369 lines
20 KiB
Plaintext
369 lines
20 KiB
Plaintext
The Wine development release 1.9.6 is now available.
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What's new in this release (see below for details):
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- Better video card detection when using Mesa.
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- Support for Shader Model 5 shaders.
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- C++ exception handling improvements.
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- Various bug fixes.
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The source is available from the following locations:
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http://dl.winehq.org/wine/source/1.9/wine-1.9.6.tar.bz2
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http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.6.tar.bz2
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Binary packages for various distributions will be available from:
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http://www.winehq.org/download
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You will find documentation on http://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check http://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 1.9.6 (total 32):
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17540 Zondervan Pradis 6.0 hangs due to ole32.dll.CoGetCurrentLogicalThreadId stub
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21475 TI Interactive application fails when attempting to display the TI math palette
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22533 Half-Life: Logo video rendering is wrong (msrle32 does not handle frames with 0 biClrUsed)
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25086 Multiple games and applications need kernel32.GetLogicalProcessorInformationEx implementation (CPU-Z 1.72, Splinter Cell: Blacklist, Adobe CC 2015, Kontakt 5)
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28177 Adventure games from Kheops Studio hang after the logo screen (Safecracker, Destination: Treasure Island, Nostradamus: Lost Prophecy, Dracula 3, Return to Mysterious Island 2)
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29458 Explorer sometimes crashes on drag-and-drop in folders accessed from "/"
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32237 A slower speed of light: Summer 2012 version crashes after Intro
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32314 Pikachu Volleyball (English version) crashes on restart
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32827 Legrand XlPro 3 (MFC app) crashes on startup (failure to load registry-free COM servers via app hook, 'OleCreate' must ignore HRESULT of 'IOleObject::GetMiscStatus')
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33787 IE8 crashes on new tab
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34303 underlined 8 point Times New Roman text doesn't display as underlined
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35471 Telepone (MTSP FIM) needs msvcr100.dll._CreateFrameInfo
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37949 eLicenser Control Center needs msvcr80.dll.__CxxRegisterExceptionObject
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39239 ole32:compobj fails if privileges not high enough
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39278 Multiple DirectX 10 games crash on unimplemented function d3d10_1.dll.D3D10CreateDeviceAndSwapChain1 (Assassin's Creed)
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39461 Garmin Homeport 2.2.9 crashes on unimplemented function msvcr90.dll.__CxxRegisterExceptionObject
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39510 EZCastPro 1.4/1.5 crashes on unimplemented function USER32.dll.QueryDisplayConfig
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39577 Fallout 4 needs WINED3DFMT_R11G11B10_FLOAT render target
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39674 3Dmark03, 05, 06 not started "System Info Error"
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39797 The suffering does not start, needs wmasf.dll
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39878 Diablo II does not start on 64bit system with more than 2GB VRAM cards
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39918 Mail.Ru GameCenter installer does not work
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40115 ole32:compobj regression (privilege issue)
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40147 Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:827 on starting Skype 7.18.0.112
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40190 7z fails at enumerating network places
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40201 EccoPro only works on Wine 1.6.2
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40221 Adobe Illustrator CC 2015 needs user32.GetGestureConfig
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40222 IMalloc(Spy)::Free nullptr
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40246 Please document WINEBUILD in the winegcc manpage
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40253 Build regression: Can't remove fonts: is a directory (--with-wine64, shared wow64)
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40287 steamwebhelper crashes in Windows 7 mode
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40312 Please look for builtin *.fon fonts in fontdir
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----------------------------------------------------------------
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Changes since 1.9.5:
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Alex Henrie (1):
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user32: Don't put a default icon on modal dialogs.
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Alexandre Julliard (5):
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configure: Don't create makefiles in directories that are symlinks in a Wow64 build.
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libwine: Don't include backwards compatibility functions on Android.
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advapi32: Fix null termination in RegQueryInfoKeyA.
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vssapi: Undefine __thiscall before redefining it.
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gdi32: Take into account the fontdir directory specified at build time.
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Alistair Leslie-Hughes (3):
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d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
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user32: Don't crash in DrawTextEx when tab length is zero.
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include: Add authz.h.
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Andrew Eikum (7):
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winepulse.drv: Check that the server connection actually succeeded.
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mmdevapi: Implement IAudioEndpointVolume::GetVolumeRange.
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mmdevapi: Implement Set/GetMasterVolumeLevel.
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mmdevapi: Implement Set/GetMute.
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dinput: Fix condition effect joystick offset calculation.
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windowscodecs: Stub IWICMetadataQueryReader.
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windowscodecs: Stub IMetadataBlockReader for jpegformat.
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André Hentschel (3):
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wrc: Remove getopt prototype.
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winemaker: Markup fixes in German translation.
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advapi32: Add CreatePrivateObjectSecurityEx.
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Austin English (8):
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wmasf: Add stub dll.
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api-ms-win-core-file-l1-2-1: Add dll.
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api-ms-win-core-memory-l1-1-2: Add dll.
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api-ms-win-core-version-l1-1-0: Add dll.
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api-ms-win-core-string-l2-1-0: Add dll.
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user32: Add GetGestureConfig stub.
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user32: Add QueryDisplayConfig stub.
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bthprops.cpl: Add BluetoothFindFirstRadio/BluetoothFindRadioClose stubs.
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Bruno Jesus (1):
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msrle32: Use the correct number of colors when biClrUsed = 0.
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François Gouget (3):
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include: Don't use the visibility attribute on Solaris.
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shlwapi/tests: Fix a test failure on Windows 10.
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d3dx9/tests: Add a trailing '\n' to an ok() call.
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Frédéric Delanoy (1):
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winemaker: Markup fixes in French translation.
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Hans Leidekker (2):
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webservices: Keep track of prefix bindings.
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winhttp/tests: Fix test failures.
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Henri Verbeet (50):
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wined3d: Get resource info from the texture in context_setup_target().
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wined3d: Get resource info from the texture in wined3d_device_set_cursor_properties().
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wined3d: Get resource info from the rendertarget view in device_clear_render_targets().
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wined3d: Get resource info from the rendertarget view in draw_primitive().
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wined3d: Get resource info from the texture in wined3d_surface_blt().
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wined3d: Replace device_update_volume() with a function to update multiple levels of a 3D texture.
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wined3d: Pass a texture and sub-resource index to wined3d_device_create_cursor_texture().
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wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties().
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wined3d: Pass a texture and sub-resource index to surface_convert_format().
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wined3d: Pass textures and sub-resource indices to surface_cpu_blt().
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wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow().
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wined3d: Get rid of the D3DCOLOR_[RGBA] macros.
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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wined3d: Sanitise map flags in wined3d_surface_map().
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wined3d: Introduce wined3d_volume_prepare_location().
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wined3d: Keep track of the download count in the texture.
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wined3d: Introduce helpers functions to calculate texture level dimensions.
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wined3d: Don't call surface_load_ds_location() directly.
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wined3d: Properly handle discarded surfaces in surface_load_location().
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wined3d: Use ARB_map_buffer_range in wined3d_surface_map() when available.
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wined3d: "render_targets" is never NULL in context_find_fbo_entry().
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ddraw/tests: Skip initialising "quad" and "indices" in test_specular_lighting() if a 3D device can't be created.
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d3dx9: "param" should never be NULL in free_parameter().
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d3dx9/tests: Get rid of a redundant NULL check in test_effect_states().
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d3dx9/tests: Get rid of some redundant NULL checks in D3DXCreateTextTest().
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wined3d: Get resource info from the texture in wined3d_surface_cleanup().
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wined3d: Get resource info from the texture in surface_create_dib_section().
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wined3d: Get resource info from the texture in surface_private_setup().
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wined3d: Get resource info from the texture in surface_depth_blt_fbo().
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wined3d: Get resource info from the texture in surface_blt_fbo().
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wined3d: Get resource info from the texture in surface_convert_depth_to_float().
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wined3d: Allow swapchain sample counts to be overridden with a registry key.
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ddraw: Do not destroy surfaces that are still attached.
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ddraw: Avoid d3d_device_update_depth_stencil() in ddraw_surface_delete_attached_surface().
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ddraw: Just return an error if we failed to find the predecessor in ddraw_surface_delete_attached_surface().
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opengl32: Introduce WGL_WINE_query_renderer.
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winex11: Implement WGL_WINE_query_renderer on top of GLX_MESA_query_renderer.
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wined3d: Use WGL_WINE_query_renderer to query GPU information.
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wined3d: Get resource info from the texture in wined3d_surface_depth_fill().
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wined3d: Get resource info from the texture in surface_download_data().
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wined3d: Get resource info from the texture in wined3d_surface_upload_data().
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wined3d: Get resource info from the texture in surface_upload_from_surface().
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wined3d: Get resource info from the texture in surface_set_compatible_renderbuffer().
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wined3d: Get resource info from the texture in surface_load().
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wined3d: Properly check if sRGB writes should be enabled in context_apply_clear_state().
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wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
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wined3d: Ignore the dirty region for swapchain presents more explicitly.
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wined3d: Handle NULL rectangles in wined3d_swapchain_present().
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wined3d: Explicitly check for WINED3DUSAGE_TEXTURE when validating surface dimensions in surface_private_setup().
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wined3d: Get rid of the WINED3DUSAGE_OVERLAY check in gdi_surface_private_setup().
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Hugh McMaster (3):
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reg: Correctly handle cases with no data argument.
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reg: Fail if /v is passed without an argument.
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reg: Fail if multiple /v switches are passed in.
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Huw D. M. Davies (5):
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gdi32: Generate EMR_POLYPOLY{LINE|GON}16 records if the co-ords fit.
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gdi32: Don't update the bounds if any poly{line|gon} has fewer than two points.
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gdi32/tests: Add tests for EMF PolyPolyline record creation.
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riched20: \pard resets the reading direction.
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riched20: Set the base embedding level for RTL paragraphs.
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Jacek Caban (6):
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winex11.drv: Use grabbed window display in SetCapture.
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kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
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msxml3: Store xmlnode reference in xmlnodemap object.
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msxml6: Added support for CLSID_XMLSchemaCache60 in XMLSchemaCache60::QueryInterface.
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mshtml: Fixed cloning comment nodes.
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mshtml: Fixed copy&paste typo in GetAsciiHostPort implementation.
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Jens Reyer (1):
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winegcc: Document WINEBUILD in the manpage.
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Józef Kucia (43):
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d3d10_1/tests: Port test_create_device() from d3d11.
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d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
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d3d11/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
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d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
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d3d11/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
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d3d11/tests: Introduce d3d11_test_context for visual tests.
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d3d11/tests: Introduce draw_quad().
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wined3d: Recognize aoffimmi shader instruction modifier.
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wined3d: Extend shader_glsl_gen_sample_code() to support offsets.
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wined3d: Implement aoffimmi modifier for SM4 ld instruction in GLSL backend.
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wined3d: Implement aoffimmi modifier for SM4 sample instructions in GLSL backend.
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wined3d: Simplify shader_glsl_append_imm_ivec().
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wined3d: Improve ERR() message in shader_glsl_get_sample_function().
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d3d10core/tests: Introduce d3d10core_test_context for visual tests.
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d3d10core/tests: Introduce draw_quad().
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d3d11/tests: Drop redundant feature level check.
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wined3d: Advertise WINED3DFMT_BC{4, 5}_UNORM 3D textures as not supported.
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wined3d: Limit amount of video memory for older Windows versions.
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d3d11/tests: Trace feature level.
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d3d10core/tests: Move typeless textures test to test_create_texture{2d, 3d}().
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d3d11/tests: Move typeless textures test to test_create_texture{2d, 3d}().
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d3d11/tests: Add more create texture tests.
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d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init().
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d3d10core/tests: Add more create texture tests.
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wined3d: Introduce debug_color().
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wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
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wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
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d3d11: Implement d3d11_immediate_context_ClearDepthStencilView().
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d3d11: Implement d3d10_device_ClearDepthStencilView().
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d3d10core/tests: Add test for ClearDepthStencilView().
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d3d11/tests: Add test for ClearDepthStencilView().
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d3d11: Fill unused fields in D3D11_DEPTH_STENCIL_DESC with default values.
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d3d10core/tests: Test values of unused fields in D3D10_DEPTH_STENCIL_DESC.
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d3d11/tests: Test values of unused fields in D3D11_DEPTH_STENCIL_DESC.
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d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState().
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d3d11: Forward d3d10_device_OMSetDepthStencilState() to d3d11_immediate_context_OMSetDepthStencilState().
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d3d11: Introduce debug_float4().
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wined3d: Recognize SM5 ld_structured opcode.
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wined3d: Recognize SM5 deriv_rtx_coarse opcode.
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wined3d: Recognize SM5 deriv_rty_coarse opcode.
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wined3d: Recognize SM5 deriv_rtx_fine opcode.
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wined3d: Recognize SM5 deriv_rty_fine opcode.
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wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.
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Louis Lenders (1):
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ntdll: Add stub for RtlAddAccessDeniedObjectAce and forward to AddAccessDeniedObjectAce in advapi32.
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Matteo Bruni (13):
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d3dx9: Trace the parameter passed to IsParameterUsed().
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d3d11/tests: Require feature level 11_0 or 10_0 by default.
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dxgi: Add feature level support.
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d3d11: Implement device_GetFeatureLevel().
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d3d11: Only accept shader versions supported by the feature level of the device.
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d3d11: Pass the requested feature levels to dxgi.
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d3d11/tests: Add a test for the default feature level selection.
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d3d11/tests: Test creating SM4 shaders on feature level 9.
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d3dx9: Cleanup header includes.
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d3d10core: Add feature level support.
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wined3d: Enable SM5 shaders in the GLSL backend, when possible.
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d3d11/tests: Add a feature_level parameter to init_test_context().
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d3d11/tests: Test relative addressing in constant buffers.
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Michael Stefaniuc (7):
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dbghelp: Use CONTAINING_RECORD instead of reimplementing it.
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riched20: Use SetRectEmpty() instead of open coding it.
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winefile: Use SetRectEmpty() instead of open coding it.
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wined3d: Use SetRect() instead of open coding it.
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winex11: Use debugstr_a to print strings that can be NULL.
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d3drm: Use debugstr_a to print a string that can be NULL.
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dinput: Support IUnknown in the IDirectInputEffect COM object.
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Miklós Máté (2):
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wined3d: Warn only once about unsupported wrap state.
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winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called.
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Nikolay Sivov (29):
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ole32/tests: Fix tests failing on limited account.
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ole32/tests: Don't trace last error when error code is returned directly.
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ole32/tests: Fixed CoGetPSClsid() test failures when running on limited account.
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dwrite: Use correct return code on allocation failure.
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dwrite: Update to IDWriteFont3.
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include: Added IDWriteFactory3 method definitions.
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notepad: Make sure to use large enough buffer when composing window title (Coverity).
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oleview: Fix buffer length passed to Reg* functions (Coverity).
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dwrite: Update to IDWriteFontFamily1.
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dwrite: Implement IDWriteFontFamily1::GetFont().
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dwrite: Update to IDWriteFontCollection1.
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dwrite: Remove flag marking system collections.
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dwrite: Update to IDWriteFontList1.
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ole32/tests: A test to show data cache QI problems.
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avifil32: Use matching buffer length for dest string (Coverity).
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ole32: Implement CoGetCurrentLogicalThreadId().
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ole32: Implement IComThreadingInfo::GetCurrentLogicalThreadId().
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mpr: Implement WNetUseConnectionA().
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ieframe: Handle CreateView() failure in ActivateMe() (Coverity).
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xmllite: Support get/set for XmlResolver property.
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msxml3: Accept VT_UNKNOWN input for IXMLDOMSchemaCollection::add().
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comctl32/monthcal: MCM_GETRANGE does not return BOOL values.
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ole32: Use CoGetApartmentType() to implement IComThreadingInfo.
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comctl32/monthcal: Always reset range flags and date limits on MCM_SETRANGE.
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comctl32/datetime: Use MCM_GETRANGE result directly in DTM_GETRANGE.
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xmllite/writer: Implement WriteComment().
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ole32: Fix refcounting of IObjContext per-thread instance.
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ole32/tests: Some tests for IInitializeSpy.
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xmllite/writer: Implement WriteCData().
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Patrick Armstrong (3):
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bcrypt: Implement MD5 algorithm and add tests.
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bcrypt: Make BCryptHashData behave more like Windows with empty input.
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bcrypt: Implement support for HMAC.
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Paul Gofman (3):
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d3dx9: IsParameterUsed stub should return TRUE.
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d3dx9: Support setting texture through SetValue in effect.
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d3dx9: Fix D3DXIntersectTri function.
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Pierre Schweitzer (1):
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mpr: Don't send lpRemoteName when requesting network place.
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Piotr Caban (17):
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user32: Return window procedure pointer in WINPROC_AllocProc if it's not possible to allocate handle.
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user32/tests: Add initial out of window procedure slots test.
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user32: Call window procedure even if we're out of winproc handles.
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user32/tests: Show that message conversion should work on window procedures without handles.
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user32/tests: Show that messages are not converted when function pointer is passed to CallWindowProc.
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msvcrt: Add i386 _IsExceptionObjectToBeDestroyed implementation.
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msvcrt: Destroy exception object if it's no longer used when exiting catch.
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msvcrt: Handle try blocks inside current catch block in nested frame handler.
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msvcrt: Destroy exception object when frame storing it is unwound.
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msvcr80: Add _CreateFrameInfo implementation.
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msvcr80: Add _FindAndUnlinkFrame implementation.
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msvcrt: Add __CxxRegisterExceptionObject implementation.
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msvcrt: Add __DestructExceptionObject implementation.
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msvcrt: Add __CxxUnregisterExceptionObject partial implementation.
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msvcr80: Use Cxx(Un)RegisterExceptionObject helpers in i386 nested exception handler.
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msvcrt: Handle non c++ exceptions in __DestructExceptionObject.
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msvcrt: Destroy thrown c++ object before calling handler in _except_handler4_common.
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Sebastian Lackner (9):
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services: Fix a typo.
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services: Hold scmdatabase lock while checking marked_for_delete.
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services: Initialize service ref_count directly in service_create.
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services: Introduce refcounting for processes.
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services: Pass a process argument to send_start_message function.
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services: Pass a process argument to send_control function.
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services: Pass a process argument to wait_for_startup function.
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setupapi: Fix parsing of inf files containing garbage at the beginning of the file.
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ieframe: Fix implementation of impl_from_ITargetFrame2.
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Stefan Dösinger (10):
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wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare().
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wined3d: Call wined3d_surface_prepare() in surface_load_sysmem().
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wined3d: Call wined3d_volume_prepare_location() in wined3d_volume_load_location().
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wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
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wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
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wined3d: Introduce wined3d_texture_use_pbo().
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wined3d: Merge wined3d_surface_update_desc() into wined3d_texture_update_desc().
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wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region().
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wined3d: Get rid of state access in shader_generate_glsl_declarations().
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wined3d: Avoid storing a material pointer in struct wined3d_cs_set_material.
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Vincent Povirk (3):
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mscoree: Restore previous domain whenever we set it.
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user32: Set capture earlier on popup menus.
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user32: Skip menu loop for empty popup menus.
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Zhenbo Li (1):
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authz: Stub AuthzAccessCheck, AuthzFreeContext, AuthzInitializeContextFromSid, AuthzInitializeContextFromToken.
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--
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Alexandre Julliard
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julliard@winehq.org
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