Sweden-Number/dlls/wined3d
Henri Verbeet 1ebb42ca53 ddraw: Mark surfaces as lost when the device window is deactivated.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-04 21:56:19 +09:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Respect D3DRS_SRGBWRITEENABLE in clears. 2015-11-30 23:51:05 +09:00
cs.c
device.c wined3d: Handle D3DRS_SRGBWRITEENABLE in clears when ARB_framebuffer_sRGB is not supported. 2015-11-30 23:51:06 +09:00
directx.c wined3d: Add ARB_ES2_COMPATIBILITY entry to the core extensions table. 2015-11-30 23:51:04 +09:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c ddraw: Mark surfaces as lost when the device window is deactivated. 2015-12-04 21:56:19 +09:00
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec ddraw: Mark surfaces as lost when the device window is deactivated. 2015-12-04 21:56:19 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h ddraw: Mark surfaces as lost when the device window is deactivated. 2015-12-04 21:56:19 +09:00