Sweden-Number/dlls/d3d9/volume.c

294 lines
9.0 KiB
C

/*
* IDirect3DVolume9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline IDirect3DVolume9Impl *impl_from_IDirect3DVolume9(IDirect3DVolume9 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DVolume9Impl, IDirect3DVolume9_iface);
}
static HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(IDirect3DVolume9 *iface, REFIID riid,
void **ppobj)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IDirect3DVolume9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DVolume9_AddRef(iface);
*ppobj = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVolume9Impl_AddRef(IDirect3DVolume9 *iface)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
TRACE("iface %p.\n", iface);
if (This->forwardReference) {
/* Forward refcounting */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_AddRef(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
wined3d_mutex_lock();
wined3d_volume_incref(This->wined3d_volume);
wined3d_mutex_unlock();
}
return ref;
}
}
static ULONG WINAPI IDirect3DVolume9Impl_Release(IDirect3DVolume9 *iface)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
TRACE("iface %p.\n", iface);
if (This->forwardReference) {
/* Forward refcounting */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_Release(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
wined3d_mutex_lock();
wined3d_volume_decref(This->wined3d_volume);
wined3d_mutex_unlock();
}
return ref;
}
}
static HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(IDirect3DVolume9 *iface,
IDirect3DDevice9 **device)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
IDirect3DResource9 *resource;
HRESULT hr;
TRACE("iface %p, device %p.\n", iface, device);
hr = IUnknown_QueryInterface(This->forwardReference, &IID_IDirect3DResource9, (void **)&resource);
if (SUCCEEDED(hr))
{
hr = IDirect3DResource9_GetDevice(resource, device);
IDirect3DResource9_Release(resource);
TRACE("Returning device %p.\n", *device);
}
return hr;
}
static HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(IDirect3DVolume9 *iface, REFGUID refguid,
const void *pData, DWORD SizeOfData, DWORD Flags)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
resource = wined3d_volume_get_resource(This->wined3d_volume);
hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(IDirect3DVolume9 *iface, REFGUID refguid,
void *pData, DWORD *pSizeOfData)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
resource = wined3d_volume_get_resource(This->wined3d_volume);
hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(IDirect3DVolume9 *iface, REFGUID refguid)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
resource = wined3d_volume_get_resource(This->wined3d_volume);
hr = wined3d_resource_free_private_data(resource, refguid);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(IDirect3DVolume9 *iface, REFIID riid,
void **ppContainer)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
HRESULT res;
TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), ppContainer);
if (!This->container) return E_NOINTERFACE;
res = IUnknown_QueryInterface(This->container, riid, ppContainer);
TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer);
return res;
}
static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(IDirect3DVolume9 *iface, D3DVOLUME_DESC *desc)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
wined3d_resource = wined3d_volume_get_resource(This->wined3d_volume);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
wined3d_mutex_unlock();
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
desc->Depth = wined3d_desc.depth;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(IDirect3DVolume9 *iface,
D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
HRESULT hr;
TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
iface, pLockedVolume, pBox, Flags);
wined3d_mutex_lock();
hr = wined3d_volume_map(This->wined3d_volume, (struct wined3d_mapped_box *)pLockedVolume,
(const struct wined3d_box *)pBox, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(IDirect3DVolume9 *iface)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = wined3d_volume_unmap(This->wined3d_volume);
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
{
/* IUnknown */
IDirect3DVolume9Impl_QueryInterface,
IDirect3DVolume9Impl_AddRef,
IDirect3DVolume9Impl_Release,
/* IDirect3DVolume9 */
IDirect3DVolume9Impl_GetDevice,
IDirect3DVolume9Impl_SetPrivateData,
IDirect3DVolume9Impl_GetPrivateData,
IDirect3DVolume9Impl_FreePrivateData,
IDirect3DVolume9Impl_GetContainer,
IDirect3DVolume9Impl_GetDesc,
IDirect3DVolume9Impl_LockBox,
IDirect3DVolume9Impl_UnlockBox
};
static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d9_volume_wined3d_parent_ops =
{
volume_wined3d_object_destroyed,
};
HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool)
{
HRESULT hr;
volume->IDirect3DVolume9_iface.lpVtbl = &Direct3DVolume9_Vtbl;
volume->ref = 1;
hr = wined3d_volume_create(device->wined3d_device, width, height, depth, usage & WINED3DUSAGE_MASK,
format, pool, volume, &d3d9_volume_wined3d_parent_ops, &volume->wined3d_volume);
if (FAILED(hr))
{
WARN("Failed to create wined3d volume, hr %#x.\n", hr);
return hr;
}
return D3D_OK;
}