416 lines
14 KiB
C
416 lines
14 KiB
C
/*
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* Copyright 2016 Nikolay Sivov for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "initguid.h"
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#include "d3d11.h"
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#include "d3dx11.h"
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#include "wine/test.h"
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#include "wine/heap.h"
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static WCHAR temp_dir[MAX_PATH];
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static BOOL create_file(const WCHAR *filename, const char *data, unsigned int size, WCHAR *out_path)
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{
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WCHAR path[MAX_PATH];
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DWORD written;
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HANDLE file;
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if (!temp_dir[0])
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GetTempPathW(ARRAY_SIZE(temp_dir), temp_dir);
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lstrcpyW(path, temp_dir);
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lstrcatW(path, filename);
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file = CreateFileW(path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
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if (file == INVALID_HANDLE_VALUE)
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return FALSE;
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if (WriteFile(file, data, size, &written, NULL))
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{
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CloseHandle(file);
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if (out_path)
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lstrcpyW(out_path, path);
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return TRUE;
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}
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CloseHandle(file);
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return FALSE;
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}
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static void delete_file(const WCHAR *filename)
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{
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WCHAR path[MAX_PATH];
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lstrcpyW(path, temp_dir);
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lstrcatW(path, filename);
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DeleteFileW(path);
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}
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static BOOL create_directory(const WCHAR *dir)
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{
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WCHAR path[MAX_PATH];
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lstrcpyW(path, temp_dir);
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lstrcatW(path, dir);
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return CreateDirectoryW(path, NULL);
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}
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static void delete_directory(const WCHAR *dir)
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{
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WCHAR path[MAX_PATH];
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lstrcpyW(path, temp_dir);
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lstrcatW(path, dir);
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RemoveDirectoryW(path);
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}
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static void test_D3DX11CreateAsyncMemoryLoader(void)
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{
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ID3DX11DataLoader *loader;
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SIZE_T size;
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DWORD data;
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HRESULT hr;
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void *ptr;
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hr = D3DX11CreateAsyncMemoryLoader(NULL, 0, NULL);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = D3DX11CreateAsyncMemoryLoader(NULL, 0, &loader);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = D3DX11CreateAsyncMemoryLoader(&data, 0, &loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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size = 100;
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hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data);
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ok(!size, "Got unexpected data size.\n");
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/* Load() is no-op. */
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hr = ID3DX11DataLoader_Load(loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3DX11DataLoader_Destroy(loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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data = 0;
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hr = D3DX11CreateAsyncMemoryLoader(&data, sizeof(data), &loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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/* Load() is no-op. */
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hr = ID3DX11DataLoader_Load(loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data);
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ok(size == sizeof(data), "Got unexpected data size.\n");
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hr = ID3DX11DataLoader_Destroy(loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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}
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static void create_testfile(WCHAR *path, const void *data, int data_len)
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{
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static const WCHAR test_filename[] = {'a','s','y','n','c','l','o','a','d','e','r','.','d','a','t','a',0};
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DWORD written;
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HANDLE file;
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BOOL ret;
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GetTempPathW(MAX_PATH, path);
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lstrcatW(path, test_filename);
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file = CreateFileW(path, GENERIC_READ | GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
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ok(file != INVALID_HANDLE_VALUE, "Test file creation failed, at %s, error %d.\n",
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wine_dbgstr_w(path), GetLastError());
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ret = WriteFile(file, data, data_len, &written, NULL);
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ok(ret, "Write to test file failed.\n");
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CloseHandle(file);
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}
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static void test_D3DX11CreateAsyncFileLoader(void)
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{
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static const char test_data1[] = "test data";
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static const char test_data2[] = "more test data";
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ID3DX11DataLoader *loader;
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WCHAR path[MAX_PATH];
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SIZE_T size;
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HRESULT hr;
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void *ptr;
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BOOL ret;
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hr = D3DX11CreateAsyncFileLoaderA(NULL, NULL);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = D3DX11CreateAsyncFileLoaderA(NULL, &loader);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = D3DX11CreateAsyncFileLoaderA("nonexistentfilename", &loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = ID3DX11DataLoader_Load(loader);
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ok(hr == D3D11_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
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hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = ID3DX11DataLoader_Destroy(loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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/* Test file sharing using dummy empty file. */
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create_testfile(path, test_data1, sizeof(test_data1));
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hr = D3DX11CreateAsyncFileLoaderW(path, &loader);
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ok(SUCCEEDED(hr), "Failed to create file loader, hr %#x.\n", hr);
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ret = DeleteFileW(path);
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ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
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/* File was removed before Load(). */
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hr = ID3DX11DataLoader_Load(loader);
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ok(hr == D3D11_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
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/* Create it again. */
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create_testfile(path, test_data1, sizeof(test_data1));
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hr = ID3DX11DataLoader_Load(loader);
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ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
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/* Already loaded. */
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hr = ID3DX11DataLoader_Load(loader);
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ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
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ret = DeleteFileW(path);
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ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
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/* Already loaded, file removed. */
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hr = ID3DX11DataLoader_Load(loader);
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ok(hr == D3D11_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
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/* Decompress still works. */
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ptr = NULL;
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hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
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ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
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ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr);
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ok(size == sizeof(test_data1), "Got unexpected decompressed size.\n");
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if (size == sizeof(test_data1))
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ok(!memcmp(ptr, test_data1, size), "Got unexpected file data.\n");
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/* Create it again, with different data. */
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create_testfile(path, test_data2, sizeof(test_data2));
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hr = ID3DX11DataLoader_Load(loader);
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ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
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ptr = NULL;
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hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
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ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
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ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr);
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ok(size == sizeof(test_data2), "Got unexpected decompressed size.\n");
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if (size == sizeof(test_data2))
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ok(!memcmp(ptr, test_data2, size), "Got unexpected file data.\n");
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hr = ID3DX11DataLoader_Destroy(loader);
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ok(SUCCEEDED(hr), "Destroy() failed, hr %#x.\n", hr);
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ret = DeleteFileW(path);
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ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
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}
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static void test_D3DX11CreateAsyncResourceLoader(void)
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{
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static const WCHAR resource_name[] = {'n','o','n','a','m','e',0};
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ID3DX11DataLoader *loader;
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HRESULT hr;
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hr = D3DX11CreateAsyncResourceLoaderA(NULL, NULL, NULL);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = D3DX11CreateAsyncResourceLoaderA(NULL, NULL, &loader);
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ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
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hr = D3DX11CreateAsyncResourceLoaderA(NULL, "noname", &loader);
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ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
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hr = D3DX11CreateAsyncResourceLoaderW(NULL, NULL, NULL);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = D3DX11CreateAsyncResourceLoaderW(NULL, NULL, &loader);
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ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
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hr = D3DX11CreateAsyncResourceLoaderW(NULL, resource_name, &loader);
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ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
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}
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static HRESULT WINAPI test_d3dinclude_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
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const char *filename, const void *parent_data, const void **data, UINT *bytes)
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{
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static const char include1[] =
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"#define LIGHT float4(0.0f, 0.2f, 0.5f, 1.0f)\n";
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static const char include2[] =
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"#include \"include1.h\"\n"
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"float4 light_color = LIGHT;\n";
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char *buffer;
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trace("filename %s.\n", filename);
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trace("parent_data %p: %s.\n", parent_data, parent_data ? (char *)parent_data : "(null)");
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if (!strcmp(filename, "include1.h"))
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{
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buffer = heap_alloc(strlen(include1));
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CopyMemory(buffer, include1, strlen(include1));
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*bytes = strlen(include1);
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ok(include_type == D3D_INCLUDE_LOCAL, "Unexpected include type %d.\n", include_type);
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ok(!strncmp(include2, parent_data, strlen(include2)),
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"Unexpected parent_data value.\n");
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}
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else if (!strcmp(filename, "include\\include2.h"))
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{
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buffer = heap_alloc(strlen(include2));
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CopyMemory(buffer, include2, strlen(include2));
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*bytes = strlen(include2);
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ok(!parent_data, "Unexpected parent_data value.\n");
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ok(include_type == D3D_INCLUDE_LOCAL, "Unexpected include type %d.\n", include_type);
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}
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else
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{
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ok(0, "Unexpected #include for file %s.\n", filename);
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return E_INVALIDARG;
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}
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*data = buffer;
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return S_OK;
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}
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static HRESULT WINAPI test_d3dinclude_close(ID3DInclude *iface, const void *data)
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{
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heap_free((void *)data);
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return S_OK;
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}
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static const struct ID3DIncludeVtbl test_d3dinclude_vtbl =
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{
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test_d3dinclude_open,
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test_d3dinclude_close
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};
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struct test_d3dinclude
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{
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ID3DInclude ID3DInclude_iface;
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};
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static void test_D3DX11CompileFromFile(void)
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{
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struct test_d3dinclude include = {{&test_d3dinclude_vtbl}};
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WCHAR filename[MAX_PATH], directory[MAX_PATH];
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ID3D10Blob *blob = NULL, *errors = NULL;
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CHAR filename_a[MAX_PATH];
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HRESULT hr, result;
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DWORD len;
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static const char ps_code[] =
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"#include \"include\\include2.h\"\n"
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"\n"
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"float4 main() : COLOR\n"
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"{\n"
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" return light_color;\n"
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"}";
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static const char include1[] =
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"#define LIGHT float4(0.0f, 0.2f, 0.5f, 1.0f)\n";
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static const char include1_wrong[] =
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"#define LIGHT nope\n";
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static const char include2[] =
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"#include \"include1.h\"\n"
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"float4 light_color = LIGHT;\n";
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create_file(L"source.ps", ps_code, strlen(ps_code), filename);
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create_directory(L"include");
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create_file(L"include\\include1.h", include1_wrong, strlen(include1_wrong), NULL);
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create_file(L"include1.h", include1, strlen(include1), NULL);
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create_file(L"include\\include2.h", include2, strlen(include2), NULL);
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hr = D3DX11CompileFromFileW(filename, NULL, &include.ID3DInclude_iface, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
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todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
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todo_wine ok(!!blob, "Got unexpected blob.\n");
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ok(!errors, "Got unexpected errors.\n");
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if (blob)
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{
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ID3D10Blob_Release(blob);
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blob = NULL;
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}
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/* Windows always seems to resolve includes from the initial file location
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* instead of using the immediate parent, as it would be the case for
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* standard C preprocessor includes. */
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hr = D3DX11CompileFromFileW(filename, NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
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todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
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todo_wine ok(!!blob, "Got unexpected blob.\n");
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ok(!errors, "Got unexpected errors.\n");
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if (blob)
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{
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ID3D10Blob_Release(blob);
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blob = NULL;
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}
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len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
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WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
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hr = D3DX11CompileFromFileA(filename_a, NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
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todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
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todo_wine ok(!!blob, "Got unexpected blob.\n");
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ok(!errors, "Got unexpected errors.\n");
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if (blob)
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{
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ID3D10Blob_Release(blob);
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blob = NULL;
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}
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GetCurrentDirectoryW(MAX_PATH, directory);
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SetCurrentDirectoryW(temp_dir);
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hr = D3DX11CompileFromFileW(L"source.ps", NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
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todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
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todo_wine ok(!!blob, "Got unexpected blob.\n");
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ok(!errors, "Got unexpected errors.\n");
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if (blob)
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{
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ID3D10Blob_Release(blob);
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blob = NULL;
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}
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SetCurrentDirectoryW(directory);
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delete_file(L"source.ps");
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delete_file(L"include\\include1.h");
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delete_file(L"include1.h");
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delete_file(L"include\\include2.h");
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delete_directory(L"include");
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}
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START_TEST(d3dx11)
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{
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test_D3DX11CreateAsyncMemoryLoader();
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test_D3DX11CreateAsyncFileLoader();
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test_D3DX11CreateAsyncResourceLoader();
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test_D3DX11CompileFromFile();
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}
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