Sweden-Number/include/d3dtypes.h

1348 lines
40 KiB
C++

/*
* Copyright (C) 2000 Peter Hunnisett
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
if WINE continues to only use C code - I suppose that we could always inline in
the header file to get around that little problem... */
/* FIXME: We need to implement versioning on everything directx 5 and up if these headers
are going to be generically useful for directx stuff */
#ifndef __WINE_D3DTYPES_H
#define __WINE_D3DTYPES_H
/* #include <windows.h> FIXME: Need to include for compatibility. Inclusion caused compile fail */
#include <float.h>
#include "ddraw.h"
#define D3DVALP(val, prec) ((float)(val))
#define D3DVAL(val) ((float)(val))
typedef float D3DVALUE,*LPD3DVALUE;
#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
#define D3DMultiply(a, b) ((a) * (b))
typedef LONG D3DFIXED;
#ifndef RGB_MAKE
#define CI_GETALPHA(ci) ((ci) >> 24)
#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
#define CI_GETFRACTION(ci) ((ci) & 0xff)
#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
#define CI_MASKALPHA(ci) ((ci) & 0xffffff)
#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
#define RGBA_GETALPHA(rgb) ((rgb) >> 24)
#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
#define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
#define D3DRGB(r, g, b) \
(0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
#define D3DRGBA(r, g, b, a) \
( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
| (((long)((g) * 255)) << 8) | (long)((b) * 255) \
)
#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
#define RGB_GETBLUE(rgb) ((rgb) & 0xff)
#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
#endif
#define D3DENUMRET_CANCEL DDENUMRET_CANCEL
#define D3DENUMRET_OK DDENUMRET_OK
typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
typedef DWORD D3DCOLOR, *LPD3DCOLOR;
typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
typedef struct _D3DCOLORVALUE {
union {
D3DVALUE r;
D3DVALUE dvR;
} DUMMYUNIONNAME1;
union {
D3DVALUE g;
D3DVALUE dvG;
} DUMMYUNIONNAME2;
union {
D3DVALUE b;
D3DVALUE dvB;
} DUMMYUNIONNAME3;
union {
D3DVALUE a;
D3DVALUE dvA;
} DUMMYUNIONNAME4;
} D3DCOLORVALUE,*LPD3DCOLORVALUE;
typedef struct _D3DRECT {
union {
LONG x1;
LONG lX1;
} DUMMYUNIONNAME1;
union {
LONG y1;
LONG lY1;
} DUMMYUNIONNAME2;
union {
LONG x2;
LONG lX2;
} DUMMYUNIONNAME3;
union {
LONG y2;
LONG lY2;
} DUMMYUNIONNAME4;
} D3DRECT, *LPD3DRECT;
typedef struct _D3DVECTOR {
union {
D3DVALUE x;
D3DVALUE dvX;
} DUMMYUNIONNAME1;
union {
D3DVALUE y;
D3DVALUE dvY;
} DUMMYUNIONNAME2;
union {
D3DVALUE z;
D3DVALUE dvZ;
} DUMMYUNIONNAME3;
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
/* the definitions for these methods are in d3dvec.inl */
public:
/*** constructors ***/
_D3DVECTOR() {}
_D3DVECTOR(D3DVALUE f);
_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
_D3DVECTOR(const D3DVALUE f[3]);
/*** assignment operators ***/
_D3DVECTOR& operator += (const _D3DVECTOR& v);
_D3DVECTOR& operator -= (const _D3DVECTOR& v);
_D3DVECTOR& operator *= (const _D3DVECTOR& v);
_D3DVECTOR& operator /= (const _D3DVECTOR& v);
_D3DVECTOR& operator *= (D3DVALUE s);
_D3DVECTOR& operator /= (D3DVALUE s);
/*** unary operators ***/
friend _D3DVECTOR operator + (const _D3DVECTOR& v);
friend _D3DVECTOR operator - (const _D3DVECTOR& v);
/*** binary operators ***/
friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
friend D3DVALUE Magnitude(const _D3DVECTOR& v);
friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
#endif
} D3DVECTOR,*LPD3DVECTOR;
typedef struct _D3DHVERTEX {
DWORD dwFlags;
union {
D3DVALUE hx;
D3DVALUE dvHX;
} DUMMYUNIONNAME1;
union {
D3DVALUE hy;
D3DVALUE dvHY;
} DUMMYUNIONNAME2;
union {
D3DVALUE hz;
D3DVALUE dvHZ;
} DUMMYUNIONNAME3;
} D3DHVERTEX, *LPD3DHVERTEX;
/*
* Transformed/lit vertices
*/
typedef struct _D3DTLVERTEX {
union {
D3DVALUE sx;
D3DVALUE dvSX;
} DUMMYUNIONNAME1;
union {
D3DVALUE sy;
D3DVALUE dvSY;
} DUMMYUNIONNAME2;
union {
D3DVALUE sz;
D3DVALUE dvSZ;
} DUMMYUNIONNAME3;
union {
D3DVALUE rhw;
D3DVALUE dvRHW;
} DUMMYUNIONNAME4;
union {
D3DCOLOR color;
D3DCOLOR dcColor;
} DUMMYUNIONNAME5;
union {
D3DCOLOR specular;
D3DCOLOR dcSpecular;
} DUMMYUNIONNAME6;
union {
D3DVALUE tu;
D3DVALUE dvTU;
} DUMMYUNIONNAME7;
union {
D3DVALUE tv;
D3DVALUE dvTV;
} DUMMYUNIONNAME8;
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
public:
_D3DTLVERTEX() {}
_D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
color = _color; specular = _specular;
tu = _tu; tv = _tv;
}
#endif
} D3DTLVERTEX, *LPD3DTLVERTEX;
typedef struct _D3DLVERTEX {
union {
D3DVALUE x;
D3DVALUE dvX;
} DUMMYUNIONNAME1;
union {
D3DVALUE y;
D3DVALUE dvY;
} DUMMYUNIONNAME2;
union {
D3DVALUE z;
D3DVALUE dvZ;
} DUMMYUNIONNAME3;
DWORD dwReserved;
union {
D3DCOLOR color;
D3DCOLOR dcColor;
} DUMMYUNIONNAME4;
union {
D3DCOLOR specular;
D3DCOLOR dcSpecular;
} DUMMYUNIONNAME5;
union {
D3DVALUE tu;
D3DVALUE dvTU;
} DUMMYUNIONNAME6;
union {
D3DVALUE tv;
D3DVALUE dvTV;
} DUMMYUNIONNAME7;
} D3DLVERTEX, *LPD3DLVERTEX;
typedef struct _D3DVERTEX {
union {
D3DVALUE x;
D3DVALUE dvX;
} DUMMYUNIONNAME1;
union {
D3DVALUE y;
D3DVALUE dvY;
} DUMMYUNIONNAME2;
union {
D3DVALUE z;
D3DVALUE dvZ;
} DUMMYUNIONNAME3;
union {
D3DVALUE nx;
D3DVALUE dvNX;
} DUMMYUNIONNAME4;
union {
D3DVALUE ny;
D3DVALUE dvNY;
} DUMMYUNIONNAME5;
union {
D3DVALUE nz;
D3DVALUE dvNZ;
} DUMMYUNIONNAME6;
union {
D3DVALUE tu;
D3DVALUE dvTU;
} DUMMYUNIONNAME7;
union {
D3DVALUE tv;
D3DVALUE dvTV;
} DUMMYUNIONNAME8;
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
public:
_D3DVERTEX() {}
_D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
x = v.x; y = v.y; z = v.z;
nx = n.x; ny = n.y; nz = n.z;
tu = _tu; tv = _tv;
}
#endif
} D3DVERTEX, *LPD3DVERTEX;
typedef struct _D3DMATRIX {
D3DVALUE _11, _12, _13, _14;
D3DVALUE _21, _22, _23, _24;
D3DVALUE _31, _32, _33, _34;
D3DVALUE _41, _42, _43, _44;
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
_D3DMATRIX() { }
/* This is different from MS, but avoids anonymous structs. */
D3DVALUE &operator () (int r, int c)
{ return ((D3DVALUE [4][4])&_11)[r][c]; }
const D3DVALUE &operator() (int r, int c) const
{ return ((const D3DVALUE [4][4])&_11)[r][c]; }
#endif
} D3DMATRIX, *LPD3DMATRIX;
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
#include "d3dvec.inl"
#endif
typedef struct _D3DVIEWPORT {
DWORD dwSize;
DWORD dwX;
DWORD dwY;
DWORD dwWidth;
DWORD dwHeight;
D3DVALUE dvScaleX;
D3DVALUE dvScaleY;
D3DVALUE dvMaxX;
D3DVALUE dvMaxY;
D3DVALUE dvMinZ;
D3DVALUE dvMaxZ;
} D3DVIEWPORT, *LPD3DVIEWPORT;
typedef struct _D3DVIEWPORT2 {
DWORD dwSize;
DWORD dwX;
DWORD dwY;
DWORD dwWidth;
DWORD dwHeight;
D3DVALUE dvClipX;
D3DVALUE dvClipY;
D3DVALUE dvClipWidth;
D3DVALUE dvClipHeight;
D3DVALUE dvMinZ;
D3DVALUE dvMaxZ;
} D3DVIEWPORT2, *LPD3DVIEWPORT2;
typedef struct _D3DVIEWPORT7 {
DWORD dwX;
DWORD dwY;
DWORD dwWidth;
DWORD dwHeight;
D3DVALUE dvMinZ;
D3DVALUE dvMaxZ;
} D3DVIEWPORT7, *LPD3DVIEWPORT7;
#define D3DMAXUSERCLIPPLANES 32
#define D3DCLIPPLANE0 (1 << 0)
#define D3DCLIPPLANE1 (1 << 1)
#define D3DCLIPPLANE2 (1 << 2)
#define D3DCLIPPLANE3 (1 << 3)
#define D3DCLIPPLANE4 (1 << 4)
#define D3DCLIPPLANE5 (1 << 5)
#define D3DCLIP_LEFT 0x00000001
#define D3DCLIP_RIGHT 0x00000002
#define D3DCLIP_TOP 0x00000004
#define D3DCLIP_BOTTOM 0x00000008
#define D3DCLIP_FRONT 0x00000010
#define D3DCLIP_BACK 0x00000020
#define D3DCLIP_GEN0 0x00000040
#define D3DCLIP_GEN1 0x00000080
#define D3DCLIP_GEN2 0x00000100
#define D3DCLIP_GEN3 0x00000200
#define D3DCLIP_GEN4 0x00000400
#define D3DCLIP_GEN5 0x00000800
#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
#define D3DSTATUS_ZNOTVISIBLE 0x01000000
#define D3DSTATUS_CLIPUNIONALL ( \
D3DSTATUS_CLIPUNIONLEFT | \
D3DSTATUS_CLIPUNIONRIGHT | \
D3DSTATUS_CLIPUNIONTOP | \
D3DSTATUS_CLIPUNIONBOTTOM | \
D3DSTATUS_CLIPUNIONFRONT | \
D3DSTATUS_CLIPUNIONBACK | \
D3DSTATUS_CLIPUNIONGEN0 | \
D3DSTATUS_CLIPUNIONGEN1 | \
D3DSTATUS_CLIPUNIONGEN2 | \
D3DSTATUS_CLIPUNIONGEN3 | \
D3DSTATUS_CLIPUNIONGEN4 | \
D3DSTATUS_CLIPUNIONGEN5 \
)
#define D3DSTATUS_CLIPINTERSECTIONALL ( \
D3DSTATUS_CLIPINTERSECTIONLEFT | \
D3DSTATUS_CLIPINTERSECTIONRIGHT | \
D3DSTATUS_CLIPINTERSECTIONTOP | \
D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
D3DSTATUS_CLIPINTERSECTIONFRONT | \
D3DSTATUS_CLIPINTERSECTIONBACK | \
D3DSTATUS_CLIPINTERSECTIONGEN0 | \
D3DSTATUS_CLIPINTERSECTIONGEN1 | \
D3DSTATUS_CLIPINTERSECTIONGEN2 | \
D3DSTATUS_CLIPINTERSECTIONGEN3 | \
D3DSTATUS_CLIPINTERSECTIONGEN4 | \
D3DSTATUS_CLIPINTERSECTIONGEN5 \
)
#define D3DSTATUS_DEFAULT ( \
D3DSTATUS_CLIPINTERSECTIONALL | \
D3DSTATUS_ZNOTVISIBLE)
#define D3DTRANSFORM_CLIPPED 0x00000001
#define D3DTRANSFORM_UNCLIPPED 0x00000002
typedef struct _D3DTRANSFORMDATA {
DWORD dwSize;
LPVOID lpIn;
DWORD dwInSize;
LPVOID lpOut;
DWORD dwOutSize;
LPD3DHVERTEX lpHOut;
DWORD dwClip;
DWORD dwClipIntersection;
DWORD dwClipUnion;
D3DRECT drExtent;
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
typedef struct _D3DLIGHTINGELEMENT {
D3DVECTOR dvPosition;
D3DVECTOR dvNormal;
} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
typedef struct _D3DMATERIAL {
DWORD dwSize;
union {
D3DCOLORVALUE diffuse;
D3DCOLORVALUE dcvDiffuse;
} DUMMYUNIONNAME;
union {
D3DCOLORVALUE ambient;
D3DCOLORVALUE dcvAmbient;
} DUMMYUNIONNAME1;
union {
D3DCOLORVALUE specular;
D3DCOLORVALUE dcvSpecular;
} DUMMYUNIONNAME2;
union {
D3DCOLORVALUE emissive;
D3DCOLORVALUE dcvEmissive;
} DUMMYUNIONNAME3;
union {
D3DVALUE power;
D3DVALUE dvPower;
} DUMMYUNIONNAME4;
D3DTEXTUREHANDLE hTexture;
DWORD dwRampSize;
} D3DMATERIAL, *LPD3DMATERIAL;
typedef struct _D3DMATERIAL7 {
union {
D3DCOLORVALUE diffuse;
D3DCOLORVALUE dcvDiffuse;
} DUMMYUNIONNAME;
union {
D3DCOLORVALUE ambient;
D3DCOLORVALUE dcvAmbient;
} DUMMYUNIONNAME1;
union {
D3DCOLORVALUE specular;
D3DCOLORVALUE dcvSpecular;
} DUMMYUNIONNAME2;
union {
D3DCOLORVALUE emissive;
D3DCOLORVALUE dcvEmissive;
} DUMMYUNIONNAME3;
union {
D3DVALUE power;
D3DVALUE dvPower;
} DUMMYUNIONNAME4;
} D3DMATERIAL7, *LPD3DMATERIAL7;
typedef enum {
D3DLIGHT_POINT = 1,
D3DLIGHT_SPOT = 2,
D3DLIGHT_DIRECTIONAL = 3,
D3DLIGHT_PARALLELPOINT = 4,
D3DLIGHT_GLSPOT = 5,
D3DLIGHT_FORCE_DWORD = 0x7fffffff
} D3DLIGHTTYPE;
typedef struct _D3DLIGHT {
DWORD dwSize;
D3DLIGHTTYPE dltType;
D3DCOLORVALUE dcvColor;
D3DVECTOR dvPosition;
D3DVECTOR dvDirection;
D3DVALUE dvRange;
D3DVALUE dvFalloff;
D3DVALUE dvAttenuation0;
D3DVALUE dvAttenuation1;
D3DVALUE dvAttenuation2;
D3DVALUE dvTheta;
D3DVALUE dvPhi;
} D3DLIGHT,*LPD3DLIGHT;
typedef struct _D3DLIGHT7 {
D3DLIGHTTYPE dltType;
D3DCOLORVALUE dcvDiffuse;
D3DCOLORVALUE dcvSpecular;
D3DCOLORVALUE dcvAmbient;
D3DVECTOR dvPosition;
D3DVECTOR dvDirection;
D3DVALUE dvRange;
D3DVALUE dvFalloff;
D3DVALUE dvAttenuation0;
D3DVALUE dvAttenuation1;
D3DVALUE dvAttenuation2;
D3DVALUE dvTheta;
D3DVALUE dvPhi;
} D3DLIGHT7, *LPD3DLIGHT7;
#define D3DLIGHT_ACTIVE 0x00000001
#define D3DLIGHT_NO_SPECULAR 0x00000002
#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
typedef struct _D3DLIGHT2 {
DWORD dwSize;
D3DLIGHTTYPE dltType;
D3DCOLORVALUE dcvColor;
D3DVECTOR dvPosition;
D3DVECTOR dvDirection;
D3DVALUE dvRange;
D3DVALUE dvFalloff;
D3DVALUE dvAttenuation0;
D3DVALUE dvAttenuation1;
D3DVALUE dvAttenuation2;
D3DVALUE dvTheta;
D3DVALUE dvPhi;
DWORD dwFlags;
} D3DLIGHT2, *LPD3DLIGHT2;
typedef struct _D3DLIGHTDATA {
DWORD dwSize;
LPD3DLIGHTINGELEMENT lpIn;
DWORD dwInSize;
LPD3DTLVERTEX lpOut;
DWORD dwOutSize;
} D3DLIGHTDATA, *LPD3DLIGHTDATA;
#define D3DCOLOR_MONO 1
#define D3DCOLOR_RGB 2
typedef DWORD D3DCOLORMODEL;
#define D3DCLEAR_TARGET 0x00000001
#define D3DCLEAR_ZBUFFER 0x00000002
#define D3DCLEAR_STENCIL 0x00000004
typedef enum _D3DOPCODE {
D3DOP_POINT = 1,
D3DOP_LINE = 2,
D3DOP_TRIANGLE = 3,
D3DOP_MATRIXLOAD = 4,
D3DOP_MATRIXMULTIPLY = 5,
D3DOP_STATETRANSFORM = 6,
D3DOP_STATELIGHT = 7,
D3DOP_STATERENDER = 8,
D3DOP_PROCESSVERTICES = 9,
D3DOP_TEXTURELOAD = 10,
D3DOP_EXIT = 11,
D3DOP_BRANCHFORWARD = 12,
D3DOP_SPAN = 13,
D3DOP_SETSTATUS = 14,
D3DOP_FORCE_DWORD = 0x7fffffff
} D3DOPCODE;
typedef struct _D3DINSTRUCTION {
BYTE bOpcode;
BYTE bSize;
WORD wCount;
} D3DINSTRUCTION, *LPD3DINSTRUCTION;
typedef struct _D3DTEXTURELOAD {
D3DTEXTUREHANDLE hDestTexture;
D3DTEXTUREHANDLE hSrcTexture;
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
typedef struct _D3DPICKRECORD {
BYTE bOpcode;
BYTE bPad;
DWORD dwOffset;
D3DVALUE dvZ;
} D3DPICKRECORD, *LPD3DPICKRECORD;
typedef enum {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3,
D3DSHADE_FORCE_DWORD = 0x7fffffff
} D3DSHADEMODE;
typedef enum {
D3DFILL_POINT = 1,
D3DFILL_WIREFRAME = 2,
D3DFILL_SOLID = 3,
D3DFILL_FORCE_DWORD = 0x7fffffff
} D3DFILLMODE;
typedef struct _D3DLINEPATTERN {
WORD wRepeatFactor;
WORD wLinePattern;
} D3DLINEPATTERN;
typedef enum {
D3DFILTER_NEAREST = 1,
D3DFILTER_LINEAR = 2,
D3DFILTER_MIPNEAREST = 3,
D3DFILTER_MIPLINEAR = 4,
D3DFILTER_LINEARMIPNEAREST = 5,
D3DFILTER_LINEARMIPLINEAR = 6,
D3DFILTER_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREFILTER;
typedef enum {
D3DBLEND_ZERO = 1,
D3DBLEND_ONE = 2,
D3DBLEND_SRCCOLOR = 3,
D3DBLEND_INVSRCCOLOR = 4,
D3DBLEND_SRCALPHA = 5,
D3DBLEND_INVSRCALPHA = 6,
D3DBLEND_DESTALPHA = 7,
D3DBLEND_INVDESTALPHA = 8,
D3DBLEND_DESTCOLOR = 9,
D3DBLEND_INVDESTCOLOR = 10,
D3DBLEND_SRCALPHASAT = 11,
D3DBLEND_BOTHSRCALPHA = 12,
D3DBLEND_BOTHINVSRCALPHA = 13,
D3DBLEND_FORCE_DWORD = 0x7fffffff
} D3DBLEND;
typedef enum {
D3DTBLEND_DECAL = 1,
D3DTBLEND_MODULATE = 2,
D3DTBLEND_DECALALPHA = 3,
D3DTBLEND_MODULATEALPHA = 4,
D3DTBLEND_DECALMASK = 5,
D3DTBLEND_MODULATEMASK = 6,
D3DTBLEND_COPY = 7,
D3DTBLEND_ADD = 8,
D3DTBLEND_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREBLEND;
typedef enum _D3DTEXTUREADDRESS {
D3DTADDRESS_WRAP = 1,
D3DTADDRESS_MIRROR = 2,
D3DTADDRESS_CLAMP = 3,
D3DTADDRESS_BORDER = 4,
D3DTADDRESS_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREADDRESS;
typedef enum {
D3DCULL_NONE = 1,
D3DCULL_CW = 2,
D3DCULL_CCW = 3,
D3DCULL_FORCE_DWORD = 0x7fffffff
} D3DCULL;
typedef enum {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8,
D3DCMP_FORCE_DWORD = 0x7fffffff
} D3DCMPFUNC;
typedef enum _D3DSTENCILOP {
D3DSTENCILOP_KEEP = 1,
D3DSTENCILOP_ZERO = 2,
D3DSTENCILOP_REPLACE = 3,
D3DSTENCILOP_INCRSAT = 4,
D3DSTENCILOP_DECRSAT = 5,
D3DSTENCILOP_INVERT = 6,
D3DSTENCILOP_INCR = 7,
D3DSTENCILOP_DECR = 8,
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} D3DSTENCILOP;
typedef enum _D3DFOGMODE {
D3DFOG_NONE = 0,
D3DFOG_EXP = 1,
D3DFOG_EXP2 = 2,
D3DFOG_LINEAR = 3,
D3DFOG_FORCE_DWORD = 0x7fffffff
} D3DFOGMODE;
typedef enum _D3DZBUFFERTYPE {
D3DZB_FALSE = 0,
D3DZB_TRUE = 1,
D3DZB_USEW = 2,
D3DZB_FORCE_DWORD = 0x7fffffff
} D3DZBUFFERTYPE;
typedef enum _D3DANTIALIASMODE {
D3DANTIALIAS_NONE = 0,
D3DANTIALIAS_SORTDEPENDENT = 1,
D3DANTIALIAS_SORTINDEPENDENT = 2,
D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
} D3DANTIALIASMODE;
typedef enum {
D3DVT_VERTEX = 1,
D3DVT_LVERTEX = 2,
D3DVT_TLVERTEX = 3,
D3DVT_FORCE_DWORD = 0x7fffffff
} D3DVERTEXTYPE;
typedef enum {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6,
D3DPT_FORCE_DWORD = 0x7fffffff
} D3DPRIMITIVETYPE;
#define D3DSTATE_OVERRIDE_BIAS 256
#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
typedef enum _D3DTRANSFORMSTATETYPE {
D3DTRANSFORMSTATE_WORLD = 1,
D3DTRANSFORMSTATE_VIEW = 2,
D3DTRANSFORMSTATE_PROJECTION = 3,
D3DTRANSFORMSTATE_WORLD1 = 4,
D3DTRANSFORMSTATE_WORLD2 = 5,
D3DTRANSFORMSTATE_WORLD3 = 6,
D3DTRANSFORMSTATE_TEXTURE0 = 16,
D3DTRANSFORMSTATE_TEXTURE1 = 17,
D3DTRANSFORMSTATE_TEXTURE2 = 18,
D3DTRANSFORMSTATE_TEXTURE3 = 19,
D3DTRANSFORMSTATE_TEXTURE4 = 20,
D3DTRANSFORMSTATE_TEXTURE5 = 21,
D3DTRANSFORMSTATE_TEXTURE6 = 22,
D3DTRANSFORMSTATE_TEXTURE7 = 23,
D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
} D3DTRANSFORMSTATETYPE;
typedef enum {
D3DLIGHTSTATE_MATERIAL = 1,
D3DLIGHTSTATE_AMBIENT = 2,
D3DLIGHTSTATE_COLORMODEL = 3,
D3DLIGHTSTATE_FOGMODE = 4,
D3DLIGHTSTATE_FOGSTART = 5,
D3DLIGHTSTATE_FOGEND = 6,
D3DLIGHTSTATE_FOGDENSITY = 7,
D3DLIGHTSTATE_COLORVERTEX = 8,
D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
} D3DLIGHTSTATETYPE;
typedef enum {
D3DRENDERSTATE_TEXTUREHANDLE = 1,
D3DRENDERSTATE_ANTIALIAS = 2,
D3DRENDERSTATE_TEXTUREADDRESS = 3,
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
D3DRENDERSTATE_WRAPU = 5,
D3DRENDERSTATE_WRAPV = 6,
D3DRENDERSTATE_ZENABLE = 7,
D3DRENDERSTATE_FILLMODE = 8,
D3DRENDERSTATE_SHADEMODE = 9,
D3DRENDERSTATE_LINEPATTERN = 10,
D3DRENDERSTATE_MONOENABLE = 11,
D3DRENDERSTATE_ROP2 = 12,
D3DRENDERSTATE_PLANEMASK = 13,
D3DRENDERSTATE_ZWRITEENABLE = 14,
D3DRENDERSTATE_ALPHATESTENABLE = 15,
D3DRENDERSTATE_LASTPIXEL = 16,
D3DRENDERSTATE_TEXTUREMAG = 17,
D3DRENDERSTATE_TEXTUREMIN = 18,
D3DRENDERSTATE_SRCBLEND = 19,
D3DRENDERSTATE_DESTBLEND = 20,
D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
D3DRENDERSTATE_CULLMODE = 22,
D3DRENDERSTATE_ZFUNC = 23,
D3DRENDERSTATE_ALPHAREF = 24,
D3DRENDERSTATE_ALPHAFUNC = 25,
D3DRENDERSTATE_DITHERENABLE = 26,
D3DRENDERSTATE_ALPHABLENDENABLE = 27,
D3DRENDERSTATE_FOGENABLE = 28,
D3DRENDERSTATE_SPECULARENABLE = 29,
D3DRENDERSTATE_ZVISIBLE = 30,
D3DRENDERSTATE_SUBPIXEL = 31,
D3DRENDERSTATE_SUBPIXELX = 32,
D3DRENDERSTATE_STIPPLEDALPHA = 33,
D3DRENDERSTATE_FOGCOLOR = 34,
D3DRENDERSTATE_FOGTABLEMODE = 35,
D3DRENDERSTATE_FOGTABLESTART = 36,
D3DRENDERSTATE_FOGTABLEEND = 37,
D3DRENDERSTATE_FOGTABLEDENSITY = 38,
D3DRENDERSTATE_FOGSTART = 36,
D3DRENDERSTATE_FOGEND = 37,
D3DRENDERSTATE_FOGDENSITY = 38,
D3DRENDERSTATE_STIPPLEENABLE = 39,
D3DRENDERSTATE_EDGEANTIALIAS = 40,
D3DRENDERSTATE_COLORKEYENABLE = 41,
D3DRENDERSTATE_BORDERCOLOR = 43,
D3DRENDERSTATE_TEXTUREADDRESSU = 44,
D3DRENDERSTATE_TEXTUREADDRESSV = 45,
D3DRENDERSTATE_MIPMAPLODBIAS = 46,
D3DRENDERSTATE_ZBIAS = 47,
D3DRENDERSTATE_RANGEFOGENABLE = 48,
D3DRENDERSTATE_ANISOTROPY = 49,
D3DRENDERSTATE_FLUSHBATCH = 50,
D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
D3DRENDERSTATE_STENCILENABLE = 52,
D3DRENDERSTATE_STENCILFAIL = 53,
D3DRENDERSTATE_STENCILZFAIL = 54,
D3DRENDERSTATE_STENCILPASS = 55,
D3DRENDERSTATE_STENCILFUNC = 56,
D3DRENDERSTATE_STENCILREF = 57,
D3DRENDERSTATE_STENCILMASK = 58,
D3DRENDERSTATE_STENCILWRITEMASK = 59,
D3DRENDERSTATE_TEXTUREFACTOR = 60,
D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
D3DRENDERSTATE_WRAP0 = 128,
D3DRENDERSTATE_WRAP1 = 129,
D3DRENDERSTATE_WRAP2 = 130,
D3DRENDERSTATE_WRAP3 = 131,
D3DRENDERSTATE_WRAP4 = 132,
D3DRENDERSTATE_WRAP5 = 133,
D3DRENDERSTATE_WRAP6 = 134,
D3DRENDERSTATE_WRAP7 = 135,
D3DRENDERSTATE_CLIPPING = 136,
D3DRENDERSTATE_LIGHTING = 137,
D3DRENDERSTATE_EXTENTS = 138,
D3DRENDERSTATE_AMBIENT = 139,
D3DRENDERSTATE_FOGVERTEXMODE = 140,
D3DRENDERSTATE_COLORVERTEX = 141,
D3DRENDERSTATE_LOCALVIEWER = 142,
D3DRENDERSTATE_NORMALIZENORMALS = 143,
D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
D3DRENDERSTATE_VERTEXBLEND = 151,
D3DRENDERSTATE_CLIPPLANEENABLE = 152,
D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
/* FIXME: We have some retired values that are being reused for DirectX 7 */
} D3DRENDERSTATETYPE;
typedef enum _D3DMATERIALCOLORSOURCE
{
D3DMCS_MATERIAL = 0,
D3DMCS_COLOR1 = 1,
D3DMCS_COLOR2 = 2,
D3DMCS_FORCE_DWORD = 0x7fffffff
} D3DMATERIALCOLORSOURCE;
#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
#define D3DRENDERSTATE_WRAPBIAS 128UL
#define D3DWRAP_U 0x00000001L
#define D3DWRAP_V 0x00000002L
#define D3DWRAPCOORD_0 0x00000001L
#define D3DWRAPCOORD_1 0x00000002L
#define D3DWRAPCOORD_2 0x00000004L
#define D3DWRAPCOORD_3 0x00000008L
#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
typedef struct _D3DSTATE {
union {
D3DTRANSFORMSTATETYPE dtstTransformStateType;
D3DLIGHTSTATETYPE dlstLightStateType;
D3DRENDERSTATETYPE drstRenderStateType;
} DUMMYUNIONNAME1;
union {
DWORD dwArg[1];
D3DVALUE dvArg[1];
} DUMMYUNIONNAME2;
} D3DSTATE, *LPD3DSTATE;
typedef struct _D3DMATRIXLOAD {
D3DMATRIXHANDLE hDestMatrix;
D3DMATRIXHANDLE hSrcMatrix;
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
typedef struct _D3DMATRIXMULTIPLY {
D3DMATRIXHANDLE hDestMatrix;
D3DMATRIXHANDLE hSrcMatrix1;
D3DMATRIXHANDLE hSrcMatrix2;
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
typedef struct _D3DPROCESSVERTICES {
DWORD dwFlags;
WORD wStart;
WORD wDest;
DWORD dwCount;
DWORD dwReserved;
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
#define D3DPROCESSVERTICES_COPY 0x00000002L
#define D3DPROCESSVERTICES_OPMASK 0x00000007L
#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
typedef enum _D3DTEXTURESTAGESTATETYPE
{
D3DTSS_COLOROP = 1,
D3DTSS_COLORARG1 = 2,
D3DTSS_COLORARG2 = 3,
D3DTSS_ALPHAOP = 4,
D3DTSS_ALPHAARG1 = 5,
D3DTSS_ALPHAARG2 = 6,
D3DTSS_BUMPENVMAT00 = 7,
D3DTSS_BUMPENVMAT01 = 8,
D3DTSS_BUMPENVMAT10 = 9,
D3DTSS_BUMPENVMAT11 = 10,
D3DTSS_TEXCOORDINDEX = 11,
D3DTSS_ADDRESS = 12,
D3DTSS_ADDRESSU = 13,
D3DTSS_ADDRESSV = 14,
D3DTSS_BORDERCOLOR = 15,
D3DTSS_MAGFILTER = 16,
D3DTSS_MINFILTER = 17,
D3DTSS_MIPFILTER = 18,
D3DTSS_MIPMAPLODBIAS = 19,
D3DTSS_MAXMIPLEVEL = 20,
D3DTSS_MAXANISOTROPY = 21,
D3DTSS_BUMPENVLSCALE = 22,
D3DTSS_BUMPENVLOFFSET = 23,
D3DTSS_TEXTURETRANSFORMFLAGS = 24,
D3DTSS_FORCE_DWORD = 0x7fffffff
} D3DTEXTURESTAGESTATETYPE;
#define D3DTSS_TCI_PASSTHRU 0x00000000
#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
typedef enum _D3DTEXTUREOP
{
D3DTOP_DISABLE = 1,
D3DTOP_SELECTARG1 = 2,
D3DTOP_SELECTARG2 = 3,
D3DTOP_MODULATE = 4,
D3DTOP_MODULATE2X = 5,
D3DTOP_MODULATE4X = 6,
D3DTOP_ADD = 7,
D3DTOP_ADDSIGNED = 8,
D3DTOP_ADDSIGNED2X = 9,
D3DTOP_SUBTRACT = 10,
D3DTOP_ADDSMOOTH = 11,
D3DTOP_BLENDDIFFUSEALPHA = 12,
D3DTOP_BLENDTEXTUREALPHA = 13,
D3DTOP_BLENDFACTORALPHA = 14,
D3DTOP_BLENDTEXTUREALPHAPM = 15,
D3DTOP_BLENDCURRENTALPHA = 16,
D3DTOP_PREMODULATE = 17,
D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
D3DTOP_MODULATECOLOR_ADDALPHA = 19,
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
D3DTOP_BUMPENVMAP = 22,
D3DTOP_BUMPENVMAPLUMINANCE = 23,
D3DTOP_DOTPRODUCT3 = 24,
D3DTOP_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREOP;
#define D3DTA_SELECTMASK 0x0000000f
#define D3DTA_DIFFUSE 0x00000000
#define D3DTA_CURRENT 0x00000001
#define D3DTA_TEXTURE 0x00000002
#define D3DTA_TFACTOR 0x00000003
#define D3DTA_SPECULAR 0x00000004
#define D3DTA_COMPLEMENT 0x00000010
#define D3DTA_ALPHAREPLICATE 0x00000020
typedef enum _D3DTEXTUREMAGFILTER
{
D3DTFG_POINT = 1,
D3DTFG_LINEAR = 2,
D3DTFG_FLATCUBIC = 3,
D3DTFG_GAUSSIANCUBIC = 4,
D3DTFG_ANISOTROPIC = 5,
D3DTFG_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREMAGFILTER;
typedef enum _D3DTEXTUREMINFILTER
{
D3DTFN_POINT = 1,
D3DTFN_LINEAR = 2,
D3DTFN_ANISOTROPIC = 3,
D3DTFN_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREMINFILTER;
typedef enum _D3DTEXTUREMIPFILTER
{
D3DTFP_NONE = 1,
D3DTFP_POINT = 2,
D3DTFP_LINEAR = 3,
D3DTFP_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREMIPFILTER;
#define D3DTRIFLAG_START 0x00000000L
#define D3DTRIFLAG_STARTFLAT(len) (len)
#define D3DTRIFLAG_ODD 0x0000001eL
#define D3DTRIFLAG_EVEN 0x0000001fL
#define D3DTRIFLAG_EDGEENABLE1 0x00000100L
#define D3DTRIFLAG_EDGEENABLE2 0x00000200L
#define D3DTRIFLAG_EDGEENABLE3 0x00000400L
#define D3DTRIFLAG_EDGEENABLETRIANGLE \
(D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
typedef struct _D3DTRIANGLE {
union {
WORD v1;
WORD wV1;
} DUMMYUNIONNAME1;
union {
WORD v2;
WORD wV2;
} DUMMYUNIONNAME2;
union {
WORD v3;
WORD wV3;
} DUMMYUNIONNAME3;
WORD wFlags;
} D3DTRIANGLE, *LPD3DTRIANGLE;
typedef struct _D3DLINE {
union {
WORD v1;
WORD wV1;
} DUMMYUNIONNAME1;
union {
WORD v2;
WORD wV2;
} DUMMYUNIONNAME2;
} D3DLINE, *LPD3DLINE;
typedef struct _D3DSPAN {
WORD wCount;
WORD wFirst;
} D3DSPAN, *LPD3DSPAN;
typedef struct _D3DPOINT {
WORD wCount;
WORD wFirst;
} D3DPOINT, *LPD3DPOINT;
typedef struct _D3DBRANCH {
DWORD dwMask;
DWORD dwValue;
BOOL bNegate;
DWORD dwOffset;
} D3DBRANCH, *LPD3DBRANCH;
typedef struct _D3DSTATUS {
DWORD dwFlags;
DWORD dwStatus;
D3DRECT drExtent;
} D3DSTATUS, *LPD3DSTATUS;
#define D3DSETSTATUS_STATUS 0x00000001L
#define D3DSETSTATUS_EXTENTS 0x00000002L
#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
typedef struct _D3DCLIPSTATUS {
DWORD dwFlags;
DWORD dwStatus;
float minx, maxx;
float miny, maxy;
float minz, maxz;
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
#define D3DCLIPSTATUS_STATUS 0x00000001L
#define D3DCLIPSTATUS_EXTENTS2 0x00000002L
#define D3DCLIPSTATUS_EXTENTS3 0x00000004L
typedef struct {
DWORD dwSize;
DWORD dwTrianglesDrawn;
DWORD dwLinesDrawn;
DWORD dwPointsDrawn;
DWORD dwSpansDrawn;
DWORD dwVerticesProcessed;
} D3DSTATS, *LPD3DSTATS;
#define D3DEXECUTE_CLIPPED 0x00000001l
#define D3DEXECUTE_UNCLIPPED 0x00000002l
typedef struct _D3DEXECUTEDATA {
DWORD dwSize;
DWORD dwVertexOffset;
DWORD dwVertexCount;
DWORD dwInstructionOffset;
DWORD dwInstructionLength;
DWORD dwHVertexOffset;
D3DSTATUS dsStatus;
} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
#define D3DPAL_FREE 0x00
#define D3DPAL_READONLY 0x40
#define D3DPAL_RESERVED 0x80
typedef struct _D3DVERTEXBUFFERDESC {
DWORD dwSize;
DWORD dwCaps;
DWORD dwFVF;
DWORD dwNumVertices;
} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
#define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
#define D3DVBCAPS_WRITEONLY 0x00010000l
#define D3DVBCAPS_OPTIMIZED 0x80000000l
#define D3DVBCAPS_DONOTCLIP 0x00000001l
#define D3DVOP_LIGHT (1 << 10)
#define D3DVOP_TRANSFORM (1 << 0)
#define D3DVOP_CLIP (1 << 2)
#define D3DVOP_EXTENTS (1 << 3)
#define D3DMAXNUMVERTICES ((1<<16) - 1)
#define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
#define D3DPV_DONOTCOPYDATA (1 << 0)
#define D3DFVF_RESERVED0 0x001
#define D3DFVF_POSITION_MASK 0x00E
#define D3DFVF_XYZ 0x002
#define D3DFVF_XYZRHW 0x004
#define D3DFVF_XYZB1 0x006
#define D3DFVF_XYZB2 0x008
#define D3DFVF_XYZB3 0x00a
#define D3DFVF_XYZB4 0x00c
#define D3DFVF_XYZB5 0x00e
#define D3DFVF_NORMAL 0x010
#define D3DFVF_RESERVED1 0x020
#define D3DFVF_DIFFUSE 0x040
#define D3DFVF_SPECULAR 0x080
#define D3DFVF_TEXCOUNT_MASK 0xf00
#define D3DFVF_TEXCOUNT_SHIFT 8
#define D3DFVF_TEX0 0x000
#define D3DFVF_TEX1 0x100
#define D3DFVF_TEX2 0x200
#define D3DFVF_TEX3 0x300
#define D3DFVF_TEX4 0x400
#define D3DFVF_TEX5 0x500
#define D3DFVF_TEX6 0x600
#define D3DFVF_TEX7 0x700
#define D3DFVF_TEX8 0x800
#define D3DFVF_RESERVED2 0xf000
#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
D3DFVF_SPECULAR | D3DFVF_TEX1 )
#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
D3DFVF_TEX1 )
typedef struct _D3DDP_PTRSTRIDE {
LPVOID lpvData;
DWORD dwStride;
} D3DDP_PTRSTRIDE;
#define D3DDP_MAXTEXCOORD 8
typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
D3DDP_PTRSTRIDE position;
D3DDP_PTRSTRIDE normal;
D3DDP_PTRSTRIDE diffuse;
D3DDP_PTRSTRIDE specular;
D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
#define D3DVIS_INSIDE_FRUSTUM 0
#define D3DVIS_INTERSECT_FRUSTUM 1
#define D3DVIS_OUTSIDE_FRUSTUM 2
#define D3DVIS_INSIDE_LEFT 0
#define D3DVIS_INTERSECT_LEFT (1 << 2)
#define D3DVIS_OUTSIDE_LEFT (2 << 2)
#define D3DVIS_INSIDE_RIGHT 0
#define D3DVIS_INTERSECT_RIGHT (1 << 4)
#define D3DVIS_OUTSIDE_RIGHT (2 << 4)
#define D3DVIS_INSIDE_TOP 0
#define D3DVIS_INTERSECT_TOP (1 << 6)
#define D3DVIS_OUTSIDE_TOP (2 << 6)
#define D3DVIS_INSIDE_BOTTOM 0
#define D3DVIS_INTERSECT_BOTTOM (1 << 8)
#define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
#define D3DVIS_INSIDE_NEAR 0
#define D3DVIS_INTERSECT_NEAR (1 << 10)
#define D3DVIS_OUTSIDE_NEAR (2 << 10)
#define D3DVIS_INSIDE_FAR 0
#define D3DVIS_INTERSECT_FAR (1 << 12)
#define D3DVIS_OUTSIDE_FAR (2 << 12)
#define D3DVIS_MASK_FRUSTUM (3 << 0)
#define D3DVIS_MASK_LEFT (3 << 2)
#define D3DVIS_MASK_RIGHT (3 << 4)
#define D3DVIS_MASK_TOP (3 << 6)
#define D3DVIS_MASK_BOTTOM (3 << 8)
#define D3DVIS_MASK_NEAR (3 << 10)
#define D3DVIS_MASK_FAR (3 << 12)
#define D3DDEVINFOID_TEXTUREMANAGER 1
#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
#define D3DDEVINFOID_TEXTURING 3
typedef enum _D3DSTATEBLOCKTYPE
{
D3DSBT_ALL = 1,
D3DSBT_PIXELSTATE = 2,
D3DSBT_VERTEXSTATE = 3,
D3DSBT_FORCE_DWORD = 0xffffffff
} D3DSTATEBLOCKTYPE;
typedef enum _D3DVERTEXBLENDFLAGS
{
D3DVBLEND_DISABLE = 0,
D3DVBLEND_1WEIGHT = 1,
D3DVBLEND_2WEIGHTS = 2,
D3DVBLEND_3WEIGHTS = 3,
} D3DVERTEXBLENDFLAGS;
typedef enum _D3DTEXTURETRANSFORMFLAGS {
D3DTTFF_DISABLE = 0,
D3DTTFF_COUNT1 = 1,
D3DTTFF_COUNT2 = 2,
D3DTTFF_COUNT3 = 3,
D3DTTFF_COUNT4 = 4,
D3DTTFF_PROJECTED = 256,
D3DTTFF_FORCE_DWORD = 0x7fffffff
} D3DTEXTURETRANSFORMFLAGS;
#define D3DFVF_TEXTUREFORMAT2 0
#define D3DFVF_TEXTUREFORMAT1 3
#define D3DFVF_TEXTUREFORMAT3 1
#define D3DFVF_TEXTUREFORMAT4 2
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
#endif