199 lines
6.2 KiB
C
199 lines
6.2 KiB
C
/*
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* IDirect3DStateBlock9 implementation
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*
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9_stateblock *impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_stateblock, IDirect3DStateBlock9_iface);
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}
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static HRESULT WINAPI d3d9_stateblock_QueryInterface(IDirect3DStateBlock9 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DStateBlock9)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DStateBlock9_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d9_stateblock_AddRef(IDirect3DStateBlock9 *iface)
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{
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struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
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ULONG refcount = InterlockedIncrement(&stateblock->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG WINAPI d3d9_stateblock_Release(IDirect3DStateBlock9 *iface)
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{
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struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
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ULONG refcount = InterlockedDecrement(&stateblock->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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wined3d_mutex_lock();
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wined3d_stateblock_decref(stateblock->wined3d_stateblock);
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wined3d_mutex_unlock();
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IDirect3DDevice9Ex_Release(stateblock->parent_device);
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heap_free(stateblock);
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}
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return refcount;
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}
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static HRESULT WINAPI d3d9_stateblock_GetDevice(IDirect3DStateBlock9 *iface, IDirect3DDevice9 **device)
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{
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struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)stateblock->parent_device;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
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{
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struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_stateblock_capture(stateblock->wined3d_stateblock);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
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{
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struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
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struct wined3d_texture *wined3d_texture;
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unsigned int i, offset, stride, stage;
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struct wined3d_buffer *wined3d_buffer;
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struct d3d9_vertexbuffer *buffer;
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enum wined3d_format_id format;
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struct d3d9_texture *texture;
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struct d3d9_device *device;
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_stateblock_apply(stateblock->wined3d_stateblock);
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device = impl_from_IDirect3DDevice9Ex(stateblock->parent_device);
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device->sysmem_vb = 0;
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for (i = 0; i < D3D9_MAX_STREAMS; ++i)
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{
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if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device,
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i, &wined3d_buffer, &offset, &stride)))
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continue;
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if (!wined3d_buffer || !(buffer = wined3d_buffer_get_parent(wined3d_buffer)))
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continue;
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if (buffer->draw_buffer)
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device->sysmem_vb |= 1u << i;
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}
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device->sysmem_ib = (wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset))
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&& (buffer = wined3d_buffer_get_parent(wined3d_buffer)) && buffer->draw_buffer;
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device->auto_mipmaps = 0;
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for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i)
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{
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stage = i >= 16 ? i - 16 + D3DVERTEXTEXTURESAMPLER0 : i;
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if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))
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&& (texture = wined3d_texture_get_parent(wined3d_texture))
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&& texture->usage & D3DUSAGE_AUTOGENMIPMAP)
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device->auto_mipmaps |= 1u << i;
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else
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device->auto_mipmaps &= ~(1u << i);
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}
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static const struct IDirect3DStateBlock9Vtbl d3d9_stateblock_vtbl =
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{
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/* IUnknown */
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d3d9_stateblock_QueryInterface,
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d3d9_stateblock_AddRef,
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d3d9_stateblock_Release,
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/* IDirect3DStateBlock9 */
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d3d9_stateblock_GetDevice,
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d3d9_stateblock_Capture,
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d3d9_stateblock_Apply,
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};
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HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
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D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock)
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{
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HRESULT hr;
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stateblock->IDirect3DStateBlock9_iface.lpVtbl = &d3d9_stateblock_vtbl;
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stateblock->refcount = 1;
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if (wined3d_stateblock)
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{
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stateblock->wined3d_stateblock = wined3d_stateblock;
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}
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else
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{
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wined3d_mutex_lock();
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hr = wined3d_stateblock_create(device->wined3d_device,
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(enum wined3d_stateblock_type)type, &stateblock->wined3d_stateblock);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d stateblock, hr %#x.\n", hr);
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return hr;
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}
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}
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stateblock->parent_device = &device->IDirect3DDevice9Ex_iface;
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IDirect3DDevice9Ex_AddRef(stateblock->parent_device);
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return D3D_OK;
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}
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