Sweden-Number/dlls/d2d1
Michael Stefaniuc 141ff5f4f5 d2d1/tests:Use wide-char string literals.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-30 15:53:00 +02:00
..
tests d2d1/tests:Use wide-char string literals. 2020-09-30 15:53:00 +02:00
Makefile.in
bitmap.c d2d1: Support GUID_WICPixelFormat32bppPRGBA. 2020-03-12 21:18:18 +01:00
bitmap_render_target.c
brush.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
d2d1.spec d2d1: Implement D2D1CreateDevice(). 2020-06-17 18:35:01 +02:00
d2d1_private.h d2d1: Implement D2D1CreateDevice(). 2020-06-17 18:35:01 +02:00
dc_render_target.c
device.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
effect.c
factory.c d2d1: Implement D2D1CreateDevice(). 2020-06-17 18:35:01 +02:00
geometry.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
hwnd_render_target.c
layer.c
mesh.c
state_block.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
stroke.c
version.rc
wic_render_target.c