats_cb, &check);
ok(SUCCEEDED(hr), "Failed to enumerate texture formats %#x.\n", hr);
for (j = 0; j < ARRAY_SIZE(caps); j++)
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
U4(ddsd).ddpfPixelFormat = formats[i].fmt;
ddsd.dwWidth = 4;
ddsd.dwHeight = 4;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | caps[j];
if (caps[j] & DDSCAPS_VIDEOMEMORY && !check.supported)
expect_success = FALSE;
else
expect_success = TRUE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr) == expect_success,
"Got unexpected hr %#x for format %s, caps %#x, expected %s.\n",
hr, formats[i].name, caps[j], expect_success ? "success" : "failure");
if (FAILED(hr))
continue;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
if (caps[j] & DDSCAPS_VIDEOMEMORY)
expected_caps = DDSCAPS_VIDEOMEMORY;
else if (caps[j] & DDSCAPS_SYSTEMMEMORY)
expected_caps = DDSCAPS_SYSTEMMEMORY;
else if (check.supported)
expected_caps = DDSCAPS_VIDEOMEMORY;
else
expected_caps = DDSCAPS_SYSTEMMEMORY;
ok(ddsd.ddsCaps.dwCaps & expected_caps,
"Expected capability %#x, format %s, input cap %#x.\n",
expected_caps, formats[i].name, caps[j]);
IDirectDrawSurface4_Release(surface);
}
}
IDirectDraw4_Release(ddraw);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static void test_rt_caps(void)
{
PALETTEENTRY palette_entries[256];
IDirectDrawPalette *palette;
IDirectDraw4 *ddraw;
DDPIXELFORMAT z_fmt;
IDirect3D3 *d3d;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
static const DDPIXELFORMAT p8_fmt =
{
sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0,
{8}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000},
};
const struct
{
const DDPIXELFORMAT *pf;
DWORD caps_in;
DWORD caps_out;
HRESULT create_device_hr;
HRESULT set_rt_hr, alternative_set_rt_hr;
}
test_data[] =
{
{
NULL,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
D3D_OK,
D3D_OK,
D3D_OK,
},
{
NULL,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
D3D_OK,
D3D_OK,
D3D_OK,
},
{
NULL,
DDSCAPS_OFFSCREENPLAIN,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
},
{
NULL,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
D3DERR_SURFACENOTINVIDMEM,
D3D_OK,
D3D_OK,
},
{
NULL,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
},
{
NULL,
DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY,
DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
D3D_OK,
D3D_OK,
D3D_OK,
},
{
NULL,
DDSCAPS_3DDEVICE,
DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
D3D_OK,
D3D_OK,
D3D_OK,
},
{
NULL,
0,
DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
},
{
NULL,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
D3DERR_SURFACENOTINVIDMEM,
D3D_OK,
D3D_OK,
},
{
NULL,
DDSCAPS_SYSTEMMEMORY,
DDSCAPS_SYSTEMMEMORY,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
},
{
&p8_fmt,
0,
DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
},
{
&p8_fmt,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE,
~0U /* AMD r200 */,
DDERR_NOPALETTEATTACHED,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
},
{
&p8_fmt,
DDSCAPS_OFFSCREENPLAIN,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
},
{
&p8_fmt,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
DDERR_NOPALETTEATTACHED,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
},
{
&p8_fmt,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
},
{
&z_fmt,
DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER,
DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
DDERR_INVALIDPIXELFORMAT,
D3D_OK /* r200 */,
},
{
&z_fmt,
DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER,
DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
DDERR_INVALIDPIXELFORMAT,
D3D_OK /* r200 */,
},
{
&z_fmt,
DDSCAPS_ZBUFFER,
DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
},
{
&z_fmt,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER,
DDERR_INVALIDCAPS,
DDERR_INVALIDPIXELFORMAT,
D3D_OK /* r200 */,
},
{
&z_fmt,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_ZBUFFER,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_ZBUFFER,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
DDERR_INVALIDCAPS,
},
};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
if (FAILED(IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d)))
{
skip("D3D interface is not available, skipping test.\n");
goto done;
}
memset(&z_fmt, 0, sizeof(z_fmt));
hr = IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
if (FAILED(hr) || !z_fmt.dwSize)
{
skip("No depth buffer formats available, skipping test.\n");
IDirect3D3_Release(d3d);
goto done;
}
memset(palette_entries, 0, sizeof(palette_entries));
hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
IDirectDrawSurface4 *surface, *rt, *expected_rt, *tmp;
DDSURFACEDESC2 surface_desc;
IDirect3DDevice3 *device;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = test_data[i].caps_in;
if (test_data[i].pf)
{
surface_desc.dwFlags |= DDSD_PIXELFORMAT;
U4(surface_desc).ddpfPixelFormat = *test_data[i].pf;
}
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Test %u: Failed to create surface with caps %#x, hr %#x.\n",
i, test_data[i].caps_in, hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr);
ok(test_data[i].caps_out == ~0U || surface_desc.ddsCaps.dwCaps == test_data[i].caps_out,
"Test %u: Got unexpected caps %#x, expected %#x.\n",
i, surface_desc.ddsCaps.dwCaps, test_data[i].caps_out);
hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device, NULL);
ok(hr == test_data[i].create_device_hr, "Test %u: Got unexpected hr %#x, expected %#x.\n",
i, hr, test_data[i].create_device_hr);
if (FAILED(hr))
{
if (hr == DDERR_NOPALETTEATTACHED)
{
hr = IDirectDrawSurface4_SetPalette(surface, palette);
ok(SUCCEEDED(hr), "Test %u: Failed to set palette, hr %#x.\n", i, hr);
hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device, NULL);
if (surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
ok(hr == DDERR_INVALIDPIXELFORMAT, "Test %u: Got unexpected hr %#x.\n", i, hr);
else
ok(hr == D3DERR_SURFACENOTINVIDMEM, "Test %u: Got unexpected hr %#x.\n", i, hr);
}
IDirectDrawSurface4_Release(surface);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Test %u: Failed to create surface, hr %#x.\n", i, hr);
hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device, NULL);
ok(SUCCEEDED(hr), "Test %u: Failed to create device, hr %#x.\n", i, hr);
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = test_data[i].caps_in;
if (test_data[i].pf)
{
surface_desc.dwFlags |= DDSD_PIXELFORMAT;
U4(surface_desc).ddpfPixelFormat = *test_data[i].pf;
}
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &rt, NULL);
ok(SUCCEEDED(hr), "Test %u: Failed to create surface with caps %#x, hr %#x.\n",
i, test_data[i].caps_in, hr);
hr = IDirect3DDevice3_SetRenderTarget(device, rt, 0);
ok(hr == test_data[i].set_rt_hr || broken(hr == test_data[i].alternative_set_rt_hr),
"Test %u: Got unexpected hr %#x, expected %#x.\n",
i, hr, test_data[i].set_rt_hr);
if (SUCCEEDED(hr) || hr == DDERR_INVALIDPIXELFORMAT)
expected_rt = rt;
else
expected_rt = surface;
hr = IDirect3DDevice3_GetRenderTarget(device, &tmp);
ok(SUCCEEDED(hr), "Test %u: Failed to get render target, hr %#x.\n", i, hr);
ok(tmp == expected_rt, "Test %u: Got unexpected rt %p.\n", i, tmp);
IDirectDrawSurface4_Release(tmp);
IDirectDrawSurface4_Release(rt);
refcount = IDirect3DDevice3_Release(device);
ok(refcount == 0, "Test %u: The device was not properly freed, refcount %u.\n", i, refcount);
refcount = IDirectDrawSurface4_Release(surface);
ok(refcount == 0, "Test %u: The surface was not properly freed, refcount %u.\n", i, refcount);
}
IDirectDrawPalette_Release(palette);
IDirect3D3_Release(d3d);
done:
refcount = IDirectDraw4_Release(ddraw);
ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_primary_caps(void)
{
const DWORD placement = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
static const struct
{
DWORD coop_level;
DWORD caps_in;
DWORD back_buffer_count;
HRESULT hr;
DWORD caps_out;
}
test_data[] =
{
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE,
~0u,
DD_OK,
DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE,
~0u,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER,
~0u,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER,
~0u,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP,
~0u,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX,
~0u,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
~0u,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
0,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
1,
DDERR_NOEXCLUSIVEMODE,
~0u,
},
{
DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
0,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
1,
DD_OK,
DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER | DDSCAPS_FLIP | DDSCAPS_COMPLEX,
},
{
DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER,
1,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_BACKBUFFER,
1,
DDERR_INVALIDCAPS,
~0u,
},
};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, test_data[i].coop_level);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS;
if (test_data[i].back_buffer_count != ~0u)
surface_desc.dwFlags |= DDSD_BACKBUFFERCOUNT;
surface_desc.ddsCaps.dwCaps = test_data[i].caps_in;
U5(surface_desc).dwBackBufferCount = test_data[i].back_buffer_count;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
if (FAILED(hr))
continue;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr);
ok((surface_desc.ddsCaps.dwCaps & ~placement) == test_data[i].caps_out,
"Test %u: Got unexpected caps %#x, expected %#x.\n",
i, surface_desc.ddsCaps.dwCaps, test_data[i].caps_out);
IDirectDrawSurface4_Release(surface);
}
refcount = IDirectDraw4_Release(ddraw);
ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_surface_lock(void)
{
IDirectDraw4 *ddraw;
IDirect3D3 *d3d = NULL;
IDirectDrawSurface4 *surface;
HRESULT hr;
HWND window;
unsigned int i;
DDSURFACEDESC2 ddsd;
ULONG refcount;
DDPIXELFORMAT z_fmt;
static const struct
{
DWORD caps;
DWORD caps2;
const char *name;
}
tests[] =
{
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY,
0,
"videomemory offscreenplain"
},
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
0,
"systemmemory offscreenplain"
},
{
DDSCAPS_PRIMARYSURFACE,
0,
"primary"
},
{
DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY,
0,
"videomemory texture"
},
{
DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY,
DDSCAPS2_OPAQUE,
"opaque videomemory texture"
},
{
DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY,
0,
"systemmemory texture"
},
{
DDSCAPS_TEXTURE,
DDSCAPS2_TEXTUREMANAGE,
"managed texture"
},
{
DDSCAPS_TEXTURE,
DDSCAPS2_D3DTEXTUREMANAGE,
"managed texture"
},
{
DDSCAPS_TEXTURE,
DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_OPAQUE,
"opaque managed texture"
},
{
DDSCAPS_TEXTURE,
DDSCAPS2_D3DTEXTUREMANAGE | DDSCAPS2_OPAQUE,
"opaque managed texture"
},
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE,
0,
"render target"
},
{
DDSCAPS_ZBUFFER,
0,
"Z buffer"
},
};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
if (FAILED(IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d)))
{
skip("D3D interface is not available, skipping test.\n");
goto done;
}
memset(&z_fmt, 0, sizeof(z_fmt));
hr = IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
if (FAILED(hr) || !z_fmt.dwSize)
{
skip("No depth buffer formats available, skipping test.\n");
goto done;
}
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
if (!(tests[i].caps & DDSCAPS_PRIMARYSURFACE))
{
ddsd.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
ddsd.dwWidth = 64;
ddsd.dwHeight = 64;
}
if (tests[i].caps & DDSCAPS_ZBUFFER)
{
ddsd.dwFlags |= DDSD_PIXELFORMAT;
U4(ddsd).ddpfPixelFormat = z_fmt;
}
ddsd.ddsCaps.dwCaps = tests[i].caps;
ddsd.ddsCaps.dwCaps2 = tests[i].caps2;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, type %s, hr %#x.\n", tests[i].name, hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, type %s, hr %#x.\n", tests[i].name, hr);
if (SUCCEEDED(hr))
{
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, type %s, hr %#x.\n", tests[i].name, hr);
}
memset(&ddsd, 0, sizeof(ddsd));
hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x, type %s.\n", hr, tests[i].name);
IDirectDrawSurface4_Release(surface);
}
done:
if (d3d)
IDirect3D3_Release(d3d);
refcount = IDirectDraw4_Release(ddraw);
ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_surface_discard(void)
{
IDirect3DDevice3 *device;
IDirect3D3 *d3d;
IDirectDraw4 *ddraw;
HRESULT hr;
HWND window;
DDSURFACEDESC2 ddsd;
IDirectDrawSurface4 *surface, *target;
void *addr;
static const struct
{
DWORD caps, caps2;
BOOL discard;
}
tests[] =
{
{DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0, TRUE},
{DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0, FALSE},
{DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0, TRUE},
{DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, FALSE},
{DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, FALSE},
{DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_HINTDYNAMIC, FALSE},
{DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, FALSE},
{DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE | DDSCAPS2_HINTDYNAMIC, FALSE},
};
unsigned int i;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &target);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
BOOL discarded;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = tests[i].caps;
ddsd.ddsCaps.dwCaps2 = tests[i].caps2;
ddsd.dwWidth = 64;
ddsd.dwHeight = 64;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create offscreen surface, hr %#x, case %u.\n", hr, i);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, 0, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
addr = ddsd.lpSurface;
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, DDLOCK_DISCARDCONTENTS, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
discarded = ddsd.lpSurface != addr;
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(target, NULL, surface, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, DDLOCK_DISCARDCONTENTS, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
discarded |= ddsd.lpSurface != addr;
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirectDrawSurface4_Release(surface);
/* Windows 7 reliably changes the address of surfaces that are discardable (Nvidia Kepler,
* AMD r500, evergreen). Windows XP, at least on AMD r200, does not. */
ok(!discarded || tests[i].discard, "Expected surface not to be discarded, case %u\n", i);
}
IDirectDrawSurface4_Release(target);
IDirectDraw4_Release(ddraw);
IDirect3D3_Release(d3d);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static void fill_surface(IDirectDrawSurface4 *surface, D3DCOLOR color)
{
DDSURFACEDESC2 surface_desc = {sizeof(surface_desc)};
HRESULT hr;
unsigned int x, y;
DWORD *ptr;
hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
for (y = 0; y < surface_desc.dwHeight; ++y)
{
ptr = (DWORD *)((BYTE *)surface_desc.lpSurface + y * surface_desc.lPitch);
for (x = 0; x < surface_desc.dwWidth; ++x)
{
ptr[x] = color;
}
}
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
static void test_flip(void)
{
const DWORD placement = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
IDirectDrawSurface4 *frontbuffer, *backbuffer1, *backbuffer2, *backbuffer3, *surface;
DDSCAPS2 caps = {DDSCAPS_FLIP, 0, 0, {0}};
DDSURFACEDESC2 surface_desc;
BOOL sysmem_primary;
IDirectDraw4 *ddraw;
DWORD expected_caps;
unsigned int i;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
static const struct
{
const char *name;
DWORD caps;
}
test_data[] =
{
{"PRIMARYSURFACE", DDSCAPS_PRIMARYSURFACE},
{"OFFSCREENPLAIN", DDSCAPS_OFFSCREENPLAIN},
{"TEXTURE", DDSCAPS_TEXTURE},
};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
/* Creating a flippable texture induces a BSoD on some versions of the
* Intel graphics driver. At least Intel GMA 950 with driver version
* 6.14.10.4926 on Windows XP SP3 is affected. */
if ((test_data[i].caps & DDSCAPS_TEXTURE) && ddraw_is_intel(ddraw))
{
win_skip("Skipping flippable texture test.\n");
continue;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS;
if (!(test_data[i].caps & DDSCAPS_PRIMARYSURFACE))
surface_desc.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | test_data[i].caps;
surface_desc.dwWidth = 512;
surface_desc.dwHeight = 512;
U5(surface_desc).dwBackBufferCount = 3;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL);
ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_FLIP;
surface_desc.dwFlags |= DDSD_BACKBUFFERCOUNT;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL);
ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_COMPLEX;
surface_desc.ddsCaps.dwCaps |= DDSCAPS_FLIP;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL);
ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
surface_desc.ddsCaps.dwCaps |= DDSCAPS_COMPLEX;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL);
todo_wine_if(test_data[i].caps & DDSCAPS_TEXTURE)
ok(SUCCEEDED(hr), "%s: Failed to create surface, hr %#x.\n", test_data[i].name, hr);
if (FAILED(hr))
continue;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(frontbuffer, &surface_desc);
ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr);
expected_caps = DDSCAPS_FRONTBUFFER | DDSCAPS_COMPLEX | DDSCAPS_FLIP | test_data[i].caps;
if (test_data[i].caps & DDSCAPS_PRIMARYSURFACE)
expected_caps |= DDSCAPS_VISIBLE;
ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps,
"%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps);
sysmem_primary = surface_desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
hr = IDirectDrawSurface4_GetAttachedSurface(frontbuffer, &caps, &backbuffer1);
ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(backbuffer1, &surface_desc);
ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr);
ok(!U5(surface_desc).dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n",
test_data[i].name, U5(surface_desc).dwBackBufferCount);
expected_caps &= ~(DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER);
expected_caps |= DDSCAPS_BACKBUFFER;
ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps,
"%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps);
hr = IDirectDrawSurface4_GetAttachedSurface(backbuffer1, &caps, &backbuffer2);
ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(backbuffer2, &surface_desc);
ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr);
ok(!U5(surface_desc).dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n",
test_data[i].name, U5(surface_desc).dwBackBufferCount);
expected_caps &= ~DDSCAPS_BACKBUFFER;
ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps,
"%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps);
hr = IDirectDrawSurface4_GetAttachedSurface(backbuffer2, &caps, &backbuffer3);
ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(backbuffer3, &surface_desc);
ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr);
ok(!U5(surface_desc).dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n",
test_data[i].name, U5(surface_desc).dwBackBufferCount);
ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps,
"%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps);
hr = IDirectDrawSurface4_GetAttachedSurface(backbuffer3, &caps, &surface);
ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr);
ok(surface == frontbuffer, "%s: Got unexpected surface %p, expected %p.\n",
test_data[i].name, surface, frontbuffer);
IDirectDrawSurface4_Release(surface);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "%s: Failed to set cooperative level, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_IsLost(frontbuffer);
ok(hr == DD_OK, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT);
if (test_data[i].caps & DDSCAPS_PRIMARYSURFACE)
ok(hr == DDERR_NOEXCLUSIVEMODE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
else
ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "%s: Failed to set cooperative level, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_IsLost(frontbuffer);
todo_wine ok(hr == DDERR_SURFACELOST, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
hr = IDirectDraw4_RestoreAllSurfaces(ddraw);
ok(SUCCEEDED(hr), "%s: Failed to restore surfaces, hr %#x.\n", test_data[i].name, hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = 0;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "%s: Failed to create surface, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Flip(frontbuffer, surface, DDFLIP_WAIT);
ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
IDirectDrawSurface4_Release(surface);
hr = IDirectDrawSurface4_Flip(frontbuffer, frontbuffer, DDFLIP_WAIT);
ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Flip(backbuffer1, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Flip(backbuffer2, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Flip(backbuffer3, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
/* The Nvidia Geforce 7 driver cannot do a color fill on a texture backbuffer after
* the backbuffer has been locked. Do it ourselves as a workaround. Unlike ddraw1
* and 2 GetSurfaceDesc does not cause issues in ddraw4 and ddraw7. */
fill_surface(backbuffer1, 0xffff0000);
fill_surface(backbuffer2, 0xff00ff00);
fill_surface(backbuffer3, 0xff0000ff);
hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
color = get_surface_color(backbuffer1, 320, 240);
/* The testbot seems to just copy the contents of one surface to all the
* others, instead of properly flipping. */
ok(compare_color(color, 0x0000ff00, 1) || broken(sysmem_primary && compare_color(color, 0x000000ff, 1)),
"%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
color = get_surface_color(backbuffer2, 320, 240);
ok(compare_color(color, 0x000000ff, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
fill_surface(backbuffer3, 0xffff0000);
hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
color = get_surface_color(backbuffer1, 320, 240);
ok(compare_color(color, 0x000000ff, 1) || broken(sysmem_primary && compare_color(color, 0x00ff0000, 1)),
"%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
color = get_surface_color(backbuffer2, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
fill_surface(backbuffer3, 0xff00ff00);
hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
color = get_surface_color(backbuffer1, 320, 240);
ok(compare_color(color, 0x00ff0000, 1) || broken(sysmem_primary && compare_color(color, 0x0000ff00, 1)),
"%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
color = get_surface_color(backbuffer2, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
fill_surface(backbuffer3, 0xff0000ff);
hr = IDirectDrawSurface4_Flip(frontbuffer, backbuffer1, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
color = get_surface_color(backbuffer2, 320, 240);
ok(compare_color(color, 0x0000ff00, 1) || broken(sysmem_primary && compare_color(color, 0x000000ff, 1)),
"%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
color = get_surface_color(backbuffer3, 320, 240);
ok(compare_color(color, 0x000000ff, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
fill_surface(backbuffer1, 0xffff0000);
hr = IDirectDrawSurface4_Flip(frontbuffer, backbuffer2, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
color = get_surface_color(backbuffer1, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
color = get_surface_color(backbuffer3, 320, 240);
ok(compare_color(color, 0x000000ff, 1) || broken(sysmem_primary && compare_color(color, 0x00ff0000, 1)),
"%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
fill_surface(backbuffer2, 0xff00ff00);
hr = IDirectDrawSurface4_Flip(frontbuffer, backbuffer3, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
color = get_surface_color(backbuffer1, 320, 240);
ok(compare_color(color, 0x00ff0000, 1) || broken(sysmem_primary && compare_color(color, 0x0000ff00, 1)),
"%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
color = get_surface_color(backbuffer2, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
IDirectDrawSurface4_Release(backbuffer3);
IDirectDrawSurface4_Release(backbuffer2);
IDirectDrawSurface4_Release(backbuffer1);
IDirectDrawSurface4_Release(frontbuffer);
}
refcount = IDirectDraw4_Release(ddraw);
ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void reset_ddsd(DDSURFACEDESC2 *ddsd)
{
memset(ddsd, 0, sizeof(*ddsd));
ddsd->dwSize = sizeof(*ddsd);
}
static void test_set_surface_desc(void)
{
IDirectDraw4 *ddraw;
HWND window;
HRESULT hr;
DDSURFACEDESC2 ddsd;
IDirectDrawSurface4 *surface;
BYTE data[16*16*4];
ULONG ref;
unsigned int i;
static const struct
{
DWORD caps, caps2;
BOOL supported;
const char *name;
}
invalid_caps_tests[] =
{
{DDSCAPS_VIDEOMEMORY, 0, FALSE, "videomemory plain"},
{DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, TRUE, "systemmemory texture"},
{DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, FALSE, "managed texture"},
{DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, FALSE, "managed texture"},
{DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY, 0, FALSE, "systemmemory primary"},
};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
ddsd.dwWidth = 8;
ddsd.dwHeight = 8;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_LPSURFACE;
ddsd.lpSurface = data;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
/* Redundantly setting the same lpSurface is not an error. */
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(!(ddsd.dwFlags & DDSD_LPSURFACE), "DDSD_LPSURFACE is set.\n");
ok(ddsd.lpSurface == NULL, "lpSurface is %p, expected NULL.\n", ddsd.lpSurface);
hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, 0, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(!(ddsd.dwFlags & DDSD_LPSURFACE), "DDSD_LPSURFACE is set.\n");
ok(ddsd.lpSurface == data, "lpSurface is %p, expected %p.\n", data, data);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_LPSURFACE;
ddsd.lpSurface = data;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 1);
ok(hr == DDERR_INVALIDPARAMS, "SetSurfaceDesc with flags=1 returned %#x.\n", hr);
ddsd.lpSurface = NULL;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting lpSurface=NULL returned %#x.\n", hr);
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, NULL, 0);
ok(hr == DDERR_INVALIDPARAMS, "SetSurfaceDesc with NULL desc returned %#x.\n", hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.ddsCaps.dwCaps == (DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN),
"Got unexpected caps %#x.\n", ddsd.ddsCaps.dwCaps);
ok(ddsd.ddsCaps.dwCaps2 == 0, "Got unexpected caps2 %#x.\n", 0);
/* Setting the caps is an error. This also means the original description cannot be reapplied. */
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting the original desc returned %#x.\n", hr);
ddsd.dwFlags = DDSD_CAPS;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting DDSD_CAPS returned %#x.\n", hr);
/* dwCaps = 0 is allowed, but ignored. Caps2 can be anything and is ignored too. */
ddsd.dwFlags = DDSD_CAPS | DDSD_LPSURFACE;
ddsd.lpSurface = data;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDCAPS, "Setting DDSD_CAPS returned %#x.\n", hr);
ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDCAPS, "Setting DDSD_CAPS returned %#x.\n", hr);
ddsd.ddsCaps.dwCaps = 0;
ddsd.ddsCaps.dwCaps2 = 0xdeadbeef;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.ddsCaps.dwCaps == (DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN),
"Got unexpected caps %#x.\n", ddsd.ddsCaps.dwCaps);
ok(ddsd.ddsCaps.dwCaps2 == 0, "Got unexpected caps2 %#x.\n", 0);
/* Setting the height is allowed, but it cannot be set to 0, and only if LPSURFACE is set too. */
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_HEIGHT;
ddsd.dwHeight = 16;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting height without lpSurface returned %#x.\n", hr);
ddsd.lpSurface = data;
ddsd.dwFlags = DDSD_HEIGHT | DDSD_LPSURFACE;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
ddsd.dwHeight = 0;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting height=0 returned %#x.\n", hr);
reset_ddsd(&ddsd);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
ok(SUCCEEDED(hr), "GetSurfaceDesc failed, hr %#x.\n", hr);
ok(ddsd.dwWidth == 8, "SetSurfaceDesc: Expected width 8, got %u.\n", ddsd.dwWidth);
ok(ddsd.dwHeight == 16, "SetSurfaceDesc: Expected height 16, got %u.\n", ddsd.dwHeight);
/* Pitch and width can be set, but only together, and only with LPSURFACE. They must not be 0 */
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_PITCH;
U1(ddsd).lPitch = 8 * 4;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting pitch without lpSurface or width returned %#x.\n", hr);
ddsd.dwFlags = DDSD_WIDTH;
ddsd.dwWidth = 16;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting width without lpSurface or pitch returned %#x.\n", hr);
ddsd.dwFlags = DDSD_PITCH | DDSD_LPSURFACE;
ddsd.lpSurface = data;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting pitch and lpSurface without width returned %#x.\n", hr);
ddsd.dwFlags = DDSD_WIDTH | DDSD_LPSURFACE;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting width and lpSurface without pitch returned %#x.\n", hr);
ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE;
U1(ddsd).lPitch = 16 * 4;
ddsd.dwWidth = 16;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
reset_ddsd(&ddsd);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == 16, "SetSurfaceDesc: Expected width 8, got %u.\n", ddsd.dwWidth);
ok(ddsd.dwHeight == 16, "SetSurfaceDesc: Expected height 16, got %u.\n", ddsd.dwHeight);
ok(U1(ddsd).lPitch == 16 * 4, "SetSurfaceDesc: Expected pitch 64, got %u.\n", U1(ddsd).lPitch);
/* The pitch must be 32 bit aligned and > 0, but is not verified for sanity otherwise.
*
* VMware rejects those calls, but all real drivers accept it. Mark the VMware behavior broken. */
ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE;
U1(ddsd).lPitch = 4 * 4;
ddsd.lpSurface = data;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDPARAMS), "Failed to set surface desc, hr %#x.\n", hr);
U1(ddsd).lPitch = 4;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDPARAMS), "Failed to set surface desc, hr %#x.\n", hr);
U1(ddsd).lPitch = 16 * 4 + 1;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting misaligned pitch returned %#x.\n", hr);
U1(ddsd).lPitch = 16 * 4 + 3;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting misaligned pitch returned %#x.\n", hr);
U1(ddsd).lPitch = -4;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting negative pitch returned %#x.\n", hr);
U1(ddsd).lPitch = 16 * 4;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE;
U1(ddsd).lPitch = 0;
ddsd.dwWidth = 16;
ddsd.lpSurface = data;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting zero pitch returned %#x.\n", hr);
ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE;
U1(ddsd).lPitch = 16 * 4;
ddsd.dwWidth = 0;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting zero width returned %#x.\n", hr);
/* Setting the pixelformat without LPSURFACE is an error, but with LPSURFACE it works. */
ddsd.dwFlags = DDSD_PIXELFORMAT;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting the pixel format returned %#x.\n", hr);
ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_LPSURFACE;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
/* Can't set color keys. */
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_CKSRCBLT;
ddsd.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00ff0000;
ddsd.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00ff0000;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting ddckCKSrcBlt returned %#x.\n", hr);
ddsd.dwFlags = DDSD_CKSRCBLT | DDSD_LPSURFACE;
ddsd.lpSurface = data;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Setting ddckCKSrcBlt returned %#x.\n", hr);
IDirectDrawSurface4_Release(surface);
/* SetSurfaceDesc needs systemmemory surfaces.
*
* As a sidenote, fourcc surfaces aren't allowed in sysmem, thus testing DDSD_LINEARSIZE is moot. */
for (i = 0; i < ARRAY_SIZE(invalid_caps_tests); i++)
{
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = invalid_caps_tests[i].caps;
ddsd.ddsCaps.dwCaps2 = invalid_caps_tests[i].caps2;
if (!(invalid_caps_tests[i].caps & DDSCAPS_PRIMARYSURFACE))
{
ddsd.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.dwWidth = 8;
ddsd.dwHeight = 8;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
}
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr) || hr == DDERR_NODIRECTDRAWHW, "Failed to create surface, hr %#x.\n", hr);
if (FAILED(hr))
{
skip("Cannot create a %s surface, skipping vidmem SetSurfaceDesc test.\n",
invalid_caps_tests[i].name);
goto done;
}
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_LPSURFACE;
ddsd.lpSurface = data;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
if (invalid_caps_tests[i].supported)
{
ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
}
else
{
ok(hr == DDERR_INVALIDSURFACETYPE, "SetSurfaceDesc on a %s surface returned %#x.\n",
invalid_caps_tests[i].name, hr);
/* Check priority of error conditions. */
ddsd.dwFlags = DDSD_WIDTH;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDSURFACETYPE, "SetSurfaceDesc on a %s surface returned %#x.\n",
invalid_caps_tests[i].name, hr);
}
IDirectDrawSurface4_Release(surface);
}
done:
ref = IDirectDraw4_Release(ddraw);
ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
DestroyWindow(window);
}
static void test_user_memory_getdc(void)
{
IDirectDraw4 *ddraw;
HWND window;
HRESULT hr;
DDSURFACEDESC2 ddsd;
IDirectDrawSurface4 *surface;
DWORD data[16][16];
HBITMAP bitmap;
DIBSECTION dib;
ULONG ref;
int size;
HDC dc;
unsigned int x, y;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
ddsd.dwWidth = 16;
ddsd.dwHeight = 16;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(data, 0xaa, sizeof(data));
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_LPSURFACE;
ddsd.lpSurface = data;
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
bitmap = GetCurrentObject(dc, OBJ_BITMAP);
ok(!!bitmap, "Failed to get bitmap.\n");
size = GetObjectA(bitmap, sizeof(dib), &dib);
ok(size == sizeof(dib), "Got unexpected size %d.\n", size);
ok(dib.dsBm.bmBits == data, "Got unexpected bits %p, expected %p.\n", dib.dsBm.bmBits, data);
BitBlt(dc, 0, 0, 16, 8, NULL, 0, 0, WHITENESS);
BitBlt(dc, 0, 8, 16, 8, NULL, 0, 0, BLACKNESS);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
ok(data[0][0] == 0xffffffff, "Expected color 0xffffffff, got %#x.\n", data[0][0]);
ok(data[15][15] == 0x00000000, "Expected color 0x00000000, got %#x.\n", data[15][15]);
ddsd.dwFlags = DDSD_LPSURFACE | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PITCH;
ddsd.lpSurface = data;
ddsd.dwWidth = 4;
ddsd.dwHeight = 8;
U1(ddsd).lPitch = sizeof(*data);
hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
memset(data, 0xaa, sizeof(data));
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
BitBlt(dc, 0, 0, 4, 8, NULL, 0, 0, BLACKNESS);
BitBlt(dc, 1, 1, 2, 2, NULL, 0, 0, WHITENESS);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
for (y = 0; y < 4; y++)
{
for (x = 0; x < 4; x++)
{
if ((x == 1 || x == 2) && (y == 1 || y == 2))
ok(data[y][x] == 0xffffffff, "Expected color 0xffffffff on position %ux%u, got %#x.\n",
x, y, data[y][x]);
else
ok(data[y][x] == 0x00000000, "Expected color 0x00000000 on position %ux%u, got %#x.\n",
x, y, data[y][x]);
}
}
ok(data[0][5] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 5x0, got %#x.\n",
data[0][5]);
ok(data[7][3] == 0x00000000, "Expected color 0x00000000 on position 3x7, got %#x.\n",
data[7][3]);
ok(data[7][4] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 4x7, got %#x.\n",
data[7][4]);
ok(data[8][0] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 0x8, got %#x.\n",
data[8][0]);
IDirectDrawSurface4_Release(surface);
ref = IDirectDraw4_Release(ddraw);
ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
DestroyWindow(window);
}
static void test_sysmem_overlay(void)
{
IDirectDraw4 *ddraw;
HWND window;
HRESULT hr;
DDSURFACEDESC2 ddsd;
IDirectDrawSurface4 *surface;
ULONG ref;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.dwWidth = 16;
ddsd.dwHeight = 16;
ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OVERLAY;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(hr == DDERR_NOOVERLAYHW, "Got unexpected hr %#x.\n", hr);
ref = IDirectDraw4_Release(ddraw);
ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
DestroyWindow(window);
}
static void test_primary_palette(void)
{
DDSCAPS2 surface_caps = {DDSCAPS_FLIP, 0, 0, {0}};
IDirectDrawSurface4 *primary, *backbuffer;
PALETTEENTRY palette_entries[256];
IDirectDrawPalette *palette, *tmp;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
DWORD palette_caps;
ULONG refcount;
HWND window;
HRESULT hr;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (FAILED(IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 8, 0, 0)))
{
win_skip("Failed to set 8 bpp display mode, skipping test.\n");
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
U5(surface_desc).dwBackBufferCount = 1;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetAttachedSurface(primary, &surface_caps, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
memset(palette_entries, 0, sizeof(palette_entries));
hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)palette);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawPalette_GetCaps(palette, &palette_caps);
ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr);
ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps);
hr = IDirectDrawSurface4_SetPalette(primary, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
/* The Windows 8 testbot attaches the palette to the backbuffer as well,
* and is generally somewhat broken with respect to 8 bpp / palette
* handling. */
if (SUCCEEDED(IDirectDrawSurface4_GetPalette(backbuffer, &tmp)))
{
win_skip("Broken palette handling detected, skipping tests.\n");
IDirectDrawPalette_Release(tmp);
IDirectDrawPalette_Release(palette);
/* The Windows 8 testbot keeps extra references to the primary and
* backbuffer while in 8 bpp mode. */
hr = IDirectDraw4_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr);
goto done;
}
refcount = get_refcount((IUnknown *)palette);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawPalette_GetCaps(palette, &palette_caps);
ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr);
ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE | DDPCAPS_ALLOW256),
"Got unexpected palette caps %#x.\n", palette_caps);
hr = IDirectDrawSurface4_SetPalette(primary, NULL);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)palette);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawPalette_GetCaps(palette, &palette_caps);
ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr);
ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps);
hr = IDirectDrawSurface4_SetPalette(primary, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)palette);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawSurface4_GetPalette(primary, &tmp);
ok(SUCCEEDED(hr), "Failed to get palette, hr %#x.\n", hr);
ok(tmp == palette, "Got unexpected palette %p, expected %p.\n", tmp, palette);
IDirectDrawPalette_Release(tmp);
hr = IDirectDrawSurface4_GetPalette(backbuffer, &tmp);
ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr);
refcount = IDirectDrawPalette_Release(palette);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawPalette_Release(palette);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
/* Note that this only seems to work when the palette is attached to the
* primary surface. When attached to a regular surface, attempting to get
* the palette here will cause an access violation. */
hr = IDirectDrawSurface4_GetPalette(primary, &tmp);
ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(surface_desc.dwWidth == 640, "Got unexpected surface width %u.\n", surface_desc.dwWidth);
ok(surface_desc.dwHeight == 480, "Got unexpected surface height %u.\n", surface_desc.dwHeight);
ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == 8, "Got unexpected bit count %u.\n",
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount);
hr = set_display_mode(ddraw, 640, 480);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(surface_desc.dwWidth == 640, "Got unexpected surface width %u.\n", surface_desc.dwWidth);
ok(surface_desc.dwHeight == 480, "Got unexpected surface height %u.\n", surface_desc.dwHeight);
ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == 32
|| U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == 24,
"Got unexpected bit count %u.\n", U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount);
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Restore(primary);
ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(primary);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(surface_desc.dwWidth == 640, "Got unexpected surface width %u.\n", surface_desc.dwWidth);
ok(surface_desc.dwHeight == 480, "Got unexpected surface height %u.\n", surface_desc.dwHeight);
ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == 32
|| U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == 24,
"Got unexpected bit count %u.\n", U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount);
done:
refcount = IDirectDrawSurface4_Release(backbuffer);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawSurface4_Release(primary);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static HRESULT WINAPI surface_counter(IDirectDrawSurface4 *surface, DDSURFACEDESC2 *desc, void *context)
{
UINT *surface_count = context;
++(*surface_count);
IDirectDrawSurface_Release(surface);
return DDENUMRET_OK;
}
static void test_surface_attachment(void)
{
IDirectDrawSurface4 *surface1, *surface2, *surface3, *surface4;
IDirectDrawSurface *surface1v1, *surface2v1;
DDSCAPS2 caps = {DDSCAPS_TEXTURE, 0, 0, {0}};
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
UINT surface_count;
ULONG refcount;
HWND window;
HRESULT hr;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_MIPMAPCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
U2(surface_desc).dwMipMapCount = 3;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetAttachedSurface(surface1, &caps, &surface2);
ok(SUCCEEDED(hr), "Failed to get mip level, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetAttachedSurface(surface2, &caps, &surface3);
ok(SUCCEEDED(hr), "Failed to get mip level, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetAttachedSurface(surface3, &caps, &surface4);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
surface_count = 0;
IDirectDrawSurface4_EnumAttachedSurfaces(surface1, &surface_count, surface_counter);
ok(surface_count == 1, "Got unexpected surface_count %u.\n", surface_count);
surface_count = 0;
IDirectDrawSurface4_EnumAttachedSurfaces(surface2, &surface_count, surface_counter);
ok(surface_count == 1, "Got unexpected surface_count %u.\n", surface_count);
surface_count = 0;
IDirectDrawSurface4_EnumAttachedSurfaces(surface3, &surface_count, surface_counter);
ok(!surface_count, "Got unexpected surface_count %u.\n", surface_count);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 16;
surface_desc.dwHeight = 16;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface1);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface3, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface3);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface2);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface4_Release(surface4);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = 16;
surface_desc.dwHeight = 16;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
if (SUCCEEDED(hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface4)))
{
skip("Running on refrast, skipping some tests.\n");
hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface4);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
}
else
{
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface1);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface3, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface3);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface2);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
}
IDirectDrawSurface4_Release(surface4);
IDirectDrawSurface4_Release(surface3);
IDirectDrawSurface4_Release(surface2);
IDirectDrawSurface4_Release(surface1);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* Try a single primary and two offscreen plain surfaces. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = registry_mode.dmPelsWidth;
surface_desc.dwHeight = registry_mode.dmPelsHeight;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = registry_mode.dmPelsWidth;
surface_desc.dwHeight = registry_mode.dmPelsHeight;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface3, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* This one has a different size. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface2);
ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
/* Try the reverse without detaching first. */
hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface1);
ok(hr == DDERR_SURFACEALREADYATTACHED, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface1);
ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
/* Try to detach reversed. */
hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2);
ok(hr == DDERR_CANNOTDETACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_DeleteAttachedSurface(surface2, 0, surface1);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface3);
ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_DeleteAttachedSurface(surface2, 0, surface3);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface1);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface4_Release(surface4);
IDirectDrawSurface4_Release(surface3);
IDirectDrawSurface4_Release(surface2);
IDirectDrawSurface4_Release(surface1);
/* Test DeleteAttachedSurface() and automatic detachment of attached surfaces on release. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; /* D3DFMT_R5G6B5 */
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xf800;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x07e0;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x001f;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface3, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
U1(U4(surface_desc).ddpfPixelFormat).dwZBufferBitDepth = 16;
U3(U4(surface_desc).ddpfPixelFormat).dwZBitMask = 0x0000ffff;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface1, &IID_IDirectDrawSurface, (void **)&surface1v1);
ok(SUCCEEDED(hr), "Failed to get interface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface2, &IID_IDirectDrawSurface, (void **)&surface2v1);
ok(SUCCEEDED(hr), "Failed to get interface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface2);
ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)surface2);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
refcount = get_refcount((IUnknown *)surface2v1);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface2);
ok(hr == DDERR_SURFACEALREADYATTACHED, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface1v1, surface2v1);
todo_wine ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_DeleteAttachedSurface(surface1v1, 0, surface2v1);
ok(hr == DDERR_SURFACENOTATTACHED, "Got unexpected hr %#x.\n", hr);
/* Attaching while already attached to other surface. */
hr = IDirectDrawSurface4_AddAttachedSurface(surface3, surface2);
todo_wine ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_DeleteAttachedSurface(surface3, 0, surface2);
todo_wine ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
IDirectDrawSurface4_Release(surface3);
hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)surface2);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
refcount = get_refcount((IUnknown *)surface2v1);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
/* DeleteAttachedSurface() when attaching via IDirectDrawSurface. */
hr = IDirectDrawSurface_AddAttachedSurface(surface1v1, surface2v1);
ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2);
ok(hr == DDERR_SURFACENOTATTACHED, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_DeleteAttachedSurface(surface1v1, 0, surface2v1);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
refcount = IDirectDrawSurface4_Release(surface2);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawSurface4_Release(surface1);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
/* Automatic detachment on release. */
hr = IDirectDrawSurface_AddAttachedSurface(surface1v1, surface2v1);
ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)surface2v1);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawSurface_Release(surface1v1);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawSurface_Release(surface2v1);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_private_data(void)
{
IDirectDraw4 *ddraw;
IDirectDrawSurface4 *surface, *surface2;
DDSURFACEDESC2 surface_desc;
ULONG refcount, refcount2, refcount3;
IUnknown *ptr;
DWORD size = sizeof(ptr);
HRESULT hr;
HWND window;
DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}};
DWORD data[] = {1, 2, 3, 4};
DDCAPS hal_caps;
static const GUID ddraw_private_data_test_guid =
{
0xfdb37466,
0x428f,
0x4edf,
{0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc}
};
static const GUID ddraw_private_data_test_guid2 =
{
0x2e5afac2,
0x87b5,
0x4c10,
{0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b}
};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
reset_ddsd(&surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
surface_desc.ddsCaps.dwCaps |= DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwHeight = 4;
surface_desc.dwWidth = 4;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* NULL pointers are not valid, but don't cause a crash. */
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, NULL,
sizeof(IUnknown *), DDSPD_IUNKNOWNPOINTER);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, NULL, 0, 0);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, NULL, 1, 0);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* DDSPD_IUNKNOWNPOINTER needs sizeof(IUnknown *) bytes of data. */
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
0, DDSPD_IUNKNOWNPOINTER);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
5, DDSPD_IUNKNOWNPOINTER);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
sizeof(ddraw) * 2, DDSPD_IUNKNOWNPOINTER);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Note that with a size != 0 and size != sizeof(IUnknown *) and
* DDSPD_IUNKNOWNPOINTER set SetPrivateData in ddraw4 and ddraw7
* erases the old content and returns an error. This behavior has
* been fixed in d3d8 and d3d9. Unless an application is found
* that depends on this we don't care about this behavior. */
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
sizeof(ddraw), DDSPD_IUNKNOWNPOINTER);
ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
0, DDSPD_IUNKNOWNPOINTER);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
size = sizeof(ptr);
hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, &ptr, &size);
ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
hr = IDirectDrawSurface4_FreePrivateData(surface, &ddraw_private_data_test_guid);
ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)ddraw);
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
sizeof(ddraw), DDSPD_IUNKNOWNPOINTER);
ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
refcount2 = get_refcount((IUnknown *)ddraw);
ok(refcount2 == refcount + 1, "Got unexpected refcount %u.\n", refcount2);
hr = IDirectDrawSurface4_FreePrivateData(surface, &ddraw_private_data_test_guid);
ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
refcount2 = get_refcount((IUnknown *)ddraw);
ok(refcount2 == refcount, "Got unexpected refcount %u.\n", refcount2);
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
sizeof(ddraw), DDSPD_IUNKNOWNPOINTER);
ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, surface,
sizeof(surface), DDSPD_IUNKNOWNPOINTER);
ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
refcount2 = get_refcount((IUnknown *)ddraw);
ok(refcount2 == refcount, "Got unexpected refcount %u.\n", refcount2);
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
sizeof(ddraw), DDSPD_IUNKNOWNPOINTER);
ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
size = 2 * sizeof(ptr);
hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, &ptr, &size);
ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
ok(size == sizeof(ddraw), "Got unexpected size %u.\n", size);
refcount2 = get_refcount(ptr);
/* Object is NOT addref'ed by the getter. */
ok(ptr == (IUnknown *)ddraw, "Returned interface pointer is %p, expected %p.\n", ptr, ddraw);
ok(refcount2 == refcount + 1, "Got unexpected refcount %u.\n", refcount2);
ptr = (IUnknown *)0xdeadbeef;
size = 1;
hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, NULL, &size);
ok(hr == DDERR_MOREDATA, "Got unexpected hr %#x.\n", hr);
ok(size == sizeof(ddraw), "Got unexpected size %u.\n", size);
size = 2 * sizeof(ptr);
hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, NULL, &size);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
ok(size == 2 * sizeof(ptr), "Got unexpected size %u.\n", size);
size = 1;
hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, &ptr, &size);
ok(hr == DDERR_MOREDATA, "Got unexpected hr %#x.\n", hr);
ok(size == sizeof(ddraw), "Got unexpected size %u.\n", size);
ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid2, NULL, NULL);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
size = 0xdeadbabe;
hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid2, &ptr, &size);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
ok(size == 0xdeadbabe, "Got unexpected size %u.\n", size);
hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, NULL, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
refcount3 = IDirectDrawSurface4_Release(surface);
ok(!refcount3, "Got unexpected refcount %u.\n", refcount3);
/* Destroying the surface frees the reference held on the private data. It also frees
* the reference the surface is holding on its creating object. */
refcount2 = get_refcount((IUnknown *)ddraw);
ok(refcount2 == refcount - 1, "Got unexpected refcount %u.\n", refcount2);
memset(&hal_caps, 0, sizeof(hal_caps));
hal_caps.dwSize = sizeof(hal_caps);
hr = IDirectDraw7_GetCaps(ddraw, &hal_caps, NULL);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) == (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP))
{
reset_ddsd(&surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_MIPMAPCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
surface_desc.dwHeight = 4;
surface_desc.dwWidth = 4;
U2(surface_desc).dwMipMapCount = 2;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetAttachedSurface(surface, &caps, &surface2);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, data, sizeof(data), 0);
ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetPrivateData(surface2, &ddraw_private_data_test_guid, NULL, NULL);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface4_Release(surface2);
IDirectDrawSurface4_Release(surface);
}
else
skip("Mipmapped textures not supported, skipping mipmap private data test.\n");
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_pixel_format(void)
{
HWND window, window2 = NULL;
HDC hdc, hdc2 = NULL;
HMODULE gl = NULL;
int format, test_format;
PIXELFORMATDESCRIPTOR pfd;
IDirectDraw4 *ddraw = NULL;
IDirectDrawClipper *clipper = NULL;
DDSURFACEDESC2 ddsd;
IDirectDrawSurface4 *primary = NULL;
DDBLTFX fx;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
if (!window)
{
skip("Failed to create window\n");
return;
}
window2 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
hdc = GetDC(window);
if (!hdc)
{
skip("Failed to get DC\n");
goto cleanup;
}
if (window2)
hdc2 = GetDC(window2);
gl = LoadLibraryA("opengl32.dll");
ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
format = GetPixelFormat(hdc);
ok(format == 0, "new window has pixel format %d\n", format);
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.iLayerType = PFD_MAIN_PLANE;
format = ChoosePixelFormat(hdc, &pfd);
if (format <= 0)
{
skip("no pixel format available\n");
goto cleanup;
}
if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format)
{
skip("failed to set pixel format\n");
goto cleanup;
}
if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format)
{
skip("failed to set pixel format on second window\n");
if (hdc2)
{
ReleaseDC(window2, hdc2);
hdc2 = NULL;
}
}
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
if (FAILED(hr))
{
skip("Failed to set cooperative level, hr %#x.\n", hr);
goto cleanup;
}
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
if (hdc2)
{
hr = IDirectDraw4_CreateClipper(ddraw, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window2);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
test_format = GetPixelFormat(hdc2);
ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
if (hdc2)
{
test_format = GetPixelFormat(hdc2);
ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
}
if (clipper)
{
hr = IDirectDrawSurface4_SetClipper(primary, clipper);
ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
test_format = GetPixelFormat(hdc2);
ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
}
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
hr = IDirectDrawSurface4_Blt(primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
if (hdc2)
{
test_format = GetPixelFormat(hdc2);
ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
}
cleanup:
if (primary) IDirectDrawSurface4_Release(primary);
if (clipper) IDirectDrawClipper_Release(clipper);
if (ddraw) IDirectDraw4_Release(ddraw);
if (gl) FreeLibrary(gl);
if (hdc) ReleaseDC(window, hdc);
if (hdc2) ReleaseDC(window2, hdc2);
if (window) DestroyWindow(window);
if (window2) DestroyWindow(window2);
}
static void test_create_surface_pitch(void)
{
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
void *mem;
static const struct
{
DWORD caps;
DWORD flags_in;
DWORD pitch_in;
HRESULT hr;
DWORD flags_out;
DWORD pitch_out32;
DWORD pitch_out64;
}
test_data[] =
{
/* 0 */
{DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN,
0, 0, DD_OK,
DDSD_PITCH, 0x100, 0x100},
{DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_PITCH, 0x104, DD_OK,
DDSD_PITCH, 0x100, 0x100},
{DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_PITCH, 0x0f8, DD_OK,
DDSD_PITCH, 0x100, 0x100},
{DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_LPSURFACE | DDSD_PITCH, 0x100, DDERR_INVALIDCAPS,
0, 0, 0 },
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
0, 0, DD_OK,
DDSD_PITCH, 0x100, 0x0fc},
/* 5 */
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_PITCH, 0x104, DD_OK,
DDSD_PITCH, 0x100, 0x0fc},
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_PITCH, 0x0f8, DD_OK,
DDSD_PITCH, 0x100, 0x0fc},
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_PITCH | DDSD_LINEARSIZE, 0, DD_OK,
DDSD_PITCH, 0x100, 0x0fc},
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_LPSURFACE, 0, DDERR_INVALIDPARAMS,
0, 0, 0 },
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_LPSURFACE | DDSD_PITCH, 0x100, DD_OK,
DDSD_PITCH, 0x100, 0x100},
/* 10 */
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_LPSURFACE | DDSD_PITCH, 0x0fe, DDERR_INVALIDPARAMS,
0, 0, 0 },
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_LPSURFACE | DDSD_PITCH, 0x0fc, DD_OK,
DDSD_PITCH, 0x0fc, 0x0fc},
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_LPSURFACE | DDSD_PITCH, 0x0f8, DDERR_INVALIDPARAMS,
0, 0, 0 },
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_LPSURFACE | DDSD_LINEARSIZE, 0x100, DDERR_INVALIDPARAMS,
0, 0, 0 },
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_LPSURFACE | DDSD_LINEARSIZE, 0x3f00, DDERR_INVALIDPARAMS,
0, 0, 0 },
/* 15 */
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
DDSD_LPSURFACE | DDSD_PITCH | DDSD_LINEARSIZE, 0x100, DD_OK,
DDSD_PITCH, 0x100, 0x100},
{DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN | DDSCAPS_ALLOCONLOAD,
0, 0, DDERR_INVALIDCAPS,
0, 0, 0 },
{DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD,
0, 0, DD_OK,
DDSD_PITCH, 0x100, 0 },
{DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD,
DDSD_LPSURFACE | DDSD_PITCH, 0x100, DDERR_INVALIDCAPS,
0, 0, 0 },
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN | DDSCAPS_ALLOCONLOAD,
0, 0, DDERR_INVALIDCAPS,
0, 0, 0 },
/* 20 */
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD,
0, 0, DD_OK,
DDSD_PITCH, 0x100, 0 },
{DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD,
DDSD_LPSURFACE | DDSD_PITCH, 0x100, DD_OK,
DDSD_PITCH, 0x100, 0 },
};
DWORD flags_mask = DDSD_PITCH | DDSD_LPSURFACE | DDSD_LINEARSIZE;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, ((63 * 4) + 8) * 63);
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | test_data[i].flags_in;
surface_desc.ddsCaps.dwCaps = test_data[i].caps;
surface_desc.dwWidth = 63;
surface_desc.dwHeight = 63;
U1(surface_desc).lPitch = test_data[i].pitch_in;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
if (test_data[i].flags_in & DDSD_LPSURFACE)
{
HRESULT expected_hr = SUCCEEDED(test_data[i].hr) ? DDERR_INVALIDPARAMS : test_data[i].hr;
ok(hr == expected_hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, expected_hr);
surface_desc.lpSurface = mem;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
}
if ((test_data[i].caps & DDSCAPS_VIDEOMEMORY) && hr == DDERR_NODIRECTDRAWHW)
continue;
ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
if (FAILED(hr))
continue;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr);
ok((surface_desc.dwFlags & flags_mask) == test_data[i].flags_out,
"Test %u: Got unexpected flags %#x, expected %#x.\n",
i, surface_desc.dwFlags & flags_mask, test_data[i].flags_out);
/* The pitch for textures seems to be implementation specific. */
if (!(test_data[i].caps & DDSCAPS_TEXTURE))
{
if (is_ddraw64 && test_data[i].pitch_out32 != test_data[i].pitch_out64)
todo_wine ok(U1(surface_desc).lPitch == test_data[i].pitch_out64,
"Test %u: Got unexpected pitch %u, expected %u.\n",
i, U1(surface_desc).lPitch, test_data[i].pitch_out64);
else
ok(U1(surface_desc).lPitch == test_data[i].pitch_out32,
"Test %u: Got unexpected pitch %u, expected %u.\n",
i, U1(surface_desc).lPitch, test_data[i].pitch_out32);
}
ok(!surface_desc.lpSurface, "Test %u: Got unexpected lpSurface %p.\n", i, surface_desc.lpSurface);
IDirectDrawSurface4_Release(surface);
}
HeapFree(GetProcessHeap(), 0, mem);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_mipmap(void)
{
IDirectDrawSurface4 *surface, *surface2;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}};
DDCAPS hal_caps;
static const struct
{
DWORD flags;
DWORD caps;
DWORD width;
DWORD height;
DWORD mipmap_count_in;
HRESULT hr;
DWORD mipmap_count_out;
}
tests[] =
{
{DDSD_MIPMAPCOUNT, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 3, DD_OK, 3},
{DDSD_MIPMAPCOUNT, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 0, DDERR_INVALIDPARAMS, 0},
{0, DDSCAPS_TEXTURE | DDSCAPS_MIPMAP, 128, 32, 0, DD_OK, 1},
{0, DDSCAPS_MIPMAP, 128, 32, 0, DDERR_INVALIDCAPS, 0},
{0, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 0, DD_OK, 6},
{0, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 32, 64, 0, DD_OK, 6},
};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&hal_caps, 0, sizeof(hal_caps));
hal_caps.dwSize = sizeof(hal_caps);
hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) != (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP))
{
skip("Mipmapped textures not supported, skipping tests.\n");
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
return;
}
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | tests[i].flags;
surface_desc.ddsCaps.dwCaps = tests[i].caps;
surface_desc.dwWidth = tests[i].width;
surface_desc.dwHeight = tests[i].height;
if (tests[i].flags & DDSD_MIPMAPCOUNT)
U2(surface_desc).dwMipMapCount = tests[i].mipmap_count_in;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == tests[i].hr, "Test %u: Got unexpected hr %#x.\n", i, hr);
if (FAILED(hr))
continue;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr);
ok(surface_desc.dwFlags & DDSD_MIPMAPCOUNT,
"Test %u: Got unexpected flags %#x.\n", i, surface_desc.dwFlags);
ok(U2(surface_desc).dwMipMapCount == tests[i].mipmap_count_out,
"Test %u: Got unexpected mipmap count %u.\n", i, U2(surface_desc).dwMipMapCount);
if (U2(surface_desc).dwMipMapCount > 1)
{
hr = IDirectDrawSurface4_GetAttachedSurface(surface, &caps, &surface2);
ok(SUCCEEDED(hr), "Test %u: Failed to get attached surface, hr %#x.\n", i, hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, 0, NULL);
ok(SUCCEEDED(hr), "Test %u: Failed to lock surface, hr %#x.\n", i, hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface2, NULL, &surface_desc, 0, NULL);
ok(SUCCEEDED(hr), "Test %u: Failed to lock surface, hr %#x.\n", i, hr);
IDirectDrawSurface4_Unlock(surface2, NULL);
IDirectDrawSurface4_Unlock(surface, NULL);
IDirectDrawSurface4_Release(surface2);
}
IDirectDrawSurface4_Release(surface);
}
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_palette_complex(void)
{
IDirectDrawSurface4 *surface, *mipmap, *tmp;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
IDirectDrawPalette *palette, *palette2, *palette_mipmap;
ULONG refcount;
HWND window;
HRESULT hr;
DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}};
DDCAPS hal_caps;
PALETTEENTRY palette_entries[256];
unsigned int i;
HDC dc;
RGBQUAD rgbquad;
UINT count;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&hal_caps, 0, sizeof(hal_caps));
hal_caps.dwSize = sizeof(hal_caps);
hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) != (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP))
{
skip("Mipmapped textures not supported, skipping mipmap palette test.\n");
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
return;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 8;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(palette_entries, 0, sizeof(palette_entries));
hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peRed = 0xff;
palette_entries[1].peGreen = 0x80;
hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
palette_entries, &palette_mipmap, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
palette2 = (void *)0xdeadbeef;
hr = IDirectDrawSurface4_GetPalette(surface, &palette2);
ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr);
ok(!palette2, "Got unexpected palette %p.\n", palette2);
hr = IDirectDrawSurface4_SetPalette(surface, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetPalette(surface, &palette2);
ok(SUCCEEDED(hr), "Failed to get palette, hr %#x.\n", hr);
ok(palette == palette2, "Got unexpected palette %p.\n", palette2);
IDirectDrawPalette_Release(palette2);
mipmap = surface;
IDirectDrawSurface4_AddRef(mipmap);
for (i = 0; i < 7; ++i)
{
hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp);
ok(SUCCEEDED(hr), "Failed to get attached surface, i %u, hr %#x.\n", i, hr);
palette2 = (void *)0xdeadbeef;
hr = IDirectDrawSurface4_GetPalette(tmp, &palette2);
ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x, i %u.\n", hr, i);
ok(!palette2, "Got unexpected palette %p, i %u.\n", palette2, i);
hr = IDirectDrawSurface4_SetPalette(tmp, palette_mipmap);
ok(SUCCEEDED(hr), "Failed to set palette, i %u, hr %#x.\n", i, hr);
hr = IDirectDrawSurface4_GetPalette(tmp, &palette2);
ok(SUCCEEDED(hr), "Failed to get palette, i %u, hr %#x.\n", i, hr);
ok(palette_mipmap == palette2, "Got unexpected palette %p.\n", palette2);
IDirectDrawPalette_Release(palette2);
hr = IDirectDrawSurface4_GetDC(tmp, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, i %u, hr %#x.\n", i, hr);
count = GetDIBColorTable(dc, 1, 1, &rgbquad);
ok(count == 1, "Expected count 1, got %u.\n", count);
ok(rgbquad.rgbRed == 0xff, "Expected rgbRed = 0xff, got %#x.\n", rgbquad.rgbRed);
ok(rgbquad.rgbGreen == 0x80, "Expected rgbGreen = 0x80, got %#x.\n", rgbquad.rgbGreen);
ok(rgbquad.rgbBlue == 0x0, "Expected rgbBlue = 0x0, got %#x.\n", rgbquad.rgbBlue);
hr = IDirectDrawSurface4_ReleaseDC(tmp, dc);
ok(SUCCEEDED(hr), "Failed to release DC, i %u, hr %#x.\n", i, hr);
IDirectDrawSurface4_Release(mipmap);
mipmap = tmp;
}
hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface4_Release(mipmap);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawPalette_Release(palette_mipmap);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawPalette_Release(palette);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_p8_blit(void)
{
IDirectDrawSurface4 *src, *dst, *dst_p8;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
IDirectDrawPalette *palette, *palette2;
ULONG refcount;
HWND window;
HRESULT hr;
PALETTEENTRY palette_entries[256];
unsigned int x;
DDBLTFX fx;
BOOL is_warp;
static const BYTE src_data[] = {0x10, 0x1, 0x2, 0x3, 0x4, 0x5, 0xff, 0x80};
static const BYTE src_data2[] = {0x10, 0x5, 0x4, 0x3, 0x2, 0x1, 0xff, 0x80};
static const BYTE expected_p8[] = {0x10, 0x1, 0x4, 0x3, 0x4, 0x5, 0xff, 0x80};
static const D3DCOLOR expected[] =
{
0x00101010, 0x00010101, 0x00020202, 0x00030303,
0x00040404, 0x00050505, 0x00ffffff, 0x00808080,
};
D3DCOLOR color;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
is_warp = ddraw_is_warp(ddraw);
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peGreen = 0xff;
palette_entries[2].peBlue = 0xff;
palette_entries[3].peFlags = 0xff;
palette_entries[4].peRed = 0xff;
hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
palette_entries[1].peBlue = 0xff;
palette_entries[2].peGreen = 0xff;
palette_entries[3].peRed = 0xff;
palette_entries[4].peFlags = 0x0;
hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
palette_entries, &palette2, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 8;
surface_desc.dwHeight = 1;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 8;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst_p8, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPalette(dst_p8, palette2);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 8;
surface_desc.dwHeight = 1;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(src, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr);
memcpy(surface_desc.lpSurface, src_data, sizeof(src_data));
hr = IDirectDrawSurface4_Unlock(src, NULL);
ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst_p8, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock destination surface, hr %#x.\n", hr);
memcpy(surface_desc.lpSurface, src_data2, sizeof(src_data2));
hr = IDirectDrawSurface4_Unlock(dst_p8, NULL);
ok(SUCCEEDED(hr), "Failed to unlock destination surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPalette(src, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_WAIT, NULL);
/* The r500 Windows 7 driver returns E_NOTIMPL. r200 on Windows XP works.
* The Geforce 7 driver on Windows Vista returns E_FAIL. Newer Nvidia GPUs work. */
ok(SUCCEEDED(hr) || broken(hr == E_NOTIMPL) || broken(hr == E_FAIL),
"Failed to blit, hr %#x.\n", hr);
if (SUCCEEDED(hr))
{
for (x = 0; x < ARRAY_SIZE(expected); x++)
{
color = get_surface_color(dst, x, 0);
todo_wine ok(compare_color(color, expected[x], 0),
"Pixel %u: Got color %#x, expected %#x.\n",
x, color, expected[x]);
}
}
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.ddckSrcColorkey.dwColorSpaceHighValue = 0x2;
fx.ddckSrcColorkey.dwColorSpaceLowValue = 0x2;
hr = IDirectDrawSurface4_Blt(dst_p8, NULL, src, NULL, DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &fx);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst_p8, NULL, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock destination surface, hr %#x.\n", hr);
/* A color keyed P8 blit doesn't do anything on WARP - it just leaves the data in the destination
* surface untouched. P8 blits without color keys work. Error checking (DDBLT_KEYSRC without a key
* for example) also works as expected.
*
* Using DDBLT_KEYSRC instead of DDBLT_KEYSRCOVERRIDE doesn't change this. Doing this blit with
* the display mode set to P8 doesn't help either. */
ok(!memcmp(surface_desc.lpSurface, expected_p8, sizeof(expected_p8))
|| broken(is_warp && !memcmp(surface_desc.lpSurface, src_data2, sizeof(src_data2))),
"Got unexpected P8 color key blit result.\n");
hr = IDirectDrawSurface4_Unlock(dst_p8, NULL);
ok(SUCCEEDED(hr), "Failed to unlock destination surface, hr %#x.\n", hr);
IDirectDrawSurface4_Release(src);
IDirectDrawSurface4_Release(dst);
IDirectDrawSurface4_Release(dst_p8);
IDirectDrawPalette_Release(palette);
IDirectDrawPalette_Release(palette2);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_material(void)
{
D3DMATERIALHANDLE mat_handle, tmp;
IDirect3DMaterial3 *material;
IDirect3DViewport3 *viewport;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *rt;
D3DCOLOR color;
ULONG refcount;
unsigned int i;
HWND window;
HRESULT hr;
BOOL valid;
static struct
{
struct vec3 position;
struct vec3 normal;
D3DCOLOR diffuse;
}
quad1[] =
{
{{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff},
{{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff},
{{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff},
{{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff},
},
quad2[] =
{
{{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000},
{{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000},
{{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000},
{{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000},
};
static const struct
{
void *data;
BOOL material;
D3DCOLOR expected_color;
}
test_data[] =
{
{quad1, TRUE, 0x0000ff00},
{quad2, TRUE, 0x0000ff00},
{quad1, FALSE, 0x00ffffff},
{quad2, FALSE, 0x00ff0000},
};
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
material = create_emissive_material(device, 0.0f, 1.0f, 0.0f, 0.0f);
hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp);
ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr);
ok(!tmp, "Got unexpected material handle %#x.\n", tmp);
hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp);
ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr);
ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle);
hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, 0);
ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp);
ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr);
ok(!tmp, "Got unexpected material handle %#x.\n", tmp);
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect,
D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, test_data[i].material ? mat_handle : 0);
ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE, test_data[i].data, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, test_data[i].expected_color, 1),
"Got unexpected color 0x%08x, test %u.\n", color, i);
}
destroy_material(material);
material = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DViewport3_SetBackground(viewport, mat_handle);
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
hr = IDirect3DViewport3_GetBackground(viewport, &tmp, &valid);
ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr);
ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle);
ok(valid, "Got unexpected valid %#x.\n", valid);
hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DViewport3_SetBackground(viewport, 0);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DViewport3_GetBackground(viewport, &tmp, &valid);
ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr);
ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle);
ok(valid, "Got unexpected valid %#x.\n", valid);
hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
destroy_viewport(device, viewport);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DViewport3_GetBackground(viewport, &tmp, &valid);
ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr);
ok(!tmp, "Got unexpected material handle %#x.\n", tmp);
ok(!valid, "Got unexpected valid %#x.\n", valid);
hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00000000, 1), "Got unexpected color 0x%08x.\n", color);
destroy_viewport(device, viewport);
destroy_material(material);
IDirectDrawSurface4_Release(rt);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_palette_gdi(void)
{
IDirectDrawSurface4 *surface, *primary;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
IDirectDrawPalette *palette, *palette2;
ULONG refcount;
HWND window;
HRESULT hr;
PALETTEENTRY palette_entries[256];
UINT i;
HDC dc;
DDBLTFX fx;
RECT r;
COLORREF color;
/* On the Windows 8 testbot palette index 0 of the onscreen palette is forced to
* r = 0, g = 0, b = 0. Do not attempt to set it to something else as this is
* not the point of this test. */
static const RGBQUAD expected1[] =
{
{0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0x00}, {0x00, 0x02, 0x00, 0x00},
{0x03, 0x00, 0x00, 0x00}, {0x15, 0x14, 0x13, 0x00},
};
static const RGBQUAD expected2[] =
{
{0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0x00}, {0x00, 0x02, 0x00, 0x00},
{0x03, 0x00, 0x00, 0x00}, {0x25, 0x24, 0x23, 0x00},
};
static const RGBQUAD expected3[] =
{
{0x00, 0x00, 0x00, 0x00}, {0x40, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x40, 0x00},
{0x00, 0x40, 0x00, 0x00}, {0x56, 0x34, 0x12, 0x00},
};
HPALETTE ddraw_palette_handle;
/* Similar to index 0, index 255 is r = 0xff, g = 0xff, b = 0xff on the Win8 VMs. */
RGBQUAD rgbquad[255];
static const RGBQUAD rgb_zero = {0, 0, 0, 0};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 16;
surface_desc.dwHeight = 16;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 8;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* Avoid colors from the Windows default palette. */
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peRed = 0x01;
palette_entries[2].peGreen = 0x02;
palette_entries[3].peBlue = 0x03;
palette_entries[4].peRed = 0x13;
palette_entries[4].peGreen = 0x14;
palette_entries[4].peBlue = 0x15;
hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
/* If there is no palette assigned and the display mode is not 8 bpp, some
* drivers refuse to create a DC while others allow it. If a DC is created,
* the DIB color table is uninitialized and contains random colors. No error
* is generated when trying to read pixels and random garbage is returned.
*
* The most likely explanation is that if the driver creates a DC, it (or
* the higher-level runtime) uses GetSystemPaletteEntries to find the
* palette, but GetSystemPaletteEntries fails when bpp > 8 and the palette
* contains uninitialized garbage. See comments below for the P8 case. */
hr = IDirectDrawSurface4_SetPalette(surface, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
ddraw_palette_handle = SelectPalette(dc, GetStockObject(DEFAULT_PALETTE), FALSE);
ok(ddraw_palette_handle == GetStockObject(DEFAULT_PALETTE),
"Got unexpected palette %p, expected %p.\n",
ddraw_palette_handle, GetStockObject(DEFAULT_PALETTE));
i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad);
ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < ARRAY_SIZE(expected1); i++)
{
ok(!memcmp(&rgbquad[i], &expected1[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected1[i].rgbRed, expected1[i].rgbGreen, expected1[i].rgbBlue);
}
for (; i < ARRAY_SIZE(rgbquad); i++)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
}
/* Update the palette while the DC is in use. This does not modify the DC. */
palette_entries[4].peRed = 0x23;
palette_entries[4].peGreen = 0x24;
palette_entries[4].peBlue = 0x25;
hr = IDirectDrawPalette_SetEntries(palette, 0, 4, 1, &palette_entries[4]);
ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);
/* Neither does re-setting the palette. */
hr = IDirectDrawSurface4_SetPalette(surface, NULL);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPalette(surface, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
/* Refresh the DC. This updates the palette. */
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad);
ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < ARRAY_SIZE(expected2); i++)
{
ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
}
for (; i < ARRAY_SIZE(rgbquad); i++)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
}
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
if (FAILED(IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 8, 0, 0)))
{
win_skip("Failed to set 8 bpp display mode, skipping test.\n");
IDirectDrawPalette_Release(palette);
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
return;
}
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = 3;
SetRect(&r, 0, 0, 319, 479);
hr = IDirectDrawSurface4_Blt(primary, &r, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear surface, hr %#x.\n", hr);
SetRect(&r, 320, 0, 639, 479);
U5(fx).dwFillColor = 4;
hr = IDirectDrawSurface4_Blt(primary, &r, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPalette(primary, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetDC(primary, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
color = GetPixel(dc, 160, 240);
ok(color == 0x00030000, "Clear index 3: Got unexpected color 0x%08x.\n", color);
color = GetPixel(dc, 480, 240);
ok(color == 0x00252423, "Clear index 4: Got unexpected color 0x%08x.\n", color);
ddraw_palette_handle = SelectPalette(dc, GetStockObject(DEFAULT_PALETTE), FALSE);
ok(ddraw_palette_handle == GetStockObject(DEFAULT_PALETTE),
"Got unexpected palette %p, expected %p.\n",
ddraw_palette_handle, GetStockObject(DEFAULT_PALETTE));
SelectPalette(dc, ddraw_palette_handle, FALSE);
/* The primary uses the system palette. In exclusive mode, the system palette matches
* the ddraw palette attached to the primary, so the result is what you would expect
* from a regular surface. Tests for the interaction between the ddraw palette and
* the system palette are not included pending an application that depends on this.
* The relation between those causes problems on Windows Vista and newer for games
* like Age of Empires or StarCraft. Don't emulate it without a real need. */
i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad);
ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < ARRAY_SIZE(expected2); i++)
{
ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
}
for (; i < ARRAY_SIZE(rgbquad); i++)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
}
hr = IDirectDrawSurface4_ReleaseDC(primary, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.dwWidth = 16;
surface_desc.dwHeight = 16;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* Here the offscreen surface appears to use the primary's palette,
* but in all likelihood it is actually the system palette. */
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad);
ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < ARRAY_SIZE(expected2); i++)
{
ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
}
for (; i < ARRAY_SIZE(rgbquad); i++)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
}
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
/* On real hardware a change to the primary surface's palette applies immediately,
* even on device contexts from offscreen surfaces that do not have their own
* palette. On the testbot VMs this is not the case. Don't test this until we
* know of an application that depends on this. */
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peBlue = 0x40;
palette_entries[2].peRed = 0x40;
palette_entries[3].peGreen = 0x40;
palette_entries[4].peRed = 0x12;
palette_entries[4].peGreen = 0x34;
palette_entries[4].peBlue = 0x56;
hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
palette_entries, &palette2, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPalette(surface, palette2);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
/* A palette assigned to the offscreen surface overrides the primary / system
* palette. */
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad);
ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < ARRAY_SIZE(expected3); i++)
{
ok(!memcmp(&rgbquad[i], &expected3[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected3[i].rgbRed, expected3[i].rgbGreen, expected3[i].rgbBlue);
}
for (; i < ARRAY_SIZE(rgbquad); i++)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
}
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
/* The Windows 8 testbot keeps extra references to the primary and
* backbuffer while in 8 bpp mode. */
hr = IDirectDraw4_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr);
refcount = IDirectDrawSurface4_Release(primary);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawPalette_Release(palette2);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawPalette_Release(palette);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_palette_alpha(void)
{
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
IDirectDrawPalette *palette;
ULONG refcount;
HWND window;
HRESULT hr;
PALETTEENTRY palette_entries[256];
unsigned int i;
static const struct
{
DWORD caps, flags;
BOOL attach_allowed;
const char *name;
}
test_data[] =
{
{DDSCAPS_OFFSCREENPLAIN, DDSD_WIDTH | DDSD_HEIGHT, FALSE, "offscreenplain"},
{DDSCAPS_TEXTURE, DDSD_WIDTH | DDSD_HEIGHT, TRUE, "texture"},
{DDSCAPS_PRIMARYSURFACE, 0, FALSE, "primary"}
};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (FAILED(IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 8, 0, 0)))
{
win_skip("Failed to set 8 bpp display mode, skipping test.\n");
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peFlags = 0x42;
palette_entries[2].peFlags = 0xff;
palette_entries[3].peFlags = 0x80;
hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
memset(palette_entries, 0x66, sizeof(palette_entries));
hr = IDirectDrawPalette_GetEntries(palette, 0, 1, 4, palette_entries);
ok(SUCCEEDED(hr), "Failed to get palette entries, hr %#x.\n", hr);
ok(palette_entries[0].peFlags == 0x42, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
palette_entries[0].peFlags);
ok(palette_entries[1].peFlags == 0xff, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
palette_entries[1].peFlags);
ok(palette_entries[2].peFlags == 0x80, "Got unexpected peFlags 0x%02x, expected 0x80.\n",
palette_entries[2].peFlags);
ok(palette_entries[3].peFlags == 0x00, "Got unexpected peFlags 0x%02x, expected 0x00.\n",
palette_entries[3].peFlags);
IDirectDrawPalette_Release(palette);
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peFlags = 0x42;
palette_entries[1].peRed = 0xff;
palette_entries[2].peFlags = 0xff;
palette_entries[3].peFlags = 0x80;
hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT | DDPCAPS_ALPHA,
palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
memset(palette_entries, 0x66, sizeof(palette_entries));
hr = IDirectDrawPalette_GetEntries(palette, 0, 1, 4, palette_entries);
ok(SUCCEEDED(hr), "Failed to get palette entries, hr %#x.\n", hr);
ok(palette_entries[0].peFlags == 0x42, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
palette_entries[0].peFlags);
ok(palette_entries[1].peFlags == 0xff, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
palette_entries[1].peFlags);
ok(palette_entries[2].peFlags == 0x80, "Got unexpected peFlags 0x%02x, expected 0x80.\n",
palette_entries[2].peFlags);
ok(palette_entries[3].peFlags == 0x00, "Got unexpected peFlags 0x%02x, expected 0x00.\n",
palette_entries[3].peFlags);
for (i = 0; i < ARRAY_SIZE(test_data); i++)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | test_data[i].flags;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
surface_desc.ddsCaps.dwCaps = test_data[i].caps;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create %s surface, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_SetPalette(surface, palette);
if (test_data[i].attach_allowed)
ok(SUCCEEDED(hr), "Failed to attach palette to %s surface, hr %#x.\n", test_data[i].name, hr);
else
ok(hr == DDERR_INVALIDSURFACETYPE, "Got unexpected hr %#x, %s surface.\n", hr, test_data[i].name);
if (SUCCEEDED(hr))
{
HDC dc;
RGBQUAD rgbquad;
UINT retval;
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x, %s surface.\n", hr, test_data[i].name);
retval = GetDIBColorTable(dc, 1, 1, &rgbquad);
ok(retval == 1, "GetDIBColorTable returned unexpected result %u.\n", retval);
ok(rgbquad.rgbRed == 0xff, "Expected rgbRed = 0xff, got %#x, %s surface.\n",
rgbquad.rgbRed, test_data[i].name);
ok(rgbquad.rgbGreen == 0, "Expected rgbGreen = 0, got %#x, %s surface.\n",
rgbquad.rgbGreen, test_data[i].name);
ok(rgbquad.rgbBlue == 0, "Expected rgbBlue = 0, got %#x, %s surface.\n",
rgbquad.rgbBlue, test_data[i].name);
ok(rgbquad.rgbReserved == 0, "Expected rgbReserved = 0, got %u, %s surface.\n",
rgbquad.rgbReserved, test_data[i].name);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
}
IDirectDrawSurface4_Release(surface);
}
/* Test INVALIDSURFACETYPE vs INVALIDPIXELFORMAT. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetPalette(surface, palette);
ok(hr == DDERR_INVALIDSURFACETYPE, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface4_Release(surface);
/* The Windows 8 testbot keeps extra references to the primary
* while in 8 bpp mode. */
hr = IDirectDraw4_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr);
refcount = IDirectDrawPalette_Release(palette);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_vb_writeonly(void)
{
IDirect3DDevice3 *device;
IDirect3D3 *d3d;
IDirect3DVertexBuffer *buffer;
HWND window;
HRESULT hr;
D3DVERTEXBUFFERDESC desc;
void *ptr;
static const struct vec4 quad[] =
{
{ 0.0f, 480.0f, 0.0f, 1.0f},
{ 0.0f, 0.0f, 0.0f, 1.0f},
{640.0f, 480.0f, 0.0f, 1.0f},
{640.0f, 0.0f, 0.0f, 1.0f},
};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = D3DVBCAPS_WRITEONLY;
desc.dwFVF = D3DFVF_XYZRHW;
desc.dwNumVertices = ARRAY_SIZE(quad);
hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &buffer, 0, NULL);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, &ptr, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
memcpy(ptr, quad, sizeof(quad));
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(buffer, 0, &ptr, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_READONLY, &ptr, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
IDirect3DVertexBuffer_Release(buffer);
IDirect3D3_Release(d3d);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
static void test_lost_device(void)
{
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 surface_desc;
HWND window1, window2;
IDirectDraw4 *ddraw;
ULONG refcount;
HRESULT hr;
BOOL ret;
window1 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window2 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
U5(surface_desc).dwBackBufferCount = 1;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(window1);
ok(ret, "Failed to set foreground window.\n");
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_RestoreAllSurfaces(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
/* Trying to restore the primary will crash, probably because flippable
* surfaces can't exist in DDSCL_NORMAL. */
IDirectDrawSurface4_Release(surface);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(window1);
ok(ret, "Failed to set foreground window.\n");
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_RestoreAllSurfaces(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface4_Release(surface);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
U5(surface_desc).dwBackBufferCount = 1;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_TestCooperativeLevel(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(surface);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface4_Release(surface);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window2);
DestroyWindow(window1);
}
static void test_surface_desc_lock(void)
{
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
ULONG refcount;
HWND window;
HRESULT hr;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.dwWidth = 16;
surface_desc.dwHeight = 16;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&surface_desc, 0xaa, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
memset(&surface_desc, 0xaa, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, 0, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(surface_desc.lpSurface != NULL, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
memset(&surface_desc, 0xaa, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
memset(&surface_desc, 0xaa, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
IDirectDrawSurface4_Release(surface);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_texturemapblend(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static RECT rect = {0, 0, 64, 128};
IDirectDrawSurface4 *surface, *rt;
IDirect3DViewport3 *viewport;
DDSURFACEDESC2 surface_desc;
IDirect3DTexture2 *texture;
IDirect3DDevice3 *device;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
DDCOLORKEY ckey;
D3DCOLOR color;
ULONG refcount;
HWND window;
DDBLTFX fx;
HRESULT hr;
static struct
{
struct vec4 position;
D3DCOLOR diffuse;
struct vec2 texcoord;
}
test1_quads[] =
{
{{ 0.0f, 0.0f, 0.0f, 1.0f}, 0xffffffff, {0.0f, 0.0f}},
{{ 0.0f, 240.0f, 0.0f, 1.0f}, 0xffffffff, {0.0f, 1.0f}},
{{640.0f, 0.0f, 0.0f, 1.0f}, 0xffffffff, {1.0f, 0.0f}},
{{640.0f, 240.0f, 0.0f, 1.0f}, 0xffffffff, {1.0f, 1.0f}},
{{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x80ffffff, {0.0f, 0.0f}},
{{ 0.0f, 480.0f, 0.0f, 1.0f}, 0x80ffffff, {0.0f, 1.0f}},
{{640.0f, 240.0f, 0.0f, 1.0f}, 0x80ffffff, {1.0f, 0.0f}},
{{640.0f, 480.0f, 0.0f, 1.0f}, 0x80ffffff, {1.0f, 1.0f}},
},
test2_quads[] =
{
{{ 0.0f, 0.0f, 0.0f, 1.0f}, 0x00ff0080, {0.0f, 0.0f}},
{{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x00ff0080, {0.0f, 1.0f}},
{{640.0f, 0.0f, 0.0f, 1.0f}, 0x00ff0080, {1.0f, 0.0f}},
{{640.0f, 240.0f, 0.0f, 1.0f}, 0x00ff0080, {1.0f, 1.0f}},
{{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x008000ff, {0.0f, 0.0f}},
{{ 0.0f, 480.0f, 0.0f, 1.0f}, 0x008000ff, {0.0f, 1.0f}},
{{640.0f, 240.0f, 0.0f, 1.0f}, 0x008000ff, {1.0f, 0.0f}},
{{640.0f, 480.0f, 0.0f, 1.0f}, 0x008000ff, {1.0f, 1.0f}},
};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
/* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture
* alpha channel.
*
* The vertex alpha is completely ignored in this case, so case 1 and 2
* combined are not a D3DTOP_MODULATE with texture alpha = 0xff in case 2
* (no alpha in texture). */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
surface_desc.dwHeight = 128;
surface_desc.dwWidth = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x800000ff;
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
/* Note that the ddraw1 version of this test runs tests 1-3 with
* D3DRENDERSTATE_COLORKEYENABLE enabled, whereas this version only runs
* test 4 with color keying on. Because no color key is set on the texture
* this should not result in different behavior. */
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DTexture2_Release(texture);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
/* Test alpha with texture that has no alpha channel - alpha should be
* taken from diffuse vertex color. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
surface_desc.dwHeight = 128;
surface_desc.dwWidth = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x800000ff;
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DTexture2_Release(texture);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
/* Test RGB - should multiply color components from diffuse vertex color
* and texture. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
surface_desc.dwHeight = 128;
surface_desc.dwWidth = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x00ffffff;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x00ffff80;
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test2_quads[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test2_quads[4], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x00ff0040, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x00ff0080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00800080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x008000ff, 2), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DTexture2_Release(texture);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
/* Test alpha again, now with color keyed texture (colorkey emulation in
* wine can interfere). */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
surface_desc.dwHeight = 128;
surface_desc.dwWidth = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xf800;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x07e0;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x001f;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
U5(fx).dwFillColor = 0xf800;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x001f;
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = 0x001f;
ckey.dwColorSpaceHighValue = 0x001f;
hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x00800000, 2), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DTexture2_Release(texture);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(rt);
IDirect3DDevice3_Release(device);
IDirect3D3_Release(d3d);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Ddraw object not properly released, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_signed_formats(void)
{
HRESULT hr;
IDirect3DDevice3 *device;
IDirect3D3 *d3d;
IDirectDraw4 *ddraw;
IDirectDrawSurface4 *surface, *rt;
IDirect3DTexture2 *texture;
IDirect3DViewport3 *viewport;
DDSURFACEDESC2 surface_desc;
ULONG refcount;
HWND window;
D3DCOLOR color, expected_color;
D3DRECT clear_rect;
static struct
{
struct vec3 position;
struct vec2 texcoord;
}
quad[] =
{
{{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}},
{{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
{{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}},
{{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
};
/* See test_signed_formats() in dlls/d3d9/tests/visual.c for an explanation
* of these values. */
static const USHORT content_v8u8[4][4] =
{
{0x0000, 0x7f7f, 0x8880, 0x0000},
{0x0080, 0x8000, 0x7f00, 0x007f},
{0x193b, 0xe8c8, 0x0808, 0xf8f8},
{0x4444, 0xc0c0, 0xa066, 0x22e0},
};
static const DWORD content_x8l8v8u8[4][4] =
{
{0x00000000, 0x00ff7f7f, 0x00008880, 0x00ff0000},
{0x00000080, 0x00008000, 0x00007f00, 0x0000007f},
{0x0041193b, 0x0051e8c8, 0x00040808, 0x00fff8f8},
{0x00824444, 0x0000c0c0, 0x00c2a066, 0x009222e0},
};
static const USHORT content_l6v5u5[4][4] =
{
{0x0000, 0xfdef, 0x0230, 0xfc00},
{0x0010, 0x0200, 0x01e0, 0x000f},
{0x4067, 0x53b9, 0x0421, 0xffff},
{0x8108, 0x0318, 0xc28c, 0x909c},
};
static const struct
{
const char *name;
const void *content;
SIZE_T pixel_size;
BOOL blue;
unsigned int slop, slop_broken;
DDPIXELFORMAT format;
}
formats[] =
{
{
"D3DFMT_V8U8", content_v8u8, sizeof(WORD), FALSE, 1, 0,
{
sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV, 0,
{16}, {0x000000ff}, {0x0000ff00}, {0x00000000}, {0x00000000}
}
},
{
"D3DFMT_X8L8V8U8", content_x8l8v8u8, sizeof(DWORD), TRUE, 1, 0,
{
sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE, 0,
{32}, {0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0x00000000}
}
},
{
"D3DFMT_L6V5U5", content_l6v5u5, sizeof(WORD), TRUE, 4, 7,
{
sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE, 0,
{16}, {0x0000001f}, {0x000003e0}, {0x0000fc00}, {0x00000000}
}
},
/* No V16U16 or Q8W8V8U8 support in ddraw. */
};
static const D3DCOLOR expected_colors[4][4] =
{
{0x00808080, 0x00fefeff, 0x00010780, 0x008080ff},
{0x00018080, 0x00800180, 0x0080fe80, 0x00fe8080},
{0x00ba98a0, 0x004767a8, 0x00888881, 0x007878ff},
{0x00c3c3c0, 0x003f3f80, 0x00e51fe1, 0x005fa2c8},
};
unsigned int i, width, x, y;
D3DDEVICEDESC device_desc, hel_desc;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
memset(&device_desc, 0, sizeof(device_desc));
device_desc.dwSize = sizeof(device_desc);
memset(&hel_desc, 0, sizeof(hel_desc));
hel_desc.dwSize = sizeof(hel_desc);
hr = IDirect3DDevice3_GetCaps(device, &device_desc, &hel_desc);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (!(device_desc.dwTextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA))
{
skip("D3DTOP_BLENDFACTORALPHA not supported, skipping bumpmap format tests.\n");
goto done;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(rt, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, surface_desc.dwWidth, surface_desc.dwHeight);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
U1(clear_rect).x1 = 0;
U2(clear_rect).y1 = 0;
U3(clear_rect).x2 = surface_desc.dwWidth;
U4(clear_rect).y2 = surface_desc.dwHeight;
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
/* dst = tex * 0.5 + 1.0 * (1.0 - 0.5) = tex * 0.5 + 0.5 */
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0x80ffffff);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_BLENDFACTORALPHA);
ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(formats); i++)
{
for (width = 1; width < 5; width += 3)
{
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
surface_desc.dwWidth = width;
surface_desc.dwHeight = 4;
U4(surface_desc).ddpfPixelFormat = formats[i].format;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
if (FAILED(hr))
{
skip("%s textures not supported, skipping.\n", formats[i].name);
continue;
}
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, format %s.\n", hr, formats[i].name);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get Direct3DTexture2 interface, hr %#x, format %s.\n",
hr, formats[i].name);
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x, format %s.\n", hr, formats[i].name);
IDirect3DTexture2_Release(texture);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, 0, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, format %s.\n", hr, formats[i].name);
for (y = 0; y < 4; y++)
{
memcpy((char *)surface_desc.lpSurface + y * U1(surface_desc).lPitch,
(char *)formats[i].content + y * 4 * formats[i].pixel_size,
width * formats[i].pixel_size);
}
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, format %s.\n", hr, formats[i].name);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
for (y = 0; y < 4; y++)
{
for (x = 0; x < width; x++)
{
expected_color = expected_colors[y][x];
if (!formats[i].blue)
expected_color |= 0x000000ff;
color = get_surface_color(rt, 80 + 160 * x, 60 + 120 * y);
ok(compare_color(color, expected_color, formats[i].slop)
|| broken(compare_color(color, expected_color, formats[i].slop_broken)),
"Expected color 0x%08x, got 0x%08x, format %s, location %ux%u.\n",
expected_color, color, formats[i].name, x, y);
}
}
IDirectDrawSurface4_Release(surface);
}
}
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(rt);
IDirectDraw4_Release(ddraw);
IDirect3D3_Release(d3d);
done:
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_color_fill(void)
{
HRESULT hr;
IDirect3DDevice3 *device;
IDirect3D3 *d3d;
IDirectDraw4 *ddraw;
IDirectDrawSurface4 *surface, *surface2;
DDSURFACEDESC2 surface_desc;
DDPIXELFORMAT z_fmt;
ULONG refcount;
HWND window;
unsigned int i;
DDBLTFX fx;
RECT rect = {5, 5, 7, 7};
DWORD *color;
DWORD supported_fmts = 0, num_fourcc_codes, *fourcc_codes;
DDCAPS hal_caps;
static const struct
{
DWORD caps, caps2;
HRESULT colorfill_hr, depthfill_hr;
BOOL rop_success;
const char *name;
DWORD result;
BOOL check_result;
DDPIXELFORMAT format;
}
tests[] =
{
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem offscreenplain RGB", 0xdeadbeef, TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
}
},
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem offscreenplain RGB", 0xdeadbeef, TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
}
},
{
DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem texture RGB", 0xdeadbeef, TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
}
},
{
DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem texture RGB", 0xdeadbeef, TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
}
},
{
DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "managed texture RGB", 0xdeadbeef, TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
}
},
{
DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY, 0,
DDERR_INVALIDPARAMS, DD_OK, TRUE, "vidmem zbuffer", 0xdeadbeef, TRUE,
{0, 0, 0, {0}, {0}, {0}, {0}, {0}}
},
{
DDSCAPS_ZBUFFER | DDSCAPS_SYSTEMMEMORY, 0,
DDERR_INVALIDPARAMS, DD_OK, TRUE, "sysmem zbuffer", 0xdeadbeef, TRUE,
{0, 0, 0, {0}, {0}, {0}, {0}, {0}}
},
{
/* Colorfill on YUV surfaces always returns DD_OK, but the content is
* different afterwards. DX9+ GPUs set one of the two luminance values
* in each block, but AMD and Nvidia GPUs disagree on which luminance
* value they set. r200 (dx8) just sets the entire block to the clear
* value. */
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0,
DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem offscreenplain YUY2", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'U', 'Y', '2'),
{0}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0,
DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem offscreenplain UYVY", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('U', 'Y', 'V', 'Y'),
{0}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY, 0,
DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem overlay YUY2", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'U', 'Y', '2'),
{0}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY, 0,
DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem overlay UYVY", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('U', 'Y', 'V', 'Y'),
{0}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0,
E_NOTIMPL, DDERR_INVALIDPARAMS, FALSE, "vidmem texture DXT1", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('D', 'X', 'T', '1'),
{0}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0,
E_NOTIMPL, DDERR_INVALIDPARAMS, FALSE, "sysmem texture DXT1", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('D', 'X', 'T', '1'),
{0}, {0}, {0}, {0}, {0}
}
},
{
/* The testbot fills this with 0x00 instead of the blue channel. The sysmem
* surface works, presumably because it is handled by the runtime instead of
* the driver. */
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem offscreenplain P8", 0xefefefef, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_PALETTEINDEXED8, 0,
{8}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem offscreenplain P8", 0xefefefef, TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_PALETTEINDEXED8, 0,
{8}, {0}, {0}, {0}, {0}
}
},
};
static const struct
{
DWORD rop;
const char *name;
HRESULT hr;
}
rops[] =
{
{SRCCOPY, "SRCCOPY", DD_OK},
{SRCPAINT, "SRCPAINT", DDERR_NORASTEROPHW},
{SRCAND, "SRCAND", DDERR_NORASTEROPHW},
{SRCINVERT, "SRCINVERT", DDERR_NORASTEROPHW},
{SRCERASE, "SRCERASE", DDERR_NORASTEROPHW},
{NOTSRCCOPY, "NOTSRCCOPY", DDERR_NORASTEROPHW},
{NOTSRCERASE, "NOTSRCERASE", DDERR_NORASTEROPHW},
{MERGECOPY, "MERGECOPY", DDERR_NORASTEROPHW},
{MERGEPAINT, "MERGEPAINT", DDERR_NORASTEROPHW},
{PATCOPY, "PATCOPY", DDERR_NORASTEROPHW},
{PATPAINT, "PATPAINT", DDERR_NORASTEROPHW},
{PATINVERT, "PATINVERT", DDERR_NORASTEROPHW},
{DSTINVERT, "DSTINVERT", DDERR_NORASTEROPHW},
{BLACKNESS, "BLACKNESS", DD_OK},
{WHITENESS, "WHITENESS", DD_OK},
{0xaa0029, "0xaa0029", DDERR_NORASTEROPHW} /* noop */
};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
memset(&z_fmt, 0, sizeof(z_fmt));
IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
if (!z_fmt.dwSize)
skip("No Z buffer formats supported, skipping Z buffer colorfill test.\n");
IDirect3DDevice3_EnumTextureFormats(device, test_block_formats_creation_cb, &supported_fmts);
if (!(supported_fmts & SUPPORT_DXT1))
skip("DXT1 textures not supported, skipping DXT1 colorfill test.\n");
IDirect3D3_Release(d3d);
hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, NULL);
ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr);
fourcc_codes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
num_fourcc_codes * sizeof(*fourcc_codes));
if (!fourcc_codes)
goto done;
hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, fourcc_codes);
ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr);
for (i = 0; i < num_fourcc_codes; i++)
{
if (fourcc_codes[i] == MAKEFOURCC('Y', 'U', 'Y', '2'))
supported_fmts |= SUPPORT_YUY2;
else if (fourcc_codes[i] == MAKEFOURCC('U', 'Y', 'V', 'Y'))
supported_fmts |= SUPPORT_UYVY;
}
HeapFree(GetProcessHeap(), 0, fourcc_codes);
memset(&hal_caps, 0, sizeof(hal_caps));
hal_caps.dwSize = sizeof(hal_caps);
hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if (!(supported_fmts & (SUPPORT_YUY2 | SUPPORT_UYVY)) || !(hal_caps.dwCaps & DDCAPS_OVERLAY))
skip("Overlays or some YUV formats not supported, skipping YUV colorfill tests.\n");
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
DWORD expected_broken = tests[i].result;
/* Some Windows drivers modify dwFillColor when it is used on P8 or FourCC formats. */
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = 0xdeadbeef;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
U4(surface_desc).ddpfPixelFormat = tests[i].format;
surface_desc.ddsCaps.dwCaps = tests[i].caps;
surface_desc.ddsCaps.dwCaps2 = tests[i].caps2;
if (tests[i].format.dwFourCC == MAKEFOURCC('D','X','T','1') && !(supported_fmts & SUPPORT_DXT1))
continue;
if (tests[i].format.dwFourCC == MAKEFOURCC('Y','U','Y','2') && !(supported_fmts & SUPPORT_YUY2))
continue;
if (tests[i].format.dwFourCC == MAKEFOURCC('U','Y','V','Y') && !(supported_fmts & SUPPORT_UYVY))
continue;
if (tests[i].caps & DDSCAPS_OVERLAY && !(hal_caps.dwCaps & DDCAPS_OVERLAY))
continue;
if (tests[i].caps & DDSCAPS_ZBUFFER)
{
if (!z_fmt.dwSize)
continue;
U4(surface_desc).ddpfPixelFormat = z_fmt;
/* Some drivers seem to convert depth values incorrectly or not at
* all. Affects at least AMD PALM, 8.17.10.1247. */
if (tests[i].caps & DDSCAPS_VIDEOMEMORY)
{
DWORD expected;
float f, g;
expected = tests[i].result & U3(z_fmt).dwZBitMask;
f = ceilf(log2f(expected + 1.0f));
g = (f + 1.0f) / 2.0f;
g -= (int)g;
expected_broken = (expected / exp2f(f) - g) * 256;
expected_broken *= 0x01010101;
}
}
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, surface %s.\n", hr, tests[i].name);
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
todo_wine_if (tests[i].format.dwFourCC)
ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
hr, tests[i].colorfill_hr, tests[i].name);
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
todo_wine_if (tests[i].format.dwFourCC)
ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
hr, tests[i].colorfill_hr, tests[i].name);
if (SUCCEEDED(hr) && tests[i].check_result)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name);
color = surface_desc.lpSurface;
ok(*color == tests[i].result, "Got clear result 0x%08x, expected 0x%08x, surface %s.\n",
*color, tests[i].result, tests[i].name);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name);
}
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == tests[i].depthfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
hr, tests[i].depthfill_hr, tests[i].name);
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == tests[i].depthfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
hr, tests[i].depthfill_hr, tests[i].name);
if (SUCCEEDED(hr) && tests[i].check_result)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name);
color = surface_desc.lpSurface;
ok((*color & U3(z_fmt).dwZBitMask) == (tests[i].result & U3(z_fmt).dwZBitMask)
|| broken((*color & U3(z_fmt).dwZBitMask) == (expected_broken & U3(z_fmt).dwZBitMask)),
"Got clear result 0x%08x, expected 0x%08x, surface %s.\n",
*color & U3(z_fmt).dwZBitMask, tests[i].result & U3(z_fmt).dwZBitMask, tests[i].name);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name);
}
U5(fx).dwFillColor = 0xdeadbeef;
fx.dwROP = BLACKNESS;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(FAILED(hr) == !tests[i].rop_success, "Blt returned %#x, expected %s, surface %s.\n",
hr, tests[i].rop_success ? "success" : "failure", tests[i].name);
ok(U5(fx).dwFillColor == 0xdeadbeef, "dwFillColor was set to 0x%08x, surface %s\n",
U5(fx).dwFillColor, tests[i].name);
if (SUCCEEDED(hr) && tests[i].check_result)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name);
color = surface_desc.lpSurface;
ok(*color == 0, "Got clear result 0x%08x, expected 0x00000000, surface %s.\n",
*color, tests[i].name);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name);
}
fx.dwROP = WHITENESS;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(FAILED(hr) == !tests[i].rop_success, "Blt returned %#x, expected %s, surface %s.\n",
hr, tests[i].rop_success ? "success" : "failure", tests[i].name);
ok(U5(fx).dwFillColor == 0xdeadbeef, "dwFillColor was set to 0x%08x, surface %s\n",
U5(fx).dwFillColor, tests[i].name);
if (SUCCEEDED(hr) && tests[i].check_result)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name);
color = surface_desc.lpSurface;
/* WHITENESS sets the alpha channel to 0x00. Ignore this for now. */
ok((*color & 0x00ffffff) == 0x00ffffff, "Got clear result 0x%08x, expected 0xffffffff, surface %s.\n",
*color, tests[i].name);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name);
}
IDirectDrawSurface4_Release(surface);
}
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = 0xdeadbeef;
fx.dwROP = WHITENESS;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* No DDBLTFX. */
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_ROP | DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Unused source rectangle. */
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Unused source surface. */
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Inverted destination or source rectangle. */
SetRect(&rect, 5, 7, 7, 5);
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
/* Negative rectangle. */
SetRect(&rect, -1, -1, 5, 5);
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
/* Out of bounds rectangle. */
SetRect(&rect, 0, 0, 65, 65);
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
/* Combine multiple flags. */
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(rops); i++)
{
fx.dwROP = rops[i].rop;
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == rops[i].hr, "Got unexpected hr %#x for rop %s.\n", hr, rops[i].name);
}
IDirectDrawSurface4_Release(surface2);
IDirectDrawSurface4_Release(surface);
if (!z_fmt.dwSize)
goto done;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
U4(surface_desc).ddpfPixelFormat = z_fmt;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* No DDBLTFX. */
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Unused source rectangle. */
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Unused source surface. */
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Inverted destination or source rectangle. */
SetRect(&rect, 5, 7, 7, 5);
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Negative rectangle. */
SetRect(&rect, -1, -1, 5, 5);
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Out of bounds rectangle. */
SetRect(&rect, 0, 0, 65, 65);
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
/* Combine multiple flags. */
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface4_Release(surface2);
IDirectDrawSurface4_Release(surface);
done:
IDirectDraw4_Release(ddraw);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_texcoordindex(void)
{
static struct
{
struct vec3 pos;
struct vec2 texcoord1;
struct vec2 texcoord2;
struct vec2 texcoord3;
}
quad[] =
{
{{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 1.0f}},
{{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f}},
{{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}, {0.0f, 1.0f}},
{{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f}},
};
static const DWORD fvf = D3DFVF_XYZ | D3DFVF_TEX3;
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
IDirect3DDevice3 *device;
IDirect3D3 *d3d;
IDirectDraw4 *ddraw;
IDirectDrawSurface4 *rt;
IDirect3DViewport3 *viewport;
HWND window;
HRESULT hr;
IDirectDrawSurface4 *surface1, *surface2;
IDirect3DTexture2 *texture1, *texture2;
DDSURFACEDESC2 surface_desc;
ULONG refcount;
D3DCOLOR color;
DWORD *ptr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 2;
surface_desc.dwHeight = 2;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface1, 0, &surface_desc, 0, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ptr = surface_desc.lpSurface;
ptr[0] = 0xff000000;
ptr[1] = 0xff00ff00;
ptr += U1(surface_desc).lPitch / sizeof(*ptr);
ptr[0] = 0xff0000ff;
ptr[1] = 0xff00ffff;
hr = IDirectDrawSurface4_Unlock(surface1, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface2, 0, &surface_desc, 0, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ptr = surface_desc.lpSurface;
ptr[0] = 0xff000000;
ptr[1] = 0xff0000ff;
ptr += U1(surface_desc).lPitch / sizeof(*ptr);
ptr[0] = 0xffff0000;
ptr[1] = 0xffff00ff;
hr = IDirectDrawSurface4_Unlock(surface2, 0);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface1, &IID_IDirect3DTexture2, (void **)&texture1);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface2, &IID_IDirect3DTexture2, (void **)&texture2);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, texture1);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 1, texture2);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_ADD);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, 1);
ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_TEXCOORDINDEX, 0);
ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, fvf, quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 160, 120);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 120);
ok(compare_color(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 160, 360);
ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 360);
ok(compare_color(color, 0x00ffffff, 2), "Got unexpected color 0x%08x.\n", color);
/* D3DTSS_TEXTURETRANSFORMFLAGS was introduced in D3D7, can't test it here. */
hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_TEXCOORDINDEX, 2);
ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, fvf, quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 160, 120);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 120);
ok(compare_color(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 160, 360);
ok(compare_color(color, 0x00ff00ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 360);
ok(compare_color(color, 0x00ffff00, 2), "Got unexpected color 0x%08x.\n", color);
IDirect3DTexture2_Release(texture2);
IDirect3DTexture2_Release(texture1);
IDirectDrawSurface4_Release(surface2);
IDirectDrawSurface4_Release(surface1);
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(rt);
IDirectDraw_Release(ddraw);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_colorkey_precision(void)
{
static struct
{
struct vec3 pos;
struct vec2 texcoord;
}
quad[] =
{
{{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}},
{{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
{{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}},
{{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
};
IDirect3DDevice3 *device;
IDirect3D3 *d3d;
IDirectDraw4 *ddraw;
IDirectDrawSurface4 *rt;
IDirect3DViewport3 *viewport;
HWND window;
HRESULT hr;
IDirectDrawSurface4 *src, *dst, *texture;
IDirect3DTexture2 *d3d_texture;
DDSURFACEDESC2 surface_desc, lock_desc;
ULONG refcount;
D3DCOLOR color;
unsigned int t, c;
DDCOLORKEY ckey;
DDBLTFX fx;
DWORD data[4] = {0}, color_mask;
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
BOOL is_nvidia, is_warp;
static const struct
{
unsigned int max, shift, bpp, clear;
const char *name;
BOOL skip_nv;
DDPIXELFORMAT fmt;
}
tests[] =
{
{
255, 0, 4, 0x00345678, "D3DFMT_X8R8G8B8", FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0x00000000}
}
},
{
63, 5, 2, 0x5678, "D3DFMT_R5G6B5, G channel", FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB, 0,
{16}, {0xf800}, {0x07e0}, {0x001f}, {0x0000}
}
},
{
31, 0, 2, 0x5678, "D3DFMT_R5G6B5, B channel", FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB, 0,
{16}, {0xf800}, {0x07e0}, {0x001f}, {0x0000}
}
},
{
15, 0, 2, 0x0678, "D3DFMT_A4R4G4B4", TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{16}, {0x0f00}, {0x00f0}, {0x000f}, {0xf000}
}
},
};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
is_nvidia = ddraw_is_nvidia(ddraw);
/* The Windows 8 WARP driver has plenty of false negatives in X8R8G8B8
* (color key doesn't match although the values are equal), and a false
* positive when the color key is 0 and the texture contains the value 1.
* I don't want to mark this broken unconditionally since this would
* essentially disable the test on Windows. Also on random occasions
* 254 == 255 and 255 != 255.*/
is_warp = ddraw_is_warp(ddraw);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
/* Multiply the texture read result with 0, that way the result color if the key doesn't
* match is constant. In theory color keying works without reading the texture result
* (meaning we could just op=arg1, arg1=tfactor), but the Geforce7 Windows driver begs
* to differ. */
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0x00000000);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
memset(&lock_desc, 0, sizeof(lock_desc));
lock_desc.dwSize = sizeof(lock_desc);
for (t = 0; t < ARRAY_SIZE(tests); ++t)
{
if (is_nvidia && tests[t].skip_nv)
{
win_skip("Skipping test %s on Nvidia Windows drivers.\n", tests[t].name);
continue;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = 4;
surface_desc.dwHeight = 1;
U4(surface_desc).ddpfPixelFormat = tests[t].fmt;
/* Windows XP (at least with the r200 driver, other drivers untested) produces
* garbage when doing color keyed texture->texture blits. */
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
U5(fx).dwFillColor = tests[t].clear;
/* On the w8 testbot (WARP driver) the blit result has different values in the
* X channel. */
color_mask = U2(tests[t].fmt).dwRBitMask
| U3(tests[t].fmt).dwGBitMask
| U4(tests[t].fmt).dwBBitMask;
for (c = 0; c <= tests[t].max; ++c)
{
/* The idiotic Nvidia Windows driver can't change the color key on a d3d
* texture after it has been set once... */
surface_desc.dwFlags |= DDSD_CKSRCBLT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = c << tests[t].shift;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = c << tests[t].shift;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(texture, &IID_IDirect3DTexture2, (void **)&d3d_texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, d3d_texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(dst, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(src, NULL, &lock_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
switch (tests[t].bpp)
{
case 4:
((DWORD *)lock_desc.lpSurface)[0] = (c ? c - 1 : 0) << tests[t].shift;
((DWORD *)lock_desc.lpSurface)[1] = c << tests[t].shift;
((DWORD *)lock_desc.lpSurface)[2] = min(c + 1, tests[t].max) << tests[t].shift;
((DWORD *)lock_desc.lpSurface)[3] = 0xffffffff;
break;
case 2:
((WORD *)lock_desc.lpSurface)[0] = (c ? c - 1 : 0) << tests[t].shift;
((WORD *)lock_desc.lpSurface)[1] = c << tests[t].shift;
((WORD *)lock_desc.lpSurface)[2] = min(c + 1, tests[t].max) << tests[t].shift;
((WORD *)lock_desc.lpSurface)[3] = 0xffff;
break;
}
hr = IDirectDrawSurface4_Unlock(src, 0);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(texture, NULL, src, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = c << tests[t].shift;
ckey.dwColorSpaceHighValue = c << tests[t].shift;
hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC | DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
/* Don't make this read only, it somehow breaks the detection of the Nvidia bug below. */
hr = IDirectDrawSurface4_Lock(dst, NULL, &lock_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
switch (tests[t].bpp)
{
case 4:
data[0] = ((DWORD *)lock_desc.lpSurface)[0] & color_mask;
data[1] = ((DWORD *)lock_desc.lpSurface)[1] & color_mask;
data[2] = ((DWORD *)lock_desc.lpSurface)[2] & color_mask;
data[3] = ((DWORD *)lock_desc.lpSurface)[3] & color_mask;
break;
case 2:
data[0] = ((WORD *)lock_desc.lpSurface)[0] & color_mask;
data[1] = ((WORD *)lock_desc.lpSurface)[1] & color_mask;
data[2] = ((WORD *)lock_desc.lpSurface)[2] & color_mask;
data[3] = ((WORD *)lock_desc.lpSurface)[3] & color_mask;
break;
}
hr = IDirectDrawSurface4_Unlock(dst, 0);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
if (!c)
{
ok(data[0] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
tests[t].clear, data[0], tests[t].name, c);
if (data[3] == tests[t].clear)
{
/* My Geforce GTX 460 on Windows 7 misbehaves when A4R4G4B4 is blitted with color
* keying: The blit takes ~0.5 seconds, and subsequent color keying draws are broken,
* even when a different surface is used. The blit itself doesn't draw anything,
* so we can detect the bug by looking at the otherwise unused 4th texel. It should
* never be masked out by the key.
*
* On Windows 10 the problem is worse, Blt just hangs. For this reason the ARGB4444
* test is disabled entirely.
*
* Also appears to affect the testbot in some way with R5G6B5. Color keying is
* terrible on WARP. */
skip("Nvidia A4R4G4B4 color keying blit bug detected, skipping.\n");
IDirect3DTexture2_Release(d3d_texture);
IDirectDrawSurface4_Release(texture);
IDirectDrawSurface4_Release(src);
IDirectDrawSurface4_Release(dst);
goto done;
}
}
else
ok(data[0] == (c - 1) << tests[t].shift, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
(c - 1) << tests[t].shift, data[0], tests[t].name, c);
ok(data[1] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
tests[t].clear, data[1], tests[t].name, c);
if (c == tests[t].max)
ok(data[2] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
tests[t].clear, data[2], tests[t].name, c);
else
ok(data[2] == (c + 1) << tests[t].shift, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
(c + 1) << tests[t].shift, data[2], tests[t].name, c);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x0000ff00, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 80, 240);
if (!c)
ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x, format %s, c=%u.\n",
color, tests[t].name, c);
else
ok(compare_color(color, 0x00000000, 1) || broken(is_warp && compare_color(color, 0x0000ff00, 1)),
"Got unexpected color 0x%08x, format %s, c=%u.\n",
color, tests[t].name, c);
color = get_surface_color(rt, 240, 240);
ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x, format %s, c=%u.\n",
color, tests[t].name, c);
color = get_surface_color(rt, 400, 240);
if (c == tests[t].max)
ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x, format %s, c=%u.\n",
color, tests[t].name, c);
else
ok(compare_color(color, 0x00000000, 1) || broken(is_warp && compare_color(color, 0x0000ff00, 1)),
"Got unexpected color 0x%08x, format %s, c=%u.\n",
color, tests[t].name, c);
IDirect3DTexture2_Release(d3d_texture);
IDirectDrawSurface4_Release(texture);
}
IDirectDrawSurface4_Release(src);
IDirectDrawSurface4_Release(dst);
}
done:
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(rt);
IDirectDraw4_Release(ddraw);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_range_colorkey(void)
{
IDirectDraw4 *ddraw;
HWND window;
HRESULT hr;
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 surface_desc;
ULONG refcount;
DDCOLORKEY ckey;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 1;
surface_desc.dwHeight = 1;
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0x00000000;
/* Creating a surface with a range color key fails with DDERR_NOCOLORKEY. */
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000001;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000001;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
/* Same for DDSCAPS_OFFSCREENPLAIN. */
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000001;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000001;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* Setting a range color key without DDCKEY_COLORSPACE collapses the key. */
ckey.dwColorSpaceLowValue = 0x00000000;
ckey.dwColorSpaceHighValue = 0x00000001;
hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(!ckey.dwColorSpaceLowValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue);
ok(!ckey.dwColorSpaceHighValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue);
ckey.dwColorSpaceLowValue = 0x00000001;
ckey.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x00000001, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue);
ok(ckey.dwColorSpaceHighValue == 0x00000001, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue);
/* DDCKEY_COLORSPACE is ignored if the key is a single value. */
ckey.dwColorSpaceLowValue = 0x00000000;
ckey.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
/* Using it with a range key results in DDERR_NOCOLORKEYHW. */
ckey.dwColorSpaceLowValue = 0x00000001;
ckey.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = 0x00000000;
ckey.dwColorSpaceHighValue = 0x00000001;
hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
/* Range destination keys don't work either. */
hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_DESTBLT | DDCKEY_COLORSPACE, &ckey);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
/* Just to show it's not because of A, R, and G having equal values. */
ckey.dwColorSpaceLowValue = 0x00000000;
ckey.dwColorSpaceHighValue = 0x01010101;
hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
/* None of these operations modified the key. */
hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(!ckey.dwColorSpaceLowValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue);
ok(!ckey.dwColorSpaceHighValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue);
IDirectDrawSurface4_Release(surface),
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_shademode(void)
{
IDirect3DVertexBuffer *vb_strip, *vb_list, *buffer;
IDirect3DViewport3 *viewport;
IDirect3DDevice3 *device;
D3DVERTEXBUFFERDESC desc;
IDirectDrawSurface4 *rt;
DWORD color0, color1;
void *data = NULL;
IDirect3D3 *d3d;
ULONG refcount;
UINT i, count;
HWND window;
HRESULT hr;
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static const struct
{
struct vec3 position;
DWORD diffuse;
}
quad_strip[] =
{
{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
{{-1.0f, 1.0f, 0.0f}, 0xff00ff00},
{{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
{{ 1.0f, 1.0f, 0.0f}, 0xffffffff},
},
quad_list[] =
{
{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
{{-1.0f, 1.0f, 0.0f}, 0xff00ff00},
{{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
{{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
{{-1.0f, 1.0f, 0.0f}, 0xff00ff00},
{{ 1.0f, 1.0f, 0.0f}, 0xffffffff},
};
static const struct
{
DWORD primtype;
DWORD shademode;
DWORD color0, color1;
}
tests[] =
{
{D3DPT_TRIANGLESTRIP, D3DSHADE_FLAT, 0x00ff0000, 0x0000ff00},
{D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG, 0x000dca28, 0x000d45c7},
{D3DPT_TRIANGLESTRIP, D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7},
{D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG, 0x000dca28, 0x000d45c7},
{D3DPT_TRIANGLELIST, D3DSHADE_FLAT, 0x00ff0000, 0x000000ff},
{D3DPT_TRIANGLELIST, D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7},
};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = D3DVBCAPS_WRITEONLY;
desc.dwFVF = D3DFVF_XYZ | D3DFVF_DIFFUSE;
desc.dwNumVertices = ARRAY_SIZE(quad_strip);
hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &vb_strip, 0, NULL);
ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(vb_strip, 0, &data, NULL);
ok(hr == D3D_OK, "Failed to lock vertex buffer, hr %#x.\n", hr);
memcpy(data, quad_strip, sizeof(quad_strip));
hr = IDirect3DVertexBuffer_Unlock(vb_strip);
ok(hr == D3D_OK, "Failed to unlock vertex buffer, hr %#x.\n", hr);
desc.dwNumVertices = ARRAY_SIZE(quad_list);
hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &vb_list, 0, NULL);
ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(vb_list, 0, &data, NULL);
ok(hr == D3D_OK, "Failed to lock vertex buffer, hr %#x.\n", hr);
memcpy(data, quad_list, sizeof(quad_list));
hr = IDirect3DVertexBuffer_Unlock(vb_list);
ok(hr == D3D_OK, "Failed to unlock vertex buffer, hr %#x.\n", hr);
/* Try it first with a TRIANGLESTRIP. Do it with different geometry because
* the color fixups we have to do for FLAT shading will be dependent on that. */
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SHADEMODE, tests[i].shademode);
ok(hr == D3D_OK, "Failed to set shade mode, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
buffer = tests[i].primtype == D3DPT_TRIANGLESTRIP ? vb_strip : vb_list;
count = tests[i].primtype == D3DPT_TRIANGLESTRIP ? 4 : 6;
hr = IDirect3DDevice3_DrawPrimitiveVB(device, tests[i].primtype, buffer, 0, count, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color0 = get_surface_color(rt, 100, 100); /* Inside first triangle */
color1 = get_surface_color(rt, 500, 350); /* Inside second triangle */
/* For D3DSHADE_FLAT it should take the color of the first vertex of
* each triangle. This requires EXT_provoking_vertex or similar
* functionality being available. */
/* PHONG should be the same as GOURAUD, since no hardware implements
* this. */
ok(compare_color(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n",
i, color0, tests[i].color0);
ok(compare_color(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n",
i, color1, tests[i].color1);
}
IDirect3DVertexBuffer_Release(vb_strip);
IDirect3DVertexBuffer_Release(vb_list);
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(rt);
IDirect3D3_Release(d3d);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_lockrect_invalid(void)
{
unsigned int i, r;
IDirectDraw4 *ddraw;
IDirectDrawSurface4 *surface;
HWND window;
HRESULT hr;
DDSURFACEDESC2 surface_desc;
DDCAPS hal_caps;
DWORD needed_caps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;
static RECT valid[] =
{
{60, 60, 68, 68},
{60, 60, 60, 68},
{60, 60, 68, 60},
{120, 60, 128, 68},
{60, 120, 68, 128},
};
static RECT invalid[] =
{
{68, 60, 60, 68}, /* left > right */
{60, 68, 68, 60}, /* top > bottom */
{-8, 60, 0, 68}, /* left < surface */
{60, -8, 68, 0}, /* top < surface */
{-16, 60, -8, 68}, /* right < surface */
{60, -16, 68, -8}, /* bottom < surface */
{60, 60, 136, 68}, /* right > surface */
{60, 60, 68, 136}, /* bottom > surface */
{136, 60, 144, 68}, /* left > surface */
{60, 136, 68, 144}, /* top > surface */
};
static const struct
{
DWORD caps, caps2;
const char *name;
HRESULT hr;
}
resources[] =
{
{DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0, "sysmem offscreenplain", DDERR_INVALIDPARAMS},
{DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0, "vidmem offscreenplain", DDERR_INVALIDPARAMS},
{DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, "sysmem texture", DDERR_INVALIDPARAMS},
{DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0, "vidmem texture", DDERR_INVALIDPARAMS},
{DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, "managed texture", DDERR_INVALIDPARAMS},
};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&hal_caps, 0, sizeof(hal_caps));
hal_caps.dwSize = sizeof(hal_caps);
hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if ((hal_caps.ddsCaps.dwCaps & needed_caps) != needed_caps
|| !(hal_caps.ddsCaps.dwCaps & DDSCAPS2_TEXTUREMANAGE))
{
skip("Required surface types not supported, skipping test.\n");
goto done;
}
for (r = 0; r < ARRAY_SIZE(resources); ++r)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.ddsCaps.dwCaps = resources[r].caps;
surface_desc.ddsCaps.dwCaps2 = resources[r].caps2;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x00ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x0000ff;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, type %s.\n", hr, resources[r].name);
hr = IDirectDrawSurface4_Lock(surface, NULL, NULL, DDLOCK_WAIT, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
for (i = 0; i < ARRAY_SIZE(valid); ++i)
{
RECT *rect = &valid[i];
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface, rect, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Lock failed (%#x) for rect %s, type %s.\n",
hr, wine_dbgstr_rect(rect), resources[r].name);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
}
for (i = 0; i < ARRAY_SIZE(invalid); ++i)
{
RECT *rect = &invalid[i];
memset(&surface_desc, 1, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(surface, rect, &surface_desc, DDLOCK_WAIT, NULL);
ok(hr == resources[r].hr, "Lock returned %#x for rect %s, type %s.\n",
hr, wine_dbgstr_rect(rect), resources[r].name);
if (SUCCEEDED(hr))
{
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
}
else
ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
}
hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Lock(rect = NULL) failed, hr %#x, type %s.\n",
hr, resources[r].name);
hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(hr == DDERR_SURFACEBUSY, "Double lock(rect = NULL) returned %#x, type %s.\n",
hr, resources[r].name);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
hr = IDirectDrawSurface4_Lock(surface, &valid[0], &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Lock(rect = %s) failed (%#x).\n", wine_dbgstr_rect(&valid[0]), hr);
hr = IDirectDrawSurface4_Lock(surface, &valid[0], &surface_desc, DDLOCK_WAIT, NULL);
ok(hr == DDERR_SURFACEBUSY, "Double lock(rect = %s) failed (%#x).\n",
wine_dbgstr_rect(&valid[0]), hr);
/* Locking a different rectangle returns DD_OK, but it seems to break the surface.
* Afterwards unlocking the surface fails(NULL rectangle or both locked rectangles) */
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
IDirectDrawSurface4_Release(surface);
}
done:
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
}
static void test_yv12_overlay(void)
{
IDirectDrawSurface4 *src_surface, *dst_surface;
RECT rect = {13, 17, 14, 18};
unsigned int offset, y;
DDSURFACEDESC2 desc;
unsigned char *base;
IDirectDraw4 *ddraw;
HWND window;
HRESULT hr;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
if (!(src_surface = create_overlay(ddraw, 256, 256, MAKEFOURCC('Y','V','1','2'))))
{
skip("Failed to create a YV12 overlay, skipping test.\n");
goto done;
}
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface4_Lock(src_surface, NULL, &desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(desc.dwFlags == (DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_PITCH),
"Got unexpected flags %#x.\n", desc.dwFlags);
ok(desc.ddsCaps.dwCaps == (DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM | DDSCAPS_HWCODEC)
|| desc.ddsCaps.dwCaps == (DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM),
"Got unexpected caps %#x.\n", desc.ddsCaps.dwCaps);
ok(desc.dwWidth == 256, "Got unexpected width %u.\n", desc.dwWidth);
ok(desc.dwHeight == 256, "Got unexpected height %u.\n", desc.dwHeight);
/* The overlay pitch seems to have 256 byte alignment. */
ok(!(U1(desc).lPitch & 0xff), "Got unexpected pitch %u.\n", U1(desc).lPitch);
/* Fill the surface with some data for the blit test. */
base = desc.lpSurface;
/* Luminance */
for (y = 0; y < desc.dwHeight; ++y)
{
memset(base + U1(desc).lPitch * y, 0x10, desc.dwWidth);
}
/* V */
for (; y < desc.dwHeight + desc.dwHeight / 4; ++y)
{
memset(base + U1(desc).lPitch * y, 0x20, desc.dwWidth);
}
/* U */
for (; y < desc.dwHeight + desc.dwHeight / 2; ++y)
{
memset(base + U1(desc).lPitch * y, 0x30, desc.dwWidth);
}
hr = IDirectDrawSurface4_Unlock(src_surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
/* YV12 uses 2x2 blocks with 6 bytes per block (4*Y, 1*U, 1*V). Unlike
* other block-based formats like DXT the entire Y channel is stored in
* one big chunk of memory, followed by the chroma channels. So partial
* locks do not really make sense. Show that they are allowed nevertheless
* and the offset points into the luminance data. */
hr = IDirectDrawSurface4_Lock(src_surface, &rect, &desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
offset = ((const unsigned char *)desc.lpSurface - base);
ok(offset == rect.top * U1(desc).lPitch + rect.left, "Got unexpected offset %u, expected %u.\n",
offset, rect.top * U1(desc).lPitch + rect.left);
hr = IDirectDrawSurface4_Unlock(src_surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
if (!(dst_surface = create_overlay(ddraw, 256, 256, MAKEFOURCC('Y','V','1','2'))))
{
/* Windows XP with a Radeon X1600 GPU refuses to create a second
* overlay surface, DDERR_NOOVERLAYHW, making the blit tests moot. */
skip("Failed to create a second YV12 surface, skipping blit test.\n");
IDirectDrawSurface4_Release(src_surface);
goto done;
}
hr = IDirectDrawSurface4_Blt(dst_surface, NULL, src_surface, NULL, DDBLT_WAIT, NULL);
/* VMware rejects YV12 blits. This behavior has not been seen on real
* hardware yet, so mark it broken. */
ok(SUCCEEDED(hr) || broken(hr == E_NOTIMPL), "Failed to blit, hr %#x.\n", hr);
if (SUCCEEDED(hr))
{
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface4_Lock(dst_surface, NULL, &desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
base = desc.lpSurface;
ok(base[0] == 0x10, "Got unexpected Y data 0x%02x.\n", base[0]);
base += desc.dwHeight * U1(desc).lPitch;
todo_wine ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]);
base += desc.dwHeight / 4 * U1(desc).lPitch;
todo_wine ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]);
hr = IDirectDrawSurface4_Unlock(dst_surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
IDirectDrawSurface4_Release(dst_surface);
IDirectDrawSurface4_Release(src_surface);
done:
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
}
static BOOL dwm_enabled(void)
{
BOOL ret = FALSE;
if (!strcmp(winetest_platform, "wine"))
return FALSE;
if (!pDwmIsCompositionEnabled)
return FALSE;
if (FAILED(pDwmIsCompositionEnabled(&ret)))
return FALSE;
return ret;
}
static void test_offscreen_overlay(void)
{
IDirectDrawSurface4 *overlay, *offscreen, *primary;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
HWND window;
HRESULT hr;
HDC dc;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
if (!(overlay = create_overlay(ddraw, 64, 64, MAKEFOURCC('U','Y','V','Y'))))
{
skip("Failed to create a UYVY overlay, skipping test.\n");
goto done;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
/* On Windows 7, and probably Vista, UpdateOverlay() will return
* DDERR_OUTOFCAPS if the dwm is active. Calling GetDC() on the primary
* surface prevents this by disabling the dwm. */
hr = IDirectDrawSurface4_GetDC(primary, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
hr = IDirectDrawSurface4_ReleaseDC(primary, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
/* Try to overlay a NULL surface. */
hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, NULL, NULL, DDOVER_SHOW, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, NULL, NULL, DDOVER_HIDE, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Try to overlay an offscreen surface. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U4(surface_desc).ddpfPixelFormat.dwFourCC = 0;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xf800;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x07e0;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x001f;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &offscreen, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, offscreen, NULL, DDOVER_SHOW, NULL);
ok(SUCCEEDED(hr) || broken(hr == DDERR_OUTOFCAPS && dwm_enabled())
|| broken(hr == E_NOTIMPL && ddraw_is_vmware(ddraw)),
"Failed to update overlay, hr %#x.\n", hr);
/* Try to overlay the primary with a non-overlay surface. */
hr = IDirectDrawSurface4_UpdateOverlay(offscreen, NULL, primary, NULL, DDOVER_SHOW, NULL);
ok(hr == DDERR_NOTAOVERLAYSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_UpdateOverlay(offscreen, NULL, primary, NULL, DDOVER_HIDE, NULL);
ok(hr == DDERR_NOTAOVERLAYSURFACE, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface4_Release(offscreen);
IDirectDrawSurface4_Release(primary);
IDirectDrawSurface4_Release(overlay);
done:
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
}
static void test_overlay_rect(void)
{
IDirectDrawSurface4 *overlay, *primary = NULL;
DDSURFACEDESC2 surface_desc;
RECT rect = {0, 0, 64, 64};
IDirectDraw4 *ddraw;
LONG pos_x, pos_y;
HRESULT hr, hr2;
HWND window;
HDC dc;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
if (!(overlay = create_overlay(ddraw, 64, 64, MAKEFOURCC('U','Y','V','Y'))))
{
skip("Failed to create a UYVY overlay, skipping test.\n");
goto done;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
/* On Windows 7, and probably Vista, UpdateOverlay() will return
* DDERR_OUTOFCAPS if the dwm is active. Calling GetDC() on the primary
* surface prevents this by disabling the dwm. */
hr = IDirectDrawSurface4_GetDC(primary, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
hr = IDirectDrawSurface4_ReleaseDC(primary, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
/* On Windows 8 and newer DWM can't be turned off, making overlays unusable. */
if (dwm_enabled())
{
win_skip("Cannot disable DWM, skipping overlay test.\n");
goto done;
}
/* The dx sdk sort of implies that rect must be set when DDOVER_SHOW is
* used. This is not true in Windows Vista and earlier, but changed in
* Windows 7. */
hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_SHOW, NULL);
ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr);
hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, NULL, DDOVER_HIDE, NULL);
ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr);
hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, NULL, DDOVER_SHOW, NULL);
ok(hr == DD_OK || hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Show that the overlay position is the (top, left) coordinate of the
* destination rectangle. */
OffsetRect(&rect, 32, 16);
hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_SHOW, NULL);
ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr);
pos_x = -1; pos_y = -1;
hr = IDirectDrawSurface4_GetOverlayPosition(overlay, &pos_x, &pos_y);
ok(SUCCEEDED(hr), "Failed to get overlay position, hr %#x.\n", hr);
ok(pos_x == rect.left, "Got unexpected pos_x %d, expected %d.\n", pos_x, rect.left);
ok(pos_y == rect.top, "Got unexpected pos_y %d, expected %d.\n", pos_y, rect.top);
/* Passing a NULL dest rect sets the position to 0/0. Visually it can be
* seen that the overlay overlays the whole primary(==screen). */
hr2 = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, NULL, 0, NULL);
ok(hr2 == DD_OK || hr2 == DDERR_INVALIDPARAMS || hr2 == DDERR_OUTOFCAPS, "Got unexpected hr %#x.\n", hr2);
hr = IDirectDrawSurface4_GetOverlayPosition(overlay, &pos_x, &pos_y);
ok(SUCCEEDED(hr), "Failed to get overlay position, hr %#x.\n", hr);
if (SUCCEEDED(hr2))
{
ok(!pos_x, "Got unexpected pos_x %d.\n", pos_x);
ok(!pos_y, "Got unexpected pos_y %d.\n", pos_y);
}
else
{
ok(pos_x == 32, "Got unexpected pos_x %d.\n", pos_x);
ok(pos_y == 16, "Got unexpected pos_y %d.\n", pos_y);
}
/* The position cannot be retrieved when the overlay is not shown. */
hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_HIDE, NULL);
ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr);
pos_x = -1; pos_y = -1;
hr = IDirectDrawSurface4_GetOverlayPosition(overlay, &pos_x, &pos_y);
ok(hr == DDERR_OVERLAYNOTVISIBLE, "Got unexpected hr %#x.\n", hr);
ok(!pos_x, "Got unexpected pos_x %d.\n", pos_x);
ok(!pos_y, "Got unexpected pos_y %d.\n", pos_y);
IDirectDrawSurface4_Release(overlay);
done:
if (primary)
IDirectDrawSurface4_Release(primary);
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
}
static void test_blt(void)
{
IDirectDrawSurface4 *surface, *rt;
DDSURFACEDESC2 surface_desc;
IDirect3DDevice3 *device;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
static struct
{
RECT src_rect;
RECT dst_rect;
HRESULT hr;
}
test_data[] =
{
{{160, 0, 640, 480}, { 0, 0, 480, 480}, DD_OK}, /* Overlapped blit. */
{{160, 480, 640, 0}, { 0, 0, 480, 480}, DDERR_INVALIDRECT}, /* Overlapped blit, flipped source. */
{{640, 0, 160, 480}, { 0, 0, 480, 480}, DDERR_INVALIDRECT}, /* Overlapped blit, mirrored source. */
{{160, 0, 480, 480}, { 0, 0, 480, 480}, DD_OK}, /* Overlapped blit, stretched x. */
{{160, 160, 640, 480}, { 0, 0, 480, 480}, DD_OK}, /* Overlapped blit, stretched y. */
{{ 0, 0, 640, 480}, { 0, 0, 640, 480}, DD_OK}, /* Full surface blit. */
{{ 0, 0, 640, 480}, { 0, 480, 640, 0}, DDERR_INVALIDRECT}, /* Full surface, flipped destination. */
{{ 0, 0, 640, 480}, {640, 0, 0, 480}, DDERR_INVALIDRECT}, /* Full surface, mirrored destination. */
{{ 0, 480, 640, 0}, { 0, 0, 640, 480}, DDERR_INVALIDRECT}, /* Full surface, flipped source. */
{{640, 0, 0, 480}, { 0, 0, 640, 480}, DDERR_INVALIDRECT}, /* Full surface, mirrored source. */
};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, surface, NULL, 0, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(surface, NULL, rt, NULL, 0, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
hr = IDirectDrawSurface4_Blt(surface, &test_data[i].dst_rect,
surface, &test_data[i].src_rect, DDBLT_WAIT, NULL);
ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
hr = IDirectDrawSurface4_Blt(surface, &test_data[i].dst_rect,
rt, &test_data[i].src_rect, DDBLT_WAIT, NULL);
ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
hr = IDirectDrawSurface4_Blt(surface, &test_data[i].dst_rect,
NULL, &test_data[i].src_rect, DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Test %u: Got unexpected hr %#x.\n", i, hr);
hr = IDirectDrawSurface4_Blt(surface, &test_data[i].dst_rect, NULL, NULL, DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Test %u: Got unexpected hr %#x.\n", i, hr);
}
IDirectDrawSurface4_Release(surface);
IDirectDrawSurface4_Release(rt);
IDirectDraw4_Release(ddraw);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_blt_z_alpha(void)
{
DWORD blt_flags[] =
{
/* 0 */
DDBLT_ALPHADEST,
DDBLT_ALPHADESTCONSTOVERRIDE,
DDBLT_ALPHADESTNEG,
DDBLT_ALPHADESTSURFACEOVERRIDE,
DDBLT_ALPHAEDGEBLEND,
/* 5 */
DDBLT_ALPHASRC,
DDBLT_ALPHASRCCONSTOVERRIDE,
DDBLT_ALPHASRCNEG,
DDBLT_ALPHASRCSURFACEOVERRIDE,
DDBLT_ZBUFFER,
/* 10 */
DDBLT_ZBUFFERDESTCONSTOVERRIDE,
DDBLT_ZBUFFERDESTOVERRIDE,
DDBLT_ZBUFFERSRCCONSTOVERRIDE,
DDBLT_ZBUFFERSRCOVERRIDE,
};
IDirectDrawSurface4 *src_surface, *dst_surface;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
DDPIXELFORMAT pf;
ULONG refcount;
unsigned int i;
D3DCOLOR color;
HWND window;
HRESULT hr;
DDBLTFX fx;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&pf, 0, sizeof(pf));
pf.dwSize = sizeof(pf);
pf.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(pf).dwRGBBitCount = 32;
U2(pf).dwRBitMask = 0x00ff0000;
U3(pf).dwGBitMask = 0x0000ff00;
U4(pf).dwBBitMask = 0x000000ff;
U5(pf).dwRGBAlphaBitMask = 0xff000000;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
U4(surface_desc).ddpfPixelFormat = pf;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src_surface, NULL);
ok(SUCCEEDED(hr), "Failed to create source surface, hr %#x.\n", hr);
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL);
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwZBufferOpCode = D3DCMP_NEVER;
fx.dwZDestConstBitDepth = 32;
U1(fx).dwZDestConst = 0x11111111;
fx.dwZSrcConstBitDepth = 32;
U2(fx).dwZSrcConst = 0xeeeeeeee;
fx.dwAlphaEdgeBlendBitDepth = 8;
fx.dwAlphaEdgeBlend = 0x7f;
fx.dwAlphaDestConstBitDepth = 8;
U3(fx).dwAlphaDestConst = 0xdd;
fx.dwAlphaSrcConstBitDepth = 8;
U4(fx).dwAlphaSrcConst = 0x22;
for (i = 0; i < ARRAY_SIZE(blt_flags); ++i)
{
fx.dwFillColor = 0x3300ff00;
hr = IDirectDrawSurface4_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Test %u: Got unexpected hr %#x.\n", i, hr);
fx.dwFillColor = 0xccff0000;
hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Test %u: Got unexpected hr %#x.\n", i, hr);
hr = IDirectDrawSurface4_Blt(dst_surface, NULL, src_surface, NULL, blt_flags[i] | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Test %u: Got unexpected hr %#x.\n", i, hr);
color = get_surface_color(dst_surface, 32, 32);
ok(compare_color(color, 0x0000ff00, 0), "Test %u: Got unexpected color 0x%08x.\n", i, color);
}
IDirectDrawSurface4_Release(dst_surface);
IDirectDrawSurface4_Release(src_surface);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "DirectDraw has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_color_clamping(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static D3DMATRIX mat =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static struct vec3 quad[] =
{
{-1.0f, -1.0f, 0.1f},
{-1.0f, 1.0f, 0.1f},
{ 1.0f, -1.0f, 0.1f},
{ 1.0f, 1.0f, 0.1f},
};
IDirect3DViewport3 *viewport;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *rt;
ULONG refcount;
D3DCOLOR color;
HWND window;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0xff404040);
ok(SUCCEEDED(hr), "Failed to set texture factor, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_SPECULAR);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_MODULATE);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TFACTOR);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00404040, 1), "Got unexpected color 0x%08x.\n", color);
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(rt);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_getdc(void)
{
DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}};
IDirectDrawSurface4 *surface, *surface2, *tmp;
DDSURFACEDESC2 surface_desc, map_desc;
IDirectDraw4 *ddraw;
unsigned int i;
HWND window;
HDC dc, dc2;
HRESULT hr;
static const struct
{
const char *name;
DDPIXELFORMAT format;
BOOL getdc_supported;
HRESULT alt_result;
}
test_data[] =
{
{"D3DFMT_A8R8G8B8", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32},
{0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}}, TRUE},
{"D3DFMT_X8R8G8B8", {sizeof(test_data->format), DDPF_RGB, 0, {32},
{0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0x00000000}}, TRUE},
{"D3DFMT_R5G6B5", {sizeof(test_data->format), DDPF_RGB, 0, {16},
{0x0000f800}, {0x000007e0}, {0x0000001f}, {0x00000000}}, TRUE},
{"D3DFMT_X1R5G5B5", {sizeof(test_data->format), DDPF_RGB, 0, {16},
{0x00007c00}, {0x000003e0}, {0x0000001f}, {0x00000000}}, TRUE},
{"D3DFMT_A1R5G5B5", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {16},
{0x00007c00}, {0x000003e0}, {0x0000001f}, {0x00008000}}, TRUE},
{"D3DFMT_A4R4G4B4", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {16},
{0x00000f00}, {0x000000f0}, {0x0000000f}, {0x0000f000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */},
{"D3DFMT_X4R4G4B4", {sizeof(test_data->format), DDPF_RGB, 0, {16},
{0x00000f00}, {0x000000f0}, {0x0000000f}, {0x00000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */},
{"D3DFMT_A2R10G10B10", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32},
{0xc0000000}, {0x3ff00000}, {0x000ffc00}, {0x000003ff}}, TRUE},
{"D3DFMT_A8B8G8R8", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32},
{0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0xff000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */},
{"D3DFMT_X8B8G8R8", {sizeof(test_data->format), DDPF_RGB, 0, {32},
{0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0x00000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */},
{"D3DFMT_R3G3B2", {sizeof(test_data->format), DDPF_RGB, 0, {8},
{0x000000e0}, {0x0000001c}, {0x00000003}, {0x00000000}}, FALSE},
/* GetDC() on a P8 surface fails unless the display mode is 8 bpp.
* This is not implemented in wine yet, so disable the test for now.
* Succeeding P8 GetDC() calls are tested in the ddraw:visual test.
{"D3DFMT_P8", {sizeof(test_data->format), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0, {8 },
{0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
*/
{"D3DFMT_L8", {sizeof(test_data->format), DDPF_LUMINANCE, 0, {8},
{0x000000ff}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
{"D3DFMT_A8L8", {sizeof(test_data->format), DDPF_ALPHAPIXELS | DDPF_LUMINANCE, 0, {16},
{0x000000ff}, {0x00000000}, {0x00000000}, {0x0000ff00}}, FALSE},
{"D3DFMT_DXT1", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','1'), {0},
{0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
{"D3DFMT_DXT2", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','2'), {0},
{0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
{"D3DFMT_DXT3", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','3'), {0},
{0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
{"D3DFMT_DXT4", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','4'), {0},
{0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
{"D3DFMT_DXT5", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','5'), {0},
{0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
};
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
U4(surface_desc).ddpfPixelFormat = test_data[i].format;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
if (FAILED(IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL)))
{
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE;
if (FAILED(hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL)))
{
skip("Failed to create surface for format %s (hr %#x), skipping tests.\n", test_data[i].name, hr);
continue;
}
}
dc = (void *)0x1234;
hr = IDirectDrawSurface4_GetDC(surface, &dc);
if (test_data[i].getdc_supported)
ok(SUCCEEDED(hr) || broken(hr == test_data[i].alt_result),
"Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
else
ok(FAILED(hr), "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
if (SUCCEEDED(hr))
{
unsigned int width_bytes;
DIBSECTION dib;
HBITMAP bitmap;
DWORD type;
int size;
type = GetObjectType(dc);
ok(type == OBJ_MEMDC, "Got unexpected object type %#x for format %s.\n", type, test_data[i].name);
bitmap = GetCurrentObject(dc, OBJ_BITMAP);
type = GetObjectType(bitmap);
ok(type == OBJ_BITMAP, "Got unexpected object type %#x for format %s.\n", type, test_data[i].name);
size = GetObjectA(bitmap, sizeof(dib), &dib);
ok(size == sizeof(dib), "Got unexpected size %d for format %s.\n", size, test_data[i].name);
ok(!dib.dsBm.bmType, "Got unexpected type %#x for format %s.\n",
dib.dsBm.bmType, test_data[i].name);
ok(dib.dsBm.bmWidth == surface_desc.dwWidth, "Got unexpected width %d for format %s.\n",
dib.dsBm.bmWidth, test_data[i].name);
ok(dib.dsBm.bmHeight == surface_desc.dwHeight, "Got unexpected height %d for format %s.\n",
dib.dsBm.bmHeight, test_data[i].name);
width_bytes = ((dib.dsBm.bmWidth * U1(test_data[i].format).dwRGBBitCount + 31) >> 3) & ~3;
ok(dib.dsBm.bmWidthBytes == width_bytes, "Got unexpected width bytes %d for format %s.\n",
dib.dsBm.bmWidthBytes, test_data[i].name);
ok(dib.dsBm.bmPlanes == 1, "Got unexpected plane count %d for format %s.\n",
dib.dsBm.bmPlanes, test_data[i].name);
ok(dib.dsBm.bmBitsPixel == U1(test_data[i].format).dwRGBBitCount,
"Got unexpected bit count %d for format %s.\n",
dib.dsBm.bmBitsPixel, test_data[i].name);
ok(!!dib.dsBm.bmBits, "Got unexpected bits %p for format %s.\n",
dib.dsBm.bmBits, test_data[i].name);
ok(dib.dsBmih.biSize == sizeof(dib.dsBmih), "Got unexpected size %u for format %s.\n",
dib.dsBmih.biSize, test_data[i].name);
ok(dib.dsBmih.biWidth == surface_desc.dwWidth, "Got unexpected width %d for format %s.\n",
dib.dsBmih.biHeight, test_data[i].name);
ok(dib.dsBmih.biHeight == surface_desc.dwHeight, "Got unexpected height %d for format %s.\n",
dib.dsBmih.biHeight, test_data[i].name);
ok(dib.dsBmih.biPlanes == 1, "Got unexpected plane count %u for format %s.\n",
dib.dsBmih.biPlanes, test_data[i].name);
ok(dib.dsBmih.biBitCount == U1(test_data[i].format).dwRGBBitCount,
"Got unexpected bit count %u for format %s.\n",
dib.dsBmih.biBitCount, test_data[i].name);
ok(dib.dsBmih.biCompression == (U1(test_data[i].format).dwRGBBitCount == 16 ? BI_BITFIELDS : BI_RGB)
|| broken(U1(test_data[i].format).dwRGBBitCount == 32 && dib.dsBmih.biCompression == BI_BITFIELDS),
"Got unexpected compression %#x for format %s.\n",
dib.dsBmih.biCompression, test_data[i].name);
ok(!dib.dsBmih.biSizeImage, "Got unexpected image size %u for format %s.\n",
dib.dsBmih.biSizeImage, test_data[i].name);
ok(!dib.dsBmih.biXPelsPerMeter, "Got unexpected horizontal resolution %d for format %s.\n",
dib.dsBmih.biXPelsPerMeter, test_data[i].name);
ok(!dib.dsBmih.biYPelsPerMeter, "Got unexpected vertical resolution %d for format %s.\n",
dib.dsBmih.biYPelsPerMeter, test_data[i].name);
ok(!dib.dsBmih.biClrUsed, "Got unexpected used colour count %u for format %s.\n",
dib.dsBmih.biClrUsed, test_data[i].name);
ok(!dib.dsBmih.biClrImportant, "Got unexpected important colour count %u for format %s.\n",
dib.dsBmih.biClrImportant, test_data[i].name);
if (dib.dsBmih.biCompression == BI_BITFIELDS)
{
ok((dib.dsBitfields[0] == U2(test_data[i].format).dwRBitMask
&& dib.dsBitfields[1] == U3(test_data[i].format).dwGBitMask
&& dib.dsBitfields[2] == U4(test_data[i].format).dwBBitMask)
|| broken(!dib.dsBitfields[0] && !dib.dsBitfields[1] && !dib.dsBitfields[2]),
"Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n",
dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], test_data[i].name);
}
else
{
ok(!dib.dsBitfields[0] && !dib.dsBitfields[1] && !dib.dsBitfields[2],
"Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n",
dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], test_data[i].name);
}
ok(!dib.dshSection, "Got unexpected section %p for format %s.\n", dib.dshSection, test_data[i].name);
ok(!dib.dsOffset, "Got unexpected offset %u for format %s.\n", dib.dsOffset, test_data[i].name);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(hr == DD_OK, "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
}
else
{
ok(!dc, "Got unexpected dc %p for format %s.\n", dc, test_data[i].name);
}
IDirectDrawSurface4_Release(surface);
if (FAILED(hr))
continue;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
surface_desc.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE;
if (FAILED(hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL)))
{
skip("Failed to create mip-mapped texture for format %s (hr %#x), skipping tests.\n",
test_data[i].name, hr);
continue;
}
hr = IDirectDrawSurface4_GetAttachedSurface(surface, &caps, &tmp);
ok(SUCCEEDED(hr), "Failed to get attached surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetAttachedSurface(tmp, &caps, &surface2);
ok(SUCCEEDED(hr), "Failed to get attached surface for format %s, hr %#x.\n", test_data[i].name, hr);
IDirectDrawSurface4_Release(tmp);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetDC(surface2, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface2, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
dc2 = (void *)0x1234;
hr = IDirectDrawSurface4_GetDC(surface, &dc2);
ok(hr == DDERR_DCALREADYCREATED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
ok(dc2 == (void *)0x1234, "Got unexpected dc %p for format %s.\n", dc, test_data[i].name);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(hr == DDERR_NODC, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
map_desc.dwSize = sizeof(map_desc);
hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(hr == DDERR_SURFACEBUSY, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(hr == DDERR_SURFACEBUSY, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetDC(surface2, &dc2);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface2, dc2);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetDC(surface2, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetDC(surface, &dc2);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc2);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface2, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface2, NULL);
ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface2, NULL);
ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface2, NULL);
ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_GetDC(surface2, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_ReleaseDC(surface2, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
hr = IDirectDrawSurface4_GetDC(surface2, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
hr = IDirectDrawSurface4_ReleaseDC(surface2, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface, NULL);
ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
hr = IDirectDrawSurface4_Unlock(surface2, NULL);
ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface2, NULL);
ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface4_Unlock(surface2, NULL);
ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
IDirectDrawSurface4_Release(surface2);
IDirectDrawSurface4_Release(surface);
}
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
}
static void test_draw_primitive(void)
{
static WORD indices[] = {0, 1, 2, 3};
static struct vec3 quad[] =
{
{-1.0f, -1.0f, 0.0f},
{-1.0f, 1.0f, 0.0f},
{ 1.0f, -1.0f, 0.0f},
{ 1.0f, 1.0f, 0.0f},
};
D3DDRAWPRIMITIVESTRIDEDDATA strided;
IDirect3DViewport3 *viewport;
D3DVERTEXBUFFERDESC vb_desc;
IDirect3DVertexBuffer *vb;
IDirect3DDevice3 *device;
IDirect3D3 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
void *data;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
memset(&vb_desc, 0, sizeof(vb_desc));
vb_desc.dwSize = sizeof(vb_desc);
vb_desc.dwFVF = D3DFVF_XYZ;
vb_desc.dwNumVertices = 4;
hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &vb, 0, NULL);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
memset(&strided, 0, sizeof(strided));
hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, indices, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, indices, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, indices, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
strided.position.lpvData = quad;
strided.position.dwStride = sizeof(*quad);
hr = IDirect3DVertexBuffer_Lock(vb, 0, &data, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
memcpy(data, quad, sizeof(quad));
hr = IDirect3DVertexBuffer_Unlock(vb);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, indices, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, indices, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, indices, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
IDirect3DVertexBuffer_Release(vb);
destroy_viewport(device, viewport);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_edge_antialiasing_blending(void)
{
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
IDirectDrawSurface4 *offscreen, *ds;
D3DDEVICEDESC hal_desc, hel_desc;
IDirect3DViewport3 *viewport;
DDSURFACEDESC2 surface_desc;
IDirect3DDevice3 *device;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
ULONG refcount;
D3DCOLOR color;
HWND window;
HRESULT hr;
static D3DMATRIX mat =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static struct
{
struct vec3 position;
DWORD diffuse;
}
green_quad[] =
{
{{-1.0f, -1.0f, 0.1f}, 0x7f00ff00},
{{-1.0f, 1.0f, 0.1f}, 0x7f00ff00},
{{ 1.0f, -1.0f, 0.1f}, 0x7f00ff00},
{{ 1.0f, 1.0f, 0.1f}, 0x7f00ff00},
};
static struct
{
struct vec3 position;
DWORD diffuse;
}
red_quad[] =
{
{{-1.0f, -1.0f, 0.1f}, 0xccff0000},
{{-1.0f, 1.0f, 0.1f}, 0xccff0000},
{{ 1.0f, -1.0f, 0.1f}, 0xccff0000},
{{ 1.0f, 1.0f, 0.1f}, 0xccff0000},
};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device.\n");
DestroyWindow(window);
return;
}
memset(&hal_desc, 0, sizeof(hal_desc));
hal_desc.dwSize = sizeof(hal_desc);
memset(&hel_desc, 0, sizeof(hel_desc));
hel_desc.dwSize = sizeof(hel_desc);
hr = IDirect3DDevice3_GetCaps(device, &hal_desc, &hel_desc);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
trace("HAL line edge antialiasing support: %#x.\n",
hal_desc.dpcLineCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES);
trace("HAL triangle edge antialiasing support: %#x.\n",
hal_desc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES);
trace("HEL line edge antialiasing support: %#x.\n",
hel_desc.dpcLineCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES);
trace("HEL triangle edge antialiasing support: %#x.\n",
hel_desc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES);
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &offscreen, NULL);
ok(hr == D3D_OK, "Creating the offscreen render target failed, hr %#x.\n", hr);
ds = get_depth_stencil(device);
hr = IDirectDrawSurface4_AddAttachedSurface(offscreen, ds);
todo_wine ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface4_Release(ds);
hr = IDirect3DDevice3_SetRenderTarget(device, offscreen, 0);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to enable blending, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
ok(SUCCEEDED(hr), "Failed to set src blend, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_DESTALPHA);
ok(SUCCEEDED(hr), "Failed to set dest blend, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
ok(SUCCEEDED(hr), "Failed to set alpha op, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
ok(SUCCEEDED(hr), "Failed to set alpha arg, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
green_quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(offscreen, 320, 240);
ok(compare_color(color, 0x00cc7f00, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
red_quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(offscreen, 320, 240);
ok(compare_color(color, 0x00cc7f00, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable blending, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
green_quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(offscreen, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
red_quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(offscreen, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_EDGEANTIALIAS, TRUE);
ok(SUCCEEDED(hr), "Failed to enable edge antialiasing, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
green_quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(offscreen, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
red_quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(offscreen, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
IDirectDrawSurface4_Release(offscreen);
IDirectDraw4_Release(ddraw);
destroy_viewport(device, viewport);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
/* TransformVertices always writes 32 bytes regardless of the input / output stride.
* The stride is honored for navigating to the next vertex. 3 floats input position
* are read, and 16 bytes extra vertex data are copied around. */
struct transform_input
{
float x, y, z, unused1; /* Position data, transformed. */
DWORD v1, v2, v3, v4; /* Extra data, e.g. color and texture coords, copied. */
DWORD unused2;
};
struct transform_output
{
float x, y, z, w;
DWORD v1, v2, v3, v4;
DWORD unused3, unused4;
};
static void test_transform_vertices(void)
{
IDirect3DDevice3 *device;
IDirectDrawSurface4 *rt;
ULONG refcount;
HWND window;
HRESULT hr;
D3DCOLOR color;
IDirect3DViewport3 *viewport;
static struct transform_input position_tests[] =
{
{ 0.0f, 0.0f, 0.0f, 0.0f, 1, 2, 3, 4, 5},
{ 1.0f, 1.0f, 1.0f, 8.0f, 6, 7, 8, 9, 10},
{-1.0f, -1.0f, -1.0f, 4.0f, 11, 12, 13, 14, 15},
{ 0.5f, 0.5f, 0.5f, 2.0f, 16, 17, 18, 19, 20},
{-0.5f, -0.5f, -0.5f, 1.0f, ~1U, ~2U, ~3U, ~4U, ~5U},
{-0.5f, -0.5f, 0.0f, 0.0f, ~6U, ~7U, ~8U, ~9U, ~0U},
};
static struct transform_input cliptest[] =
{
{ 25.59f, 25.59f, 1.0f, 0.0f, 1, 2, 3, 4, 5},
{ 25.61f, 25.61f, 1.01f, 0.0f, 1, 2, 3, 4, 5},
{-25.59f, -25.59f, 0.0f, 0.0f, 1, 2, 3, 4, 5},
{-25.61f, -25.61f, -0.01f, 0.0f, 1, 2, 3, 4, 5},
};
static struct transform_input offscreentest[] =
{
{128.1f, 0.0f, 0.0f, 0.0f, 1, 2, 3, 4, 5},
};
struct transform_output out[ARRAY_SIZE(position_tests)];
D3DHVERTEX out_h[ARRAY_SIZE(position_tests)];
D3DTRANSFORMDATA transformdata;
static const D3DVIEWPORT vp_template =
{
sizeof(vp_template), 0, 0, 256, 256, 5.0f, 5.0f, 256.0f, 256.0f, -25.0f, 60.0f
};
D3DVIEWPORT vp_data =
{
sizeof(vp_data), 0, 0, 256, 256, 1.0f, 1.0f, 256.0f, 256.0f, 0.0f, 1.0f
};
D3DVIEWPORT2 vp2_data;
unsigned int i;
DWORD offscreen;
static D3DMATRIX mat_scale =
{
2.0f, 0.0f, 0.0f, 0.0f,
0.0f, 2.0f, 0.0f, 0.0f,
0.0f, 0.0f, 2.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
},
mat_translate1 =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
1.0f, 0.0f, 0.0f, 1.0f,
},
mat_translate2 =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 1.0f,
},
mat_transform3 =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 19.2f, 0.0f, 2.0f,
},
mat_identity =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static struct
{
struct vec3 position;
DWORD color;
}
quad[] =
{
{{-0.75f, -0.5f , 0.0f}, 0xffff0000},
{{-0.75f, 0.25f, 0.0f}, 0xffff0000},
{{ 0.5f, -0.5f , 0.0f}, 0xffff0000},
{{ 0.5f, 0.25f, 0.0f}, 0xffff0000},
};
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
for (i = 0; i < ARRAY_SIZE(out); ++i)
{
out[i].unused3 = 0xdeadbeef;
out[i].unused4 = 0xcafecafe;
}
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 256, 256);
hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
memset(&transformdata, 0, sizeof(transformdata));
transformdata.dwSize = sizeof(transformdata);
transformdata.lpIn = position_tests;
transformdata.dwInSize = sizeof(position_tests[0]);
transformdata.lpOut = out;
transformdata.dwOutSize = sizeof(out[0]);
transformdata.lpHOut = NULL;
hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
{
static const struct vec4 cmp[] =
{
{128.0f, 128.0f, 0.0f, 1.0f}, {129.0f, 127.0f, 1.0f, 1.0f}, {127.0f, 129.0f, -1.0f, 1.0f},
{128.5f, 127.5f, 0.5f, 1.0f}, {127.5f, 128.5f, -0.5f, 1.0f}, {127.5f, 128.5f, 0.0f, 1.0f}
};
ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
"Vertex %u differs. Got %f %f %f %f.\n", i,
out[i].x, out[i].y, out[i].z, out[i].w);
ok(out[i].v1 == position_tests[i].v1 && out[i].v2 == position_tests[i].v2
&& out[i].v3 == position_tests[i].v3 && out[i].v4 == position_tests[i].v4,
"Vertex %u payload is %u %u %u %u.\n", i, out[i].v1, out[i].v2, out[i].v3, out[i].v4);
ok(out[i].unused3 == 0xdeadbeef && out[i].unused4 == 0xcafecafe,
"Vertex %u unused data is %#x, %#x.\n", i, out[i].unused3, out[i].unused4);
}
vp_data = vp_template;
hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
{
static const struct vec4 cmp[] =
{
{128.0f, 128.0f, 0.0f, 1.0f}, {133.0f, 123.0f, 1.0f, 1.0f}, {123.0f, 133.0f, -1.0f, 1.0f},
{130.5f, 125.5f, 0.5f, 1.0f}, {125.5f, 130.5f, -0.5f, 1.0f}, {125.5f, 130.5f, 0.0f, 1.0f}
};
ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
"Vertex %u differs. Got %f %f %f %f.\n", i,
out[i].x, out[i].y, out[i].z, out[i].w);
}
vp_data.dwX = 10;
vp_data.dwY = 20;
hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
{
static const struct vec4 cmp[] =
{
{138.0f, 148.0f, 0.0f, 1.0f}, {143.0f, 143.0f, 1.0f, 1.0f}, {133.0f, 153.0f, -1.0f, 1.0f},
{140.5f, 145.5f, 0.5f, 1.0f}, {135.5f, 150.5f, -0.5f, 1.0f}, {135.5f, 150.5f, 0.0f, 1.0f}
};
ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
"Vertex %u differs. Got %f %f %f %f.\n", i,
out[i].x, out[i].y, out[i].z, out[i].w);
}
transformdata.lpHOut = out_h;
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
{
static const D3DHVERTEX cmp_h[] =
{
{0, { 0.0f}, { 0.0f}, { 0.0f}}, {0, { 1.0f}, { 1.0f}, {1.0f}},
{D3DCLIP_FRONT, {-1.0f}, {-1.0f}, {-1.0f}}, {0, { 0.5f}, { 0.5f}, {0.5f}},
{D3DCLIP_FRONT, {-0.5f}, {-0.5f}, {-0.5f}}, {0, {-0.5f}, {-0.5f}, {0.0f}}
};
ok(compare_float(U1(cmp_h[i]).hx, U1(out_h[i]).hx, 4096)
&& compare_float(U2(cmp_h[i]).hy, U2(out_h[i]).hy, 4096)
&& compare_float(U3(cmp_h[i]).hz, U3(out_h[i]).hz, 4096)
&& cmp_h[i].dwFlags == out_h[i].dwFlags,
"HVertex %u differs. Got %#x %f %f %f.\n", i,
out_h[i].dwFlags, U1(out_h[i]).hx, U2(out_h[i]).hy, U3(out_h[i]).hz);
/* No scheme has been found behind those return values. It seems to be
* whatever data windows has when throwing the vertex away. Modify the
* input test vertices to test this more. Depending on the input data
* it can happen that the z coord gets written into y, or similar things. */
if (0)
{
static const struct vec4 cmp[] =
{
{138.0f, 148.0f, 0.0f, 1.0f}, {143.0f, 143.0f, 1.0f, 1.0f}, { -1.0f, -1.0f, 0.5f, 1.0f},
{140.5f, 145.5f, 0.5f, 1.0f}, { -0.5f, -0.5f, -0.5f, 1.0f}, {135.5f, 150.5f, 0.0f, 1.0f}
};
ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
"Vertex %u differs. Got %f %f %f %f.\n", i,
out[i].x, out[i].y, out[i].z, out[i].w);
}
}
transformdata.lpIn = cliptest;
transformdata.dwInSize = sizeof(cliptest[0]);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest),
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(cliptest); ++i)
{
static const DWORD flags[] =
{
0,
D3DCLIP_RIGHT | D3DCLIP_BACK | D3DCLIP_TOP,
0,
D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT,
};
ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags);
}
vp_data = vp_template;
vp_data.dwWidth = 10;
vp_data.dwHeight = 480;
hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest),
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(cliptest); ++i)
{
static const DWORD flags[] =
{
D3DCLIP_RIGHT,
D3DCLIP_RIGHT | D3DCLIP_BACK,
D3DCLIP_LEFT,
D3DCLIP_LEFT | D3DCLIP_FRONT,
};
ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags);
}
vp_data = vp_template;
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest),
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(cliptest); ++i)
{
static const DWORD flags[] =
{
0,
D3DCLIP_BACK,
0,
D3DCLIP_FRONT,
};
ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags);
}
/* Finally try to figure out how the DWORD dwOffscreen works.
* It is a logical AND of the vertices' dwFlags members. */
vp_data = vp_template;
vp_data.dwWidth = 5;
vp_data.dwHeight = 5;
vp_data.dvScaleX = 10000.0f;
vp_data.dvScaleY = 10000.0f;
hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
transformdata.lpIn = cliptest;
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, 2,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen);
hr = IDirect3DViewport2_TransformVertices(viewport, 3,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
transformdata.lpIn = cliptest + 1;
hr = IDirect3DViewport2_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == (D3DCLIP_BACK | D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen);
transformdata.lpIn = cliptest + 2;
hr = IDirect3DViewport2_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, 2,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen);
transformdata.lpIn = cliptest + 3;
hr = IDirect3DViewport2_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == (D3DCLIP_FRONT | D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen);
transformdata.lpIn = offscreentest;
transformdata.dwInSize = sizeof(offscreentest[0]);
vp_data = vp_template;
vp_data.dwWidth = 257;
vp_data.dwHeight = 257;
vp_data.dvScaleX = 1.0f;
vp_data.dvScaleY = 1.0f;
hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
hr = IDirect3DViewport2_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == D3DCLIP_RIGHT, "Offscreen is %x.\n", offscreen);
/* Test the effect of Matrices.
*
* Basically the x coordinate ends up as ((x + 1) * 2 + 0) * 5 and
* y as ((y + 0) * 2 + 1) * 5. The 5 comes from dvScaleX/Y, 2 from
* the view matrix and the +1's from the world and projection matrix. */
vp_data.dwX = 0;
vp_data.dwY = 0;
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
vp_data.dvScaleX = 5.0f;
vp_data.dvScaleY = 5.0f;
vp_data.dvMinZ = 0.0f;
vp_data.dvMaxZ = 1.0f;
hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat_translate1);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat_scale);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat_translate2);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
transformdata.lpIn = position_tests;
transformdata.dwInSize = sizeof(position_tests[0]);
hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
{
static const struct vec4 cmp[] =
{
{138.0f, 123.0f, 0.0f, 1.0f}, {148.0f, 113.0f, 2.0f, 1.0f}, {128.0f, 133.0f, -2.0f, 1.0f},
{143.0f, 118.0f, 1.0f, 1.0f}, {133.0f, 128.0f, -1.0f, 1.0f}, {133.0f, 128.0f, 0.0f, 1.0f}
};
ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
"Vertex %u differs. Got %f %f %f %f.\n", i,
out[i].x, out[i].y, out[i].z, out[i].w);
}
/* Invalid flags. */
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, 0, &offscreen);
ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen);
/* NULL transform data. */
hr = IDirect3DViewport2_TransformVertices(viewport, 1,
NULL, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen);
hr = IDirect3DViewport2_TransformVertices(viewport, 0,
NULL, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen);
/* NULL transform data and NULL dwOffscreen.
*
* Valid transform data + NULL dwOffscreen -> crash. */
hr = IDirect3DViewport2_TransformVertices(viewport, 1,
NULL, D3DTRANSFORM_UNCLIPPED, NULL);
ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
/* No vertices. */
hr = IDirect3DViewport2_TransformVertices(viewport, 0,
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
hr = IDirect3DViewport2_TransformVertices(viewport, 0,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == ~0U, "Offscreen is %x.\n", offscreen);
/* Invalid sizes. */
offscreen = 0xdeadbeef;
transformdata.dwSize = sizeof(transformdata) - 1;
hr = IDirect3DViewport2_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen);
transformdata.dwSize = sizeof(transformdata) + 1;
hr = IDirect3DViewport2_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen);
/* NULL lpIn or lpOut -> crash, except when transforming 0 vertices. */
transformdata.dwSize = sizeof(transformdata);
transformdata.lpIn = NULL;
transformdata.lpOut = NULL;
offscreen = 0xdeadbeef;
hr = IDirect3DViewport2_TransformVertices(viewport, 0,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == ~0U, "Offscreen is %x.\n", offscreen);
/* Test how vertices are transformed during draws. */
vp_data.dwX = 20;
vp_data.dwY = 20;
vp_data.dwWidth = 200;
vp_data.dwHeight = 400;
vp_data.dvScaleX = 20.0f;
vp_data.dvScaleY = 50.0f;
vp_data.dvMinZ = 0.0f;
vp_data.dvMaxZ = 1.0f;
hr = IDirect3DViewport3_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 128, 143);
ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 132, 143);
ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 128, 147);
ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 132, 147);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 177, 217);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 181, 217);
ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 177, 221);
ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 181, 221);
ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
/* Test D3DVIEWPORT2 behavior. */
vp2_data.dwSize = sizeof(vp2_data);
vp2_data.dwX = 20;
vp2_data.dwY = 20;
vp2_data.dwWidth = 200;
vp2_data.dwHeight = 400;
vp2_data.dvClipX = -0.5f;
vp2_data.dvClipY = 4.0f;
vp2_data.dvClipWidth = 5.0f;
vp2_data.dvClipHeight = 10.0f;
vp2_data.dvMinZ = 0.0f;
vp2_data.dvMaxZ = 2.0f;
hr = IDirect3DViewport3_SetViewport2(viewport, &vp2_data);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
transformdata.lpIn = position_tests;
transformdata.lpOut = out;
hr = IDirect3DViewport3_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
{
static const struct vec4 cmp[] =
{
{120.0f, 140.0f, 0.0f, 1.0f}, {200.0f, 60.0f, 1.0f, 1.0f}, {40.0f, 220.0f, -1.0f, 1.0f},
{160.0f, 100.0f, 0.5f, 1.0f}, { 80.0f, 180.0f, -0.5f, 1.0f}, {80.0f, 180.0f, 0.0f, 1.0f}
};
ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
"Vertex %u differs. Got %f %f %f %f.\n", i,
out[i].x, out[i].y, out[i].z, out[i].w);
}
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x0000ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 58, 118);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 62, 118);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 58, 122);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 62, 122);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 157, 177);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 161, 177);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 157, 181);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 161, 181);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat_identity);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat_identity);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat_transform3);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
vp2_data.dwX = 0.0;
vp2_data.dwY = 0.0;
vp2_data.dwWidth = 1;
vp2_data.dwHeight = 1;
vp2_data.dvClipX = -12.8f;
vp2_data.dvClipY = 12.8f + mat_transform3._42 / mat_transform3._44;
vp2_data.dvClipWidth = 25.6f;
vp2_data.dvClipHeight = 25.6f;
vp2_data.dvMinZ = 0.0f;
vp2_data.dvMaxZ = 0.5f;
hr = IDirect3DViewport3_SetViewport2(viewport, &vp2_data);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
transformdata.lpIn = cliptest;
transformdata.dwInSize = sizeof(cliptest[0]);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport3_TransformVertices(viewport, ARRAY_SIZE(cliptest),
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(cliptest); ++i)
{
static const D3DHVERTEX cmp_h[] =
{
{0, { 25.59f}, { 44.79f}, { 1.0f }},
{D3DCLIP_RIGHT | D3DCLIP_TOP | D3DCLIP_BACK, { 25.61f}, { 44.81f}, { 1.01f}},
{0, {-25.59f}, {-6.39f }, { 0.0f }},
{D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT,{-25.61f}, {-6.41f }, {-0.01f}},
};
ok(compare_float(U1(cmp_h[i]).hx, U1(out_h[i]).hx, 4096)
&& compare_float(U2(cmp_h[i]).hy, U2(out_h[i]).hy, 4096)
&& compare_float(U3(cmp_h[i]).hz, U3(out_h[i]).hz, 4096)
&& cmp_h[i].dwFlags == out_h[i].dwFlags,
"HVertex %u differs. Got %#x %f %f %f.\n", i,
out_h[i].dwFlags, U1(out_h[i]).hx, U2(out_h[i]).hy, U3(out_h[i]).hz);
}
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(rt);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_display_mode_surface_pixel_format(void)
{
unsigned int width, height, bpp;
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(ddraw = create_ddraw()))
{
skip("Failed to create ddraw.\n");
return;
}
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDraw4_GetDisplayMode(ddraw, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr);
width = surface_desc.dwWidth;
height = surface_desc.dwHeight;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, width, height, NULL, NULL, NULL, NULL);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
bpp = 0;
if (SUCCEEDED(IDirectDraw4_SetDisplayMode(ddraw, width, height, 16, 0, 0)))
bpp = 16;
if (SUCCEEDED(IDirectDraw4_SetDisplayMode(ddraw, width, height, 24, 0, 0)))
bpp = 24;
if (SUCCEEDED(IDirectDraw4_SetDisplayMode(ddraw, width, height, 32, 0, 0)))
bpp = 32;
ok(bpp, "Set display mode failed.\n");
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDraw4_GetDisplayMode(ddraw, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr);
ok(surface_desc.dwWidth == width, "Got width %u, expected %u.\n", surface_desc.dwWidth, width);
ok(surface_desc.dwHeight == height, "Got height %u, expected %u.\n", surface_desc.dwHeight, height);
ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == bpp, "Got bpp %u, expected %u.\n",
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, bpp);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
U5(surface_desc).dwBackBufferCount = 1;
surface_desc.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == D3D_OK, "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(surface_desc.dwWidth == width, "Got width %u, expected %u.\n", surface_desc.dwWidth, width);
ok(surface_desc.dwHeight == height, "Got height %u, expected %u.\n", surface_desc.dwHeight, height);
ok(U4(surface_desc).ddpfPixelFormat.dwFlags == DDPF_RGB, "Got unexpected pixel format flags %#x.\n",
U4(surface_desc).ddpfPixelFormat.dwFlags);
ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == bpp, "Got bpp %u, expected %u.\n",
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, bpp);
IDirectDrawSurface4_Release(surface);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
surface_desc.dwWidth = width;
surface_desc.dwHeight = height;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == D3D_OK, "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(U4(surface_desc).ddpfPixelFormat.dwFlags == DDPF_RGB, "Got unexpected pixel format flags %#x.\n",
U4(surface_desc).ddpfPixelFormat.dwFlags);
ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == bpp, "Got bpp %u, expected %u.\n",
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, bpp);
IDirectDrawSurface4_Release(surface);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "DirectDraw has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_surface_desc_size(void)
{
union
{
DWORD dwSize;
DDSURFACEDESC desc1;
DDSURFACEDESC2 desc2;
BYTE blob[1024];
} desc;
IDirectDrawSurface4 *surface4;
IDirectDrawSurface3 *surface3;
IDirectDrawSurface *surface;
DDSURFACEDESC2 surface_desc;
HRESULT expected_hr, hr;
IDirectDraw4 *ddraw;
unsigned int i, j;
ULONG refcount;
static const struct
{
unsigned int caps;
const char *name;
}
surface_caps[] =
{
{DDSCAPS_OFFSCREENPLAIN, "offscreenplain"},
{DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, "systemmemory texture"},
{DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, "videomemory texture"},
};
static const unsigned int desc_sizes[] =
{
sizeof(DDSURFACEDESC),
sizeof(DDSURFACEDESC2),
sizeof(DDSURFACEDESC) + 1,
sizeof(DDSURFACEDESC2) + 1,
2 * sizeof(DDSURFACEDESC),
2 * sizeof(DDSURFACEDESC2),
sizeof(DDSURFACEDESC) - 1,
sizeof(DDSURFACEDESC2) - 1,
sizeof(DDSURFACEDESC) / 2,
sizeof(DDSURFACEDESC2) / 2,
0,
1,
12,
sizeof(desc) / 2,
sizeof(desc) - 100,
};
if (!(ddraw = create_ddraw()))
{
skip("Failed to create ddraw.\n");
return;
}
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(surface_caps); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
surface_desc.ddsCaps.dwCaps = surface_caps[i].caps;
surface_desc.dwHeight = 128;
surface_desc.dwWidth = 128;
if (FAILED(IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL)))
{
skip("Failed to create surface, type %s.\n", surface_caps[i].name);
continue;
}
hr = IDirectDrawSurface_QueryInterface(surface4, &IID_IDirectDrawSurface, (void **)&surface);
ok(hr == DD_OK, "Failed to query IDirectDrawSurface, hr %#x, type %s.\n", hr, surface_caps[i].name);
hr = IDirectDrawSurface_QueryInterface(surface4, &IID_IDirectDrawSurface3, (void **)&surface3);
ok(hr == DD_OK, "Failed to query IDirectDrawSurface3, hr %#x, type %s.\n", hr, surface_caps[i].name);
/* GetSurfaceDesc() */
for (j = 0; j < ARRAY_SIZE(desc_sizes); ++j)
{
memset(&desc, 0, sizeof(desc));
desc.dwSize = desc_sizes[j];
expected_hr = desc.dwSize == sizeof(DDSURFACEDESC) ? DD_OK : DDERR_INVALIDPARAMS;
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc.desc1);
ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n",
hr, expected_hr, desc_sizes[j], surface_caps[i].name);
memset(&desc, 0, sizeof(desc));
desc.dwSize = desc_sizes[j];
expected_hr = desc.dwSize == sizeof(DDSURFACEDESC) ? DD_OK : DDERR_INVALIDPARAMS;
hr = IDirectDrawSurface3_GetSurfaceDesc(surface3, &desc.desc1);
ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n",
hr, expected_hr, desc_sizes[j], surface_caps[i].name);
memset(&desc, 0, sizeof(desc));
desc.dwSize = desc_sizes[j];
expected_hr = desc.dwSize == sizeof(DDSURFACEDESC2) ? DD_OK : DDERR_INVALIDPARAMS;
hr = IDirectDrawSurface4_GetSurfaceDesc(surface4, &desc.desc2);
ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n",
hr, expected_hr, desc_sizes[j], surface_caps[i].name);
}
/* Lock() */
for (j = 0; j < ARRAY_SIZE(desc_sizes); ++j)
{
const BOOL valid_size = desc_sizes[j] == sizeof(DDSURFACEDESC)
|| desc_sizes[j] == sizeof(DDSURFACEDESC2);
DWORD expected_texture_stage;
memset(&desc, 0, sizeof(desc));
desc.dwSize = desc_sizes[j];
desc.desc2.dwTextureStage = 0xdeadbeef;
desc.blob[sizeof(DDSURFACEDESC2)] = 0xef;
hr = IDirectDrawSurface_Lock(surface, NULL, &desc.desc1, 0, 0);
expected_hr = valid_size ? DD_OK : DDERR_INVALIDPARAMS;
ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n",
hr, expected_hr, desc_sizes[j], surface_caps[i].name);
ok(desc.dwSize == desc_sizes[j], "dwSize was changed from %u to %u, type %s.\n",
desc_sizes[j], desc.dwSize, surface_caps[i].name);
ok(desc.blob[sizeof(DDSURFACEDESC2)] == 0xef, "Got unexpected byte %02x, dwSize %u, type %s.\n",
desc.blob[sizeof(DDSURFACEDESC2)], desc_sizes[j], surface_caps[i].name);
if (SUCCEEDED(hr))
{
ok(desc.desc1.dwWidth == 128, "Got unexpected width %u, dwSize %u, type %s.\n",
desc.desc1.dwWidth, desc_sizes[j], surface_caps[i].name);
ok(desc.desc1.dwHeight == 128, "Got unexpected height %u, dwSize %u, type %s.\n",
desc.desc1.dwHeight, desc_sizes[j], surface_caps[i].name);
expected_texture_stage = desc_sizes[j] >= sizeof(DDSURFACEDESC2) ? 0 : 0xdeadbeef;
todo_wine_if(!expected_texture_stage)
ok(desc.desc2.dwTextureStage == expected_texture_stage,
"Got unexpected texture stage %#x, dwSize %u, type %s.\n",
desc.desc2.dwTextureStage, desc_sizes[j], surface_caps[i].name);
IDirectDrawSurface_Unlock(surface, NULL);
}
memset(&desc, 0, sizeof(desc));
desc.dwSize = desc_sizes[j];
desc.desc2.dwTextureStage = 0xdeadbeef;
desc.blob[sizeof(DDSURFACEDESC2)] = 0xef;
hr = IDirectDrawSurface3_Lock(surface3, NULL, &desc.desc1, 0, 0);
expected_hr = valid_size ? DD_OK : DDERR_INVALIDPARAMS;
ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n",
hr, expected_hr, desc_sizes[j], surface_caps[i].name);
ok(desc.dwSize == desc_sizes[j], "dwSize was changed from %u to %u, type %s.\n",
desc_sizes[j], desc.dwSize, surface_caps[i].name);
ok(desc.blob[sizeof(DDSURFACEDESC2)] == 0xef, "Got unexpected byte %02x, dwSize %u, type %s.\n",
desc.blob[sizeof(DDSURFACEDESC2)], desc_sizes[j], surface_caps[i].name);
if (SUCCEEDED(hr))
{
ok(desc.desc1.dwWidth == 128, "Got unexpected width %u, dwSize %u, type %s.\n",
desc.desc1.dwWidth, desc_sizes[j], surface_caps[i].name);
ok(desc.desc1.dwHeight == 128, "Got unexpected height %u, dwSize %u, type %s.\n",
desc.desc1.dwHeight, desc_sizes[j], surface_caps[i].name);
expected_texture_stage = desc_sizes[j] >= sizeof(DDSURFACEDESC2) ? 0 : 0xdeadbeef;
todo_wine_if(!expected_texture_stage)
ok(desc.desc2.dwTextureStage == expected_texture_stage,
"Got unexpected texture stage %#x, dwSize %u, type %s.\n",
desc.desc2.dwTextureStage, desc_sizes[j], surface_caps[i].name);
IDirectDrawSurface3_Unlock(surface3, NULL);
}
memset(&desc, 0, sizeof(desc));
desc.dwSize = desc_sizes[j];
desc.desc2.dwTextureStage = 0xdeadbeef;
desc.blob[sizeof(DDSURFACEDESC2)] = 0xef;
hr = IDirectDrawSurface4_Lock(surface4, NULL, &desc.desc2, 0, 0);
expected_hr = valid_size ? DD_OK : DDERR_INVALIDPARAMS;
ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n",
hr, expected_hr, desc_sizes[j], surface_caps[i].name);
ok(desc.dwSize == desc_sizes[j], "dwSize was changed from %u to %u, type %s.\n",
desc_sizes[j], desc.dwSize, surface_caps[i].name);
ok(desc.blob[sizeof(DDSURFACEDESC2)] == 0xef, "Got unexpected byte %02x, dwSize %u, type %s.\n",
desc.blob[sizeof(DDSURFACEDESC2)], desc_sizes[j], surface_caps[i].name);
if (SUCCEEDED(hr))
{
ok(desc.desc2.dwWidth == 128, "Got unexpected width %u, dwSize %u, type %s.\n",
desc.desc2.dwWidth, desc_sizes[j], surface_caps[i].name);
ok(desc.desc2.dwHeight == 128, "Got unexpected height %u, dwSize %u, type %s.\n",
desc.desc2.dwHeight, desc_sizes[j], surface_caps[i].name);
expected_texture_stage = desc_sizes[j] >= sizeof(DDSURFACEDESC2) ? 0 : 0xdeadbeef;
ok(desc.desc2.dwTextureStage == expected_texture_stage,
"Got unexpected texture stage %#x, dwSize %u, type %s.\n",
desc.desc2.dwTextureStage, desc_sizes[j], surface_caps[i].name);
IDirectDrawSurface4_Unlock(surface4, NULL);
}
}
IDirectDrawSurface4_Release(surface4);
IDirectDrawSurface3_Release(surface3);
IDirectDrawSurface_Release(surface);
}
/* GetDisplayMode() */
for (j = 0; j < ARRAY_SIZE(desc_sizes); ++j)
{
memset(&desc, 0xcc, sizeof(desc));
desc.dwSize = desc_sizes[j];
expected_hr = (desc.dwSize == sizeof(DDSURFACEDESC) || desc.dwSize == sizeof(DDSURFACEDESC2))
? DD_OK : DDERR_INVALIDPARAMS;
hr = IDirectDraw4_GetDisplayMode(ddraw, &desc.desc2);
ok(hr == expected_hr, "Got hr %#x, expected %#x, size %u.\n", hr, expected_hr, desc_sizes[j]);
if (SUCCEEDED(hr))
{
ok(desc.dwSize == sizeof(DDSURFACEDESC2), "Wrong size %u for %u.\n", desc.dwSize, desc_sizes[j]);
ok(desc.blob[desc_sizes[j]] == 0xcc, "Overflow for size %u.\n", desc_sizes[j]);
ok(desc.blob[desc_sizes[j] - 1] != 0xcc, "Struct not cleared for size %u.\n", desc_sizes[j]);
}
}
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "DirectDraw has %u references left.\n", refcount);
}
static void test_get_surface_from_dc(void)
{
IDirectDrawSurface *surface1, *tmp;
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
HDC dc, device_dc;
ULONG refcount;
HWND window;
HRESULT hr;
DWORD ret;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirectDrawSurface, (void **)&surface1);
ok(SUCCEEDED(hr), "Failed to query IDirectDrawSurface interface, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)surface1);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
refcount = get_refcount((IUnknown *)surface);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
tmp = (void *)0xdeadbeef;
device_dc = (void *)0xdeadbeef;
hr = GetSurfaceFromDC(NULL, &tmp, &device_dc);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(!tmp, "Got unexpected surface %p.\n", tmp);
ok(!device_dc, "Got unexpected device_dc %p.\n", device_dc);
device_dc = (void *)0xdeadbeef;
hr = GetSurfaceFromDC(dc, NULL, &device_dc);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok(device_dc == (void *)0xdeadbeef, "Got unexpected device_dc %p.\n", device_dc);
tmp = (void *)0xdeadbeef;
hr = GetSurfaceFromDC(dc, &tmp, NULL);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok(!tmp, "Got unexpected surface %p.\n", tmp);
hr = GetSurfaceFromDC(dc, &tmp, &device_dc);
ok(SUCCEEDED(hr), "GetSurfaceFromDC failed, hr %#x.\n", hr);
ok(tmp == surface1, "Got unexpected surface %p, expected %p.\n", tmp, surface1);
IDirectDrawSurface_Release(tmp);
ret = GetObjectType(device_dc);
todo_wine ok(ret == OBJ_DC, "Got unexpected object type %#x.\n", ret);
ret = GetDeviceCaps(device_dc, TECHNOLOGY);
todo_wine ok(ret == DT_RASDISPLAY, "Got unexpected technology %#x.\n", ret);
hr = IDirectDraw4_GetSurfaceFromDC(ddraw, dc, NULL);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw4_GetSurfaceFromDC(ddraw, dc, (IDirectDrawSurface4 **)&tmp);
ok(SUCCEEDED(hr), "GetSurfaceFromDC failed, hr %#x.\n", hr);
ok(tmp == surface1, "Got unexpected surface %p, expected %p.\n", tmp, surface1);
refcount = get_refcount((IUnknown *)surface1);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
refcount = get_refcount((IUnknown *)surface);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "ReleaseDC failed, hr %#x.\n", hr);
IDirectDrawSurface_Release(tmp);
dc = CreateCompatibleDC(NULL);
ok(!!dc, "CreateCompatibleDC failed.\n");
tmp = (void *)0xdeadbeef;
device_dc = (void *)0xdeadbeef;
hr = GetSurfaceFromDC(dc, &tmp, &device_dc);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(!tmp, "Got unexpected surface %p.\n", tmp);
ok(!device_dc, "Got unexpected device_dc %p.\n", device_dc);
tmp = (void *)0xdeadbeef;
hr = IDirectDraw4_GetSurfaceFromDC(ddraw, dc, (IDirectDrawSurface4 **)&tmp);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(!tmp, "Got unexpected surface %p.\n", tmp);
ok(DeleteDC(dc), "DeleteDC failed.\n");
tmp = (void *)0xdeadbeef;
hr = IDirectDraw4_GetSurfaceFromDC(ddraw, NULL, (IDirectDrawSurface4 **)&tmp);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(!tmp, "Got unexpected surface %p.\n", tmp);
IDirectDrawSurface4_Release(surface);
IDirectDrawSurface_Release(surface1);
IDirectDraw4_Release(ddraw);
DestroyWindow(window);
}
static void test_ck_operation(void)
{
IDirectDrawSurface4 *src, *dst;
IDirectDrawSurface *src1, *dst1;
DDSURFACEDESC2 surface_desc;
IDirectDraw4 *ddraw;
ULONG refcount;
HWND window;
HRESULT hr;
D3DCOLOR *color;
unsigned int i;
DDCOLORKEY ckey;
DDBLTFX fx;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 4;
surface_desc.dwHeight = 1;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc.ddpfPixelFormat)).dwRGBBitCount = 32;
U2(U4(surface_desc.ddpfPixelFormat)).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc.ddpfPixelFormat)).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc.ddpfPixelFormat)).dwBBitMask = 0x000000ff;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
surface_desc.dwFlags |= DDSD_CKSRCBLT;
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00ff00ff;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00ff00ff;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(src, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(!(surface_desc.dwFlags & DDSD_LPSURFACE), "Surface desc has LPSURFACE Flags set.\n");
color = surface_desc.lpSurface;
color[0] = 0x77010203;
color[1] = 0x00010203;
color[2] = 0x77ff00ff;
color[3] = 0x00ff00ff;
hr = IDirectDrawSurface4_Unlock(src, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
for (i = 0; i < 2; ++i)
{
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
color[0] = 0xcccccccc;
color[1] = 0xcccccccc;
color[2] = 0xcccccccc;
color[3] = 0xcccccccc;
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
if (i)
{
hr = IDirectDrawSurface4_BltFast(dst, 0, 0, src, NULL, DDBLTFAST_SRCCOLORKEY);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
}
else
{
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
}
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT | DDLOCK_READONLY, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(!(surface_desc.dwFlags & DDSD_LPSURFACE), "Surface desc has LPSURFACE Flags set.\n");
color = surface_desc.lpSurface;
/* Different behavior on some drivers / windows versions. Some versions ignore the X channel when
* color keying, but copy it to the destination surface. Others (sysmem surfaces) apply it for
* color keying, but do not copy it into the destination surface. Nvidia neither uses it for
* color keying nor copies it. */
ok((color[0] == 0x77010203 && color[1] == 0x00010203
&& color[2] == 0xcccccccc && color[3] == 0xcccccccc) /* AMD, Wine */
|| broken(color[0] == 0x00010203 && color[1] == 0x00010203
&& color[2] == 0x00ff00ff && color[3] == 0xcccccccc) /* Sysmem surfaces? */
|| broken(color[0] == 0x00010203 && color[1] == 0x00010203
&& color[2] == 0xcccccccc && color[3] == 0xcccccccc) /* Nvidia */
|| broken(color[0] == 0xff010203 && color[1] == 0xff010203
&& color[2] == 0xcccccccc && color[3] == 0xcccccccc) /* Testbot */,
"Destination data after blitting is %08x %08x %08x %08x, i=%u.\n",
color[0], color[1], color[2], color[3], i);
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x00ff00ff && ckey.dwColorSpaceHighValue == 0x00ff00ff,
"Got unexpected color key low=%08x high=%08x.\n", ckey.dwColorSpaceLowValue, ckey.dwColorSpaceHighValue);
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x0000ff00;
hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0;
hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x0000ff00 && ckey.dwColorSpaceHighValue == 0x0000ff00,
"Got unexpected color key low=%08x high=%08x.\n", ckey.dwColorSpaceLowValue, ckey.dwColorSpaceHighValue);
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0;
hr = IDirectDrawSurface4_GetSurfaceDesc(src, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue == 0x0000ff00
&& surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue == 0x0000ff00,
"Got unexpected color key low=%08x high=%08x.\n", surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue,
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue);
/* Test SetColorKey with dwColorSpaceHighValue < dwColorSpaceLowValue */
ckey.dwColorSpaceLowValue = 0x000000ff;
ckey.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0;
hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x000000ff && ckey.dwColorSpaceHighValue == 0x000000ff,
"Got unexpected color key low=%08x high=%08x.\n", ckey.dwColorSpaceLowValue, ckey.dwColorSpaceHighValue);
ckey.dwColorSpaceLowValue = 0x000000ff;
ckey.dwColorSpaceHighValue = 0x00000001;
hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0;
hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x000000ff && ckey.dwColorSpaceHighValue == 0x000000ff,
"Got unexpected color key low=%08x high=%08x.\n", ckey.dwColorSpaceLowValue, ckey.dwColorSpaceHighValue);
ckey.dwColorSpaceLowValue = 0x000000fe;
ckey.dwColorSpaceHighValue = 0x000000fd;
hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0;
hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x000000fe && ckey.dwColorSpaceHighValue == 0x000000fe,
"Got unexpected color key low=%08x high=%08x.\n", ckey.dwColorSpaceLowValue, ckey.dwColorSpaceHighValue);
IDirectDrawSurface4_Release(src);
IDirectDrawSurface4_Release(dst);
/* Test source and destination keys and where they are read from. Use a surface with alpha
* to avoid driver-dependent content in the X channel. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 6;
surface_desc.dwHeight = 1;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(U4(surface_desc.ddpfPixelFormat)).dwRGBBitCount = 32;
U2(U4(surface_desc.ddpfPixelFormat)).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc.ddpfPixelFormat)).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc.ddpfPixelFormat)).dwBBitMask = 0x000000ff;
U5(U4(surface_desc.ddpfPixelFormat)).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = 0x0000ff00;
ckey.dwColorSpaceHighValue = 0x0000ff00;
hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = 0x00ff0000;
ckey.dwColorSpaceHighValue = 0x00ff0000;
hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_DESTBLT, &ckey);
ok(SUCCEEDED(hr) || hr == DDERR_NOCOLORKEYHW, "Failed to set color key, hr %#x.\n", hr);
if (FAILED(hr))
{
/* Nvidia reject dest keys, AMD allows them. This applies to vidmem and sysmem surfaces. */
skip("Failed to set destination color key, skipping related tests.\n");
goto done;
}
ckey.dwColorSpaceLowValue = 0x000000ff;
ckey.dwColorSpaceHighValue = 0x000000ff;
hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = 0x000000aa;
ckey.dwColorSpaceHighValue = 0x000000aa;
hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_DESTBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.ddckSrcColorkey.dwColorSpaceHighValue = 0x00110000;
fx.ddckSrcColorkey.dwColorSpaceLowValue = 0x00110000;
fx.ddckDestColorkey.dwColorSpaceHighValue = 0x00001100;
fx.ddckDestColorkey.dwColorSpaceLowValue = 0x00001100;
hr = IDirectDrawSurface4_Lock(src, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
color[0] = 0x000000ff; /* Applies to src blt key in src surface. */
color[1] = 0x000000aa; /* Applies to dst blt key in src surface. */
color[2] = 0x00ff0000; /* Dst color key in dst surface. */
color[3] = 0x0000ff00; /* Src color key in dst surface. */
color[4] = 0x00001100; /* Src color key in ddbltfx. */
color[5] = 0x00110000; /* Dst color key in ddbltfx. */
hr = IDirectDrawSurface4_Unlock(src, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
color[0] = color[1] = color[2] = color[3] = color[4] = color[5] = 0x55555555;
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
/* Test a blit without keying. */
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, 0, &fx);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
/* Should have copied src data unmodified to dst. */
ok(color[0] == 0x000000ff && color[1] == 0x000000aa && color[2] == 0x00ff0000 &&
color[3] == 0x0000ff00 && color[4] == 0x00001100 && color[5] == 0x00110000,
"Got unexpected content %08x %08x %08x %08x %08x %08x.\n",
color[0], color[1], color[2], color[3], color[4], color[5]);
color[0] = color[1] = color[2] = color[3] = color[4] = color[5] = 0x55555555;
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
/* Src key. */
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC, &fx);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
/* Src key applied to color[0]. It is unmodified, the others are copied. */
ok(color[0] == 0x55555555 && color[1] == 0x000000aa && color[2] == 0x00ff0000 &&
color[3] == 0x0000ff00 && color[4] == 0x00001100 && color[5] == 0x00110000,
"Got unexpected content %08x %08x %08x %08x %08x %08x.\n",
color[0], color[1], color[2], color[3], color[4], color[5]);
color[0] = color[1] = color[2] = color[3] = color[4] = color[5] = 0x55555555;
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
/* Src override. */
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRCOVERRIDE, &fx);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
/* Override key applied to color[5]. It is unmodified, the others are copied. */
ok(color[0] == 0x000000ff && color[1] == 0x000000aa && color[2] == 0x00ff0000 &&
color[3] == 0x0000ff00 && color[4] == 0x00001100 && color[5] == 0x55555555,
"Got unexpected content %08x %08x %08x %08x %08x %08x.\n",
color[0], color[1], color[2], color[3], color[4], color[5]);
color[0] = color[1] = color[2] = color[3] = color[4] = color[5] = 0x55555555;
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
/* Src override AND src key. That is not supposed to work. */
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
/* Ensure the destination was not changed. */
ok(color[0] == 0x55555555 && color[1] == 0x55555555 && color[2] == 0x55555555 &&
color[3] == 0x55555555 && color[4] == 0x55555555 && color[5] == 0x55555555,
"Got unexpected content %08x %08x %08x %08x %08x %08x.\n",
color[0], color[1], color[2], color[3], color[4], color[5]);
/* Use different dst colors for the dst key test. */
color[0] = 0x00ff0000; /* Dest key in dst surface. */
color[1] = 0x00ff0000; /* Dest key in dst surface. */
color[2] = 0x00001100; /* Dest key in override. */
color[3] = 0x00001100; /* Dest key in override. */
color[4] = 0x000000aa; /* Dest key in src surface. */
color[5] = 0x000000aa; /* Dest key in src surface. */
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
/* Dest key blit. The key is taken from the DESTINATION surface in v4! */
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDEST, &fx);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
/* Dst key applied to color[0,1], they are the only changed pixels. */
todo_wine ok(color[0] == 0x000000ff && color[1] == 0x000000aa && color[2] == 0x00001100 &&
color[3] == 0x00001100 && color[4] == 0x000000aa && color[5] == 0x000000aa,
"Got unexpected content %08x %08x %08x %08x %08x %08x.\n",
color[0], color[1], color[2], color[3], color[4], color[5]);
color[0] = 0x00ff0000; /* Dest key in dst surface. */
color[1] = 0x00ff0000; /* Dest key in dst surface. */
color[2] = 0x00001100; /* Dest key in override. */
color[3] = 0x00001100; /* Dest key in override. */
color[4] = 0x000000aa; /* Dest key in src surface. */
color[5] = 0x000000aa; /* Dest key in src surface. */
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
/* What happens with a QI'd older version of the interface? It takes the key
* from the source surface. */
hr = IDirectDrawSurface4_QueryInterface(src, &IID_IDirectDrawSurface, (void **)&src1);
ok(SUCCEEDED(hr), "Failed to query IDirectDrawSurface interface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(dst, &IID_IDirectDrawSurface, (void **)&dst1);
ok(SUCCEEDED(hr), "Failed to query IDirectDrawSurface interface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(dst1, NULL, src1, NULL, DDBLT_KEYDEST, &fx);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
IDirectDrawSurface_Release(dst1);
IDirectDrawSurface_Release(src1);
hr = IDirectDrawSurface7_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
/* Dst key applied to color[4,5], they are the only changed pixels. */
ok(color[0] == 0x00ff0000 && color[1] == 0x00ff0000 && color[2] == 0x00001100 &&
color[3] == 0x00001100 && color[4] == 0x00001100 && color[5] == 0x00110000,
"Got unexpected content %08x %08x %08x %08x %08x %08x.\n",
color[0], color[1], color[2], color[3], color[4], color[5]);
color[0] = 0x00ff0000; /* Dest key in dst surface. */
color[1] = 0x00ff0000; /* Dest key in dst surface. */
color[2] = 0x00001100; /* Dest key in override. */
color[3] = 0x00001100; /* Dest key in override. */
color[4] = 0x000000aa; /* Dest key in src surface. */
color[5] = 0x000000aa; /* Dest key in src surface. */
hr = IDirectDrawSurface7_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
/* Dest override key blit. */
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDESTOVERRIDE, &fx);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
/* Dst key applied to color[2,3], they are the only changed pixels. */
ok(color[0] == 0x00ff0000 && color[1] == 0x00ff0000 && color[2] == 0x00ff0000 &&
color[3] == 0x0000ff00 && color[4] == 0x000000aa && color[5] == 0x000000aa,
"Got unexpected content %08x %08x %08x %08x %08x %08x.\n",
color[0], color[1], color[2], color[3], color[4], color[5]);
color[0] = 0x00ff0000; /* Dest key in dst surface. */
color[1] = 0x00ff0000; /* Dest key in dst surface. */
color[2] = 0x00001100; /* Dest key in override. */
color[3] = 0x00001100; /* Dest key in override. */
color[4] = 0x000000aa; /* Dest key in src surface. */
color[5] = 0x000000aa; /* Dest key in src surface. */
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
/* Dest override together with surface key. Supposed to fail. */
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDEST | DDBLT_KEYDESTOVERRIDE, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
/* Destination is unchanged. */
ok(color[0] == 0x00ff0000 && color[1] == 0x00ff0000 && color[2] == 0x00001100 &&
color[3] == 0x00001100 && color[4] == 0x000000aa && color[5] == 0x000000aa,
"Got unexpected content %08x %08x %08x %08x %08x %08x.\n",
color[0], color[1], color[2], color[3], color[4], color[5]);
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
/* Source and destination key. This is driver dependent. New HW treats it like
* DDBLT_KEYSRC. Older HW and some software renderers apply both keys. */
if (0)
{
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDEST | DDBLT_KEYSRC, &fx);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
/* Color[0] is filtered by the src key, 2-5 are filtered by the dst key, if
* the driver applies it. */
ok(color[0] == 0x00ff0000 && color[1] == 0x000000aa && color[2] == 0x00ff0000 &&
color[3] == 0x0000ff00 && color[4] == 0x00001100 && color[5] == 0x00110000,
"Got unexpected content %08x %08x %08x %08x %08x %08x.\n",
color[0], color[1], color[2], color[3], color[4], color[5]);
color[0] = 0x00ff0000; /* Dest key in dst surface. */
color[1] = 0x00ff0000; /* Dest key in dst surface. */
color[2] = 0x00001100; /* Dest key in override. */
color[3] = 0x00001100; /* Dest key in override. */
color[4] = 0x000000aa; /* Dest key in src surface. */
color[5] = 0x000000aa; /* Dest key in src surface. */
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
/* Override keys without ddbltfx parameter fail */
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDESTOVERRIDE, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRCOVERRIDE, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Try blitting without keys in the source surface. */
hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, NULL);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_DESTBLT, NULL);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
/* That fails now. Do not bother to check that the data is unmodified. */
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Dest key blit still works, the destination surface key is used in v4. */
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDEST, &fx);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
color = surface_desc.lpSurface;
/* Dst key applied to color[0,1], they are the only changed pixels. */
todo_wine ok(color[0] == 0x000000ff && color[1] == 0x000000aa && color[2] == 0x00001100 &&
color[3] == 0x00001100 && color[4] == 0x000000aa && color[5] == 0x000000aa,
"Got unexpected content %08x %08x %08x %08x %08x %08x.\n",
color[0], color[1], color[2], color[3], color[4], color[5]);
hr = IDirectDrawSurface4_Unlock(dst, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
/* Try blitting without keys in the destination surface. */
hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_SRCBLT, NULL);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_DESTBLT, NULL);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
/* This fails, as sanity would dictate. */
hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDEST, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
done:
IDirectDrawSurface4_Release(src);
IDirectDrawSurface4_Release(dst);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "DirectDraw has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_vb_refcount(void)
{
ULONG prev_d3d_refcount, prev_device_refcount;
ULONG cur_d3d_refcount, cur_device_refcount;
IDirect3DVertexBuffer *vb, *vb1;
IDirect3DVertexBuffer7 *vb7;
D3DVERTEXBUFFERDESC vb_desc;
IDirect3DDevice3 *device;
IDirect3D3 *d3d;
ULONG refcount;
IUnknown *unk;
HWND window;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
prev_d3d_refcount = get_refcount((IUnknown *)d3d);
prev_device_refcount = get_refcount((IUnknown *)device);
memset(&vb_desc, 0, sizeof(vb_desc));
vb_desc.dwSize = sizeof(vb_desc);
vb_desc.dwFVF = D3DFVF_XYZ;
vb_desc.dwNumVertices = 4;
hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &vb, 0, NULL);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
cur_d3d_refcount = get_refcount((IUnknown *)d3d);
cur_device_refcount = get_refcount((IUnknown *)device);
ok(cur_d3d_refcount == prev_d3d_refcount, "D3D object refcount changed from %u to %u.\n",
prev_d3d_refcount, cur_d3d_refcount);
ok(cur_device_refcount == prev_device_refcount, "Device refcount changed from %u to %u.\n",
prev_device_refcount, cur_device_refcount);
hr = IDirect3DVertexBuffer_QueryInterface(vb, &IID_IDirect3DVertexBuffer, (void **)&vb1);
ok(hr == DD_OK, "Failed to query IDirect3DVertexBuffer, hr %#x.\n", hr);
IDirect3DVertexBuffer_Release(vb1);
hr = IDirect3DVertexBuffer_QueryInterface(vb, &IID_IDirect3DVertexBuffer7, (void **)&vb7);
ok(hr == E_NOINTERFACE, "Querying IDirect3DVertexBuffer7 returned unexpected hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_QueryInterface(vb, &IID_IUnknown, (void **)&unk);
ok(hr == DD_OK, "Failed to query IUnknown, hr %#x.\n", hr);
ok((IUnknown *)vb == unk,
"IDirect3DVertexBuffer and IUnknown interface pointers don't match, %p != %p.\n", vb, unk);
IUnknown_Release(unk);
refcount = IDirect3DVertexBuffer_Release(vb);
ok(!refcount, "Vertex buffer has %u references left.\n", refcount);
IDirect3D3_Release(d3d);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_compute_sphere_visibility(void)
{
static D3DMATRIX proj_1 =
{
1.810660f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 2.414213f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 1.020408f, 1.000000f,
0.000000f, 0.000000f, -0.102041f, 0.000000f,
};
static D3DMATRIX proj_2 =
{
10.0f, 0.0f, 0.0f, 0.0f,
0.0f, 10.0f, 0.0f, 0.0f,
0.0f, 0.0f, 10.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static D3DMATRIX view_1 =
{
1.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.768221f, -0.640185f, 0.000000f,
-0.000000f, 0.640185f, 0.768221f, 0.000000f,
-14.852037f, 9.857489f, 11.600972f, 1.000000f,
};
static D3DMATRIX identity =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static struct
{
D3DMATRIX *view, *proj;
unsigned int sphere_count;
D3DVECTOR center[3];
D3DVALUE radius[3];
const DWORD expected[3];
BOOL todo;
}
tests[] =
{
{&view_1, &proj_1, 1, {{{11.461533f}, {-4.761727f}, {-1.171646f}}}, {38.252632f}, {0x1555}},
{&view_1, &proj_1, 3, {{{-3.515620f}, {-1.560661f}, {-12.464638f}},
{{14.290396f}, {-2.981143f}, {-24.311312f}},
{{1.461626f}, {-6.093709f}, {-13.901010f}}},
{4.354097f, 12.500704f, 17.251318f}, {0x154a, 0x1555, 0x1555}},
{&identity, &proj_2, 1, {{{0.0f}, {0.0f}, {0.05f}}}, {0.04f}, {0x1555}, TRUE},
{&identity, &identity, 1, {{{0.0f}, {0.0f}, {0.5f}}}, {0.5f}, {0x1401}},
{&identity, &identity, 1, {{{0.0f}, {0.0f}, {0.0f}}}, {0.0f}, {0x401}},
{&identity, &identity, 1, {{{-1.0f}, {-1.0f}, {0.5f}}}, {0.25f}, {0x1505}, TRUE}, /* 5 */
{&identity, &identity, 1, {{{-20.0f}, {0.0f}, {0.5f}}}, {3.0f}, {0x154a}},
{&identity, &identity, 1, {{{20.0f}, {0.0f}, {0.5f}}}, {3.0f}, {0x1562}},
{&identity, &identity, 1, {{{0.0f}, {-20.0f}, {0.5f}}}, {3.0f}, {0x1616}},
{&identity, &identity, 1, {{{0.0f}, {20.0f}, {0.5f}}}, {3.0f}, {0x1496}},
{&identity, &identity, 1, {{{0.0f}, {0.0f}, {-20.0f}}}, {3.0f}, {0x956}}, /* 10 */
{&identity, &identity, 1, {{{0.0f}, {0.0f}, {20.0f}}}, {3.0f}, {0x2156}},
};
IDirect3DViewport3 *viewport;
IDirect3DDevice3 *device;
unsigned int i, j;
DWORD result[3];
ULONG refcount;
HWND window;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &identity);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, tests[i].view);
IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, tests[i].proj);
hr = IDirect3DDevice3_ComputeSphereVisibility(device, tests[i].center, tests[i].radius,
tests[i].sphere_count, 0, result);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
for (j = 0; j < tests[i].sphere_count; ++j)
todo_wine_if(tests[i].todo)
ok(result[j] == tests[i].expected[j], "Test %u sphere %u: expected %#x, got %#x.\n",
i, j, tests[i].expected[j], result[j]);
}
destroy_viewport(device, viewport);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_texture_stages_limits(void)
{
IDirectDrawSurface4 *surface;
DDSURFACEDESC2 surface_desc;
IDirect3DTexture2 *texture;
IDirect3DDevice3 *device;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create 3D device.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get DirectDraw interface, hr %#x.\n", hr);
IDirect3D3_Release(d3d);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 16;
surface_desc.dwHeight = 16;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == DD_OK, "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
IDirectDrawSurface4_Release(surface);
for (i = 0; i < 8; ++i)
{
hr = IDirect3DDevice3_SetTexture(device, i, texture);
ok(hr == D3D_OK, "Failed to set texture %u, hr %#x.\n", i, hr);
hr = IDirect3DDevice3_SetTexture(device, i, NULL);
ok(hr == D3D_OK, "Failed to set texture %u, hr %#x.\n", i, hr);
hr = IDirect3DDevice3_SetTextureStageState(device, i, D3DTSS_COLOROP, D3DTOP_ADD);
ok(hr == D3D_OK, "Failed to set texture stage state %u, hr %#x.\n", i, hr);
}
IDirectDraw4_Release(ddraw);
IDirect3DTexture2_Release(texture);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_set_render_state(void)
{
IDirect3DDevice3 *device;
ULONG refcount;
HWND window;
DWORD state;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create 3D device.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZVISIBLE, TRUE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZVISIBLE, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
state = 0xdeadbeef;
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, &state);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(!state, "Got unexpected render state %#x.\n", state);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, &state);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(state == D3DTBLEND_MODULATE, "Got unexpected render state %#x.\n", state);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_map_synchronisation(void)
{
LARGE_INTEGER frequency, diff, ts[3];
IDirect3DVertexBuffer *buffer;
IDirect3DViewport3 *viewport;
unsigned int i, j, tri_count;
D3DVERTEXBUFFERDESC vb_desc;
IDirect3DDevice3 *device;
BOOL unsynchronised, ret;
IDirectDrawSurface4 *rt;
IDirect3D3 *d3d;
D3DCOLOR colour;
ULONG refcount;
HWND window;
HRESULT hr;
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
/* DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE were introduced with
* ddraw7 and are ignored in earlier versions. */
static const struct
{
unsigned int flags;
BOOL unsynchronised;
}
tests[] =
{
{0, FALSE},
{DDLOCK_NOOVERWRITE, FALSE},
{DDLOCK_DISCARDCONTENTS, FALSE},
{DDLOCK_NOOVERWRITE | DDLOCK_DISCARDCONTENTS, FALSE},
};
static const struct quad
{
struct
{
struct vec3 position;
DWORD diffuse;
} strip[4];
}
quad1 =
{
{
{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
{{-1.0f, 1.0f, 0.0f}, 0xff00ff00},
{{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
{{ 1.0f, 1.0f, 0.0f}, 0xffffffff},
}
},
quad2 =
{
{
{{-1.0f, -1.0f, 0.0f}, 0xffffff00},
{{-1.0f, 1.0f, 0.0f}, 0xffffff00},
{{ 1.0f, -1.0f, 0.0f}, 0xffffff00},
{{ 1.0f, 1.0f, 0.0f}, 0xffffff00},
}
};
struct quad *quads;
window = create_window();
ok(!!window, "Failed to create a window.\n");
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
tri_count = 0x1000;
ret = QueryPerformanceFrequency(&frequency);
ok(ret, "Failed to get performance counter frequency.\n");
vb_desc.dwSize = sizeof(vb_desc);
vb_desc.dwCaps = D3DVBCAPS_WRITEONLY;
vb_desc.dwFVF = D3DFVF_XYZ | D3DFVF_DIFFUSE;
vb_desc.dwNumVertices = tri_count + 2;
hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &buffer, 0, NULL);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&quads, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
for (j = 0; j < vb_desc.dwNumVertices / 4; ++j)
{
quads[j] = quad1;
}
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
/* Initial draw to initialise states, compile shaders, etc. */
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, vb_desc.dwNumVertices, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
/* Read the result to ensure the GPU has finished drawing. */
colour = get_surface_color(rt, 320, 240);
/* Time drawing tri_count triangles. */
ret = QueryPerformanceCounter(&ts[0]);
ok(ret, "Failed to read performance counter.\n");
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, vb_desc.dwNumVertices, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
colour = get_surface_color(rt, 320, 240);
/* Time drawing a single triangle. */
ret = QueryPerformanceCounter(&ts[1]);
ok(ret, "Failed to read performance counter.\n");
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 3, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
colour = get_surface_color(rt, 320, 240);
ret = QueryPerformanceCounter(&ts[2]);
ok(ret, "Failed to read performance counter.\n");
IDirect3DVertexBuffer_Release(buffer);
/* Estimate the number of triangles we can draw in 100ms. */
diff.QuadPart = ts[1].QuadPart - ts[0].QuadPart + ts[1].QuadPart - ts[2].QuadPart;
tri_count = (tri_count * frequency.QuadPart) / (diff.QuadPart * 10);
tri_count = ((tri_count + 2 + 3) & ~3) - 2;
vb_desc.dwNumVertices = tri_count + 2;
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &buffer, 0, NULL);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&quads, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
for (j = 0; j < vb_desc.dwNumVertices / 4; ++j)
{
quads[j] = quad1;
}
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
/* Start a draw operation. */
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, vb_desc.dwNumVertices, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
/* Map the last quad while the draw is in progress. */
hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_WAIT | tests[i].flags, (void **)&quads, NULL);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
quads[(vb_desc.dwNumVertices / 4) - 1] = quad2;
hr = IDirect3DVertexBuffer_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
colour = get_surface_color(rt, 320, 240);
unsynchronised = compare_color(colour, 0x00ffff00, 1);
ok(tests[i].unsynchronised == unsynchronised, "Expected %s map for flags %#x.\n",
tests[i].unsynchronised ? "unsynchronised" : "synchronised", tests[i].flags);
IDirect3DVertexBuffer_Release(buffer);
}
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(rt);
IDirect3D3_Release(d3d);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_depth_readback(void)
{
DWORD depth, expected_depth, max_diff, passed_fmts = 0;
IDirectDrawSurface4 *rt, *ds;
IDirect3DViewport3 *viewport;
DDSURFACEDESC2 surface_desc;
IDirect3DDevice3 *device;
unsigned int i, x, y;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
RECT r;
BOOL all_pass;
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static struct
{
struct vec3 position;
DWORD diffuse;
}
quad[] =
{
{{-1.0f, -1.0f, 0.1f}, 0xff00ff00},
{{-1.0f, 1.0f, 0.0f}, 0xff00ff00},
{{ 1.0f, -1.0f, 1.0f}, 0xff00ff00},
{{ 1.0f, 1.0f, 0.9f}, 0xff00ff00},
};
static const struct
{
unsigned int z_depth, s_depth, z_mask, s_mask;
BOOL todo;
}
tests[] =
{
{16, 0, 0x0000ffff, 0x00000000},
{24, 0, 0x00ffffff, 0x00000000},
{32, 0, 0x00ffffff, 0x00000000},
{32, 8, 0x00ffffff, 0xff000000, TRUE},
{32, 0, 0xffffffff, 0x00000000},
};
window = create_window();
ok(!!window, "Failed to create a window.\n");
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
ds = get_depth_stencil(device);
hr = IDirectDrawSurface4_DeleteAttachedSurface(rt, 0, ds);
ok(SUCCEEDED(hr), "Failed to detach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface4_Release(ds);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
if (tests[i].s_depth)
U4(surface_desc).ddpfPixelFormat.dwFlags |= DDPF_STENCILBUFFER;
U1(U4(surface_desc).ddpfPixelFormat).dwZBufferBitDepth = tests[i].z_depth;
U2(U4(surface_desc).ddpfPixelFormat).dwStencilBitDepth = tests[i].s_depth;
U3(U4(surface_desc).ddpfPixelFormat).dwZBitMask = tests[i].z_mask;
U4(U4(surface_desc).ddpfPixelFormat).dwStencilBitMask = tests[i].s_mask;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &ds, NULL);
if (FAILED(hr))
{
skip("Format %u not supported, skipping test.\n", i);
continue;
}
hr = IDirectDrawSurface_AddAttachedSurface(rt, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderTarget(device, rt, 0);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect,
D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
all_pass = TRUE;
for (y = 60; y < 480; y += 120)
{
for (x = 80; x < 640; x += 160)
{
SetRect(&r, x, y, x + 1, y + 1);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_Lock(ds, &r, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
depth = *((DWORD *)surface_desc.lpSurface) & tests[i].z_mask;
expected_depth = (x * (0.9 / 640.0) + y * (0.1 / 480.0)) * tests[i].z_mask;
max_diff = ((0.5f * 0.9f) / 640.0f) * tests[i].z_mask;
/* The ddraw4 version of this test behaves similarly to the ddraw7 version on Nvidia GPUs,
* except that Geforce 7 also returns garbage data in D24S8, whereas the ddraw7 version
* returns 0 for that format. Give up on pre-filtering formats, accept Nvidia as generally
* broken here, but still expect at least one format (D16 or D24X8 in practise) to pass. */
todo_wine_if(tests[i].todo)
ok(abs(expected_depth - depth) <= max_diff || ddraw_is_nvidia(ddraw),
"Test %u: Got depth 0x%08x (diff %d), expected 0x%08x+/-%u, at %u, %u.\n",
i, depth, expected_depth - depth, expected_depth, max_diff, x, y);
if (abs(expected_depth - depth) > max_diff)
all_pass = FALSE;
hr = IDirectDrawSurface4_Unlock(ds, &r);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
}
if (all_pass)
passed_fmts++;
hr = IDirectDrawSurface4_DeleteAttachedSurface(rt, 0, ds);
ok(SUCCEEDED(hr), "Failed to detach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface4_Release(ds);
}
ok(passed_fmts, "Not a single format passed the tests, this is bad even by Nvidia's standards.\n");
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(rt);
IDirectDraw4_Release(ddraw);
IDirect3D3_Release(d3d);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_clear(void)
{
D3DRECT rect_negneg, rect_full = {{0}, {0}, {640}, {480}};
IDirect3DViewport3 *viewport, *viewport2, *viewport3;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *rt;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
D3DRECT rect[2];
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create 3D device.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
/* Positive x, negative y. */
U1(rect[0]).x1 = 0;
U2(rect[0]).y1 = 480;
U3(rect[0]).x2 = 320;
U4(rect[0]).y2 = 240;
/* Positive x, positive y. */
U1(rect[1]).x1 = 0;
U2(rect[1]).y1 = 0;
U3(rect[1]).x2 = 320;
U4(rect[1]).y2 = 240;
/* Clear 2 rectangles with one call. Unlike d3d8/9, the refrast does not
* refuse negative rectangles, but it will not clear them either. */
hr = IDirect3DViewport3_Clear2(viewport, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
color = get_surface_color(rt, 160, 360);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
color = get_surface_color(rt, 160, 120);
ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 360);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 120);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
/* negative x, negative y.
* Also ignored, except on WARP, which clears the entire screen. */
rect_negneg.x1 = 640;
rect_negneg.y1 = 240;
rect_negneg.x2 = 320;
rect_negneg.y2 = 0;
hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
color = get_surface_color(rt, 160, 360);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 160, 120);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 360);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 120);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
"Got unexpected color 0x%08x.\n", color);
/* Test how the viewport affects clears. */
hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
viewport2 = create_viewport(device, 160, 120, 160, 120);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport2);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport2, 1, &rect_full, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
viewport3 = create_viewport(device, 320, 240, 320, 240);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport3);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
U1(rect[0]).x1 = 160;
U2(rect[0]).y1 = 120;
U3(rect[0]).x2 = 480;
U4(rect[0]).y2 = 360;
hr = IDirect3DViewport3_Clear2(viewport3, 1, &rect[0], D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 158, 118);
ok(compare_color(color, 0x00ffffff, 0), "(158, 118) has color 0x%08x.\n", color);
color = get_surface_color(rt, 162, 118);
ok(compare_color(color, 0x00ffffff, 0), "(162, 118) has color 0x%08x.\n", color);
color = get_surface_color(rt, 158, 122);
ok(compare_color(color, 0x00ffffff, 0), "(158, 122) has color 0x%08x.\n", color);
color = get_surface_color(rt, 162, 122);
ok(compare_color(color, 0x000000ff, 0), "(162, 122) has color 0x%08x.\n", color);
color = get_surface_color(rt, 318, 238);
ok(compare_color(color, 0x000000ff, 0), "(318, 238) has color 0x%08x.\n", color);
color = get_surface_color(rt, 322, 238);
ok(compare_color(color, 0x00ffffff, 0), "(322, 328) has color 0x%08x.\n", color);
color = get_surface_color(rt, 318, 242);
ok(compare_color(color, 0x00ffffff, 0), "(318, 242) has color 0x%08x.\n", color);
color = get_surface_color(rt, 322, 242);
ok(compare_color(color, 0x0000ff00, 0), "(322, 242) has color 0x%08x.\n", color);
color = get_surface_color(rt, 478, 358);
ok(compare_color(color, 0x0000ff00, 0), "(478, 358) has color 0x%08x.\n", color);
color = get_surface_color(rt, 482, 358);
ok(compare_color(color, 0x00ffffff, 0), "(482, 358) has color 0x%08x.\n", color);
color = get_surface_color(rt, 478, 362);
ok(compare_color(color, 0x00ffffff, 0), "(478, 362) has color 0x%08x.\n", color);
color = get_surface_color(rt, 482, 362);
ok(compare_color(color, 0x00ffffff, 0), "(482, 362) has color 0x%08x.\n", color);
/* The clear rectangle is rendertarget absolute, not relative to the
* viewport. */
hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
U1(rect[0]).x1 = 330;
U2(rect[0]).y1 = 250;
U3(rect[0]).x2 = 340;
U4(rect[0]).y2 = 260;
hr = IDirect3DViewport3_Clear2(viewport3, 1, &rect[0], D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
color = get_surface_color(rt, 328, 248);
ok(compare_color(color, 0x00ffffff, 0), "(328, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 248);
ok(compare_color(color, 0x00ffffff, 0), "(332, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 252);
ok(compare_color(color, 0x00ffffff, 0), "(328, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 252);
ok(compare_color(color, 0x0000ff00, 0), "(332, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 248);
ok(compare_color(color, 0x00ffffff, 0), "(338, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 248);
ok(compare_color(color, 0x00ffffff, 0), "(342, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 252);
ok(compare_color(color, 0x0000ff00, 0), "(338, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 252);
ok(compare_color(color, 0x00ffffff, 0), "(342, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 258);
ok(compare_color(color, 0x00ffffff, 0), "(328, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 258);
ok(compare_color(color, 0x0000ff00, 0), "(332, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 262);
ok(compare_color(color, 0x00ffffff, 0), "(328, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 262);
ok(compare_color(color, 0x00ffffff, 0), "(332, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 258);
ok(compare_color(color, 0x0000ff00, 0), "(338, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 258);
ok(compare_color(color, 0x00ffffff, 0), "(342, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 262);
ok(compare_color(color, 0x00ffffff, 0), "(338, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 262);
ok(compare_color(color, 0x00ffffff, 0), "(342, 262) has color 0x%08x.\n", color);
/* COLORWRITEENABLE, SRGBWRITEENABLE and scissor rectangles do not exist
* in d3d3. */
IDirect3DViewport3_Release(viewport3);
IDirect3DViewport3_Release(viewport2);
IDirect3DViewport3_Release(viewport);
IDirectDrawSurface4_Release(rt);
IDirectDraw4_Release(ddraw);
IDirect3D3_Release(d3d);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
struct enum_surfaces_param
{
IDirectDrawSurface4 *surfaces[8];
unsigned int count;
};
static HRESULT WINAPI enum_surfaces_cb(IDirectDrawSurface4 *surface, DDSURFACEDESC2 *desc, void *context)
{
struct enum_surfaces_param *param = context;
BOOL found = FALSE;
unsigned int i;
for (i = 0; i < ARRAY_SIZE(param->surfaces); ++i)
{
if (param->surfaces[i] == surface)
{
found = TRUE;
break;
}
}
ok(found, "Unexpected surface %p enumerated.\n", surface);
IDirectDrawSurface4_Release(surface);
++param->count;
return DDENUMRET_OK;
}
static void test_enum_surfaces(void)
{
struct enum_surfaces_param param = {{0}};
DDSURFACEDESC2 desc;
IDirectDraw4 *ddraw;
HRESULT hr;
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_MIPMAPCOUNT;
desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
U2(desc).dwMipMapCount = 3;
desc.dwWidth = 32;
desc.dwHeight = 32;
hr = IDirectDraw4_CreateSurface(ddraw, &desc, &param.surfaces[0], NULL);
ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetAttachedSurface(param.surfaces[0], &desc.ddsCaps, &param.surfaces[1]);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetAttachedSurface(param.surfaces[1], &desc.ddsCaps, &param.surfaces[2]);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_GetAttachedSurface(param.surfaces[2], &desc.ddsCaps, &param.surfaces[3]);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(!param.surfaces[3], "Got unexpected pointer %p.\n", param.surfaces[3]);
hr = IDirectDraw4_EnumSurfaces(ddraw, DDENUMSURFACES_DOESEXIST | DDENUMSURFACES_ALL,
&desc, &param, enum_surfaces_cb);
ok(SUCCEEDED(hr), "Failed to enumerate surfaces, hr %#x.\n", hr);
ok(param.count == 3, "Got unexpected number of enumerated surfaces %u.\n", param.count);
param.count = 0;
hr = IDirectDraw4_EnumSurfaces(ddraw, DDENUMSURFACES_DOESEXIST | DDENUMSURFACES_ALL,
NULL, &param, enum_surfaces_cb);
ok(SUCCEEDED(hr), "Failed to enumerate surfaces, hr %#x.\n", hr);
ok(param.count == 3, "Got unexpected number of enumerated surfaces %u.\n", param.count);
IDirectDrawSurface4_Release(param.surfaces[2]);
IDirectDrawSurface4_Release(param.surfaces[1]);
IDirectDrawSurface4_Release(param.surfaces[0]);
IDirectDraw4_Release(ddraw);
}
static void test_viewport(void)
{
static struct
{
D3DVIEWPORT7 vp;
RECT expected_rect;
const char *message;
}
tests[] =
{
{{ 0, 0, 640, 480}, { 0, 120, 479, 359}, "Viewport (0, 0) - (640, 480)"},
{{ 0, 0, 320, 240}, { 0, 60, 239, 179}, "Viewport (0, 0) - (320, 240)"},
{{ 0, 0, 1280, 960}, { 0, 240, 639, 479}, "Viewport (0, 0) - (1280, 960)"},
{{ 0, 0, 2000, 1600}, { 0, 400, 639, 479}, "Viewport (0, 0) - (2000, 1600)"},
{{100, 100, 640, 480}, {100, 220, 579, 459}, "Viewport (100, 100) - (640, 480)"},
{{ 0, 0, 8192, 8192}, {-10, -10, -10, -10}, "Viewport (0, 0) - (8192, 8192)"},
};
static const struct vec2 rt_sizes[] =
{
{640, 480}, {1280, 960}, {320, 240}, {800, 600},
};
static D3DMATRIX mat =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static struct vec3 quad[] =
{
{-1.5f, -0.5f, 0.1f},
{-1.5f, 0.5f, 0.1f},
{ 0.5f, -0.5f, 0.1f},
{ 0.5f, 0.5f, 0.1f},
};
IDirect3DViewport3 *viewport, *full_viewport;
IDirectDrawSurface4 *rt, *ds;
DDSURFACEDESC2 surface_desc;
IDirect3DDevice3 *device;
BOOL expected_failure;
IDirectDraw4 *ddraw;
DDPIXELFORMAT z_fmt;
D3DRECT clear_rect;
unsigned int i, j;
IDirect3D3 *d3d;
D3DVIEWPORT2 vp;
ULONG refcount;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to disable depth test, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
ds = get_depth_stencil(device);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface4_GetSurfaceDesc(ds, &surface_desc);
z_fmt = U4(surface_desc).ddpfPixelFormat;
for (i = 0; i < ARRAY_SIZE(rt_sizes); ++i)
{
if (i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.dwWidth = rt_sizes[i].x;
surface_desc.dwHeight = rt_sizes[i].y;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &rt, NULL);
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x (i %u).\n", hr, i);
surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(surface_desc).ddpfPixelFormat = z_fmt;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x (i %u).\n", hr, i);
hr = IDirectDrawSurface4_AddAttachedSurface(rt, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x (i %u).\n", hr, i);
hr = IDirect3DDevice3_SetRenderTarget(device, rt, 0);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
}
else
{
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
}
full_viewport = create_viewport(device, 0, 0, rt_sizes[i].x, rt_sizes[i].y);
U1(clear_rect).x1 = U2(clear_rect).y1 = 0;
U3(clear_rect).x2 = rt_sizes[i].x;
U4(clear_rect).y2 = rt_sizes[i].y;
for (j = 0; j < ARRAY_SIZE(tests); ++j)
{
expected_failure = tests[j].vp.dwX + tests[j].vp.dwWidth > rt_sizes[i].x
|| tests[j].vp.dwY + tests[j].vp.dwHeight > rt_sizes[i].y;
hr = IDirect3DViewport3_Clear2(full_viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff000000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DViewport3_SetViewport2(viewport, NULL);
ok(hr == E_INVALIDARG, "Setting NULL viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j);
memset(&vp, 0, sizeof(vp));
vp.dwSize = sizeof(vp);
vp.dwX = tests[j].vp.dwX;
vp.dwY = tests[j].vp.dwY;
vp.dwWidth = tests[j].vp.dwWidth;
vp.dwHeight = tests[j].vp.dwHeight;
vp.dvClipX = -1.0f;
vp.dvClipY = 1.0f;
vp.dvClipWidth = 2.0f;
vp.dvClipHeight = 2.0f;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DViewport3_SetViewport2(viewport, &vp);
ok(hr == D3DERR_VIEWPORTHASNODEVICE,
"Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DDevice3_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DViewport3_SetViewport2(viewport, &vp);
if (expected_failure)
ok(hr == E_INVALIDARG,
"Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j);
else
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set the viewport, hr %#x (i %u, j %u).\n", hr, i, j);
if (expected_failure)
{
destroy_viewport(device, viewport);
continue;
}
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0);
ok(SUCCEEDED(hr), "Got unexpected hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x (i %u, j %u).\n", hr, i, j);
check_rect(rt, tests[j].expected_rect, tests[j].message);
destroy_viewport(device, viewport);
}
destroy_viewport(device, full_viewport);
hr = IDirectDrawSurface4_DeleteAttachedSurface(rt, 0, ds);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x (i %u).\n", hr, i);
IDirectDrawSurface4_Release(ds);
IDirectDrawSurface4_Release(rt);
}
refcount = IDirect3DDevice3_Release(device);
IDirect3D3_Release(d3d);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
START_TEST(ddraw4)
{
DDDEVICEIDENTIFIER identifier;
DEVMODEW current_mode;
IDirectDraw4 *ddraw;
HMODULE dwmapi;
if (!(ddraw = create_ddraw()))
{
skip("Failed to create a ddraw object, skipping tests.\n");
return;
}
if (ddraw_get_identifier(ddraw, &identifier))
{
trace("Driver string: \"%s\"\n", identifier.szDriver);
trace("Description string: \"%s\"\n", identifier.szDescription);
trace("Driver version %d.%d.%d.%d\n",
HIWORD(U(identifier.liDriverVersion).HighPart), LOWORD(U(identifier.liDriverVersion).HighPart),
HIWORD(U(identifier.liDriverVersion).LowPart), LOWORD(U(identifier.liDriverVersion).LowPart));
}
IDirectDraw4_Release(ddraw);
memset(&current_mode, 0, sizeof(current_mode));
current_mode.dmSize = sizeof(current_mode);
ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &current_mode), "Failed to get display mode.\n");
registry_mode.dmSize = sizeof(registry_mode);
ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, &registry_mode), "Failed to get display mode.\n");
if (registry_mode.dmPelsWidth != current_mode.dmPelsWidth
|| registry_mode.dmPelsHeight != current_mode.dmPelsHeight)
{
skip("Current mode does not match registry mode, skipping test.\n");
return;
}
if ((dwmapi = LoadLibraryA("dwmapi.dll")))
pDwmIsCompositionEnabled = (void *)GetProcAddress(dwmapi, "DwmIsCompositionEnabled");
test_process_vertices();
test_coop_level_create_device_window();
test_clipper_blt();
test_coop_level_d3d_state();
test_surface_interface_mismatch();
test_coop_level_threaded();
test_depth_blit();
test_texture_load_ckey();
test_viewport_object();
test_zenable();
test_ck_rgba();
test_ck_default();
test_ck_complex();
test_surface_qi();
test_device_qi();
test_wndproc();
test_window_style();
test_redundant_mode_set();
test_coop_level_mode_set();
test_coop_level_mode_set_multi();
test_initialize();
test_coop_level_surf_create();
test_vb_discard();
test_coop_level_multi_window();
test_draw_strided();
test_lighting();
test_specular_lighting();
test_clear_rect_count();
test_coop_level_versions();
test_lighting_interface_versions();
test_coop_level_activateapp();
test_texturemanage();
test_block_formats_creation();
test_unsupported_formats();
test_rt_caps();
test_primary_caps();
test_surface_lock();
test_surface_discard();
test_flip();
test_set_surface_desc();
test_user_memory_getdc();
test_sysmem_overlay();
test_primary_palette();
test_surface_attachment();
test_private_data();
test_pixel_format();
test_create_surface_pitch();
test_mipmap();
test_palette_complex();
test_p8_blit();
test_material();
test_palette_gdi();
test_palette_alpha();
test_vb_writeonly();
test_lost_device();
test_surface_desc_lock();
test_texturemapblend();
test_signed_formats();
test_color_fill();
test_texcoordindex();
test_colorkey_precision();
test_range_colorkey();
test_shademode();
test_lockrect_invalid();
test_yv12_overlay();
test_offscreen_overlay();
test_overlay_rect();
test_blt();
test_blt_z_alpha();
test_color_clamping();
test_getdc();
test_draw_primitive();
test_edge_antialiasing_blending();
test_transform_vertices();
test_display_mode_surface_pixel_format();
test_surface_desc_size();
test_get_surface_from_dc();
test_ck_operation();
test_vb_refcount();
test_compute_sphere_visibility();
test_texture_stages_limits();
test_set_render_state();
test_map_synchronisation();
test_depth_readback();
test_clear();
test_enum_surfaces();
test_viewport();
}