164 lines
4.0 KiB
C
164 lines
4.0 KiB
C
#include <windows.h>
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#define BEGINNER_MINES 10
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#define BEGINNER_COLS 8
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#define BEGINNER_ROWS 8
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#define ADVANCED_MINES 40
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#define ADVANCED_COLS 16
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#define ADVANCED_ROWS 16
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#define EXPERT_MINES 99
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#define EXPERT_COLS 30
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#define EXPERT_ROWS 16
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#define MAX_COLS 30
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#define MAX_ROWS 24
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#define BOTTOM_MARGIN 20
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#define BOARD_WMARGIN 5
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#define BOARD_HMARGIN 5
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/* mine defines */
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#define MINE_WIDTH 16
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#define MINE_HEIGHT 16
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#define LED_WIDTH 12
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#define LED_HEIGHT 23
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#define FACE_WIDTH 24
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#define FACE_HEIGHT 24
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typedef enum { SPRESS_BMP, COOL_BMP, DEAD_BMP, OOH_BMP, SMILE_BMP } FACE_BMP;
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typedef enum { WAITING, PLAYING, GAMEOVER, WON } GAME_STATUS;
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typedef enum {
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MPRESS_BMP, ONE_BMP, TWO_BMP, THREE_BMP, FOUR_BMP, FIVE_BMP, SIX_BMP,
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SEVEN_BMP, EIGHT_BMP, BOX_BMP, FLAG_BMP, QUESTION_BMP, EXPLODE_BMP,
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WRONG_BMP, MINE_BMP, QPRESS_BMP
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} MINEBMP_OFFSET;
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typedef enum { BEGINNER, ADVANCED, EXPERT, CUSTOM } DIFFICULTY;
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typedef struct tagBOARD
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{
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BOOL IsMarkQ;
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HDC hdc;
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HINSTANCE hInst;
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HWND hWnd;
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HBITMAP hMinesBMP;
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HBITMAP hFacesBMP;
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HBITMAP hLedsBMP;
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RECT mines_rect;
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RECT face_rect;
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RECT timer_rect;
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RECT counter_rect;
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unsigned width;
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unsigned height;
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POINT pos;
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unsigned time;
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unsigned num_flags;
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unsigned boxes_left;
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unsigned num_mines;
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/* difficulty info */
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unsigned rows;
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unsigned cols;
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unsigned mines;
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char best_name [3][16];
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unsigned best_time [3];
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DIFFICULTY difficulty;
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POINT press;
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/* defines for mb */
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#define MB_NONE 0
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#define MB_LEFTDOWN 1
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#define MB_LEFTUP 2
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#define MB_RIGHTDOWN 3
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#define MB_RIGHTUP 4
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#define MB_BOTHDOWN 5
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#define MB_BOTHUP 6
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unsigned mb;
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FACE_BMP face_bmp;
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GAME_STATUS status;
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struct BOX_STRUCT
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{
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unsigned IsMine : 1;
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unsigned IsPressed : 1;
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unsigned FlagType : 2;
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unsigned NumMines : 4;
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} box [MAX_COLS + 2] [MAX_ROWS + 2];
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/* defines for FlagType */
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#define NORMAL 0
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#define QUESTION 1
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#define FLAG 2
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#define COMPLETE 3
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} BOARD;
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void ExitApp( int error );
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void InitBoard( BOARD *p_board );
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void LoadBoard( BOARD *p_board );
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void SaveBoard( BOARD *p_board );
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void DestroyBoard( BOARD *p_board );
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void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty );
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void CheckLevel( BOARD *p_board );
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void CreateBoard( BOARD *p_board );
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void CreateBoxes( BOARD *p_board );
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void TestBoard( HWND hWnd, BOARD *p_board, unsigned x, unsigned y, int msg );
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void TestMines( BOARD *p_board, POINT pt, int msg );
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void TestFace( BOARD *p_board, POINT pt, int msg );
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void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board );
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void DrawMines( HDC hdc, HDC hMemDC, BOARD *p_board );
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void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed );
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void AddFlag( BOARD *p_board, unsigned col, unsigned row );
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void CompleteBox( BOARD *p_board, unsigned col, unsigned row );
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void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row );
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void PressBox( BOARD *p_board, unsigned col, unsigned row );
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void PressBoxes( BOARD *p_board, unsigned col, unsigned row );
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void UnpressBox( BOARD *p_board, unsigned col, unsigned row );
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void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row );
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void UpdateTimer( BOARD *p_board );
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void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y);
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void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board );
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LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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BOOL CALLBACK CustomDlgProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
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BOOL CALLBACK CongratsDlgProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
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BOOL CALLBACK TimesDlgProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
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BOOL CALLBACK AboutDlgProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
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/* end of header */
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