Sweden-Number/dlls/windows.gaming.input/main.c

653 lines
21 KiB
C

/* WinRT Windows.Gaming.Input implementation
*
* Copyright 2021 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "winstring.h"
#include "wine/debug.h"
#include "objbase.h"
#include "initguid.h"
#include "activation.h"
#define WIDL_using_Windows_Foundation
#define WIDL_using_Windows_Foundation_Collections
#include "windows.foundation.h"
#define WIDL_using_Windows_Gaming_Input
#include "windows.gaming.input.h"
WINE_DEFAULT_DEBUG_CHANNEL(input);
static const char *debugstr_hstring(HSTRING hstr)
{
const WCHAR *str;
UINT32 len;
if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)";
str = WindowsGetStringRawBuffer(hstr, &len);
return wine_dbgstr_wn(str, len);
}
struct gamepad_vector
{
IVectorView_Gamepad IVectorView_Gamepad_iface;
LONG ref;
};
static inline struct gamepad_vector *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface)
{
return CONTAINING_RECORD(iface, struct gamepad_vector, IVectorView_Gamepad_iface);
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface(
IVectorView_Gamepad *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_IUnknown) ||
IsEqualGUID(iid, &IID_IInspectable) ||
IsEqualGUID(iid, &IID_IAgileObject) ||
IsEqualGUID(iid, &IID_IVectorView_Gamepad))
{
IUnknown_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE vector_view_gamepad_AddRef(
IVectorView_Gamepad *iface)
{
struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface);
ULONG ref = InterlockedIncrement(&impl->ref);
TRACE("iface %p, ref %u.\n", iface, ref);
return ref;
}
static ULONG STDMETHODCALLTYPE vector_view_gamepad_Release(
IVectorView_Gamepad *iface)
{
struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface);
ULONG ref = InterlockedDecrement(&impl->ref);
TRACE("iface %p, ref %u.\n", iface, ref);
return ref;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetIids(
IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids)
{
FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetRuntimeClassName(
IVectorView_Gamepad *iface, HSTRING *class_name)
{
FIXME("iface %p, class_name %p stub!\n", iface, class_name);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetTrustLevel(
IVectorView_Gamepad *iface, TrustLevel *trust_level)
{
FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt(
IVectorView_Gamepad *iface, UINT32 index, IGamepad **value)
{
FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
*value = NULL;
return E_BOUNDS;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size(
IVectorView_Gamepad *iface, UINT32 *value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
*value = 0;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf(
IVectorView_Gamepad *iface, IGamepad *element, UINT32 *index, BOOLEAN *found)
{
FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found);
*index = 0;
*found = FALSE;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany(
IVectorView_Gamepad *iface, UINT32 start_index,
UINT32 items_size, IGamepad **items, UINT *value)
{
FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
*value = 0;
return E_BOUNDS;
}
static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl =
{
vector_view_gamepad_QueryInterface,
vector_view_gamepad_AddRef,
vector_view_gamepad_Release,
/* IInspectable methods */
vector_view_gamepad_GetIids,
vector_view_gamepad_GetRuntimeClassName,
vector_view_gamepad_GetTrustLevel,
/* IVectorView<VoiceInformation> methods */
vector_view_gamepad_GetAt,
vector_view_gamepad_get_Size,
vector_view_gamepad_IndexOf,
vector_view_gamepad_GetMany,
};
static struct gamepad_vector gamepads =
{
{&vector_view_gamepad_vtbl},
0
};
struct raw_game_controller_vector
{
IVectorView_RawGameController IVectorView_RawGameController_iface;
LONG ref;
};
static inline struct raw_game_controller_vector *impl_from_IVectorView_RawGameController(IVectorView_RawGameController *iface)
{
return CONTAINING_RECORD(iface, struct raw_game_controller_vector, IVectorView_RawGameController_iface);
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_QueryInterface(
IVectorView_RawGameController *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_IUnknown) ||
IsEqualGUID(iid, &IID_IInspectable) ||
IsEqualGUID(iid, &IID_IAgileObject) ||
IsEqualGUID(iid, &IID_IVectorView_RawGameController))
{
IUnknown_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_AddRef(
IVectorView_RawGameController *iface)
{
struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
ULONG ref = InterlockedIncrement(&impl->ref);
TRACE("iface %p, ref %u.\n", iface, ref);
return ref;
}
static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_Release(
IVectorView_RawGameController *iface)
{
struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
ULONG ref = InterlockedDecrement(&impl->ref);
TRACE("iface %p, ref %u.\n", iface, ref);
return ref;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetIids(
IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids)
{
FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetRuntimeClassName(
IVectorView_RawGameController *iface, HSTRING *class_name)
{
FIXME("iface %p, class_name %p stub!\n", iface, class_name);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetTrustLevel(
IVectorView_RawGameController *iface, TrustLevel *trust_level)
{
FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt(
IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value)
{
FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
*value = NULL;
return E_BOUNDS;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_get_Size(
IVectorView_RawGameController *iface, UINT32 *value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
*value = 0;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_IndexOf(
IVectorView_RawGameController *iface, IRawGameController *element, UINT32 *index, BOOLEAN *found)
{
FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found);
*index = 0;
*found = FALSE;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany(
IVectorView_RawGameController *iface, UINT32 start_index,
UINT32 items_size, IRawGameController **items, UINT *value)
{
FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
*value = 0;
return E_BOUNDS;
}
static const struct IVectorView_RawGameControllerVtbl vector_view_raw_game_controller_vtbl =
{
vector_view_raw_game_controller_QueryInterface,
vector_view_raw_game_controller_AddRef,
vector_view_raw_game_controller_Release,
/* IInspectable methods */
vector_view_raw_game_controller_GetIids,
vector_view_raw_game_controller_GetRuntimeClassName,
vector_view_raw_game_controller_GetTrustLevel,
/* IVectorView<RawGameController> methods */
vector_view_raw_game_controller_GetAt,
vector_view_raw_game_controller_get_Size,
vector_view_raw_game_controller_IndexOf,
vector_view_raw_game_controller_GetMany,
};
static struct raw_game_controller_vector raw_game_controllers =
{
{&vector_view_raw_game_controller_vtbl},
0
};
struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
IGamepadStatics IGamepadStatics_iface;
IRawGameControllerStatics IRawGameControllerStatics_iface;
LONG ref;
};
static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface)
{
return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
}
static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface)
{
return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
}
static inline struct windows_gaming_input *impl_from_IRawGameControllerStatics(IRawGameControllerStatics *iface)
{
return CONTAINING_RECORD(iface, struct windows_gaming_input, IRawGameControllerStatics_iface);
}
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
IActivationFactory *iface, REFIID iid, void **out)
{
struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_IUnknown) ||
IsEqualGUID(iid, &IID_IInspectable) ||
IsEqualGUID(iid, &IID_IAgileObject) ||
IsEqualGUID(iid, &IID_IActivationFactory))
{
IUnknown_AddRef(iface);
*out = iface;
return S_OK;
}
if (IsEqualGUID(iid, &IID_IGamepadStatics))
{
IUnknown_AddRef(iface);
*out = &impl->IGamepadStatics_iface;
return S_OK;
}
if (IsEqualGUID(iid, &IID_IRawGameControllerStatics))
{
IUnknown_AddRef(iface);
*out = &impl->IRawGameControllerStatics_iface;
return S_OK;
}
FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef(
IActivationFactory *iface)
{
struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
ULONG ref = InterlockedIncrement(&impl->ref);
TRACE("iface %p, ref %u.\n", iface, ref);
return ref;
}
static ULONG STDMETHODCALLTYPE windows_gaming_input_Release(
IActivationFactory *iface)
{
struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
ULONG ref = InterlockedDecrement(&impl->ref);
TRACE("iface %p, ref %u.\n", iface, ref);
return ref;
}
static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids(
IActivationFactory *iface, ULONG *iid_count, IID **iids)
{
FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName(
IActivationFactory *iface, HSTRING *class_name)
{
FIXME("iface %p, class_name %p stub!\n", iface, class_name);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel(
IActivationFactory *iface, TrustLevel *trust_level)
{
FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance(
IActivationFactory *iface, IInspectable **instance)
{
FIXME("iface %p, instance %p stub!\n", iface, instance);
return E_NOTIMPL;
}
static const struct IActivationFactoryVtbl activation_factory_vtbl =
{
windows_gaming_input_QueryInterface,
windows_gaming_input_AddRef,
windows_gaming_input_Release,
/* IInspectable methods */
windows_gaming_input_GetIids,
windows_gaming_input_GetRuntimeClassName,
windows_gaming_input_GetTrustLevel,
/* IActivationFactory methods */
windows_gaming_input_ActivateInstance,
};
static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
IGamepadStatics *iface, REFIID iid, void **out)
{
struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
return windows_gaming_input_QueryInterface(&impl->IActivationFactory_iface, iid, out);
}
static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef(
IGamepadStatics *iface)
{
struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
return windows_gaming_input_AddRef(&impl->IActivationFactory_iface);
}
static ULONG STDMETHODCALLTYPE gamepad_statics_Release(
IGamepadStatics *iface)
{
struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
return windows_gaming_input_Release(&impl->IActivationFactory_iface);
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids(
IGamepadStatics *iface, ULONG *iid_count, IID **iids)
{
FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName(
IGamepadStatics *iface, HSTRING *class_name)
{
FIXME("iface %p, class_name %p stub!\n", iface, class_name);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel(
IGamepadStatics *iface, TrustLevel *trust_level)
{
FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadAdded(
IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
{
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
if (!value) return E_INVALIDARG;
token->value = 0;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadAdded(
IGamepadStatics *iface, EventRegistrationToken token)
{
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadRemoved(
IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
{
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
if (!value) return E_INVALIDARG;
token->value = 0;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved(
IGamepadStatics *iface, EventRegistrationToken token)
{
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
IGamepadStatics *iface, IVectorView_Gamepad **value)
{
TRACE("iface %p, value %p.\n", iface, value);
*value = &gamepads.IVectorView_Gamepad_iface;
IVectorView_Gamepad_AddRef(*value);
return S_OK;
}
static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
{
gamepad_statics_QueryInterface,
gamepad_statics_AddRef,
gamepad_statics_Release,
/* IInspectable methods */
gamepad_statics_GetIids,
gamepad_statics_GetRuntimeClassName,
gamepad_statics_GetTrustLevel,
/* IGamepadStatics methods */
gamepad_statics_add_GamepadAdded,
gamepad_statics_remove_GamepadAdded,
gamepad_statics_add_GamepadRemoved,
gamepad_statics_remove_GamepadRemoved,
gamepad_statics_get_Gamepads,
};
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_QueryInterface(
IRawGameControllerStatics *iface, REFIID iid, void **out)
{
struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
return windows_gaming_input_QueryInterface(&impl->IActivationFactory_iface, iid, out);
}
static ULONG STDMETHODCALLTYPE raw_game_controller_statics_AddRef(
IRawGameControllerStatics *iface)
{
struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
return windows_gaming_input_AddRef(&impl->IActivationFactory_iface);
}
static ULONG STDMETHODCALLTYPE raw_game_controller_statics_Release(
IRawGameControllerStatics *iface)
{
struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
return windows_gaming_input_Release(&impl->IActivationFactory_iface);
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetIids(
IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids)
{
FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetRuntimeClassName(
IRawGameControllerStatics *iface, HSTRING *class_name)
{
FIXME("iface %p, class_name %p stub!\n", iface, class_name);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetTrustLevel(
IRawGameControllerStatics *iface, TrustLevel *trust_level)
{
FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerAdded(
IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
{
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
if (!value) return E_INVALIDARG;
token->value = 0;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerAdded(
IRawGameControllerStatics *iface, EventRegistrationToken token)
{
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerRemoved(
IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
{
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
if (!value) return E_INVALIDARG;
token->value = 0;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerRemoved(
IRawGameControllerStatics *iface, EventRegistrationToken token)
{
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
IRawGameControllerStatics *iface, IVectorView_RawGameController **value)
{
TRACE("iface %p, value %p.\n", iface, value);
*value = &raw_game_controllers.IVectorView_RawGameController_iface;
IVectorView_RawGameController_AddRef(*value);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(
IRawGameControllerStatics *iface, IGameController *game_controller, IRawGameController **value)
{
FIXME("iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value);
return E_NOTIMPL;
}
static const struct IRawGameControllerStaticsVtbl raw_game_controller_statics_vtbl =
{
raw_game_controller_statics_QueryInterface,
raw_game_controller_statics_AddRef,
raw_game_controller_statics_Release,
/* IInspectable methods */
raw_game_controller_statics_GetIids,
raw_game_controller_statics_GetRuntimeClassName,
raw_game_controller_statics_GetTrustLevel,
/* IRawGameControllerStatics methods */
raw_game_controller_statics_add_RawGameControllerAdded,
raw_game_controller_statics_remove_RawGameControllerAdded,
raw_game_controller_statics_add_RawGameControllerRemoved,
raw_game_controller_statics_remove_RawGameControllerRemoved,
raw_game_controller_statics_get_RawGameControllers,
raw_game_controller_statics_FromGameController,
};
static struct windows_gaming_input windows_gaming_input =
{
{&activation_factory_vtbl},
{&gamepad_statics_vtbl},
{&raw_game_controller_statics_vtbl},
1
};
HRESULT WINAPI DllCanUnloadNow(void)
{
return S_FALSE;
}
HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out)
{
FIXME("clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out);
return CLASS_E_CLASSNOTAVAILABLE;
}
HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory)
{
TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory);
*factory = &windows_gaming_input.IActivationFactory_iface;
IUnknown_AddRef(*factory);
return S_OK;
}