Sweden-Number/dlls/d3d8
Andrey Gusev 8aac7a224d d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-19 22:07:17 +01:00
..
tests d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA. 2018-01-19 22:07:17 +01:00
Makefile.in
buffer.c
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c
d3d8_private.h d3d8: Merge fixup_caps() into d3dcaps_from_wined3dcaps(). 2017-02-21 17:23:01 +01:00
device.c d3d8: Set depth test state while resetting device. 2017-12-07 19:14:23 +01:00
directx.c d3d8: Validate adapter format in CheckDeviceFormat(). 2017-05-31 20:51:45 +02:00
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
surface.c wined3d: Introduce a helper function to assign wined3d_box values. 2017-04-07 11:37:28 +02:00
swapchain.c
texture.c wined3d: Introduce a helper function to assign wined3d_box values. 2017-04-07 11:37:28 +02:00
version.rc
vertexdeclaration.c
volume.c