Sweden-Number/dlls/wined3d
Zebediah Figura d8e8ab21c0 wined3d: Allow DISCARD maps to be accelerated even on 32-bit architectures.
We will still block on a subsequent NOOVERWRITE map, so in practice this
probably doesn't remove any bottlenecks. However, it leads to clearer code, and
it matches what will need to be done for textures.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 18:38:55 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Allow DISCARD maps to be accelerated even on 32-bit architectures. 2022-01-31 18:38:55 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c wined3d: Allow DISCARD maps to be accelerated even on 32-bit architectures. 2022-01-31 18:38:55 +01:00
device.c
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h
wined3d_shaders.h
wined3d_vk.h