610 lines
21 KiB
C
610 lines
21 KiB
C
/*
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* Copyright 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
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#define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
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#include <assert.h>
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#define COBJMACROS
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#define NONAMELESSSTRUCT
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#define NONAMELESSUNION
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#include "wine/debug.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "d3d.h"
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#include "ddraw.h"
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#ifdef DDRAW_INIT_GUID
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#include "initguid.h"
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#endif
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#include "wine/list.h"
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#include "wine/wined3d.h"
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extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
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extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirectDraw implementation structure
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*****************************************************************************/
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struct FvfToDecl
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{
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DWORD fvf;
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struct wined3d_vertex_declaration *decl;
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};
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struct ddraw
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{
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/* Interfaces */
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IDirectDraw7 IDirectDraw7_iface;
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IDirectDraw4 IDirectDraw4_iface;
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IDirectDraw2 IDirectDraw2_iface;
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IDirectDraw IDirectDraw_iface;
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IDirect3D7 IDirect3D7_iface;
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IDirect3D3 IDirect3D3_iface;
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IDirect3D2 IDirect3D2_iface;
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IDirect3D IDirect3D_iface;
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struct wined3d_device_parent device_parent;
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/* See comment in IDirectDraw::AddRef */
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LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
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BOOL initialized;
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struct wined3d *wined3d;
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struct wined3d_device *wined3d_device;
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BOOL d3d_initialized;
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BOOL restore_mode;
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struct ddraw_surface *primary;
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RECT primary_lock;
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struct wined3d_surface *wined3d_frontbuffer;
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struct wined3d_swapchain *wined3d_swapchain;
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HWND swapchain_window;
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/* DirectDraw things, which are not handled by WineD3D */
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DWORD cooperative_level;
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/* D3D things */
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HWND d3d_window;
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struct d3d_device *d3ddevice;
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int d3dversion;
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/* Various HWNDs */
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HWND focuswindow;
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HWND devicewindow;
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HWND dest_window;
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/* For the dll unload cleanup code */
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struct list ddraw_list_entry;
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/* The surface list - can't relay this to WineD3D
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* because of IParent
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*/
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struct list surface_list;
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/* FVF management */
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struct FvfToDecl *decls;
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UINT numConvertedDecls, declArraySize;
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};
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#define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
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HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
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void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
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static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
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{
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if (window == GetDesktopWindow())
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window = NULL;
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ddraw->swapchain_window = window;
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}
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/* Utility functions */
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void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
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void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
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struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
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/* The default surface type */
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extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirectDrawSurface implementation structure
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*****************************************************************************/
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struct ddraw_surface
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{
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/* IUnknown fields */
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IDirectDrawSurface7 IDirectDrawSurface7_iface;
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IDirectDrawSurface4 IDirectDrawSurface4_iface;
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IDirectDrawSurface3 IDirectDrawSurface3_iface;
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IDirectDrawSurface2 IDirectDrawSurface2_iface;
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IDirectDrawSurface IDirectDrawSurface_iface;
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IDirectDrawGammaControl IDirectDrawGammaControl_iface;
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IDirect3DTexture2 IDirect3DTexture2_iface;
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IDirect3DTexture IDirect3DTexture_iface;
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LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
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IUnknown *ifaceToRelease;
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IUnknown *texture_outer;
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int version;
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/* Connections to other Objects */
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struct ddraw *ddraw;
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struct wined3d_surface *wined3d_surface;
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struct wined3d_texture *wined3d_texture;
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struct d3d_device *device1;
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/* This implementation handles attaching surfaces to other surfaces */
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struct ddraw_surface *next_attached;
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struct ddraw_surface *first_attached;
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IUnknown *attached_iface;
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/* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
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* In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
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* Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
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* to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
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*/
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#define MAX_COMPLEX_ATTACHED 6
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struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
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/* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
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* but no pointer to prevent temptations to traverse it in the wrong direction.
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*/
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BOOL is_complex_root;
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/* Surface description, for GetAttachedSurface */
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DDSURFACEDESC2 surface_desc;
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/* Misc things */
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DWORD uniqueness_value;
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UINT mipmap_level;
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/* Clipper objects */
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struct ddraw_clipper *clipper;
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/* For the ddraw surface list */
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struct list surface_list_entry;
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DWORD Handle;
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};
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HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
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HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
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DDSURFACEDESC2 *desc, UINT version) DECLSPEC_HIDDEN;
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ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
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static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
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{
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return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
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}
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static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
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{
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return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
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}
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static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
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{
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return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
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}
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static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
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{
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return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
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}
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static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
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{
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return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
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}
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static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
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{
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return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
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}
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static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
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{
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return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
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}
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struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
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struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
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struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
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struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
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struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
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#define DDRAW_INVALID_HANDLE ~0U
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enum ddraw_handle_type
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{
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DDRAW_HANDLE_FREE,
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DDRAW_HANDLE_MATERIAL,
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DDRAW_HANDLE_MATRIX,
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DDRAW_HANDLE_STATEBLOCK,
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DDRAW_HANDLE_SURFACE,
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};
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struct ddraw_handle_entry
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{
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void *object;
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enum ddraw_handle_type type;
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};
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struct ddraw_handle_table
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{
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struct ddraw_handle_entry *entries;
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struct ddraw_handle_entry *free_entries;
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UINT table_size;
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UINT entry_count;
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};
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BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
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void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
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DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
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void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
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void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
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struct d3d_device
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{
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/* IUnknown */
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IDirect3DDevice7 IDirect3DDevice7_iface;
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IDirect3DDevice3 IDirect3DDevice3_iface;
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IDirect3DDevice2 IDirect3DDevice2_iface;
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IDirect3DDevice IDirect3DDevice_iface;
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IUnknown IUnknown_inner;
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LONG ref;
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UINT version;
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IUnknown *outer_unknown;
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struct wined3d_device *wined3d_device;
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struct ddraw *ddraw;
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struct wined3d_buffer *indexbuffer;
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UINT indexbuffer_size;
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UINT indexbuffer_pos;
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struct ddraw_surface *target;
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/* Viewport management */
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struct list viewport_list;
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struct d3d_viewport *current_viewport;
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D3DVIEWPORT7 active_viewport;
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/* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
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BOOL legacyTextureBlending;
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D3DMATRIX legacy_projection;
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D3DMATRIX legacy_clipspace;
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/* Light state */
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DWORD material;
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/* Rendering functions to wrap D3D(1-3) to D3D7 */
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D3DPRIMITIVETYPE primitive_type;
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DWORD vertex_type;
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DWORD render_flags;
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DWORD nb_vertices;
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LPBYTE vertex_buffer;
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DWORD vertex_size;
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DWORD buffer_size;
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/* Handle management */
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struct ddraw_handle_table handle_table;
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D3DMATRIXHANDLE world, proj, view;
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};
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HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
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UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
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enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
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/* The IID */
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extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
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/* Helper functions */
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HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
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D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
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static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
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}
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static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
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}
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static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
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}
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static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
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}
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struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
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struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
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struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
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struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
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struct ddraw_clipper
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{
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IDirectDrawClipper IDirectDrawClipper_iface;
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LONG ref;
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HWND window;
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HRGN region;
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BOOL initialized;
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};
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HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
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struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirectDrawPalette implementation structure
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*****************************************************************************/
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struct ddraw_palette
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{
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/* IUnknown fields */
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IDirectDrawPalette IDirectDrawPalette_iface;
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LONG ref;
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struct wined3d_palette *wineD3DPalette;
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/* IDirectDrawPalette fields */
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IUnknown *ifaceToRelease;
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};
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static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
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{
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return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
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}
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struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
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HRESULT ddraw_palette_init(struct ddraw_palette *palette,
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struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
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/* Helper structures */
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struct object_creation_info
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{
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const CLSID *clsid;
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HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
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void **ppObj);
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};
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/******************************************************************************
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* IDirect3DLight implementation structure - Wraps to D3D7
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******************************************************************************/
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struct d3d_light
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{
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IDirect3DLight IDirect3DLight_iface;
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LONG ref;
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/* IDirect3DLight fields */
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struct ddraw *ddraw;
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/* If this light is active for one viewport, put the viewport here */
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struct d3d_viewport *active_viewport;
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D3DLIGHT2 light;
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D3DLIGHT7 light7;
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DWORD dwLightIndex;
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struct list entry;
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};
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/* Helper functions */
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void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
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void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
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void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
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struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
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/******************************************************************************
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* IDirect3DMaterial implementation structure - Wraps to D3D7
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******************************************************************************/
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struct d3d_material
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{
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IDirect3DMaterial3 IDirect3DMaterial3_iface;
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IDirect3DMaterial2 IDirect3DMaterial2_iface;
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IDirect3DMaterial IDirect3DMaterial_iface;
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LONG ref;
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/* IDirect3DMaterial2 fields */
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struct ddraw *ddraw;
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struct d3d_device *active_device;
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D3DMATERIAL mat;
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DWORD Handle;
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};
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/* Helper functions */
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void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
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struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DViewport - Wraps to D3D7
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*****************************************************************************/
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struct d3d_viewport
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{
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IDirect3DViewport3 IDirect3DViewport3_iface;
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LONG ref;
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/* IDirect3DViewport fields */
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struct ddraw *ddraw;
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/* If this viewport is active for one device, put the device here */
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struct d3d_device *active_device;
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DWORD num_lights;
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DWORD map_lights;
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int use_vp2;
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union
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{
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D3DVIEWPORT vp1;
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D3DVIEWPORT2 vp2;
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} viewports;
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struct list entry;
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struct list light_list;
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struct d3d_material *background;
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};
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struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
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struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
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struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
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/* Helper functions */
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void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
|
|
void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DExecuteBuffer - Wraps to D3D7
|
|
*****************************************************************************/
|
|
struct d3d_execute_buffer
|
|
{
|
|
IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
|
|
LONG ref;
|
|
/* IDirect3DExecuteBuffer fields */
|
|
struct ddraw *ddraw;
|
|
struct d3d_device *d3ddev;
|
|
|
|
D3DEXECUTEBUFFERDESC desc;
|
|
D3DEXECUTEDATA data;
|
|
|
|
/* This buffer will store the transformed vertices */
|
|
void *vertex_data;
|
|
WORD *indices;
|
|
int nb_indices;
|
|
|
|
/* This flags is set to TRUE if we allocated ourselves the
|
|
* data buffer
|
|
*/
|
|
BOOL need_free;
|
|
};
|
|
|
|
HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
|
|
struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
|
|
struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
|
|
|
|
/* The execute function */
|
|
HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
|
|
struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexBuffer
|
|
*****************************************************************************/
|
|
struct d3d_vertex_buffer
|
|
{
|
|
IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
|
|
IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
|
|
LONG ref;
|
|
|
|
/*** WineD3D and ddraw links ***/
|
|
struct wined3d_buffer *wineD3DVertexBuffer;
|
|
struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
|
|
struct ddraw *ddraw;
|
|
|
|
/*** Storage for D3D7 specific things ***/
|
|
DWORD Caps;
|
|
DWORD fvf;
|
|
};
|
|
|
|
HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
|
|
D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
|
|
struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
|
|
struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
|
|
|
|
/*****************************************************************************
|
|
* Helper functions from utils.c
|
|
*****************************************************************************/
|
|
|
|
#define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
|
|
(((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
|
|
|
|
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
|
|
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
|
|
|
|
void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
|
|
enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
|
|
void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
|
|
void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
|
|
void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
|
|
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
|
|
void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
|
|
void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
|
|
void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
|
|
void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
|
|
|
|
/* This only needs to be here as long the processvertices functionality of
|
|
* IDirect3DExecuteBuffer isn't in WineD3D */
|
|
void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
|
|
|
|
/* Used for generic dumping */
|
|
struct flag_info
|
|
{
|
|
DWORD val;
|
|
const char *name;
|
|
};
|
|
|
|
#define FE(x) { x, #x }
|
|
|
|
struct member_info
|
|
{
|
|
DWORD val;
|
|
const char *name;
|
|
void (*func)(const void *);
|
|
ptrdiff_t offset;
|
|
};
|
|
|
|
/* Structure copy */
|
|
#define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
|
|
|
|
#define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
|
|
do { \
|
|
DWORD __size = (to)->dwSize; \
|
|
DWORD __resetsize = min(__size, sizeof(*to)); \
|
|
DWORD __copysize = min(__resetsize, from_size); \
|
|
assert(to != from); \
|
|
memcpy(to, from, __copysize); \
|
|
memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
|
|
(to)->dwSize = __size; /* restore size */ \
|
|
} while (0)
|
|
|
|
#define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
|
|
|
|
#define SIZEOF_END_PADDING(type, last_field) \
|
|
(sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
|
|
|
|
static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
|
|
{
|
|
DWORD from_size = from->dwSize;
|
|
if (from_size == sizeof(DDSURFACEDESC))
|
|
from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
|
|
to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
|
|
DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
|
|
}
|
|
|
|
HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
|
|
|
|
#endif
|